Enchanting your Aardwolf items
Guide by: Pwar (many thanks to Kya for information!)
So you’ve saved up all those QPs and bought some nice Aardwolf items.. What can you do to make them even better?
*** Important: Aardwolf weapons can also be enchanted, but I do not recommend until later because of the costs associated.
Example: If you had a level 40 Dagger of Aardwolf you can tpenchant it up to +20 DR, but if you have already
solidify enchanted it, you may only be able to tpenchant to +14, where if you tpenchant it first to +20 then add solidify,
you could potentially reach +26 DR
For the reasons in the example if you’re going to enchant a weapon, make sure you tpenchant it fully before doing so if you want to take full advantage of the weapon’s potential.
Now that we have that out of the way. This guide is mainly for enhancing other Aardwolf items and Aura of Trivia.
There are 3 enchantments we are concerned with here:
Solidify – Makes invis item visible and adds 0-6 HR or DR (one or the other, 6 DR is generally considered ideal)
Resonate – Makes an item hum and adds 0-3 Luk (0-2 of a random stat as bonus if lucky)
Illuminate – Makes an item glow and adds 0-4 Wis (can add same amount of Luk if lucky)
In order to use these enchants the item must be invisible, not humming, and not glowing if you want to do all of the enchants.
Aardwolf items come by default as visible, glowing, and humming so we need to change these.
This costs 2 TP to toggle all 3 flags at once and is done at Ivar’s Item Remodeling in Aylor. (They can be toggled individually but would cost 2 TP each using that method.)
Head to Ivar’s Item Remodeling by using: runto remodel
You adjust the flags on your item with: setflag item glow hum invis
*** Important: Be very specific on item name here you don’t want to do it to the wrong item!
EXAMPLE:
setflag breastplate glow hum invis
Turning OFF flag: glow
Turning OFF flag: hum
Turning ON flag: invisA strange psionicist charges you 2 trivia points for her services.
Flags on breastplate before: unique, glow, hum, magic, held, burn-proof, V3, precious
Flags on breastplate after (ready for enchanting): unique, invis, magic, held, burn-proof, V3, precious
You can see we have now removed glow and hum, and added the invis flag to the item.
Now your item is ready for enchanting by a capable and proficient enchanter.
Look for someone who is primary class Enchanter with max stats ideally. If you
watch the gossip channel Dexx is often offering free enchanting services for items.
What happens if you get less than an ideal enchant on your item? Well if your
enchanter is a primary class enchanter, they are using enchanters focus spell
which will allow them to have another try at enchanting it with better stats.
If your item is still not to your liking, you can disenchant (help disenchant)
to remove one of the enchants at a cost of 3TP so you could try again.
Key points:
Solidify – Only does DR or HR.
Resonate – Does 0-3 Luck and 0-2 of a random stat as bonus.
Illuminate – Does 0-4 Wis, and does the same amount of Luck as a bonus. (So you can get +2 wis/luck, +4 wis/luck).
You don’t need an enchanter to do your enchanting. It’s nice (for the removal of the flags), but it’s not required. All you need is someone with solidify, resonate and illuminate at 100% and 600 int/wis/luck with gear+spells.
If you’re enchanting clan gear for yourself or to sell, the most efficient way (that I’ve found) is as follows:
– Enchant pieces with ONLY Solidify until you have a decent # at 6 dr. Everything else is trash, sell it.
– Now, enchant the +6 dr gear with the resonate/illuminate that’s available. Keep the highest stats. If you don’t get what you like, trash and start again.
This’ll help maximize your optimal gear rather than go “meh, this has 4 wis/luck, but 2 hr”.
Remember: DR >>> Everything else. (HR has a soft cap of 1200 at 201, so HR is really not important if you’re anywhere near softcap). You can check stats to see what your current gear + spells gives you and if you’re over.
Str Int Wis Dex Con Luck Total
————- —– —– —– —– —– —— —–
Natural : 132 131 132 151 131 171 848
Class Bonus : 5 5 5 0 10 5 30
Equip Bonus : 56 76 79 84 100 92 487
Spells Bonus : 74 43 39 58 66 49 329
————- —– —– —– —– —– —— —–
Totals : 251 250 251 265 255 290 1562
: 267 255 255 293 307 317 1694
You can see that the numbers on the bottom are your total before level cap effective max. So if you’re over, it means you’re in a good place from maximizing your stats.