Kazuls Leveling guide
I would like to preface this guide with a couple of key points.
- I was personally un-clanned for my first tier and a half so many of the zones are non-aggro or areas where it is easier to do your own CR
- ABC (Always Be Campaigning) this is especially important for early tiers as QPs are more valuable then you would expect, I was hesitant to add zones before level 80 to this guide but am going to assume that you have finished your CP and are looking for where to level so you can take your next CP. (also ALWAYS be questing)
- I am often evil for most of the first part of my morts, though some additional zones have been added to make this guide a bit more even however the zones I know work will be listed predominantly.
- Please feel free to add to this and make it a living document.
Levels 1 – 35 (Good aligned)
Jungles of Verume
This area can be accessed through the Crusader clan currently and has a wide range of level mobs that will allow you to speed through the first levels. These are the easiest levels to CP through as well so again, highly recommend doing Campaigns through these levels.
The fish and squid in the early part of this zone should be easy enough and as you progress deeper into the jungle you will start to see harder mobs, make sure you check your Mosquitos as the tiny ones are good xp for lower level however the Very Large ones do pack quite a punch.
Work your way up to the Lizard Men, once you are able to kill them and are not seeing good gains, xrt conflict then run 2se and work on the Tabaxi mobs.
Hint: a needle can be found in Fort Terramire for early level AOE brandishing
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35 – 55 (Evil Aligned)
Zangar’s Demonic Grotto
Time to go evil, shouldn’t take long though.
I’m sure there are some better spots available but this is my personal favorite. I should also preface that I am not OPK and there are some flagged rooms in this area so be careful.
Start by killing mobs in the first three rooms The Crack Expands to The Crack Ends. The Moss should be easy enough then work your way to the G’s.
The middle room (The Crack Continues) has a hidden door down which will open up for a lot more mobs to kill. This is a good zone to hunt in as many early CP mobs are in this area but also there are a lot of mobs in general so you don’t have to worry about people farming the zone easily.
Down from The Crack Continues is a PK flagged area so if OPK I’d run through quick ws;open d;d. If not OPK go ahead and kill stuff here, may even get some rare kill xp.
At the fork you may want to be careful as there is a powerful Aggro (A blithersnag) lurking about that might eat you, if he is too much for you, go back and farm the first three rooms a bit more. You should be able to by pass him by going WS to Lair of the Blithersnag.
You might avoid the Dwarf and his puppet for now as they are a bit more high level then the other mobs in this area however continuing south in either direction you can feast on more Grots, Grods, and Grofs, the Sloborg are a bit meaner however.
There are also some aggros in this area that might be tough so watch out for the Zanger vampire and Slithering shadow demon.
Once you’ve had enough from The Puppet and the Dwarf, go swsen;open d;d.
This is another PK zone, if you are OPK run sese;enter barrel. If not, feel free to farm this zone. I should warn that entering barrel may have an aggro in it and you also may want to have water breathing as the zone is all under water.
The scorpions are quite mean in this zone but the clams do give some good xp.
Usually around 40-mid 40’s, once you are able to take on clams without much effort, I would recommend moving to Oz.
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45 – 55 (Evil)
The Land of Oz
This zone has some lollipop guild members that will definitely fill the XP cravings, one main problem: a hurricane of aggro to get through.
There are some open clan shops that sell invis potions although who and where changes over time, it is best to do a potsearch invis to find one, highly recommended if you do not have a similar spell available.
The Zone you are looking for is the Odd Garden area starting at room 537
From the entrance of Oz run 4ne2unwu2n2e2u
There are lots of Munchkins in this zone which should feed that XP meter quite well. I would also recommend doing the Goal for this area as you get quick travel options to the Odd Garden as well as the Wizard area.
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55 – 80 (Evil)
The Three Pillars of Diatz
Plains of Nulan’Boar
This level zone has a few different areas you an use depending on mob availability.
I will usually go to Pillars as there are technically 4 zones (including the entrance) that you can farm in.
Start with the Townsmen and children in the area then enter one of the pillars (Stone, Glass, Marble) by saying the name of the Pillar to Galvan in the Courtyard Center (1254).
A good rule in the pillars is to work on unnamed mobs (drunkard, nobleman) then work your way up to named mobs (Tass, Quonton).
As an alternative or interchangeably you can visit Plains of Nulan’Boar, this area has tons of mobs depending on any type of player competition you might be faced with.
I personally use Diatz but this is obviously variable based upon mob availability.
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75 – 95 (Evil)
Wedded Bliss
Bliss is a fun zone with varying levels of mobs and no PK rooms to speak of.
I will often start with the Innocent boy and flower girls however xp gains may depend on the level you got to in the previous zone(s).
Once the boys and girls xp gains start to lessen run n2e from the start of the zone to get to the Noisy Clearing area and work on the winded dancers.
From there run 2w5n2e the Kitchen area will have family cooks and pot scrubbers with lower immunities that should be easy enough to kill at this stage and still provide decent xp gains.
Once the cooks and scrubbers are no longer providing sufficient xp the Noble Lady’s will be the next level of mob to look for, these will be in the Manicured Lawn area and should take you to the next zone of leveling.
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75 – 90 (Evil)
Aardington Estate
As an alternative, or interchangeably Aardington has a ton of mobs and is a good go to if Bliss is empty or waiting for repop.
I don’t often use this zone for leveling but it is a good zone to run through and attack due to the amount of mobs available for farming.
Tumari’s Diner is also a good spot to level in, I would recommend switching neutral in Diner to ensure you are maximizing your xp gains.
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95 – 130 (Evil)
Faerie Tales
If you have Block Exit trained, Ft1 is a great spot to go once the Noble ladys are starting to lose sufficient xp gains.
There are quite a few of them but they can get annoying without block exit as they run when low on health.
A word of warning with this area beware going east of the Misty Path as the geese are mean, I will often avoid killing Bluebirds and Robins in A misty Path (1205) as they can often run to the geese zone and I’ll find myself chasing them into certain death.
If you don’t have blockexit, find the chasing of Bluebirds and Robins tedious, or have already killed them all, look for dwarves and princesses in the area.
Some people will go after the fishermen in the south end of the area however they do have some immunities and are not often worth the potion usage versus xp output.
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110 – 130 (Evil)
Faerie Tales II
Once the birds, princesses and dwarves xp output begins to dwindle you can pop right next door to FT2.
This is my personal favorite area for xp farming due to the amount of mobs in the area.
From the entrance of the zone run e2n and kill mice (they are hidden) then 2n of them are more mice (mouse), 9s of those are flower pots. Usually depending on your tier re-pop will happen by the time you are done and you can easily rinse and repeat.
If not or if the area is being farmed, follow the path east for guards (26705), huntsmen (26759) then wrap around to the north and work on townsmen (26781) pimps (26782) and cows (26795).
Depending on how well you are doing you can simply go through a mob at a time but I often prefer to look for rooms filled with like named mobs, kill off any non like named mob and maybe one or two of the group before trying an Aoe to finish them off.
Rinse and repeat should take you to 130 – 150
There is a nice hidden zone in FT2 but it is underwater so make sure you have water breathing if you decide to go here, there is some good Xp gains to be had.
In On A Sandy Shore (26847) use *fstar to be teleported to the magical world of Under The Sea. I would recommend trying these mobs one at a time Lobsters then crabs then dolphins then whales. Once those are clear work towards the princesses mermaids and kings.
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125 – 145 (Recommend Evil but Neutral for maximum gains)
Desert Doom
Depending on the gains you are seeing from FT2 or if the area is ‘busy’ DDoom is a good spot to go to for a short stint.
Depending on if you want to hit nanjiki right away or get some sweet Unearthly Bonds Xp determines how you should use this zone for xp.
North of the starting room will bring you to your crossroads, Up for evil mobs down for good mobs.
I will often try to stay neutral throughout this zone to maximize the mobs available for Xp farming. Both areas have priests, guards, and advisors that are good farming but I would recommend working on the guards first until you can easily take on these mobs.
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145 – 160 (Evil)
Unearthly Bonds
Personally as I often remain evil through the previous levels I prefer Bonds over Nanjiki and return to the upper level mobs in Nanjiki later when the Blind spells are less effective.
Both are fairly good to get you over the mid level hump however.
If you haven’t done the Bonds goal yet you will want to give 1000 gold receptionist to get your pass for some nice mob farming. The goal here allows you to bypass that payment and may be worth it in the long run.
If you happen to have a translocate spell you can also C 409 to get past the receptionist.
Once you have gained entry head west into The Training Field (23425) the mobs to start on will be located in the north, the Beach and Lake Kirnas area.
Kill Pegasus and colts in this area then head to A Long Hallway (23461) and kill all of the students you find. You can try the dragons at this stage but they are a bit feistier then the students and you may wish to gain a few levels before testing their meddle.
You should be able to rinse and repeat as A whinny and a roar fill the air. Once you are able to hit these two zones fairly easily you can head to the west to Entrance to the Crag (23473).
Start with the students here and work your way up to the named mobs, you may even find some Dis knife bonus loots which are decent daggers.
After this sone is cleared there is a somewhat hidden zone to the north east. From The Training Field (23427) head 4nw to A rolling Meadow and open west. Everything in the zone should do well though I start with barflies and courtesans then kill everything else.
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160 – 170 (Neutral)
Battlefields of Adaldar
This zone is often quite busy and does have a PK flagged room at the entrance. Quickly open w;w upon arrival to get out of that flagged room.
Adaldar reminds me much of a non-aggro Call of Heros with the Good mobs on the west, the Evil mobs on the East and a strip of PK flagged rooms down the middle. If you are not OPK the middle rooms are great as other players will tend to ignore these rooms.
I would highly recommend switching neutral at this stage to ensure maximum xp gains from all mobs in the zone.
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170 – 190 (Good)
Avian Kingdom
Nanjiki Ruins
Tanra’vea
You can almost taste the Superhero at this stage.
This zone can often be cleared out however the harpies at the entrance are a great source of xp proteins to get you that bump in XP you may need for the final leg of your journey into Superherodom.
When this has cleared or if you are seeing some competition in the zone and its already been cleared, I often like to pop to Nanjiki at this stage. Your current level should mean much less Blindness from the mobs there.
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Nanjiki Ruins (Good)
From the entrance of Nanjiki Run sd3s;open d;d.
The Fire Lizards and Magma beasts in this zone are on the higher levels for this area (160) while xp gains may not seem like much you should be able to AOE without much difficulty making the xp over time gains worthwhile.
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Tanra’vea (Good)
This is a pretty good zone to clear out in-between repops or in the case that the other more popular zones are overrun. i have personally seen some folks Superhero from Tanra mobs but it is a bit of a grind.
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GOALS
I would also recommend getting the Empyrean, Streets of Downfall goal done as soon as you can, tho a couple of morts under your belt might make this goal a bit easier.
Before attempting that goal I would suggest completing Living Mines of Dak’Tai as there is a pre-requisite caveat.
Empyrean can take you at Neutral from 170 – Superhero easily.
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175 – 186
The Tree of Life (Neutral/Good for next leg/Evil for maximum xp)
Bit of an overlap here however these higher level areas can get a bit farmed out at times so it is always good to have as many options open as possible.
If you’ve managed to stay neutral from Adal this may be more beneficial as a majority of the mobs here are good.
That being said, I like going good at this level and pick off the evil mobs as I work my way up the branches, the mob level and difficulties increase the higher you go.
::Note::
There are some clans that earn AP for promotions when providing drags, these clans are oven Good align based so staying Good at this range will often net you easier drags.
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186 – SH
Fens (Good)
Fens was my go-to zone for this level range in my early tier, unfortunately a majority of the other zones I like to visit have a lot of aggro (were wood) or have some difficult spots to get to (black lagoon/ Ocean park).
Recently I have also been visiting Ocean Park, if you start the goal at 186 you will likely SuperHero by the time you’ve finished and there are limited aggro mobs in this zone, OP may be a preferred zone to level in and may also find you someone to Drag if you get lucky.
Andolor’s Ocean Adventure Park (Good or Evil plenty of both)
If you arent up for goals and Fens is a bit crowded or not to your liking, Ocean Park is a great spot to level in. There is some Aggro in this area however it can be mitigated by purchasing a day pass in the Token Ticket booth.
While there are plenty of mobs in this area, the Evil mobs are a bit tricky to get to without having the goal done.
5nd kill the bodyguards to get passed (they are a bit tougher then you might expect, slit or choke might help here)
Once the bodyguards are taken out run 2se to A Compelling Vortex [**> PK <**] and ‘Enter Whirlpool’
Then run esesesesenenenenwnwnwneseses3d; enter vortex.
This zone is quite excellent for getting to SuperHero as well as when getting Powerups at Superhero.
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