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Empyrean, Streets of Downfall

Friday, 21 October 2016 by fetard

Empyrean, Streets of Downfall
————————————-
Before starting the goal, it’s required to have the Living Mine goal done, as well as the thief mort for pick lock. It’s also highly recommended that you be at a high level (200/201 best) since you’ll be kill tons of level 201 mobs (None which are particularly dangerous, but there’s a lot of them).

1. Go to caravan, listen caravan, say “join the caravan” then “tulpext” for a peasant’s tunic. (Not sure if you have to have had the LivingMine goal done). This step isn’t required, but the tunic stops the guards from agroing you.

2. Spam west to get to the entrance. Whether you wear the tunic or not, you’ll enter the city.
2a. If you’re not wearing the tunic ‘under’ to get out of jail. At this point, all the guards will agro you.

3. Find the Kender, wait till he does his mprog, and then ‘nudge Kender’ to open the Goal.
A furtive kender says, “There will be a woman waiting for you in the
southern slums tonight. Tell her that Fate sent you.”
With a nod and a wink he walks away slowly, humming a tune.
Code:

** Goal Added : Only the best warmongers boast the ware civil.
Type ‘goals Empyrean’ for full details on this quest.

** Task Added : Rendezvous at the southern slums: nighttime.

Note, this is probably skippable with the tunic…I did the first few steps without it.

4. At midnight, go to the entrance of southern slums and say “Fate sent me”.

Code:
** Task Done : Rendezvous at the southern slums: nighttime.
** Task Added : Search the slums for the recruiter.
A woman, lounging says, “He’ll be able to connect you with the right
people.”

5. From the start of the slums, run 2sw;open up;u;run 2e to Tobazi.

Code:
** Task Done : Search the slums for the recruiter.
** Task Added : Consult with the ogre mage.

6. Go back to center area, then to Northern Slums (starts with Copper Avenue), then run 2nwn to the Ogre Shaman. Sit.

Code:
The ogre mage says, “There is a blacksmith there who can work miracles
with metal, he can forge the totem I require for my magic. Retrieve from
him this figurine and then return to me.”
** Task Added : Retrieve the figurine from the blacksmith in Dak’Tai.

7. Go back to Living Mine of Dak’Tai and get the figurine from Master Grothnar by farming one shard from the Ancient
and saying “figurine” at Grothnar.

8. Return to the Ogre Magi.
Code:

** Task Done : Retrieve the figurine from the blacksmith in Dak’Tai.
** Task Added : Return the ogre mage in the form of his kin.
** Task Added : Use your ability to change forms.

9. Read up how to change forms on ‘task here’. Kill an ogre warrior, change forms to it, then return to the ogre magi.
‘Flex magi’ to open the next task.

Code:
** Task Done : Consult with the ogre mage.

** Task Done : Return the ogre mage in the form of his kin.
** Task Added : Light the fire of rebellion in the busy streets of Empyrean.
** Task Added : Sway the foundation’s guardians to your warful pipes.
** Task Added : Lead the unfaithful to committing one more betrayal.
** Task Added : Convince the nobles of their erring desires.
** Task Added : Bring the mighty dogs of war to heel.
** Task Added : Show the Unholy lot that their devotion is misplaced.
The ogre mage says, “I suggest you start in the sewers; every solid
foundation is built from the bottom up.”

10. Go to the sewers in the slums, kill a Catfish for it’s form. Change form to the catfish, ‘swim west’. (you’ll have to move to an empty room to change form)

11. Kill a few of the venomskunks until you get a ‘stomach juice of venomskunk’. Go into the southern alcove, clear it, then ‘change self’. Go to Ignorance and wait for the mprog to fire.

12. Recall out, go back to the Ogre Magi, and say “Ignorance”. Go to Azhil and listen to him.

Code:

Azhil, Empyrean alchemist says, “I need to ensure I will have provision if
I end up being forced to “retire” early. If you can agree to the price of
one million gold coins, give me the aforementioned amount once you have in
your possession the following: A specimen of purple mold, a handful of
camel hair, the stomach juices of the venomskulk, and at least ten staves
of sleep (those are conveniently available for purchase here).”

13a. Go back to beginning of area and ‘l corpse’ for a camel hair.
13b. From the beginning of southern slums, go se, pick drawer, get all drawer for clump of purple mold.
13c. You should have the stomach juices from venomskulk already. If not, kill a few down in the sewers till you get one.
13d. Go back to Azhil, buy 10 staves, and then give him 1000000 gold. You’ll get the vial of magical acid.

14. Return back to Ignorance and give him the vial.

Code:
You outline your intentions of rebellion and he nods approvingly.
Ignorance says, “Very well, brave Dadrake, I will remain here until your
plans come to fruition. If you’re headed to Treason’s domain next, the
tunnel to the west will take you there if you follow it awhile. Thank you
again for your kindness.”

** Task Done : Sway the foundation’s guardians to your warful pipes.
You receive 5 quest points.

15. From Ignorance’s room, go west and follow the tunnel into the North Slums section that you couldn’t get into before (keep in mind that if you leave the subarea, you’ll need to go through the sewers again to get back here.)

16. Kill Treason’s informant for his form. Change forms to informant, go to Treason past his bodyguards. (Buy a pale ale for 1000 gold while you’re there.) Say “Word on the street is Rebellion”. Kill the noble for his form before you leave.

17. Wearing the noble form, go to the noble sub-area and kill the drunkard’s servant for his form. Go to the noble drunkard and give him the ale.

18. The temple section to the south has a shop that sells sacrificial doves. Buy one, drop it, then kill it for the form.

19. Go back to the nobles subsection, change to dove form, then go to Voracity’s house. (Northern-most house, east door). Wait until 6AM and then go up through the window to Voracity (run us once inside the mansion). Type ‘steal bacon’ when his short description shows him holding the bacon.

20. Recall, and change forms to noble. Go back to the noble subsection, then change form to self. Go to Voracity through the living room now (the guard should let you in, it’s run su from right inside the mansion), and say your name, then say “rebellion”.

Code:
High Noble Voracity says, “My fellow nobles I should have no difficulty
swaying, and I think I can ensure you safe passage to an audience with
Might.”

High Noble Voracity says, “Be warned though, he is an experienced old dog
and is not easy to impress or dissuade. He does not interpret the omens as
I do.”

High Noble Voracity says, “Good luck, rebellious Dadrake. May we both make
it out of this still breathing.”

** Task Done : Convince the nobles of their erring desires.
You receive 5 quest points.

21. The palace on the west side should be open to you. Go to Might and you’ll be given a task to kill a bunch (by a bunch, I mean a shitload) of level 201 rebelling peasants, all which give 0xp and 100 gold. Along the way, at 12AM, the Elite Guards will turn into werewolves. Kill one of them to grab the form. Keep killing peasants. You’ll know when it’s done when you return to Might and tells you that it’s finished. You have to kill a LOT of them, but you don’t have to wait for a repop (When you run out of them, just return to Might and he will respawn them).

Code:
** Task Done : Bring the mighty dogs of war to heel.
You receive 5 quest points.

22. Say Treason to Might and he’ll give you his breastplate. Change forms to werewolf, were the breastplate, and go to Treason. Say “Rebellion” to close the task.

Code:
** Task Done : Lead the unfaithful to committing one more betrayal.
You receive 5 quest points.

23. Change back to self form. Go to the Ogre Magi, say “Delusion”. Go back to Treason, say “Delusion”.

24. Go to the western part of the church subsection and you’ll automatically trigger an mprog that gives you the priest form. Go back to the Ogre Magi in this form, and say Delusion. Go back to Tobazi (the recruiter) in your own form and you’ll get a letter.

25. Change forms back to the priest and return to the church subsection. The High Priest assistant will let you pass. Kill Delusion, then ‘switch the speeches’, then ‘hide the body’.

26. Return to the Ogre Magi to finish the goal.

Code:
** Task Done : Show the Unholy lot that their devotion is misplaced.

** Goal Completed: Only the best warmongers boast the ware civil.
INFO: Smoldering Empyrean bursts into flame as Dadrake incites open rebellion: The siege begins.
You receive 5 quest points.

(completeing the goal means you can now just say escort to enter the city instead of spamming west and all sections are open to you without having to change forms)

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Kingsholm

Friday, 21 October 2016 by fetard

Run all south until you reach the king.

Say “i will find him”.

===========================================================================

** Task Added : The champion must be found so that he can open the seals.

Look for the king’s champion at Kevin’s Alehouse.
Say “activate the seals” to complete.

** Task Done : The champion must be found so that he can open the seals.

===========================================================================

** Task Added : Find someone who knows how to open the seals.

Make your way to ‘Books of Fantasy’.
Type ‘squeeze through’ to get to scholar.
Say “activate the seals” to complete task.

** Task Done : Find someone who knows how to open the seals.

===========================================================================

** Task Added : Request a boon from the gods.

Make your way to ‘The Temple of Apollo’.
Say “activate the seals” to get task.

** Task Done : Request a boon from the gods.

===========================================================================

** Task Added : Apollo’s Task.

Find and kill ‘a temple attendant’ until it drops a lute.
Give lute to Apollo and say “activate the seals” to complete task.
Make your way to Aphrodite and say “activate the seals”.

** Task Done : Apollo’s Task.

===========================================================================

** Task Added : Aphrodite’s Task.

Find and kill ‘a citizen’ in ‘A Home Filled with Love”.
You should get ‘a bit of love’.
Give love to Aphrodite and say “activate the seals” to complete task.
Make your way to Athena and say “activate the seals”.

** Task Done : Aphrodite’s Task.

===========================================================================

** Task Added : Athena’s Task.

Find and kill ‘General Junel’ in ‘The General’s Quarters’.
You should get ‘a spark of wisdom’.
Give wisdom to Athena and say “activate the seals” to complete task.
Make your way to Zeus and say “activate the seals”.

** Task Done : Athena’s Task.

===========================================================================

** Task Added : The Boon of Zeus.

Find and kill ‘Radin, the Bloodthirsty’ in ‘A Hidden Den’.
You should get ‘large spark’.
Give spark to Zeus and say “activate the seals” to complete task.

** Task Done : The Boon of Zeus.

===========================================================================

** Task Added : Battle the Guardians to Release the Seals.

From Zeus, run n
open altar
run wu.
Kill your way to the end of the rooms.
Then make your way back to the king.
Say “activate the seals” to complete goal.

King Philip asks, “You have activated the seals?”
King Philip gasps in astonishment.
King Philip says, “You have saved us.”
King Philip dances around in glee.
King Philip says, “We shall sing songs of your valor. We shall consider
you a champion of Kingsholm from hereforth. Thank you, sir champion.
Please take this as a token of our goodwill.”
You receive 15 quest points.
King Philip says, “Also, I shall inform the gate guard that as a champion
of Kingsholm, you are to be escorted around the city in a manner fitting
your status.”
INFO: Hadar has become a champion of Kingsholm.

** Task Done : Battle the Guardians to Release the Seals.

** Goal Completed: Save Kingsholm from the coming armies.

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Den of Thieves

Friday, 21 October 2016 by fetard

Goal information for: Den Of Thieves – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Things just seem to be out of place as a Mysterious Man is looking for help
to prepare for a parade. Yet why is Ivar coming to town, and why is it so
important to clear out the very thieves who protect this mountain tunnel
system?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Medium
Recommended Level: 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Slow down Fast Freddy. : Completed
2 – Cool Off Hot Hands Magee. : Completed
3 – Tame Stefan’s wild “do”. : Completed
4 – Find a way to deal with Dougie Doug. : Completed
5 – Have dinner while dealing with Tom Dub. : Completed
6 – Go and Sedate Billy Bill. : Completed
7 – Rot Rudeboy’s guts with this “Gut Rot”. : Completed
8 – Stimulate Jumpsteady’s bank account. : Completed
9 – Go to The Mountain Peak for your reward. : Completed
10 – Make amends by killing as many demons as you can. : Completed
11 – Destroy the juggernaut. : Completed
12 – Send War the general back where he came from. : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A Mysterious Man says, “You look like you could be someone I can trust.
Give me a nod if you have a moment.”

nod man
You nod at A Mysterious Man.
A Mysterious Man says, “You seem like a vile being whom I can trust with a
most important task. I am with the Aylor Thief Round Up Society. I have
been given the most important of jobs: to clear this system of tunnels of
all pick pockets before tonight when the almighty Ivar will be touring
through here with his brigade of hawt chix0rz and mindless worshipers.
Perhaps you can be of service, if you wish to help all you have to do is
say yes.”

say yes
You say ‘yes’
A Mysterious Man grins evilly.
A Mysterious Man says, “I knew I could count on you. Let’s begin by
hitting them in their legs. Take this knife and see to it that Fast Freddy
is unable to run away.”
You receive Knife Of Slow Speed from A Mysterious Man.

** Goal Added : Chapter 1: A Terrible Mistake.
Type ‘goals thieves’ for full details on this quest.

** Task Added : Slow down Fast Freddy.

–>Wield knife, find fast Freddy and kill him.
Fast Freddy lets out a final rasp as his vital organs are pierced. He is DEAD!

Fast Freddy says, “What is the meaning of this, I suddenly am moving too
s…l….o….w. You will not get away with this.”
Fast Freddy begins to run away, well more like walks in slow motion.
You receive Speed from Fast Freddy.
Perhaps you should show the Mysterious Man what you have received.

–>return to mysterious man
–>give speed man
You give Speed to A Mysterious Man.
A Mysterious Man bows before you.
A Mysterious Man says, “You have done Aylor a great service, but alas the
job is far from done. Hot Hands Magee has been burning up these tunnels
for awhile. It’s her time to finally cool off. By the way if you lose this
ice, just come back and ask for more.”
You receive A Huge Chunk Of Ice from A Mysterious Man.

** Task Done : Slow down Fast Freddy.
** Task Added : Cool Off Hot Hands Magee.

–>find hot hands magee
–>drop ice

drop ice
Hot Hands Magee shivers uncomfortably.
Hot Hands Magee says, “Wow did it get cold here. I’m so not standing
around here.”
Hot Hands Magee flees and leaves behind her warm personality.
You receive Heat from Hot Hands Magee.
Well this job is done, lets go see what he thinks of this item.
You drop A Huge Chunk Of Ice.

–>return to mysterious man
–>give heat man
You give Heat to A Mysterious Man.
A Mysterious Man shakes your hand.
A Mysterious Man says, “Yes, you are doing so well, don’t stop now, find a
way to tame Stefan and his wild DO. Here try this. Now don’t lose it they
cost me a good 500 gold to make.”
You receive A Snake Fang Comb from A Mysterious Man.

** Task Done : Cool Off Hot Hands Magee.
** Task Added : Tame Stefan’s wild “do”.

–>give comb stefan
You give A Snake Fang Comb to Stefan.
Stefan combs back his hair and straightens his shirt. He then pulls out a
mirror and begins to admire himself. Out of nowhere a little red Hatchet
Man smacks Stefan in the behind. Stefan drops the mirror and chases after
the little red fiend.
Stefan drops A Pocket Mirror.
Maybe you should grab that mirror and show the Mysterious Man.

–>get mirror
–>give mirr mysterious man
You give A Pocket Mirror to A Mysterious Man.
A Mysterious Man claps at your performance.
A Mysterious Man says, “Another one bites the dust. Very impressive. Ivar
is going to be so pleased with your work. Next we have to deal with Dougie
Doug. He is quite a foe yet not so quick on the uptake. Take this, but
it’s not for killing, you will figure out what to do, and for the sake of
all humanity don’t lose it, but if you do, come back and ask for
another.”
You receive A Gold Dagger from A Mysterious Man.

** Task Done : Tame Stefan’s wild “do”.
** Task Added : Find a way to deal with Dougie Doug.

–>give gold dougie doug
You give A Gold Dagger to Dougie Doug.
Dougie Doug exclaims, “What am I to do with this? Can’t you see I already
have two of them? You want me to use three? I am not Three Arm Alarm over
here. I only need two. You know what, I am not going to let you trick me
into looking stupid. I can use three, just you watch!”

Dougie Doug begins to juggle and make stab motions with his three daggers,
until one slips and falls on his foot, hilt side first thankfully. Dougie
Doug rushes off to get a bandage and leaves all three of his daggers on the
ground.
Dougie Doug drops Three Golden Daggers.

Back to the Mysterious Man we go, oh don’t forget to pick up the daggers.

–>get daggers
–>give daggers mysterious man
You give Three Golden Daggers to A Mysterious Man.
A Mysterious Man smiles at you.
A Mysterious Man says, “I am becoming accustomed to you doing so well. We
are almost finished our tasks for Lord Ivar. Next on the list is the
overly skinny Tom Dub. He doesn’t have much time to eat, so see what you
can do with him after you have dinner. If you get hungry and eat it, just
ask for seconds.”
You receive A Five Course Meal from A Mysterious Man.

** Task Done : Find a way to deal with Dougie Doug.
** Task Added : Have dinner while dealing with Tom Dub.

–>find tom dub
–>eat meal
You eat A Five Course Meal.
Tom Dub whines pathetically about everything.
Tom Dub says, “That is so freaking cruel. I have been hungry since
tomorrow, wait, I mean yesterday before tomorrow. Anyhow I have been more
hungry than spoiled Aylor children are for attention. You know what, I’m
going to hit you.”
Tom Dub puts up his dukes and circles you, you can’t help but have
a chuckle as you show him that you are armed.
Tom Dub exclaims, “What’s so funny? I don’t care, bring an army!”
You laugh even more and struggle as your eyes water from the hilarity.
Tom Dub takes this time to sneak in a punch to the nose and blood begins
to drip out.
You receive A Bloody Nose from Tom Dub.
Now look at this, you do not deserve this, time to complain of job
hazards.

return to mystery man
The Mysterious Man points at your nose and laughs.
A Mysterious Man says, “I see he snuck in a nice one. Never mind him, we
have bigger issues. Billy Bill is one big dude. We need to make sure he is
no where near Ivar later tonight. Take this and see to it that he sleeps
through the night. You can get more if you simply ask.”
You receive Some Strong Sedatives from A Mysterious Man.

** Task Done : Have dinner while dealing with Tom Dub.
** Task Added : Go and Sedate Billy Bill.

sedate bil
You drop the pills into Billy’s ale. Luckily he doesn’t see and grabs the
tankard and downs it in one gulp. As you gleefully watch he looks at you
with a glare and yells.
Billy Bill screams, “What in the Nyne’s name are you looking at!!!”
Billy approaches you to punch your overly happy to stare eyeballs but begins
to tilt and finally falls over asleep. You get bold and decide to raid his
wallet for some spending cash but only find a picture of a naked demon lady,
ewww. Maybe that strange guy would like to see.
You receive A Sinfully Nude Demoness Picture from Billy Bill.

give pic mys
You give A Sinfully Nude Demoness Picture to A Mysterious Man.
**STEAM** is shooting out of A Mysterious Man’s head. he seems pissed!
A Mysterious Man says, “Wait, where did you get this? What?!?!? Billy Bill
had it? Why I ought to! Never mind that for now. We need to get Rude Boy
out of the way. He drinks like a fish so we need to get him so bombed he
will be hungover the whole time Ivar is here. Don’t drink it yourself, and
if you do, for Ivar’s sake ask for more.”
You receive A bottle of “Gut Rot” from A Mysterious Man.

** Task Done : Go and Sedate Billy Bill.
** Task Added : Rot Rudeboy’s guts with this “Gut Rot”.

give gut rude
You give A bottle of “Gut Rot” to The Rudeboy.
The Rudeboy high fives you and instantly downs the entire bottle. He burps
loudly and gives back the empty bottle.
You receive An Empty Bottle from The Rudeboy.
The Rudeboy exclaims, “Whoa now that’s what I’m talking about!”
Rudeboy stumbles off already feeling the affects of the liquor. Go tell
your new friend that Jumpsteady is alone.

say jumpsteady is alone
You say ‘jumpsteady is alone’
A Mysterious Man grins evilly at you. Hmmm. Better keep your distance.
A Mysterious Man says, “Good good, we’re right on track now. Just one more
problem to take care of. Jumpsteady is quite the lavish playboy, his only
issue is he gambles away all his funds. I just so happen to know he is
flat broke so he won’t be going out to the secret tables. Perhaps you can
go and stimulate his income with this and clear the way for Ivar’s safety.
Of course as always you can get another bond by saying so.”
You receive A Savings Bond from A Mysterious Man.

** Task Done : Rot Rudeboy’s guts with this “Gut Rot”.
** Task Added : Stimulate Jumpsteady’s bank account.

give bond jump
You give A Savings Bond to Jumpsteady.
Jumpsteady asks, “What am I supposed to do with a Savings Bond? I can’t go
and play poker with this. I need something more substantial. Perhaps you
can front me some gold?”
You receive A Savings Bond from Jumpsteady.

give 1000 coins jump
You give 1,000 gold to Jumpsteady.
Jumpsteady says, “Thanks pal! Oh one more favor, could you hold this
lantern and keep an eye on things and make sure the tunnels don’t fall
into chaos. Whatever you do, don’t leave your post.”
You receive The Thieves’ Lantern from Jumpsteady.
Finally all of the thieves are out of the way, time to go and collect
your payment from the Mysterious Man.

give lantern myst
You give The Thieves’ Lantern to A Mysterious Man.
A Mysterious Man cackles gleefully at you. Better keep your distance from him.
A Mysterious Man says, “You have ensured that Ivar’s visit will go over
without a hitch. Good job! As far as a reward goes, go to the mountain
peak later tonight for your reward. Go on, find a bed and get some
sleep.”

** Task Done : Stimulate Jumpsteady’s bank account.
** Task Added : Go to The Mountain Peak for your reward.

–>goto mountain peak
You walk to the peak of the mountain where a large portal has opened, swirling
about in the sky. You can see various forms of evil creatures dropping out
of said portal. First the tiny lil red men with sharp hatchets, the moving
slimes of acid and blood, the twisted humans of evil intent and finally a
massive man who looks strangely familiar. Oh no, it’s the man who you helped
earlier in the day.
War The General points at you. How rude!
War The General says, “Haha, it’s the fool which made this all possible.
Lord Damian sends his thanks. What’s that? A reward? The thanks of Lord
Damian is reward enough! Now begone before I make an example of you.”
Oh no, what have you done? You had better find Jumpsteady and tell him about
the portal before all is lost.

–>goto 2nd jumpsteady
–>say portal
You say ‘portal’
Jumpsteady says, “What, a giant portal opened up? Then our worst fears
have been realized.”
Jumpsteady sighs.
You are interrupted by one of the members of the thieves guild who has
rushed in and screamed out about the invasion and how massive losses are
already to be found.
Jumpsteady says, “We have no time, find all the thieves and send them into
battle. Aldehyde, go and slay as many of the demons as you can. You have to
make amends for what you have done here.”

** Task Done : Go to The Mountain Peak for your reward.
** Task Added : Make amends by killing as many demons as you can.

–>kill lots of mobs and return to jumpsteady
You arrive just in time to witness a fight between a powerful mage
and the two heads of the thieves guild. The powerful mage first casts
spells to web them both and then makes Jumpsteady disappear. Rudeboy
fights off his own web and just as the mage is about to blast him you
enter the room and the mage thinks twice and transports himself out.
Rudeboy looks frantic as he yells at you.
Rudeboy says ‘We have no time to waste, go to the summit and first
destroy the juggernaut then War himself. I will be going to find where
they have taken Jumpsteady. Hurry we have no time to waste.’

** Task Done : Make amends by killing as many demons as you can.
** Task Added : Destroy the juggernaut.

backstab ju
You swing hard at The Juggernaut with an Axe of Aardwolf!
[1] Your backstab does UNSPEAKABLE things to The Juggernaut! [736] The Juggernaut lets out a final rasp as his vital organs are pierced. He is DEAD!
You receive 0 experience points.
0 per-min mob_to_mob_expRATE, mob exp 0, with 448 secs since last kill
The Juggernaut falls in battle opening the way for you to bring the
attack to War himself.

** Task Done : Destroy the juggernaut.
** Task Added : Send War the general back where he came from.

backstab war
You swing hard at War The General with an Axe of Aardwolf!
[1] Your backstab does UNSPEAKABLE things to War The General! [695] War The General lets out a final rasp as his vital organs are pierced. He is DEAD!

War The General cackles gleefully at you. Better keep your distance from him.
As you go for the final strike, War the general dodges the blow and rises
into the sky. He slowly floats towards the swirling portal above the
mountain and laughs maniacally down at you.
War The General exclaims, “You have failed here today fool, Lord Damian
will walk again. You will never be able to save Jumpsteady. Give it up,
there is no reason to perish here. Mwahahahahaha!”
As War disappears into the portal, a loud bang echoes over the entire
mountain. You quickly grab onto something to prevent yourself from
being sucked through the portal. All the demons, as well as the dead
bodies of the thieves guild are flying up into the vortex. Finally the
portal closes leaving just you sitting there, bloody and mangled body
parts left about. You can’t help but feel the incredible guilt associated
with what you have brought about here. You look down at your dagger and
then down at your stomach. You consider killing yourself for a moment and
as you pierce your flesh with the sharp tip of your dagger you grow weak
and pass out.
You go to sleep.
A Thief Hideout

–>wake
You open your eyes slowly and look around you. You are in the bedroom you
slept in before. You stretch your arms and look around, everything seems
silent. You leave the room and venture about the caves and see all the
clueless nobles and thieves lurking. Everything seems fine, it seems you
dreamed it all up. Overjoyed, you dance around and cheer. People look at
you as if you have lost your mind. You turn to the left and trip over a
stone and fall into the dirt road. Written in the dirt it reads…

SEE YOU AT THE KILLING FIELDS!!!

You rise back to your feet to find the tunnels empty and barren. You call
out and no one answers. If it wasn’t a dream then why are you still alive?
Almost as if answering your thoughts a voice calls out…

The Spirit Of The Lotus says, “Aldehyde you may have failed here, but there
is still time to redeem yourself. Go to the Killing Fields and find
Jumpsteady, only he can help you now. As far as help from me, take this,
it isn’t much.”
You receive A Crystalized Lotus Blossom from The Spirit Of The Lotus.

** Task Done : Send War the general back where he came from.

** Goal Completed: Chapter 1: A Terrible Mistake.
INFO: Aldehyde has made a fatal mistake within the Den Of Thieves.

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Tribal Origins

Friday, 21 October 2016 by fetard

== Tribal Origins ==

Difficulty : Easy
Recommended Level: 175

— Note: Bemethreln is at [A wooden cabin] — mapper goto 35900
— each section has another traveler.
— at those traveler location, there is a portal that leads back
— to the [A wooden cabin].

[A wooden cabin] — mapper goto 35900

>listen trav
>say yes i will help you learn the truth.

** Task Added : Obtain Bemethreln’s information

>say ready

** Task Added : Complete the “swirling portal” task

>enter swirl

— Kill mobs in this section to collect 10 artifacts

You get a tribal artifact from the disintegrated corpse of an old archaeologist.
You get a tribal artifact from the disintegrated corpse of A surprised picker
You get a tribal artifact from the hacked corpse of an optimistic digger.

— after collecting 10 artifacts, go to [Northwest lower cave] — mapper goto 35908
— When you get to the room with the traveler at this section, task will autocomplete.

** Task Done : Complete the “swirling portal” task
** Task Added : Meet Bemethreln in the cabin

>enter portal

[A wooden cabin] — mapper goto 35900

>say jails

** Task Done : Meet Bemethreln in the cabin
** Task Added : Complete the “vibrating portal” task

>enter vib

— find and kill berserker for ‘Mark of the tairayden Tribe’ ** random drop **

You get Mark of the Tairayden Tribe from the frazzled corpse of ghost of a berserker.

— go back to the traveler at this section and…,
— portal and traveler at room [Basement of a prison] — mapper goto 35910

>give mark trav

** Task Done : Complete the “vibrating portal” task
** Task Added : Meet Bemethreln in the cabin

>enter portal

[A wooden cabin] — mapper goto 35900

>say warehouse

** Task Done : Meet Bemethreln in the cabin
** Task Added : Complete the “iron portal” task

>enter iron

— kill stinkbug and get Tribal Stench
— go to a healer and uncurse the Tribal Stench
— portal and traveler at room [Above a factory] — mapper goto 35920

>give stench trav

** Task Done : Complete the “iron portal” task
** Task Added : Meet Bemethreln in the cabin

>enter portal

[A wooden cabin] — mapper goto 35900

>say graveyard

** Task Done : Meet Bemethreln in the cabin
** Task Added : Complete the “cold portal” task

>enter cold

— this part is tricky. There are skeletons at lower rooms, total of five.
— At a skeleton, you have to open skeleton, exam skeleton, then ‘search the pile’
— After a successful search, you will see the following prompt:
— You search through the pile of bones and find a map!
— when this happens, you have to run to the traveler quickly otherwise the map gets
— blown out of you hands, so copy and paste the following: run u5w;give map trav
— So, when you see the prompt that you found the map, ctrl-v the copied command and
— press enter to complete the task.

>open skeleton;exam skeleton
>search the pile

You search through the pile of bones and find a map!
The map is fragile and the wind is picking up.
You feel as if you won’t be able to hold onto it for long!

>run u5w;give map trav

** Task Done : Complete the “cold portal” task
** Task Added : Meet Bemethreln in the cabin

— portal and traveler at [Western burial grounds] — mapper goto 35930

>enter portal

[A wooden cabin] — mapper goto 35900

>say battlefield

** Task Done : Meet Bemethreln in the cabin
** Task Added : Complete the “hot portal” task

>enter hot
>kill paladin

You get a ripped page from a book from the frazzled corpse of a dying paladin.
— random drop: ripped page from a book.
— portal at [Inside a waiting room] — mapper goto 35940

>give ripped trav

** Task Done : Complete the “hot portal” task
** Task Added : Meet Bemethreln in the cabin

>enter portal

[A wooden cabin] — mapper goto 35900

>say done

** Task Done : Meet Bemethreln in the cabin
** Task Done : Obtain Bemethreln’s information
** Goal Completed: Seek Bemethreln’s Tairayden tribe wisdom.

INFO: The Tairayden tribe grows more nervous as Negader learns of their plans.

Reward: 10 QP and below eq.

+—————————————————————–+
| Keywords : protection tairayden tribe |
| Name : Protection from the Tairayden Tribe |
| Id : |
| Type : Armor Level : 171 |
| Worth : 8,344 Weight : 21 |
| Wearable : body |
| Score : 320 |
| Material : cotton |
| Flags : invis, magic, burn-proof, nosteal, V3 |
+—————————————————————–+
| Stat Mods : Damage roll : +20 Constitution : +10 |
| Wisdom : +12 |
+—————————————————————–+
| Resist Mods: All magic : +7 All physical : +10 |
+—————————————————————–+

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solan

Friday, 21 October 2016 by fetard

Goal information for: The Town of Solan – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
While the people of Solan have mostly recovered from their earthquake, they
can still use assistance for some small things. Do you have some time to
spare for their tasks?

Mallory tells you, “When you’re done with the Captain, come on back if you
ever want a pet. I’ll give you one on the house.”
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Medium
Recommended Level: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Help the citizens of Solan : Completed
2 – Rid Solan of vermin : Completed
3 – Find the missing macaw : Completed
4 – Deliver produce to the farmer’s market : Completed
5 – Help the old lady find the monument : Completed
6 – Dig through the rubble : Completed
7 – Return the ring to its owner : Completed
8 – Return the teddy bear to its owner : Completed
9 – Return the hand trowel to its owner : Completed
10 – Eradicate the field rats : Completed
11 – Eradicate the rats : Completed
12 – Eradicate the mice : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Captain of the Guard asks, “Greetings Hadar! Would you be interested in
assisting the citizens of the Town of Solan?”

–>say yes
You say ‘yes’
Captain of the Guard says, “Not long ago, the town suffered a powerful
earthquake.”

Captain of the Guard says, “Most of the town was flattened. Only the inn
still stood.”

Captain of the Guard says, “We lost many townguards including the Captain
of the guard.”

Captain of the Guard says, “I was voted to take the role of Captain, and
have vowed to end the previous wasteful ways of the government.”

Captain of the Guard says, “I have an errand for you myself, but must
attend a meeting right now.”

Captain of the Guard says, “Explore the city looking for citizens needing
assistance in the meantime.”

Captain of the Guard says, “Return sometime later and tell me you are
ready for my project.”

** Goal Added : Help the citizens of Solan
Type ‘goals solan’ for full details on this quest.

** Task Added : Help the citizens of Solan

================================================================================
Sergeant of the townguards asks, “Hadar, could you rummage through the
rubble and see if you can find my grandfather’s wooden box?”

You say ‘yes’
Sergeant of the townguards says, “Thank you Hadar, the box is dark blue
with bright red trim.”
Sergeant of the townguards says, “If you find it, please return it to
me.”
** Task Added : Dig through the rubble

(the end of a small dirt road .. open gate … and go east)
dig through rubble
A pack rat chuckles, “Ooooo I love digging around in here! I’ll help
:)”
you dig
and you finally find…
a ring.
You receive an antique gold ring from a pack rat.

You sift
and you find…
a teddy bear.
You receive a gray teddy bear from a pack rat.

You rummage
and you find…
a hand trowel.
You receive a hand trowel from a pack rat.

You dig some more
and you find…
a dark blue box with red trim.
You receive a dark blue box with red trim from a pack rat.

–>goto sergeant
–>give box ser
You give a dark blue box with red trim to Sergeant of the townguards.
Sergeant of the townguards exclaims, “You found it!”
Sergeant of the townguards asks, “And all those other things too?”

Sergeant of the townguards says, “See if you can return them to their
rightful owners for me.”

** Task Added : Return the ring to its owner
** Task Added : Return the teddy bear to its owner
** Task Added : Return the hand trowel to its owner

** Task Done : Dig through the rubble

–>find child
(Golden Aura) A child is here eating bugs off the ground.

A child sulks, “I want my teddy bear :(”

–>give bear chi
You give a gray teddy bear to a child.
A child exclaims, “Thanks Hadar, I missed my bear!”

A child hugs you.

** Task Done : Return the teddy bear to its owner

–>goto gina
Gina the barmaid says, “I wish I hadn’t lost my grandmother’s ring in the
earthquake.”

give ring gina
You give an antique gold ring to Gina the barmaid.
Gina the barmaid exclaims, “Thank you Hadar, you found granny’s ring!”

Gina quickly puts the ring on her finger.

Gina the barmaid hugs you.

** Task Done : Return the ring to its owner

A gardener says, “Things would go much faster if I had my trowel.”

–>give trowel gardener
You give a hand trowel to A gardener.
A gardener says, “Thanks Hadar, a druid teacher of mine gave that to me.
I thought it was gone forever.”
A gardener hugs you.

** Task Done : Return the hand trowel to its owner

============================================================================

Murray the mulberry farmer asks, “Hadar, I’m too sick to run deliveries,
can you do them for me today?”

–>say yes
You say ‘yes’
Murray the mulberry farmer says, “Bless you Hadar! You need to take the
mule to the farmer’s market and ‘announce deliveries’.”

Murray the mulberry farmer says, “To take over the wagon just say ‘come on
bess’.”

Murray the mulberry farmer sneezes.
** Task Added : Deliver produce to the farmer’s market

–>goto a mule and say ‘come on bess’, then move to the market (west of town)
–>announce deliveries
Tomas unloads his rutabagas.

Frevan unloads more vegetables.

Frieda takes a new crate of mulberry extract.

Nyomi unloads more meats to be frozen.

Murray tells you, “Thanks, Hadar!”

** Task Done : Deliver produce to the farmer’s market
A mule pulling a wagon stops following you.

=========================================================================

Anastasia asks, “Oh these rodents are awful aren’t they Hadar?”
Anastasia asks, “Can you help get rid of them?”

–>say yes
You say ‘yes’
Anastasia exclaims, “Oh thank you Hadar!”
Anastasia exclaims, “There are field rats, rats, and mice. Destroy them
please!”
** Task Added : Rid Solan of vermin
** Task Added : Eradicate the field rats
** Task Added : Eradicate the rats
** Task Added : Eradicate the mice

–>kill 6 rats, 6 field rats and 6 mice
** Task Done : Eradicate the mice

–>return to anastasia

Anastasia exclaims, “Thank you Hadar!”

** Task Done : Rid Solan of vermin
================================================================================

Mallory asks, “Hadar, Can you help me find my macaw?”

–>say yes
You say ‘yes’
Mallory says, “Oh wonderful! I believe he flew away on his own. You can
probably coax him to you with an apple.”
** Task Added : Find the missing macaw

–>buy apple in market
give apple macaw
You give an apple to A blue and gold macaw.
A blue and gold macaw exclaims, “SQUAWKKKKKKK!!”
A blue and gold macaw happily devours the apple.
A blue and gold macaw starts to follow you.

–>return to Mallory
A blue and gold macaw flies in from the north.
Mallory says, “There he is! When you’re done with the Captain, come on
back if you ever want a pet. I’ll give you one on the house.”
A blue and gold macaw stops following you.

** Task Done : Find the missing macaw
============================================================================

say ready
You say ‘ready’
Captain of the Guard says, “Hadar, this is Jasmine Mahon. She is the
mother of two of our townguards who were killed in the earthquake.”
Captain of the Guard says, “She has traveled a great distance to pay last
respects to her sons.”

Captain of the Guard asks, “Can you please take her to see the
memorial?”

say i will take her to see the memorial
You say ‘i will take her to see the memorial’
** Task Added : Help the old lady find the monument
An old woman dressed in black says, “Thank you Hadar, I would love some
help finding my way.”
An old woman dressed in black starts to follow you.

In the room east of ‘A large gazebo’ (south of town) is:

(Magic) A marble monument draped with ivy sits here.

–>say here it is
You say ‘here it is’
An old woman dressed in black exclaims, “It’s beautiful!”

An old woman dressed in black runs her hand along the monument.

An old woman dressed in black sits on an ornate wooden bench.
An old woman dressed in black says, “I think I want to sit here awhile. I
know the way back now.”

** Task Done : Help the old lady find the monument
The Captain tells you Come back and tell me you are done.

An old woman dressed in black stops following you.

–>return to captain
–>say i am done
You say ‘i am done’

** Task Done : Help the citizens of Solan

** Goal Completed: Help the citizens of Solan
Captain of the Guard exclaims, “Thank you for helping us Hadar!”
8 quest points awarded!
You receive 8 quest points.
INFO: Hadar has aided the citizens of Solan!

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Gnomalin

Friday, 21 October 2016 by fetard

1.)
Room: Standing before an airship

–>listen for

The Forgetful One asks, “I am … well, I don’t really know. Are you
willing to help me remember who I am?”

–>say yes
You say ‘yes’
The Forgetful One says, “Perhaps if you asked the goddess there about the
past, she could help me.”

** Goal Added : Search the city for memories lost.
Type ‘goals gnomalin’ for full details on this quest.

** Task Added : Find something to help the gnome know his past.

2.)
Room: Kehpednehy’s Altar

–>touch the altar

Room: Kehpednehy’s Realm

–>say what about the past
You say ‘what about the past’
Kehpednehy, the Goddess of Air and Sky says, “So my son has lost his
memory? Just inform him that you have this trinket, and hopefully at the
sight of it all will be well once again.”
You receive Trinket of the past from Kehpednehy, the Goddess of Air and Sky.

** Task Done : Find something to help the gnome know his past.
** Task Added : Tell the Forgetful One that you have the trinket.

3.)
Room: Standing before an airship

–>say i have the trinket
You say ‘i have the trinket’
The Forgetful One says, “So you have succeeded.”

** Task Done : Tell the Forgetful One that you have the trinket.

** Task Added : Onward, to the bank!

4.)
Room: Gnomalin National Bank

–>listen mana
The bank manager says, “Yes I know of him. He came in here a few weeks ago
and deposited an item. He said the item would hold a dire necessity in the
future. I suppose if you promise to return it, I could give it to you.”

–>say i promise to return it
You say ‘i promise to return it’
The bank manager says, “Well here is what he deposited, I personally see
no value in it.”
You receive Token of past from The bank manager.
The bank manager says, “He also indicated that he was headed to a park,
perhaps if you go there next you can assist him further.”

** Task Done : Onward, to the bank!
** Task Added : Next we traipse to the park.

5.)
Room: Bench and Fountain by the Tree

The archdruid says, “Ahh, so you wish to help the one lost. If you can
answer me one riddle I will give you the item you seek.”
The archdruid smiles at you.
The archdruid asks, “Do you accept?”

–>say i accept
You say ‘i accept’
The archdruid says, “So you do wish to test your mental capacities.”
The archdruid asks, “What can be seen while dirty, yet is invisible
otherwise? Tears apart buildings, yet can gently caress your skin? Can
freeze your flesh, or cool it comfortably?”

–>say wind
You say ‘wind’
The archdruid exclaims, “That is correct!”
The archdruid shakes your hand.
You receive The final past from the archdruid.
The archdruid says, “You are truly a master of your domain. Take this, and
be off to the gnome who needs it most.”

** Task Done : Next we traipse to the park.
** Task Added : Hie thee unto the Forgetful One.

6.)
Room: Standing before an airship

–>say I hold your past in my hands
You say ‘I hold your past in my hands’

Room: Halls of the Ascended

The God of Calm says, “You have done well by me. Take this as a token, and
my permission to return whenever you please.”
You receive 10 quest points.

** Task Done : Hie thee unto the Forgetful One.

** Goal Completed: Search the city for memories lost.
INFO: Wars has dispelled the amnesia in Gnomalin.

7.
Room: Halls of the Ascended

–>listen god
The God of Calm says, “Thank you again for your help, I will at this time
grant you one deed of my service. Simply say “deed” to be rewarded.”

–>say deed
You say ‘deed’
The God of Calm says, “Our coffers are bare, so I would ask that you give
10,000 gold to our cause.”

–>give 10000 gold god
You give 10,000 gold to the God of Calm.
You receive Eye of memories from the God of Calm.
The God of Calm says, “Perhaps with this, you may rid the rest of the
realm of the evil that has been wrought.”
The God of Calm smiles happily.
The God of Calm says, “If at anytime you lose that, or simply want
another, find my mother in the realm and ask to see the Calm.”
The God of Calm says, “Fare thee well, Wars.”

+—————————————————————–+
| Keywords : Eye of memories |
| Name : Eye of memories |
| Id : 953666607 |
| Type : Trash Level : 35 |
| Worth : 1 Weight : 4 |
| Wearable : eyes |
| Score : 70 |
| Material : energy |
| Flags : invis, magic, held, rot-death, melt-drop, nocurse, |
| : nosteal, V3 |
| Notes : Item has 4 resistance affects. |
+—————————————————————–+
| Stat Mods : Strength : +4 Damage roll : +2 |
+—————————————————————–+

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Orlando

Friday, 21 October 2016 by fetard

In the managers office:

–>Say yes

Get a working lantern from the Bartender.

1. In ‘A Dark Saloon’ :

–>type ‘ask for lantern’

Hints:”Might want to pick some cotton from the garden,
too.
so when the skeletons downstairs asked fer a few
of them all to party with, didn’t see no harm.

2. In room ‘cave in’:
kill a skeleten and loot the lantern.

3. In room ‘garden’

type ‘grab cotton’

4. in room ‘a dark saloon’

type ‘give lantern bartender’

You’ll need to find somewhere to light that
lantern. Not my department.”

5. go to room ‘powder keg room’
kill all the sparks EXCEPT for the tame spark. Use scan to tell the diff.
then type ‘light lantern’

Looks like you’re ready to head back to Mr. Spade for your next step.

6. go to room ‘Manager’s Office’:
type ‘give lantern spade’

I think those miners downstairs have picks, but they’re
probably rather rusty by now

I think those monkeys have some polish, though. They
probably won’t hand it over willingly, so do what you have to do.”

7. go to room ‘cave in’: (unless you allready have the ‘Iron miner’s pick’)
kill skeletons untill you loot ‘Iron miner’s pick’

8. go to room ‘Monkey Room’:
kill monkey (task shuld update)

task: Fish out the floating corpse from the underground river.

Time to head downstairs and dredge the water a bit for a floating corpse.

9. go to room ‘Underground River’

type ‘dredge water’
then type ”search corpse’
you should now have ‘grubby key’

Guess it’s time to head back to Mr. Spade.

10. Head back up to Mr. Spade and hand it
over to him!

11. go to room ‘Manager’s Office’
type ‘give key spade’

It’s actually the Baron’s … err … lady, who wants
this key.
So be a pal and give it to her, eh? She’ll tell you what
you should do next.”
rr .. Lady of loose pleasure in the Baron’s
suite could use this key.

12. go to room ‘His Majesty’s Suite’:
type ‘give key prostitute’

You’ll need some clean vellum, you can get
that from the Archmage.
The cook won’t give you anything until
you’ve got a letter from the baron!”

Task 6 : Get a sheet of unscribbled vellum from the Archmage.

Get some clean vellum from the archmage, she said, and how are you supposed
to do that? Well, you could go and listen to his lecture, I suppose..maybe
you can snitch a piece of vellum from there!

13. go to room ‘Meeting Room’
task will update automatically

Sadly, as you examine your piece, you see the vellum has scribbles
and musical notes all over it. Oh well, maybe the piano player can
help you.
isn’t there a piano player somewhere
in this hotel? Maybe he can help you out, or at least trade you a clean sheet
of vellum for this scribbled one!

14. go to room: ‘A Dark Saloon’
task will update automatically

Looks like yer about set there, youngster. All you
need is a bit of wax, eh?
Unfortunately, the only wax we had around here was
stolen by those pesky crows.
Gotta trick ’em, see? They’re a sucker for shiny
things. Keep that in mind.”
“Once you’ve got that, head back to Mr. Spade, he can
probably help you with that vellum.”
As you step to the door, you notice a gold coin gleaming on the floor, but it’s
snatched up before you can get to it. Darn!

15. go to room ‘Garden’:
type ‘give 1 gold crow’
type ‘get wax’

You receive a sheet of clean vellum from a transparent crow.
Now all you have to do is stamp the vellum, and you can head
off to the cook! You’ll need a flat surface to stamp it, like
a desk.

Task 8 : Stamp the vellum with the Baron’s seal.

You’re going to need a flat place to stamp this vellum, and the only places
you’ve seen around here that are suitable (and suited to your dignity) are
the desks.

16. go to room ‘Manager’s Office’
type ‘stamp vellum’

Take that to
the cook and stop messing up my office!”
You receive stamped vellum from Mr. Spade

Task Added : Give the Stamped Vellum to the cook.
Task 9 : Give the Stamped Vellum to the cook.

give the vellum to the cook.Of course, the
cook might be rabid and carrying a big meat cleaver,

17. Go to room ‘Imperial Dining Room’
remove weapons
type ‘e;give vellum cook’

you discover — bread crumbs.
A skinny cook asks, “My birdies need feeding, be a pal and give those to
them, will ya?”

Birds? He’s not talking about those vicious demons upstairs,
is he? Of course he is

Task Added : Feed the angry crows upstai

18. go to room ‘On A Pinnacle’
type ‘give crumb birds’

You receive a bundle of tin foil from a mad bird.
You start to head back down the stairs, away from these nasty birds,
and come across Mr. Spade, who stands in the corridor innocently
polishing a bannister. He eyes the tinfoil in your hand, mutters
something about Maxwell looking for a nice piece of tin,

Task 11 : Bring the tin foil to Maxwell for his new invention.

Maxwell, the crazy dude downstairs? Seems he needs this foil for
an invention.

19. go to room ‘Maxwell’s Room’:
type ‘give tin max’

He presses a dog biscuit into your hand and fades away with a ghostly echo.
Maxwell exclaims, “Feed the pug…feed the pug!”

Task Added : Feed the pug!

Task 12 : Feed the pug!

Time to go feed the pug!

20. go to room ‘Blue Room’:
type ‘give bisc pug’

You receive a pug collar from a ghostly pug.

Task Added : Bring the collar back to the Hotel Manager.

21. go to room: ‘Manager’s Office’
type ‘give coll spade’

Goal complete 🙂

You receive 2,000 gold from Mr. Spade.
You receive 3 training sessions from Mr. Spade.
You receive Mr. Spade’s glasses from Mr. Spade.

+—————————————————————–+
| Keywords : Mr. Spade’s glasses |
| Name : Mr. Spade’s glasses |
| Id : 699095546 |
| Type : Armor Level : 5 |
| Worth : 25 Weight : 1 |
| Wearable : eyes |
| Score : 30 |
| Material : glass |
| Flags : unique, magic, held, burn-proof, V3 |
+—————————————————————–+
| Stat Mods : Luck : +1 Dexterity : +1 |
| Intelligence : +1 |
+—————————————————————–+

INFO: Wars has restored peace and quiet to Hotel Orlando!

1. In ‘A Dark Saloon’ :

type ‘ask for lantern’

2. In room ‘cave in’:
kill a skeleten and loot the lantern.

3. In room ‘garden’

type ‘grab cotton’

4. in room ‘a dark saloon’

type ‘ask for lantern’

5. go to room ‘powder keg room’
kill all the sparks EXCEPT for the tame spark. Use scan to tell the diff.
then type ‘light lantern’

6. go to room ‘Manager’s Office’:
type ‘give lantern spade’

7. go to room ‘cave in’: (unless you allready have the ‘Iron miner’s pick’)
kill skeletons untill you loot ‘Iron miner’s pick’

8. go to room ‘Monkey Room’:
kill monkey (task shuld update)

9. go to room ‘Underground River’

type ‘dredge water’
then type ”search corpse’
you should now have ‘grubby key’

11. go to room ‘Manager’s Office’
type ‘give key spade’

12. go to room ‘His Majesty’s Suite’:
type ‘give key prostitute’

13. go to room ‘Meeting Room’
task will update automatically

14. go to room: ‘A Dark Saloon’
task will update automatically

15. go to room ‘Garden’:
type ‘give 1 gold crow’
type ‘get wax’

16. go to room ‘Manager’s Office’
type ‘stamp vellum’

17. Go to room ‘Imperial Dining Room’
remove weapons
type ‘e;give vellum cook’

18. go to room ‘On A Pinnacle’
type ‘give crumb birds’

19. go to room ‘Maxwell’s Room’:
type ‘give tin max’

20. go to room ‘Blue Room’:
type ‘give bisc pug’

21. go to room: ‘Manager’s Office’
type ‘give coll spade’

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ChildsPlay

Friday, 21 October 2016 by fetard

1.)
Room: The Village Square

Wow! It’s an execution! You may want to stick around and watch.
You can watch the execution if you’d like to see what happens next.

–>watch the execution

** Goal Added : Defeat the Troll King.
Type ‘goals childsplay’ for full details on this quest.

A condemned prisoner screams ‘Please! Don’t let them kill me! Mommyyyyyyyyyyyyyyyyyy!!!’

** Task Added : Rescue the condemned prisoner from her execution.

–>listen pris
A condemned prisoner screams, “Mommy! Mommy! Don’t let them kill me!
Mommyyyyyyyyyyyyyyyyyy!!!”

k ex
You get a dull, bloody executioner’s axe from the hacked corpse of the executioner.

A condemned prisoner exclaims, “Thank you for saving me – I was sure I was
a goner!”

A condemned prisoner says, “Someone really needs to do something about
that awful Vachese and his puppet ruler ‘Lord’ Peter. Sure, it was Peter
that ordered the imprisonment of the adults, but that was Vachese’s idea –
he’s the one pulling the strings.”

** Task Done : Rescue the condemned prisoner from her execution.
You receive 2 quest points.
** Task Added : Find Vachese and put an end to his evil machinations.

2.)
Room: The Dais

k vach

Vachese calls for the guards, and you’re hauled off to be tossed into a prison cell.

Room: A Prison Cell

** Task Added : Find Vachese’s weakness by exploring the area.

–>escape

Room: A Broad Meadow

She snickers, “We really showed Vachese, didn’t we. He’s going to be so mad!”

3.)
Room: A Brookside Cranny

A small boy making mudpies exclaims, “Hey there. I heard you’re trying to
defeat Peter and Vachese – I am too! Listen to me if you’d like to hear
what I know!”
To hear what he has to say you can: listen mudpie boy

–>listen boy

A small boy making mudpies exclaims ‘There’s a way to defeat them, you know. If only I could find that jewel!’
If you say jewel perhaps he will tell you more.

** Task Done : Find Vachese’s weakness by exploring the area.
You receive 2 quest points.
** Task Added : A special jewel is needed to defeat Vachese. Find it.

–>say jewel

You say ‘jewel’
A small boy making mudpies says ‘Try asking the outpost trader about it. I first heard the rumor from him.’

4.)
Room: A Lonely Outpost

An outpost trader says ‘You wouldn’t believe some of the rumors flying around here these days.’
Perhaps you should say rumors to ask the trader about them.

–>say rumors

You say ‘rumors’
The trader says ‘Well, everybody knows what’s happened in Crystal Brook Village. But why’d they leave
some of the adults alive? Some say that brat Peter is selling the jewels they mine. But I hear they’re l
ooking for some special gems.’

–>say what about gems?

You ask ‘what about gems?’
The trader thinks for a minute. ‘Some folks say that there’s a jewel down there that will banish the evil from Crystal Brook Village. Other folks say it will make the evil even stronger. They’re probably both wrong. You know how rumors are.’

** Task Done : A special jewel is needed to defeat Vachese. Find it.
You receive 2 quest points.
** Task Added : Locate a special jewel down in the mines.

5.)
Room: A Mine Shaft

A senile grandmother cackles, ‘Shinies, pretties, gems – all are welcome in my collection.’
You may want to say gems to ask her about them.

((On this next part you have to say gems several times before she gives you one))

–>say gems

You say ‘gems’
The senile old woman perks up, suddenly coherent, and opens her mouth to say something… then her eyes glaze over again, and she spouts only gibberish.
You nearly got through to her – try asking again.

–>say gems

You say ‘gems’
The senile old woman makes a face, digging in a pocket of her threadbare dress. ‘Look what I found. I ain’t never seen
anything so ugly in my life!’
You receive a brilliant blue gem from a senile grandmother.

** Task Done : Locate a special jewel down in the mines.

6.)
Room: The Dais

–>k vach

Vachese exclaims, “You don’t have what it takes to kill me!”
Vachese calls for the guards, and you’re hauled off to be tossed into a prison cell.

Room: A Prison Cell

It seems a brilliant blue gem wasn’t the correct jewel needed to defeat Vachese. The senile grandmother
must have a different sort of jewel in her collection. Try asking her for some more until she gives you
something new.

7.)
Room: A Mine Shaft

A senile grandmother cackles, ‘Shinies, pretties, gems – all are welcome in my collection.’
You may want to say gems to ask her about them.

–>say gems

You say ‘gems’
The senile old woman perks up, suddenly coherent, and opens her mouth to say something… then her eyes glaze over
again, and she spouts only gibberish.
You nearly got through to her – try asking again.

–>say gems

You say ‘gems’
The senile old woman cackles softly, digging in a pocket of her threadbare dress. ‘Pretty!’
You receive a cracked, dark gem from a senile grandmother.

8.)
Room: The Dais

–>k vach

Vachese seems to weaken, and his face takes on a desperate expression. He cries out frantically, “Hgulyrt!”,
reverting to his natural form- the Troll King- and summoning his troll bodyguard to his defense!

Your cracked, dark gem briefly flares with an inner light and then shatters.
Vachese screams in fury at his defeat, leaving his royal shield behind!

** Task Done : Find Vachese and put an end to his evil machinations.

** Goal Completed: Defeat the Troll King.
INFO: The child’s play is finally at an end thanks to Wars!
You receive the Crystal Shield of Vachese from Vachese.

You receive 12 quest points.

+—————————————————————–+
| Keywords : crystal shield |
| Name : the Crystal Shield of Vachese |
| Id : 953784680 |
| Type : Armor Level : 15 |
| Worth : 750 Weight : 2 |
| Wearable : shield |
| Score : 55 |
| Material : crystal |
| Flags : unique, magic, V3 |
+—————————————————————–+
| Stat Mods : Damage roll : +2 Intelligence : +2 |
| Wisdom : +1 Dexterity : +1 |
+—————————————————————–+

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Graveyard

Friday, 21 October 2016 by fetard

This is simple and stright foward just follow these instructions

>listen henry< Henry perks up, something must have grabbed his attention. Henry asks, “Hey, hi! I’m glad to see you. You see, I’ve been looking for someone to take over the job here. Like…ya know…to be a funeral director. Really, it’s a satisfying job. People are just dyin’ to get in here! I would even stay on to help out. You’d be the boss though. How about it? Want to learn something and be useful?” >say yes<

You say ‘yes’
Henry says, “Okie-dokie then! To run this place, you’ll need to know many
things. Let’s start at the bottom, sorta. You have to dig graves. Now
I’m not gonna let you have my shovel. I had a spare, but someone must
have stolen it. Find them, punish em and bring back that shovel to me.”

** Goal Added : You, too, may become a funeral director.
Type ‘goals graveyard’ for full details on this quest.

** Task Added : Recover Henry’s stolen shovel.

Ok like alot of mobs this one will move around the graveyard

A person tries to hide in the shadows, concealing something, here.

give shovel henry< You give a shovel to Henry. Henry exclaims, “Mmmm…ok. Little worse for wear, but that’s it!”

** Task Done : Recover Henry’s stolen shovel.

Henry says, “I’m sorry to say, I’ve not been able to keep the graveyard free from evil. There’s a banshee and her familiar, a raven, out haunting a little wooded grove. It used to be a nice place…” Henry sighs. Henry says, “Go forth and dispatch these interlopers. Come back and give me a nod when you’ve done this.”

** Task Added : Dispatch the banshee and her nasty raven familiar. Ok now run to the east side of the Graveyard find the “on a Wooded Path” find the raven and Bansee and kill them then run back to Henery

nod henry< You nod at Henry. Henry slaps you on your back jovially. Henry says, “You may be the One! Did you ever visit the Oracle? Never mind, we’ve got business to do.”

** Task Done : Dispatch the banshee and her nasty raven familiar. A solemn look comes over the old man’s face. Henry says, “In the Crypt of Souls are three creatures that would dispute your becoming Director here. They are long-dead and soulless, so go and put them to rest. If you can do this, return to me and shake my hand.” Henry waves his hands through some complex symbols and a vial appears. He hands it to you. You receive a vial of holy water from Henry. Henry says, “This will help you. And this…” Henry reaches into an inner pocket and reverently brings forth an item in his palm. Henry says, “Please take my personal cross. It’s very old – my father gave it to me when I was a child – and has given me comfort and help. I don’t know if it will help you or not, but it’s all I can do for you.” You receive a wooden cross from Henry. Henry exclaims, “Good luck!”

** Task Added : Find and put to rest the mummy.

** Task Added : Find and put to rest the vampire.

** Task Added : Find and put to rest the lich.

** Task Added : Return to Henry.

Now you must enter the Crypt of Souls. you can do this in any order so pick and choose. A metal casket lies on the floor here. enter casket kill mummy open west ** Task Done : Find and put to rest the mummy. A wooden coffin lies on the floor here. enter coffin Kill vampire ** Task Done : Find and put to rest the vampire. open east (Glow) A tall mirror stands against the wall here, shimmering strangely. enter mirror kill Lich

** Task Done : Find and put to rest the lich. Ok now run back to Henry for the last time

>shakes henry<
You shake Henry’s hand.
Henry exclaims, “Well done, well done!”

** Task Done : Return to Henry.

** Goal Completed: You, too, may become a funeral director.

You receive 5 quest points.

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SandCastle

Friday, 21 October 2016 by fetard

1.)
Room: A Natural Spring

The old fellow looks at you quizzically and says, ‘You wouldn’t be interested in
helping solve this puzzle for me, would you?’

—>say yes

You say ‘yes’
An aged wanderer says, “Thank you, Wars, if it’s the last thing you do,
find out what happened to my beloved home and avenge me of my loss.”

An aged wanderer says, “I will await eagerly for your news.”

** Goal Added : Discover the secret of the Sand Castle.
Type ‘goals sandcastle’ for full details on this quest.

** Task Added : Find out who caused the castle’s disappearance.

2.)
Room: A Natural Spring

An aged wanderer asks, “Tell me, Wars, who was responsible for the
disappearance of my home?”

—>say Madigan

You say ‘Madigan’
An aged wanderer says, “Is that right Wars? I have heard of this madman
and his envious hatred of my liege lord. He is a powerful magician,
impossible for mere mortals to defeat. Perhaps you know how to find him,
and devise way to defeat him. It’s up to you. I am too old and decrepit
to do more than eat my heart out over this.”
An aged wanderer sighs.

** Task Done : Find out who caused the castle’s disappearance.
** Task Added : Find a way to defeat Mage Madigan.

========Here is how I figured out the name.=========

Room: Treasurer’s Room

—>listen tr
Rayum says, “I never did trust that fellow, Madigan.”

Room: An Enchanted Garden

In your head, out of nowhere, you hear a voice.
Who DARES disturb my peace!

–>say i do

You say ‘i do’
Prince Rich’Erd exclaims, “Begone foul minion of Mage Madigan! Were I not
frozen in place I would slay you here and now!”

3.)
You step into a mirror and arrive in…

Room: A Royal Suite

Mad Mage Madigan asks, “I need your help to escape this prison! Is it
possible you could find a way to release me?”

—>say yes

You say ‘yes’
Mad Mage Madigan exclaims, “I was once the high mage of the castle,
trusted wizard of the royal family. I was unfairly dismissed from the
realm and was in exile for many years. Over time my powers increased and I
returned to avenge myself on all who scorned me!”

Mad Mage Madigan says, “The genie of the lamp has trapped me here in this
prison. Find him and discover what magic words will release me. You must
gain his trust to do this. Come back with his wand and help me escape.
You need not worry for yourself. You may leave in the manner by which you
came. Come back to me here and tell me the words, and I will reward you
well.”
** Task Added : Find the genie and gain his trust.
** Task Added : Do something about Mad Mage Madigan!

4.)
Room: The Genie of the Lamp

—>listen gen

The genie of the lamp says, “Sit for a while, and I will tell you a tale,
if you like.”

—>say ok

You say ‘ok’
The genie of the lamp says, “The castle in the sand was submerged by a
great sandstorm, raised malevolently by a mad wizard in a fit of pique
over a trifling slight. He then froze the palace’s innocent occupants
where they stood and all remain under his powerful spell, barely able to
move.”

The genie of the lamp says, “I managed to imprison him within the very
castle he destroyed. I now keep him well guarded and hope to keep him
there for all eternity. Only my own secret words can free him.”

The genie of the lamp says, “Yet I am worried of late. Mad Mage Madigan
appears to be gaining in power. His demons roam the palace, hunting and
killing my servants. If you were to track them down, and kill them, I
would be most grateful.”
** Task Added : Kill 25 of Mage Madigan’s evil minions.

5.)
========Run around and kill 25 evil things=========

The genie’s voice echoes eerily in your head, ‘Another demon removed from the realm!.’
You get 4 gold coins from the hacked corpse of a stalker.

** Task Done : Kill 25 of Mage Madigan’s evil minions.
You get a tibia from the hacked corpse of a sand-blasted skeleton.

6.)
Room: The Genie of the Lamp

The genie of the lamp says, ” You have proven your worth many times over,
Wars. You seem to be a trustworthy accomplice.”
Staring upwards, the genie of the lamp chants, ‘pach nocto unus, a peaceful night,
forever, that is the wizard’s fate.’

The genie of the lamp turns towards you, his mood changing suddenly.
The genie of the lamp exclaims, “The mage’s fate could be yours as well,
if you dare to betray me!”
The genie of the lamp sighs wearily.
The genie of the lamp exclaims, “I apologize, Wars, I tend to be moody
when I think of that villain!”

** Task Done : Find the genie and gain his trust.

7.)
You step into a mirror and arrive in…

Room: A Royal Suite

Mad Mage Madigan asks, “I need your help to escape this prison! Is it
possible you could find a way to release me?”

—>say pach nocto unus

You say ‘pach nocto unus’
Mad Mage Madigan exclaims, “Traitor!”
Flashing a scowl, the mage grabs the wand from you to try to reverse the spell, but he’s too late, the magic has begun to take hold.

Madigan freezes on the spot, and turns the color of white marble. Within seconds, cracks appear and he crumbles into a pile of dust.
Something tells you to leave this place, and seek an aged wanderer on the surface.

8.)
Room: A Natural Spring

An aged wanderer asks, “What has happened, Wars? Have you destroyed the
Mad Mage?”

—>say yes

You say ‘yes’
An aged wanderer says, “Thank you, Wars. I may be destined to wander
homeless forever, but at least I am avenged of my loss.”

An aged wanderer says, “Perhaps I can reward you somewhat for your
trouble.”
You receive 15 quest points.
** 4 trains rewarded
INFO: Wars discovered the secret of the Sand Castle.

** Task Done : Find a way to defeat Mage Madigan.

** Task Done : Do something about Mad Mage Madigan!

** Goal Completed: Discover the secret of the Sand Castle.

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