–Imported from Old Site–
Campaigns: strategy and tips
Campaigns, thats the way to do it…
Once every level you have the privilege to go on campaign. To do that you have to go to Commander Barcett’s Planning (or clan recall, the questor will also do campaigns)
Room in Aylor: run d2s4e2nu from our recall
There you will find: (G)(W) A large minotaur in an old war uniform stares intently at maps on the table. You can request a campaign with him (type cp request). You will get a list of mobs you have to kill within a certain amount of time. The amount of mobs vary between 10 and 15, the amount of time to kill them is about 6 days. Once you have killed them all, then you get a reward (qp, coins and if you are lucky trains/trivia or practice-points).
Basically there are two sorts of campaigns, one with roomnames and one with area-names (just like globals). Big difference between globals and campaigns is the fact that the mobs usually are equal or higher level as you are (globalmobs usually are like 10/15 levels lower than you).
In essense the same tips apply to campaigns as we have formulated for globals. But because of the fact that you get much more time to finish the campaign in, there will be less stress and pressure.
Benefits of campaigns:
– extra questpoints
– expansion on your areaknowledge (this will help you also when you want to do globals)
– indication for levelmobs
– gain bout 1k/2k xp per campaign
– it quite challanging to try to do them.
Drawbacks:
– it reduces levelspeed
– it takes time
– it takes you to potential nasty places
Tips:
1. Apparently you dont get cp-mobs that you cannot see, so its a good tip to make sure you don
Looks like part of this guide is cut off.