What is Instinct, Mastery and Potential and when should I train them? We’ve all asked ourselves and others these questions, so here is a summary of what they are, what they affect and what they cost, as well as other information you might want to know about them.
The first thing to know is that there are three help files on all thee that go into a lot of detail on this. This guide isn’t designed to replace them, just to give you a basic understanding of all three.
Instinct | Mastery | Potential | |
Cost: | Gold and trains; Cost starts at 200 trains and 2,000,000 gold. Maximum Instinct per skill is 200. | QP and gold; Cost starts at 100 QP and 2 million gold. | QP; Costs start at 100 QP |
Affects: | Increases the proficiency (%) of the skill or spell. It will increase the % for spells that are at 100% including when equipment sets it too 100%, but the increase over 100% is not a direct %. | Each mastery point will increase the damage for that damage type. Each point is not a %. For example, a 10% increase is 38 pts., and 20% will need 104 pts. | The math for how much of an increase of your max stats is: (Potential/6 and rounded up). It will not go above the absolute max of 400 per stat and 2400 total. |
Preserved across tiers and remorts? | Yes | Yes | Yes |
Can rebuild spent points? | Yes – Instinct Rebuild. The rebuild cost is 2% of the gold and trains, with a max cost of 5000 trains and 50M gold. | Yes – Mastery Rebuild. The rebuild cost is 2% of the gold and QP to a max of 4k QP and 50M gold. | N o |
Notes: | Instinct will only work on skills you can use, it will not let you use a skill you don’t have. |