Destisme’s Guide to Taking Notes for Aardwolf Beginners
Destisme’s Guide for Taking Notes for Aardwolf Beginners
Taking Notes is a must for any mudd type game because it helps keep you from forgetting important things at the wrong time. They can help you keep track of areas and what might be needed in them and go hand and hand with graffiti especially for those who keep forgetting that graffiti exists. There are different programs out there along with using mushclients mapper notes as well that will keep you full informed of everything. Below are a list of some of the things you can use to keep notes and below the list more detail about each option giving a wide variety of things that can be used to keep notes.
- Mushclients Mapper Notes
- Notepad
2a.Notepad++
- Inkpad Notepad
- Google Documents
- Google Sheets
- Pencil and Paper or what I like to call the Old School Method
- Mushclient Mapper Notes
Mushclient has their own Mapper Plugin that shows the map in squares and lines along with showing the exits along with so many ways to customize the colors to show the different types of rooms in an area. Right clicking on a square and clicking on edit note opens up a window that allows the posting of a note which is great to have small reminders that might be needed at the recall spot or for area rooms it would be helpful if a certain thing needs to be done to get to another section or to open a door or if the graffiti in the room just isnt enough it can help simplify things.
Mapper Notes are just a great way to make small notes around different areas in rooms to help with making it easier to navigate the areas and enjoy the game.
With the Mapper in Blowtorch you have to be in the room you want to add a note.
Then type: .MapperEditNote <tekst>
Everytime you enter the room it will be shown below the room description.
- Notepad
Notepad documents are the easiest best way to make notes and are the first step in the process I use to keep all everything nice and Tidy. Theres no need for specific font or sizes or even format really when making quick notes so Notepad is the perfect tool for that. Programs Like Wordpad and Openoffice docs are good but are more resource hogs when the added functions are of little to no need.
When using Notepad its best to have one main Notepad Document to catch all of the quick notes you have or to copy and paste stuff that others have said in Aardwolf that you want to log and keep on hand. From there the notes can seperate the different notes into their own section in Notepad documents or in one of the other programs mentioned down below.
Its best to use two tabs between each seperate note segment that you have in the notepad document and make it easier to scroll down and with seperate sections it makes it easier to scroll to a specific section to read the notes that have been wrote down.
2a. Notepad ++
I dont have a seperate number for this because it does a lot of what notepad does but I like the fact it allows multiple Tabs inside with multiple documents that you can easily arrange it better along with if you close out before saving it autosaves it for you which is even more helpful in my opinion. It makes it easier to take multiple note tabs and move information to organize them better without having multiple applications open. All in all its a better way to organize while still giving you the same quick and easy format as Notepad does.
- Inkpad Notepad
Inkpad Notepad is one of those programs that many dont know about and works great for notes that you want to have on hand on a smartphone or tablet. The notes can be made on the Smartphone or tablet with an App or can be wrote on the website https://www.inkpadnotepad.com. The main Google account used on the smartphone or tablet is used to access the account on the website as well.
Inkpad notepad is great for little snippets of notes that can be gotten to quickly and easily with little to no hassle while playing.
- Google Documents
Google Documents keep everything in the cloud so they will be able to be accessed easily and quickly and can be updated just as quickly. Important notes that need to be kept long term are best kept in Google Documents to keep them safe from any problems you might have on the computer or smartphone.
Making notes in google documents are best if put into seperate folders for ease of use depending on the topic and inside the notes can be organized into subsections of those topics themselves.
- Google Sheets
Google Sheets give you a db sheet with cells formulas and all that can be adjusted easily or through a formula. Though not used as much for note taking itself it is useful for temp notes for doing goals or when trying to get a certain item or for organizing items and equipment to look for better stat items. It works great with the Equipment Exporter Plugin that can be found in the plugins Section on the boot website.
- Pencil and Paper
Now we get to the Old school where back in the day we had to hand draw the maps and write everything there was to write about the rooms we needed to do or spells we had alias’s set up for or trigger points. All of those had to be written using pen and pencils because it was just an easy way to make sure you had everything. Now a days its good for areas that you have to do so many steps and you are just tired of going back and forth to website pages or notes. Post Its are great if you have to remember to do something at a certain level you can just put the post it on the monitor while notepad paper or mini notepads are great for mob information in areas that no other note taking method seem to work best with.
Conclusion
These are just a few of the vast methods of keeping notes but notes are essential to making the game easier and in my opinion more enjoyable.
- Published in Public, Public-Guides
Tracking Levels and Wish Protections in MUSHClient
In this article, we walk through creating some aliases and triggers that will allow you to track any wish protections (such as from web, marbu, dirt kick, etc.).
Tracking wish protection
If you’d like to see the payoff for your well-spent quest points, you can add the following alias to print your protection stats.
Copy the following XML, and then hit Ctrl-Shift-9 in MUSHClient to open the Aliases page. Click the Paste button and your new alias will be created:
<aliases>
<alias
match=”protectionstats”
enabled=”y”
send_to=”12″
sequence=”100″
>
<send>Note(GetVariable(‘n_levels’) .. ” levels recorded so far.”)
Note(GetVariable(‘n_dirt’) .. ” dirt attacks prevented.”)
Note(GetVariable(‘n_web’) .. ” web attacks prevented.”)
Note(GetVariable(‘n_marbu’) .. ” marbu attacks prevented.”)
Note(GetVariable(‘n_teleport’) .. ” teleports prevented.”)
Note(GetVariable(‘n_vorpal’) .. ” vorpals prevented.”)</send>
</alias>
</aliases>
Note: if you don’t have any of the above wishes, this would be a good opportunity to track the attacks that DO affect you! Then just remove the “prevented” word in the above alias, and your report will make sense.
Next, we’ll start filling in those variables.
Creating a level up trigger
Copy the following XML, and then hit Ctrl-Shift-8 in MUSHClient to open the Triggers page. Click Paste and your new trigger will be created:
<triggers>
<trigger
clipboard_arg=”1″
enabled=”y”
expand_variables=”y”
match=”You raise a level! You are now level *.”
send_to=”12″
sequence=”100″
>
<send>– Search for equipment
SetVariable(‘level’, %1)
SetVariable(‘tierlevel’, GetVariable(‘level’) + 10)
Execute(‘dinv search level ‘ .. GetVariable(‘tierlevel’))
Note(‘New level: ‘ .. GetVariable(‘level’) .. ‘. Searched for gear at level ‘ .. GetVariable(‘tierlevel’))
— Set n_levels
if GetVariable(‘n_levels’) == nil then
SetVariable(‘n_levels’, 0)
end
SetVariable(‘n_levels’, tonumber(GetVariable(‘n_levels’)) + 1)</send>
</trigger>
</triggers>
Now, I threw in a bonus here, which will search for any equipment at your new level, each time you level up. To ensure it works, create a variable called ‘tierlevel’ with your tier (0, 1, etc.). If you don’t have dinv installed, or don’t want to use this portion, simply remove the top section of the <send> block, and only keep the part below “Set n_levels”.
This trigger will start tracking the number of levels you have risen from the time you created the trigger.
Creating the protection triggers
Now you can create the following triggers (using the same Paste method above):
Dirt Kick
<triggers>
<trigger
custom_colour=”11″
enabled=”y”
group=”detections”
make_underline=”y”
match=”Unseen * dirt*”
send_to=”12″
sequence=”100″
>
<send>if GetVariable(‘n_dirt’) == nil then
SetVariable(‘n_dirt’, 0)
end
SetVariable(‘n_dirt’, tonumber(GetVariable(‘n_dirt’)) + 1)
Note(GetVariable(‘n_dirt’) .. ” dirt attacks avoided in ” .. GetVariable(‘n_levels’) .. ” levels!”)</send>
</trigger>
</triggers>
I no longer know the text that would appear if you actually got dirt kicked in your eyes, but I’m hoping someone will provide an example in case you don’t have the wish and want to track how many times you’ve had your eyes dirt-kicked.
Vorpal
If you don’t have the novorpal wish, you can track it here:
<triggers>
<trigger
custom_colour=”1″
enabled=”y”
group=”detections”
make_underline=”y”
match=”* DECAPITATES you!*”
regexp=”n”
send_to=”12″
sequence=”100″
>
<send>if GetVariable(‘n_vorpal’) == nil then
SetVariable(‘n_vorpal’, 0)
end
SetVariable(‘n_vorpal’, tonumber(GetVariable(‘n_vorpal’)) + 1)
Note(GetVariable(‘n_vorpal’) .. ” vorpal attacks in ” .. GetVariable(‘n_levels’) .. ” levels!”)</send>
</trigger>
</triggers>
If you do have the novorpal wish, track protections with this:
<triggers>
<trigger
custom_colour=”1″
enabled=”y”
group=”detections”
make_underline=”y”
match=”^Unseen (.*?) (head|decapitat)(.*?)$”
regexp=”y”
send_to=”12″
sequence=”100″
>
<send>if GetVariable(‘n_vorpal’) == nil then
SetVariable(‘n_vorpal’, 0)
end
SetVariable(‘n_vorpal’, tonumber(GetVariable(‘n_vorpal’)) + 1)
Note(GetVariable(‘n_vorpal’) .. ” vorpal attacks avoided in ” .. GetVariable(‘n_levels’) .. ” levels!”)</send>
</trigger>
</triggers>
Web
<triggers>
<trigger
custom_colour=”1″
enabled=”y”
group=”detections”
make_underline=”y”
match=”Unseen * web*”
send_to=”12″
sequence=”100″
>
<send>if GetVariable(‘n_web’) == nil then
SetVariable(‘n_web’, 0)
end
SetVariable(‘n_web’, tonumber(GetVariable(‘n_web’)) + 1)
Note(GetVariable(‘n_web’) .. ” web attacks in ” .. GetVariable(‘n_levels’) .. ” levels!”)</send>
</trigger>
</triggers>
Marbu
If you don’t have the nomarbu wish, you can track it here:
<triggers>
<trigger
custom_colour=”7″
enabled=”y”
group=”detections”
make_underline=”y”
match=”* poison * your eyes stream in agony*”
send_to=”12″
sequence=”100″
>
<send>if GetVariable(‘n_marbu’) == nil then
SetVariable(‘n_marbu’, 0)
end
SetVariable(‘n_marbu’, tonumber(GetVariable(‘n_marbu’)) + 1)
Note(GetVariable(‘n_marbu’) .. ” marbu attacks in ” .. GetVariable(‘n_levels’) .. ” levels!”)</send>
</trigger>
</triggers>
If you do have the nomarbu wish, track it this way:
<triggers>
<trigger
custom_colour=”7″
enabled=”y”
group=”detections”
make_underline=”y”
match=”Unseen* poison *”
send_to=”12″
sequence=”100″
>
<send>if GetVariable(‘n_marbu’) == nil then
SetVariable(‘n_marbu’, 0)
end
SetVariable(‘n_marbu’, tonumber(GetVariable(‘n_marbu’)) + 1)
Note(GetVariable(‘n_marbu’) .. ” marbu attacks in ” .. GetVariable(‘n_levels’) .. ” levels!”)</send>
</trigger>
</triggers>
Teleport
I’ve never encountered this one, but so far this is my guess for preventing a teleport:
<triggers>
<trigger
custom_colour=”1″
enabled=”y”
group=”detections”
make_underline=”y”
match=”Unseen * teleport*”
send_to=”12″
sequence=”100″
>
<send>if GetVariable(‘n_teleport’) == nil then
SetVariable(‘n_teleport’, 0)
end
SetVariable(‘n_teleport’, tonumber(GetVariable(‘n_teleport’)) + 1)
Note(GetVariable(‘n_teleport’) .. ” teleport attacks in ” .. GetVariable(‘n_levels’) .. ” levels!”)</send>
</trigger>
</triggers>
Summing up
Once you’ve created either the positive or negative detection triggers, you can run your “protectionstats” alias to see how many things have been either done to you or stopped from being done to you, compared with the number of levels. An example of my output is:
154 levels recorded so far.
130 dirt attacks prevented.
78 web attacks prevented.
44 marbu attacks.
0 teleports prevented.
0 vorpals prevented.
Due to this, I suspect my teleport and vorpal prevention triggers may be off, but I’ll correct it as necessary.
- Published in Public, Public-Guides
Galaban’s Vlad autoloot plugin
<?xml version=”1.0″ encoding=”iso-8859-1″?>
<!DOCTYPE muclient>
<!– Saved on Friday, August 14, 2015, 5:50 AM –>
<!– MuClient version 4.98 –>
<!– Plugin “Galabans_vlad_autoloot” generated by Plugin Wizard –>
<muclient>
<plugin
name=”Galabans_vlad_autoloot”
author=”Galaban”
id=”014753ac2e3487dd1af38544″
language=”Lua”
purpose=”Turn off autoloot whenever you are in Vlad”
save_state=”y”
date_written=”2015-08-14 05:48:20″
requires=”4.80″
version=”1.0″
>
<description trim=”y”>
<![CDATA[
This is a simple plugin that will turn off autoloot whenever you are in Vlad. When you leave vlad, it turns it back on.
]]>
</description>
</plugin>
<!– Get our standard constants –>
<include name=”constants.lua”/>
<!– Triggers –>
<triggers>
<trigger
enabled=”y”
match=”You will now autoloot items from corpses.”
sequence=”100″
send_to=”12″
>
<send>setAutoloot(true)</send>
</trigger>
<trigger
enabled=”y”
match=”You will no longer autoloot items from corpses.”
sequence=”100″
send_to=”12″
>
<send>setAutoloot(false)</send>
</trigger>
</triggers>
<!– Script –>
<script>
<![CDATA[
require “gmcphelper”
function OnPluginBroadcast (msg, id, name, text)
if (id == “3e7dedbe37e44942dd46d264”) then — gmcphandler
if (text == “room.info”) then
res, gmcparg = CallPlugin(“3e7dedbe37e44942dd46d264″,”gmcpval”,”room.info”)
luastmt = “gmcpdata = ” .. gmcparg
assert (loadstring (luastmt or “”)) ()
got_gmcp_room()
end
end –if gmcphandler
end
last_id = -1
room_id = -1
function got_gmcp_room()
room_id = tonumber(gmcpval(“num”))
if (last_id ~= room_id) then
sendAutolootIfNeeded()
end
last_id = room_id
end
autoLoot = -1
autoReset = true
calledFromPlugin = false
function sendAutolootIfNeeded()
— If we are in vlad and autoloot is not OFF (either ON or Unknown)
calledFromPlugin = false
if (room_id >= 15970 and room_id <= 16070) then
if (autoLoot ~= 2) then
Note(“Entering Vlad. Turning off Autoloot.”)
calledFromPlugin = true
autoReset = true
Send(“autoloot”)
end
else
— If they turn off autoloot and go to vlad, don’t turn it back once we leave.
if (autoLoot ~= 1 and autoReset == true) then
Note(“Leaving Vlad. Turning on Autoloot.”)
calledFromPlugin = true
autoReset = false
Send(“autoloot”)
end
end
end
function setAutoloot(newval)
if (newval == true) then
autoLoot = 1
elseif (newval == false) then
autoLoot = 2
else
Note(“NewVal neither true nor false ?!”)
return
end
if (calledFromPlugin == true) then
sendAutolootIfNeeded()
end
end
]]>
</script>
<!– Plugin help –>
<aliases>
<alias
script=”OnHelp”
match=”Galabans_vlad_autoloot:help”
enabled=”y”
>
</alias>
</aliases>
<script>
<![CDATA[
function OnHelp ()
world.Note (world.GetPluginInfo (world.GetPluginID (), 3))
end
]]>
</script>
</muclient>
- Published in Public
Boot Weapon Guide
The following is a database of Gameload (from mobs) weapons.
I will update this database as I get more information. Your contributions are welcome. Please send them by personal note to “Boot Watlok”.
-Watlok
Quality Explanation | |
Awesome | the best for their level |
Great | not the best, but worthwhile |
Good | an acceptable substitute |
Okay | only really viable with a high bonus tag |
Bad | avoid |
Legend | |||
Term | Description | Term | Description |
Name | Name | Wflag | Weapon flag |
Quality | How good is it? | Dam | Average Damage |
Lvl | Level | Wt. | Weight |
Range | Level range possible | Area | Area where it is found |
√ | Is the level range verified? | Mob | Mob it is found on |
Type | Weapon type | A | Does it have any anti flags? |
Dtype | Damage type | M | Is it metal? (For tempering) |
Name | Quality | Lvl | Range | √ | Type | Dtype | Wflag | Dam | Wt. | Area | Mob | A | M |
a hand scythe | Bad | 3 | 3 | N | dagger | slice | – | 6 | 2 | Kimr’s Farm | ?? | N | Y |
a rabbit’s bite | Bad | 3 | 3 | N | spear | pierce | – | 4 | 2 | Kimr’s Farm | ?? | N | N |
bear claw | Great | 5 | 6 | N | mace | claw | – | 9 | 1 | WTC | ?? | N | N |
a drumstick | Good | 10 | 7-10 | N | sword | beating | – | 10 | 3 | Art of Melody | a black key | N | N |
a WTC arming sword | Good | 10 | 10-12 | N | sword | cleave | – | 10 | 1 | WTC | ?? | N | Y |
a WTC bagh nakh | Good | 10 | 7-13 | Y | exotic | slice | – | 10 | 1 | WTC | ?? | N | Y |
a WTC guisarm | Good | 10 | 7-11 | N | polearm | thrust | – | 10 | 1 | WTC | ?? | N | Y |
a WTC knout | Good | 10 | 7-13 | Y | whip | sting | – | 10 | 1 | WTC | ?? | N | N |
a WTC ono | Good | 10 | 7-10 | N | axe | chop | – | 10 | 1 | WTC | ?? | N | Y |
a WTC roundel dagger | Good | 10 | 9-12 | N | dagger | pierce | – | 10 | 1 | WTC | ?? | N | Y |
a WTC spiked mace | Good | 10 | 7-13 | Y | mace | smash | – | 10 | 1 | WTC | ?? | N | Y |
a WTC student motivator | Awesome | 15 | 16 | N | exotic | shock | – | 22 | 1 | WTC | ?? | N | Y |
a riding crop | Awesome | 21 | 19-22 | N | whip | whip | – | 50 | 0 | Terramire | Captain Appaloosa | N | N |
a mighty axe | Awesome | 30 | 27-32 | N | axe | wrath | – | 69 | 10 | Terramire | a rabbit guard | N | Y |
a Set of Shrew Claws | Awesome | 30 | 29-32 | N | exotic | claw | – | 69 | 10 | Infestation | the forest shrew | N | N |
a crystal shard | Okay | 33 | 42 | N | exotic | slice | poisoned | 47 | 7 | ?? | ?? | N | N |
a bone dagger | Okay | 41 | 39-42 | N | dagger | pierce | – | 58 | 3 | Andarin | a plainsman | N | N |
a crude bronze sword | Bad | 42 | 42-45 | N | sword | slash | – | 58 | 5 | Cradlebrook | a bandit | N | Y |
a guard’s short sword | Bad | 45 | 47 | N | sword | slice | shocking | 60 | 5 | Earth Plane 4 | guard? | N | Y |
a Scout’s Blade | Okay | 45 | 42-45 | N | sword | slash | – | 64 | 7 | Cradlebrook | a Cradlebrook scout | N | Y |
a short stabbing sword | Bad | 45 | 45 | N | sword | stab | – | 62 | 5 | Cradlebrook | a swordsman | N | Y |
a stout spear | Bad | 45 | 43 | N | spear | pierce | – | 62 | 7 | Cradlebrook | a spearman | N | Y |
a wooden flute | Bad | 45 | 44 | N | mace | pound | – | 62 | 3 | Cradlebrook | a musician | N | N |
a Blade of Light | Good | 50 | 51-53 | N | sword | divine power | – | 75 | 14 | Yurgach Domain | champion?? | Y | N |
a lochaber axe | Good | 50 | 52 | N | polearm | cleave | vorpal | 78 | 17 | Flying Citadel | centaur guard? | N | Y |
a steel hand | Good | 50 | 53 | N | axe | slice | – | 75 | 6 | Onyx Bazaar | timepiece | N | Y |
a thorn whip | Okay | 50 | 50-53 | N | whip | whip | sharp | 73 | 5 | Cradlebrook | Hrothgar | N | N |
a twisted bronze dagger | Bad | 50 | 47-49 | N | dagger | pierce | – | 67 | 1 | Cradlebrook | an assassin | N | Y |
Bynnl’s Claw | Good | 50 | 48-53 | N | dagger | pierce | – | 75 | 9 | Sho’aram | Bynnl the Ancient | N | N |
the Sword of the Bandit-King | Okay | 50 | 47-52 | N | sword | decaying touch | vorpal | 73 | 4 | Cradlebrook | the Bandit-King | N | Y |
The Barber’s Razor | Good | 51 | 51-53 | N | dagger | slice | sharp | 78 | 5 | Gold Rush | the barber | N | Y |
a Large Curved Pike | Okay | 55 | 54-58 | N | polearm | slash | – | 81 | 15 | Woobleville | a Sea Snake Guard | N | Y |
a Massive Axe Hewn of Stone | Okay | 55 | 52-58 | Y | axe | beating | – | 81 | 18 | Woobleville | a Sea Snake Warrior | N | N |
a shard of glass | Bad | 55 | 55 | N | dagger | slice | – | 76 | 5 | Paradise Lost | a wandering Damned | N | N |
a troll’s club | Bad | 55 | 54 | N | exotic | pound | – | 68 | 5 | Earth Plane 4 | troll? | N | N |
a vampire dagger | Bad | 55 | 54-56 | N | dagger | pierce | vampiric | 75 | 2 | Fractured Lands | A Liavango vampire | N | Y |
a Wickedly Sharp Stiletto | Okay | 55 | 55-56 | N | dagger | stab | sharp | 81 | 15 | Woobleville | a Sea Snake Assassin | N | Y |
a nice steel broadsword | Good | 58 | 55-58 | N | sword | slash | – | 88 | 6 | Fractured Lands | Hilau Liavango | N | Y |
a Blade of Pure Light | Great | 60 | 62 | N | sword | divine power | – | 98 | 16 | Yurgach Domain | gatekeeper?? | Y | N |
a branding iron | Great | 60 | 58-61 | N | exotic | thwack | – | 96 | 8 | Paradise Lost | Jayivard | Y | Y |
a heavy mace | Good | 60 | 58-63 | N | mace | crush | – | 94 | 6 | Paradise Lost | a soldier of Nephelus | N | Y |
a short, sharp Reman sword | Bad | 60 | 60-63 | N | sword | chop | – | 79 | 8 | Reme | a mortally wounded legionnaire | N | Y |
a Templar Longsword | Great | 60 | 57-63 | Y | sword | divine power | – | 96 | 6 | Paradise Lost | a Templar | N | Y |
kobold sticker | Good | 60 | 59 | N | exotic | pierce | vorpal | 93 | 8 | Zangar | ?? | N | Y |
Longsword of the Baron | Great | 60 | 60-62 | N | sword | slash | vampiric | 96 | 20 | Fractured Lands | Baron Liavango | N | Y |
sword?? | Okay | 60 | 58-59 | N | sword | slash | – | 90 | 15 | Diamond Reach | an orc? | N | Y |
a dagger with a rosewood cross hilt | Good | 65 | 62-68 | Y | dagger | stab | – | 101 | 2 | Rosewood | a Templar guard | N | Y |
a flaming bronze dagger (1) | Bad | 65 | 63-65 | N | dagger | pierce | flaming | 93 | 15 | Paradise Lost | Baronette Obedience | N | Y |
a flaming bronze dagger (2) | Bad | 65 | 62-67 | N | dagger | pierce | flaming | 93 | 6 | Paradise Lost | Baronette Obedience | N | Y |
a huge war mace | Okay | 65 | 62-68 | Y | mace | blast | – | 96 | 15 | Rosewood | a Templar Patrol | N | Y |
a longsword with a rosewood cross hilt | Okay | 65 | 62-68 | Y | sword | slash | – | 94 | 10 | Rosewood | a Templar guard | N | Y |
a whirlwind | Great | 65 | 62-68 | Y | exotic | air | – | 104 | 7 | Flying Citadel | ?? | N | N |
an ebon-runed longsword | Bad | 65 | 62-68 | Y | sword | slash | – | 88 | 10 | Paradise Lost | Lieutenant Lirat | N | Y |
an incredibly long pike | Good | 65 | 62-68 | Y | polearm | thrust | – | 99 | 10 | Rosewood | ?? | N | N |
Laurence’s sword | Great | 65 | 65-67 | N | sword | divine power | – | 104 | 15 | Flying Citadel | Laurence? | Y | Y |
Michael’s Battle-Axe | Great | 65 | 62-65 | N | axe | cleave | flaming | 104 | 22 | Flying Citadel | Michael? | Y | Y |
>-Poisoned Darts-> | Bad | 70 | 67-71 | N | dagger | pierce | poisoned | 96 | 10 | Earth Plane 4 | Sateon | Y | N |
a blunt club | Great | 70 | 69-72 | N | mace | smash | – | 112 | 11 | Diatz | A saboteur | N | N |
a crystalline whip | Good | 70 | 69-72 | N | whip | sting | – | 111 | 8 | Paradise Lost | Princess Lilith | N | N |
a homemade dagger | Good | 70 | 67 | N | dagger | stab | sharp | 108 | 3 | Diatz | Tilmer | N | Y |
a metal club | Great | 70 | 70 | N | mace | pound | – | 113 | 25 | Vlad-Shamir | DDC? | N | Y |
a pitchfork | Good | 70 | 68 | N | polearm | pierce | – | 108 | 10 | Rosewood | a stablehand | N | Y |
a practice sword | Great | 70 | 70-73 | N | sword | pound | – | 115 | 15 | Rosewood | a practicing Templar (6936) | N | N |
a Rusty Sword | Awesome | 70 | 70-72 | N | sword | slash | – | 120 | 50 | Nenukon | Skeletal Warrior | N | Y |
a Sharp Elven Dagger | Great | 70 | 70 | N | dagger | pierce | – | 114 | 2 | Killing Fields | a wicked elf | N | Y |
a silvery flail | Bad | 70 | 70 | N | flail | mental energy | – | 88 | 7 | Paradise Lost | Prince Belial | N | Y |
a Skeletal Bow | Good | 70 | 67-70 | N | bow | bite | vorpal | 111 | 40 | Nenukon | Skeletal Archer | N | N |
a small troll mace | Good | 70 | 70 | N | mace | smash | – | 108 | 30 | Anthrox | the troll guard | N | Y |
an old and worn broom | Awesome | 70 | 67-73 | Y | polearm | thwack | – | 122 | 5 | Rosewood | a tired looking mother | N | N |
Goblin Scimitar | Okay | 70 | 69-70 | N | dagger | slash | flaming | 101 | 3 | Nenukon | Goblin | N | Y |
Naga Claws | Okay | 70 | 71 | N | exotic | claw | – | 101 | 3 | Nenukon | Naga Paladin | N | Y |
Small Demon Claws | Okay | 70 | 68 | N | exotic | sting | – | 101 | 2 | Nenukon | Lesser Demon | N | N |
the Lifecleaver | Great | 70 | 68-70 | N | axe | slash | vampiric | 115 | 40 | Paradise Lost | Prince Beelzebub | N | Y |
the Spear of Destiny | Good | 70 | 67-73 | Y | spear | friction | – | 110 | 30 | Paradise Lost | Prince Moloch | N | Y |
Warrior Sword of the Far Country | Bad | 70 | 67-73 | Y | sword | slash | – | 93 | 5 | Nenukon | Paladin of the Lynx Tribe | N | Y |
a maul | Great | 75 | 72-78 | N | mace | crush | – | 124 | 50 | Plane1 | a titan | N | Y |
A Blacksmith’s Hammer | Great | 76 | 74-78 | N | exotic | pound | – | 126 | 10 | Diatz | Bortan | Y | Y |
a bloody looking longsword | Good | 80 | 77-83 | Y | sword | slice | sharp | 128 | 20 | Rosewood | an insane Templar | N | Y |
a huge side of beef | Awesome | 80 | 77-83 | Y | exotic | beating | – | 135 | 15 | Rosewood | A kitchen cook | N | N |
a tarnished silver Pilum spear | Okay | 80 | 83 | N | spear | pierce | – | 116 | 20 | Reme | a stocky Reman centurian | N | Y |
|[jewelled longsword]| | Bad | 90 | 91-92 | N | sword | slice | vampiric | 165 | 4 | Aardington | A watchful guard | N | Y |
a Dragon’s Longsword | Bad | 90 | 92 | N | sword | slash | sharp | 169 | 2 | Silver Volcano | a dragon guard | N | Y |
a nasty-looking torture device | Bad | 90 | 88 | N | exotic | stab | vampiric | 153 | 5 | Rosewood | a torturing Inquisitory | N | Y |
a Wave runner’s whip | Bad | 90 | 90 | N | whip | whip | – | 160 | 10 | ? | Captain of the Wave Runner? | N | N |
Ancient Spear of the Naga | Bad | 90 | 89 | N | spear | pierce | – | 87 | 30 | Nenukon | ?? | N | Y |
Invisible Claws | Bad | 90 | 92 | N | exotic | air | – | 110 | 5 | Nenukon | Air Demon | N | N |
a foil | Bad | 94 | 91-97 | Y | dagger | pierce | – | 168 | 5 | Plane1 | a thief einheriar | N | Y |
Holy Avenger “Faith Restorer” | Bad | 94 | 91-97 | Y | sword | slash | – | 168 | 25 | Plane1 | a paladin einheriar | N | Y |
the Staff of the Magus | Bad | 94 | 92-97 | N | spear | pound | – | 169 | 15 | Plane1 | a mage einheriar | N | No |
a large dagger | Bad | 95 | 95 | N | dagger | pierce | – | 173 | 10 | Pompeii | ?? | N | Y |
a red hot poker | Bad | 95 | 95 | N | polearm | stab | flaming | 175 | 10 | Rosewood | a torturing Inquisitory | N | Y |
a long bow | Okay | 96 | 93-97 | N | bow | blast | – | 190 | 15 | Plane1 | a ranger einheriar | N | N |
a mighty steel voulge | Okay | 96 | 93-98 | N | spear | bite | – | 189 | 35 | Plane1 | a warrior einheriar | N | Y |
an anointed flail | Okay | 96 | 93-99 | Y | flail | beating | – | 189 | 20 | Plane1 | a cleric einheriar | N | Y |
a sharp steel axe | Bad | 98 | 95-101 | Y | axe | cleave | sharp | 185 | 40 | Reme | guard commander | N | Y |
a Flaming Spear | Bad | 100 | 100-102 | N | spear | flaming bite | flaming | 190 | 10 | Diamond Reach | ? | N | Y |
a Lightning Blade | Bad | 100 | 98-102 | N | sword | shocking bite | shocking | 192 | 15 | Diamond Reach | a watchful cityguard?? | N | Y |
a weeping blade | Good | 100 | 99-101 | N | dagger | decaying touch | sharp | 207 | 5 | Rosewood | the Pope’s agent | N | Y |
a wooden staff | Okay | 100 | 101 | N | spear | thwack | – | 200 | 5 | Insanitaria | ? | N | N |
an illusionary shortsword | Good | 100 | 97-102 | N | sword | mental energy | flaming | 215 | 10 | Reme | a stout dwarven palace guard | N | Y |
Ancestral Sword of the Bear Tribe | Bad | 100 | 100 | N | sword | slash | – | 140 | 25 | Nenukon | Bear Master of Battle | N | Y |
Ancestral Sword of the Fox Tribe | Bad | 100 | 100 | N | sword | slash | – | 178 | 50 | Nenukon | Fox Demon | N | Y |
Fox War Mace | Bad | 100 | 97 | N | flail | crush | vorpal | 112 | 5 | Nenukon | Fox Master of Battle | N | Y |
Hude Demon Claws | Bad | 100 | 103 | N | exotic | wrath | – | 104 | 60 | Nenukon | Greater Demon | N | N |
The Blade of Light | Good | 100 | 101 | N | dagger | light | sharp | 215 | 2 | Yurgach Domain | an Order of the Light soldier | N | N |
The White Magic | Bad | 100 | 100 | N | exotic | magic | – | 174 | 30 | Nenukon | Bastion | N | N |
a gladius | Good | 103 | 103 | N | sword | thrust | – | 218 | 15 | Pompeii | ?? | N | Y |
a gold-hilted rapier | Great | 103 | 100-106 | Y | sword | magic | – | 223 | 35 | Reme | Emperor Octavian | Y | Y |
blackberry thorn | Great | 110 | 110 | N | dagger | pierce | – | 240 | 2 | Arboretum | ?? | N | N |
jehanine’s silver dagger | Good | 110 | 107-113 | Y | dagger | acidic bite | sharp | 237 | 5 | Reme | Empress Jenanine | N | Y |
The Wrath of Monuhi | Bad | 110 | 108-109 | N | exotic | wrath | – | 196 | 1 | Nenukon | Monuhi | N | N |
FlAmInG Sword =>> | Great | 115 | 115 | N | sword | flaming bite | flaming | 253 | 20 | Dak’Tai | ?? | N | Y |
a bolt and crossbow | Great | 120 | 117-121 | N | exotic | flaming bite | poisoned | 270 | 5 | Uprising | a dark elf archer | N | N |
a dark iron scimitar | Great | 120 | 120 | N | sword | slash | sharp | 270 | 2 | Uprising | a dark elf infantry | N | Y |
a longsword with a golden sunburst | Great | 120 | 117-123 | Y | sword | slash | – | 264 | 15 | Rosewood | a Templar guard | N | Y |
a silver mace | Good | 120 | 118 | N | mace | wail | – | 250 | 35 | Dusy Valley | ? | N | Y |
a well-used longsword | Great | 120 | 117-123 | Y | sword | slash | vorpal | 268 | 20 | Rosewood | Lord Jaques de Courcey | N | Y |
Elven Wood Axe | Great | 120 | 117-120 | N | axe | slash | ? | 268 | 20 | Agroth? | ? | ? | ? |
Sword of Darkness | Okay | 120 | 122 | N | sword | decaying touch | vorpal | 240 | 25 | Diamond Reach | black knight? | Y | Y |
a shining rapier | Great | 123 | 123-124 | N | exotic | slice | – | 276 | 3 | Uprising | a dark elf blademaster | N | Y |
The Morphing Old Broom | Okay | 125 | 125 | N | polearm | changing | changing | 253 | 20 | Diamond Reach | Tuxedo Dioguy?? | N | N |
a cowhide snakewhip | Great | 127 | 124-129 | N | exotic | acidic bite | shocking | 287 | 2 | Uprising | a dark elf matron | N | Y |
a curved sword | Okay | 140 | 140-143 | N | sword | slice | sharp | 283 | 20 | Aiighialla | dallaway warrior? | N | Y |
the bloody, hacked leg a horse | Bad | 150 | 149 | N | exotic | grep | – | 268 | 30 | Bonds | ? | N | N |
a short sword named “Talon” | Good | 153 | 151-156 | N | sword | shocking bite | shocking | 347 | 15 | MOD | Alaric | N | Y |
a finely ground granite axe | Great | 157 | 156-160 | N | axe | slice | – | 367 | 30 | MOD | A Stone giant guard | N | N |
a hefty hammer | Great | 157 | 154-160 | Y | hammer | changing | changing | 363 | 3 | Uprising | a dark elf blacksmith | N | Y |
a military pick | Good | 157 | 155-159 | N | exotic | stab | poisoned | 355 | 25 | MOD | a Stone giant berserker | N | N |
an elegant longbow | Great | 157 | 154-159 | N | bow | thwack | frost | 360 | 3 | Uprising | a dark elf archer | N | N |
Mistridge Halbred | Okay | 159 | 156-162 | Y | polearm | chop | – | 344 | 23 | Mistridge | Gaston | N | Y |
a fine-bladed Dwarven mithril axe | Good | 160 | 160-162 | N | axe | decaying touch | – | 358 | 20 | MOD | Guy near Mendan? | N | Y |
Long Thin Blade | Okay | 160 | 162-163 | N | dagger | stab | – | 342 | 9 | Mistridge | elven citizen? | N | Y |
Rapier | Okay | 160 | 158-163 | N | sword | stab | sharp | 341 | 7 | Mistridge | Courtnay d’Assini | N | Y |
a diamond tipped longsword | Great | 167 | 165-170 | N | sword | friction | vorpal | 389 | 22 | MOD | an elite Stone giant guard | N | N |
a silvery white dragonspear | Good | 167 | 167 | N | spear | charge | – | 379 | 25 | MOD | an elite Stone giant guard | Y | Y |
a mithril greatsword named “Ice” | Okay | 170 | 170 | N | sword | slice | sharp | 352 | 20 | Winterlands? | Sir Laurence? | N | Y |
a quill pen | Bad | 170 | 170 | N | dagger | slice | – | 343 | 1 | Witches | Elfrida, the governess | N | Y |
Mistridge Dagger | Great | 170 | 167-173 | Y | dagger | thrust | sharp | 392 | 10 | Mistridge | Lydie | N | Y |
Wind Elf Quarterstaff | Okay | 170 | 168 | N | polearm | earth | – | 357 | 12 | Mistridge | elven citizen? | N | N |
a make-shift club | Great | 171 | 168-173 | N | hammer | crush | – | 397 | 2 | Tribal Origins | a buried-alive explorer | N | N |
_- BOW OF CHAOS -_ | Great | 175 | 175 | N | bow | changing | changing | 406 | 20 | Mistridge | elven citizen? | N | N |
Leechblade | Great | 177 | 175-177 | N | exotic | suction | vampiric | 414 | 10 | Mistridge | deathbringer? | N | N |
Flare | Good | 178 | 178 | N | axe | slice | flaming | 396 | 50 | MOD | Eldar Krysten | N | N |
*Fire Gem Sword* | Great | 180 | 179-183 | N | exotic | flame | flaming | 420 | 5 | Dread Tower | alert guard? | N | Y |
a heavy hammer | Great | 180 | 177-180 | N | mace | smash | – | 417 | 35 | Mistridge | Gregory | N | Y |
Ancient Battle Axe | Great | 180 | 179-182 | N | axe | cleave | – | 425 | 25 | Eternal Autumn | ? | N | Y |
Bow of Fletcher | Bad | 180 | 178 | N | bow | pound | – | 369 | 3 | Avian Kingdom | Fletcher elf person on walls? | N | N |
Devilment | Great | 180 | 177-180 | N | mace | changing | changing | 426 | 5 | Nix | Nixie Devilment? | N | N |
Dwarven War Hammer | Great | 180 | 177-179 | N | mace | smash | – | 417 | 12 | Avian Kingdom | Dwarf Guy? | N | Y |
Mistridge Spear | Great | 180 | 177-183 | Y | polarm | stab | – | 420 | 33 | Mistridge | Torlen | N | Y |
Ash | Great | 182 | 180 | N | sword | life dragin | vampiric | 420 | 22 | MOD | King Mendan | N | N |
Yoshiroji | Bad | 184 | 184 | N | dagger | charge | – | 373 | 20 | Glamdursil | Ikoku? | Y | Y |
a Dwarven Axe | Great | 189 | 186-192 | Y | axe | cleave | – | 443 | 22 | Eternal Autumn | a dwarven guard | N | Y |
-‘-,{@ | Great | 190 | 187-190 | N | dagger | changing | changing | 443 | 4 | Eternal Autumn | a beautiful faerie | N | N |
a whipper-snapper clubbing cane | Great | 190 | 187-193 | Y | mace | beating | – | 445 | 5 | Eternal Autumn | a curmudgeonly gnome | N | N |
a wooden training dagger | Great | 190 | 187-192 | N | dagger | stab | – | 445 | 10 | Kiksaadi | A young boy | N | N |
Judgement | Great | 190 | 191 | N | hammer | smash | – | 445 | 20 | Stormhaven | the white guard commander | N | Y |
Sword of Purity | Great | 190 | 190 | N | sword | slice | sharp | 445 | 8 | Avian Kingdom | Furai | N | Y |
<<<aset of sharp eagle talons>>> | Great | 195 | 195 | N | dagger | pierce | vorpal | 459 | 5 | Kiksaadi | eagle?? | N | Y |
a rusty sword | Great | 195 | 193-197 | N | sword | slash | vorpal | 455 | 12 | Eternal Autumn | the solemn knight | N | Y |
the breath of an ancient wyrm | Great | 195 | 193-197 | N | exotic | flaming vite | – | 455 | 1 | Eternal Autumn | the skeletal wyrm | N | N |
A Ruler | Great | 196 | 194-196 | N | polearm | thwack | shocking | 464 | 20 | School of Horror | Teacher? | N | N |
A Bloody Blacksmith’s Hammer | Great | 199 | 199 | N | mace | pound | vampiric | 463 | 20 | Kiksaadi | K….? | N | Y |
a Nyne Shortsword | Great | 200 | 200 | N | sword | slash | – | 470 | 20 | Nyne | ?? | N | Y |
Divine Sword | Good | 200 | 196-200 | N | sword | divine power | – | 453 | 50 | Mistridge | Lohr | N | Y |
Dull Stiletto | Great | 200 | 200 | N | dagger | peck | poisoned | 470 | 2 | ?? | ?? | N | Y |
Felix’s Dagger of Death | Good | 200 | 196 | N | dagger | decaying touch | vampiric | 455 | 7 | Mistridge | Felix Necromius | N | N |
Thandcrist | Great | 200 | 200 | N | axe | crush | vampiric | 475 | 20 | Titans’ Keep | ?? | N | N |
the statue’s sword | Great | 200 | 200 | N | sword | slash | – | 470 | 20 | Eternal Autumn | the statue of Callus | N | N |
a hero’s sword | Great | 201 | 201 | N | sword | slice | vorpal | 475 | 21 | Crossroads | ?? | N | Y |
a Nyne Scimitar | Great | 201 | 201 | N | polearm | stab | – | 475 | 25 | Nyne | ?? | N | Y |
a standard issue sword | Great | 201 | 201 | N | sword | slice | vorpal | 475 | 21 | Crossroads | ?? | N | Y |
Gullinbladnir | Great | 201 | 201 | N | dagger | divine power | vorpal | 475 | 15 | Yggdrasil | Freyr, God of Light | N | Y |
Titanic Blare | Great | 201 | 201 | N | exotic | wail | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Blessing | Great | 201 | 201 | N | axe | divine power | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Breeze | Great | 201 | 201 | N | flail | air | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Corroder | Great | 201 | 201 | N | whip | slime | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Desolation | Great | 201 | 201 | N | axe | freezing bite | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Despair | Great | 201 | 201 | N | axe | decaying touch | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Drill | Great | 201 | 201 | N | dagger | pierce | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Dynamo | Great | 201 | 201 | N | exotic | shock | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Flash | Great | 201 | 201 | N | mace | light | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Gloom | Great | 201 | 201 | N | polearm | shadow | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Ground | Great | 201 | 201 | N | polearm | earth | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Hyetal | Great | 201 | 201 | N | axe | water blast | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Metastasis | Great | 201 | 201 | N | exotic | changing | changing | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Rage | Great | 201 | 201 | N | dagger | flaming bite | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Render | Great | 201 | 201 | N | sword | slash | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Smash | Great | 201 | 201 | N | mace | smash | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Taboo | Great | 201 | 201 | N | axe | magic | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Titanic Thoughts | Great | 201 | 201 | N | flail | mental energy | vorpal | 475 | 33 | Titans’ Keep | ?? | N | N |
Tome of the <>Relyks<> | Great | 201 | 201 | N | exotic | mental energy | – | 475 | 4 | ?? | ?? | N | N |
Tentative Average Damage Formula For weapons Level 45 to level 80
Average damage maximum = (Weapon level – 45) * 2.1 + 62
Tentative Average Damage Formula For weapons Level 100 to Level 200
Average damage maximum = (Weapon Level – 100) * 2.6 + 215
- Published in Public, Public-Guides
Guide to Wishes
Wishes, what are they and how do they work?
We won’t be going over every wish available, but hopefully this will give you a good introduction to wishes. As always, check out the appropriate help file – help wishes – for more information.
So, if you have looked at the help file you will see all sorts of wishes that are available and if you looked at wish costs, you will see that there are three columns related to cost. You have Base Cost, Adjustment, and Your Costs. That is because most wishes will add an adjustment after you purchase a wish.
For example, if for our first wish we were to buy Novorpal (which is number 3 on the list) the cost would be 5,000 quest points. However, we would now add 300 quest points to the cost of all the other wishes (except for No Hunger, Rebuild and Auctioneer).
So, we have our first wish and now we want to spend more QP’s and buy another wish. This time we purchase the Pockets wish. That would be a base cost of 3500 QP’s plus the 300 QP’s for our first wish, giving us a grand total of 3800 QP’s for our Pockets wish, and so on and so forth. You can always check what you would pay for your wishes by using the wish costs command.
If you haven’t already, take some time and look at help wish and read through all the available wishes and what they do.
So, which wish should you buy? It is your choice; they are wishes after all. However, should you find yourself with extra QP’s here are the ones that I currently have and have found useful for me.
Pockets1 – Allows you to carry +100 items
Scholar – Lets you practice to 95% rather than 85%
Exprate – Gives you 10% more exp on kills
Spellup1 – Gives you a very fast spell-up time
Be sure you are earning those QP’s by questing and doing campaigns and if you find yourself with extra to spend, take a look at some wishes.
- Published in Public, Public-Guides
Clan Exits (& Other Shortcuts)
Watchmen (32349) 6sun
Mountains of desolation
Winterlands
FT1
Unearthly Bonds
Woobleville
Baal?
Hook?
Bard (30524) wu
Solan
Blighted Tundra of Andarin
Zangar
Coral kingdom
Amusement Park
Crusaders (31138) sw2n
Jungles of Verume
DSR
Underdark
War of the Wizards
Storm Mountain
Xunti ?
Retribution ?
Rhabdo ?
Perdition (19970) 6sds2en
Peaceful Giants Village
Temple of Shouggoth
Ruins of Stormhaven
Guardian (45194) 4swnd
Child’s play
Graveyard
Great Salt Flats
Hawklords
DuNoir
Tao (29215) 2s8eswnunu
EarthPlane4
FT2
Brightsea & Glimmerdim
Old Cathedral
Foolish Promises
Touchstone (28357) 2nw2de2
Foolish Promises
Snuckles village
Land of Oz
Cataclysm
Realm of the Zodiac
Vanir (854) nes
Gathering Hoard
Seven Wonders
Deathtrap
FT1
Council of the Wyrm
Boot (47220) from crec:u
House of Cards
Kul Tiras
Mountains of Desolation
Sanctity of Eternal Damnation
Hatchling Aerie
Astral Planes (29346) through amulet of the planes
Swordbreakers Hoard
- Realm of the Zodiac
Thanelds Conflict
- Published in Public, Public-Guides
Summary of Goal Rewards
Goal rewards can include gold, trains, QPs, Portals (mostly to begining of area, but can occasionally have special landing locations), Eq (can range from absolute trash to some pretty cool gear; often requires autoloot to be on to get this) or Special in-area benefits.
In area benefits can include agro mobs leaving you alone, removal of irritating mobprog requirements, access mobs/areas outside of usual time restrictions, shortcuts (sometimes bypassing agro mobs or mazes), removal of cost for areas, or access to extra bonus sub-areas.
Below is a nearly complete lost of the Goals of Aardwolf summarising the rewards of each.
I’ve tried to add a star rating to these to draw attention to particular goals
*** Goal has significant impact on the area (pretty much aligned to the “must do goals” guide
** Goal has more minor QOL benefits
* Goal has decent eq (there are likely to be other decent equipments, but these are the ones I’ve noticed). Note: goal eq often has random stats, so equipment awarded may not match the guide.
Hopefully this will help you identify goals you fancy trying…
Goal Name Lvl Rating Reward(s)
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ ~~~~~~ ~~~~~~
Academy 1 ***: Portal, Boot requirement
Believer 1: 5 QP, 3 trains; L1 Wrist Eq
Farm 1 *: 10 QP, L1 Torso Eq
Lidnesh2 1: 15 QP
Amusement 5 ***: Special (access all ride rooms for free, just “say ride”
Legend 5: Portal
Melody 5 *: L1 Float Eq
Sennarre2 5: 3 Trains, 5k gold, L1 ear eq, extra statless eq
Vale 5: ?
Camps 10: 5-10 trains; 5-19 QP
Carnivale 10: 8 QP
Chaprenula 10: 20 QP
Graveyard 10 ***: Special (access mobs during day by “rip” in graves)
Lidnesh 10: [Not sure difference between 1 & 2]
Orlando 10: 2k gold, 3 trains, l5 eye eq
Solan 10: 8 QP
Wildwood 10: 5 QP, 5k gold
Wtc 10 **: Non-aggro guards, 10 QP, 2 trains
Ascent 15: l6 wrist eq
Callhero 15: Portal; 15 QP
Childsplay 15: 12 QP, l15 shield
Fireswamp 15: 3 trains; 5k gold; misc item
Hoard 15: 10 QP; bag
Nalondir 15: 10 QP
Petstore 15 ***: Special (given keys to display upon entering area); Portal
Sennarre 15: [Not sure difference between 1 & 2]
Sirens 15: 10 QP; L1 waist eq
Beer 18: 12 QP
Cineko 20: 10 QP
Gnomalin 20: l35 eye eq
Hodgepodge 20: l30 leg eq
Sandcastle 20: 15QP; 4 trains
Thieves 20: Crystalised Lotus Blosum; unlocks Killing Fields goal
Zodiac 20: l30 leg eq
Zoo 20: 1 train; gold
Cats 25: 10 QP; 2 train; l28 finger eq
Glimmerdim 25: l26 wrist eq
Infest 25: 5 QP
Kobaloi 25 ***: Bypass (Nolonger need to buy passes [palace or fishing] to access area); 10 QP
Terramire 25 **: Special (access exp zone) L30 weapon for AQ
Weather 25: 15 QP; 5 trains
Spyreknow 29: l30 weapon (based on pclass)
Canyon 30: 5 trains
Fayke 30: 12 QP; 2 train; 5 prac; 10k gold
Gallows 30 *: 10 QP; L21 leg eq
Hatchling 30: 2 QP; misc item
Minos 30 **: Shortcut (enter tunnel at entrance takes you to treasure room)
Necro 30 ***: Bypass (say crypt at elder to move straight there, skipping zombie mobprog)
Verume 30: l41 wrist eq
Dhalgora 35: 8 QP
DSR 35 ***: Shortcuts (to Cathedral, castle & mine [mine mobprog???])
Jotun 35: 3 trains
Mudwog 35: 5 QP
Atlantis 36: L20 shield
Andarin 40: 5 QP
Conflict 40: l41 neck eq
Labyrinth 40: 15 QP; eq from list (random load)
Maelstrom 50 ***: Special (stops random directions for the 4 exits at bottom of Maelstrom); l41 neck eq (also gives underwater breaking)
Raganatittu 40: 15 QP; 2 trains; non-agro from Nag (can’t say I’ve noticed this agro to start with)
Shouggoth 40: l41 wrist eq
Ahner 45: l41 eye eq
Bazaar 45 ***: non-agro upon entrance to bazar; 12 QP
Coral 45: 10 QP
Cradlebrook 45: l41 dagger (see comments in guide for detour req’d; l41 boots
Salt 45: 15 QP
Greece 50: l51 head eq
Landofoz 50 **: Bypass (Skip the no recall tornado rooms to either munchkins or wizard)
Reme 50 **: non-agro at intersection; l51 body eq
Fractured 55: l55 waist eq
Kingsholm 55 ***: Special (say next in each seal to progress, no need to loot keys, although some mobs are agro still); shortcuts from area entrance; 15 QP
Wooble 55: Portal; l60 leg eq; l58 body eq
Fields 60: l101 hold item; unlock Nyne goal. [Note, area has multiple AQs for Portal & Eq]
Goldrush 60: 1 gold ore (for tempering/sell)
Nulan 60 ***: Special (Give master hunter items looted from mobs to pull them from hiding waiting to the plains outside their timezone); 15 QP
Cathedral 65: 3 trains, L51 leg eq
Citadel 70 ***: Bypass (Gargoyles nolonger block you) Portal Bypass (lands at gargoyles, skipping good/evil sections & mobprogs)
Fortress 70: ???. (Multiple poAQs/Rare drops for portal/eq)
Hedge 70 *: 2x l71 finger eq, l71 wrist eq
Songpalace 75 **: shortcuts (Dressing room, royal box or queen’s room); 20 QP; l75 light eq; l80 neck eq
Tilule 75: 25 QP; l75 neck eq
Deneria 80: Portal; l80 light eq
Diatz 80: 15 QP; l80 leg eq; l80 waist eq
Knossos 80: Portal; l80 head eq
Bliss 85 *: l91 eyes
Lemdagor 85 ***: 10 QPS; l101 wrist eq (can buy additional after goal); pre-requisit for benefit of Prosper 1 goal (kill Sycorax without balls)
Ruins 85: 5 QP
Volcano 85: 17 QPs; 1k exp; 5 true silver ore
Aardington 90: 18 QP; 28k gold; 10 trains
Alehouse 90: 20 QP
Hawklord 90 ***: Special (can loot keys from mine guards without the uniform mobptogs); Special (can fly back from mines to floating temple); l91 ear eq
Illoria 90: Portal
Losttime 90: Portal; 10k gold
Ruins3 90 **: Portal; chance to enter future town directly
Jenny 91: 20 QP
Arena 95 **: Byass (Guard no longer charges admission, moves you straight in); No-Save Portal (can be made perm through further aq)
Ruins2 95: 100k gold plus X * 10k gold
Snuckles 95: Portal; l95 light eq
Firebird 100 **: In-area shortcuts (to each Tzar/king)
Monastery 100: 8 trains or 101 leg eq
Nenukon 100 ***: In-area bypass (chance to skip direct from Exile to Camps)
Northstar2 100 **: Special (Access extra area with lots of evil mobs)
Pompeii 100 *: Portal & Gloves
Siege1 / Siege2 100 **: Shortcuts; level 101 body eq (can be upgraded); Special (clues to open safe) for upgrading eq
Tombs 100 ***: In-area shortcuts (from front room); In-area Bypass (return direct to front room from anywhere (Including the maze)
Yurgach 100: 25 QP; chance of portal
Duskvalley 110: multiple eq
Elemental 110 *: Back Eq; Special (direct access back from inside to valley)
FT1 110: l129 neck eq (options for l120 ear & back too)
Nursing 110: 20 QP; l101 head eq
Prosper 110 ***: In-area Bypass (Removes requirements to gather all 4 orbs to kill Witch [must have completed Lem-Dagor for benefit]); Equipment
Prosper2 110 ***: Special Portal (Lands direct on island, Skipping Witch section)
Scarred 110 ***: In-area Bypass (Pete gives key without having to loot corpses first)
Stone 110 ***: Non-Aggros; l131 eyes eq
Arboretum 115 ***: In-Area Bypass (skip direct to each section without gathering mobprog reqs)
Damned 115: 5k gold: l91 waist eq
Insanitaria 115: portal
Cards 120: l151 hold eq (4 different versions available)
Darklight 120 ***: Portal (skips vidblain) l122 waist eq
Deathtrap 120 ***: l121 back eq; non-agro (when wearing cloak)
Masq 120 ***: Special (Can go direct to Mansion or ball at anytime & without mask/invite); Portal; l230 eyes eq
Stuff 120 **: Special (free entry to area); l131 hold rq; Special (can captute shadows with just the hold eq); optional 131 float eq; optional 131 feet/arms/waist eq (all rotdeath, can be toggled for 2tp)
Tairayden 120: 10 QP
Wonders 120: 15 QP
Xylmos 120 ***: Special Portal (Bypasses rock/ether/rubber); l101 eye eq
Agroth 125: Portal
Quarry 125 **: 8 QP; Special (Access to caves for chance to loot fossil ore)
Stronghold 125: Portal; l101 eyes eq; l101 waist eq
Gilda 130: Portal
Northstar 130 **: Special (Access special area with lots of good mobs)
Talsa 130 ***: Special (skip eq loot requirements to pass Sarah/Lenna/Commander/bishop/bodyguard, pay gold instead); further AQs for Portal to area & portal to Ruins sub-section
Diner 135 ***: Special (No longer need uniform/toy to access kiddie play); 2x QReset tokens
Yarr 135 *: l130 feet eq; l131 finger eq)
Desertdoom 140: Portal; l141 eyes eq
FT2 140: Portal (to Sea King Dominion, not to ft2); chance at multiple eqs
Livingmine 120 ***: choice of l131 finger/wrist eq (can farm additional pieces; prerequisit for Empyrean goal
Sanguine 140 ***: Special (Larry no longer blocks access); 10 QP; l141 neck eq
Slaughter 145: l141 waist eq
Horath 150 ***: 15 QP; 150 eyes eq; Special (When wearing the cloak, can bypass the set of locked doors, direct to the dragon)
Imagi 150 *: l151 finger eq (decent stats)
Rosewood 150: 40k gold; 40 QP
Village 150: 10 QP; L140 eye eq
Winter 150 *: l161 wrist eq
Xmas 150 ***: special (snowman no longer agro at entrance); 5 trains
Drageran 155: l151 back eq
Arisian 160: portal; 10k gold
Bonds 161: portal; special (acts as key at reception area)
Cougarian 160 **: Special (don’t need dictionary to pass doctor; Portal; l161 back eq; 2* l161 ear eq
Nanjiki 160 *: Portal (need to turn portal in to complete goal, but can rerun); l161 back eq; special (shortcut from start of area and end of each zone to start of each zone)
Sahuagin 160 *: special (travel directly from elf at start to prison and back to start); random eq from long list
Uprising 160: 25 QP; optional extra step for 130 light eq
Annwn 170 ***: Special (say docks to access them, skip mask mobprog)
Gathering 170 *: Special (can farm blueprints from mobs in factory and turn then in for l171 wrist or ear EQ. Stat allocated is random reach time, but can repeatedly farm to get stat of choice)
Raukora 170: Portal; l150 dagger
Sagewood 170: 10 trains, 10k gold, l161 finger eq
Desolation 175 *: l171 arms; l178 light; Shortcuts (type secret tunnels at start of area to access room with exits throughout area)
Origins 175: 10 QP; l171 body eq
Adaldar 180 ***: Special Portal (lands in room with exits to all 4 areas without any mobprog reqs)
Empire 180: Portal; l181 body
Helegear 180 ***: Special (get transported directly to either iceberg from eternal); Portal (limited number of uses, farmed from Gvord); additional aq for l181 finger, ear & wrist eq
Autumn 185 ***: choice: Special Portal (lands in second half of area, past fitch) or l200 body
Desert 185 **: Special (ay prison 2e of entrance to access prison without buying tickets)
Astral 190: l200 waist eq
Caldera 190: 10 QP
Kearvek 190: Portal
Nottingham 190 ***: Special (say camp at shakey to skip maze/John)
Rebellion 190 ***: Special (Quick access to both battlefield and eq that allows you to damage mobs there); l181 ear eq
Avian 195 **: Shortcut (From start of area to shrine, bypass aggro section)
Cataclysm 195: Portal
Glamdursil 195: Portal
Lagoon 195: Portal
Omentor 195 ***: Shortcuts (from near start to various locations, skip agro’s); Portal; l201 head eq; l200 finger eq
Times 195: l199 ear eq
Empyrean 199 ***: Special (Direct access to city without waggoner mobprog/clothes); Special (access to all areas without for change mobprogs); 5 QP
Blackrose 300 ***: Special (non aggro); 10 QP
Cove 200: l200 light eq
Crynn 200 **”: Special (no key required to access bloody masses); l200 eye eq
Dundoom 200 ***: Special (mobs in area no-longer agro)
Earthlords 200: ???
Ketu 200: l200 back ea
Mayhem 200: Portal; l200 finger
Oldvanir 200: ???
Qong 200: Portal; l201 light eq; l201 eyes eq
Radiance 200: Special (shortcut between specific spots)
Sanctum 200: l200 hold eq
Sanctum2 200: l200 wrist eq
Stormhaven 200 **: Special (Non aggros); Shortcuts
Tanra 200: 20 QP; l200 float eq
Testmaze10 200: ???
Werewood 200 ***: Special (no longer get/auto wear cursed lycanthropic aura)
Afterglow 201: ???
Amazon 201: Portal; 15 QP; l200 float eq
Caravan 201 **: Special (access area with aggro, evil mobs, with high gold drops)
Dunoir 201 ***: 20 QP; Special (non agro near entrance, only need half goal for this)
Fens 201: Portal; potential tier eq
Firenation 201: l200 arm eq; l200 ear eq (optional extra step); l210 neck eq (optional extra step)
Fortune 201: l200 hold eq
Geniewish 201: tier eq
Gwillim 201: Portal
Hades 201 ***: Portal; l210 light eq; Special (Access to underworld)
Horizon 201: l200 body eq
Icefall 201: tier eq
Imperial 201 **: Special (Access pupping area)
Infamy 201 **: Special (beseech sisters for help, not sure what this meant???)
Inferno 201: tier eq
Mistridge 201 **: Special (non agro in forest); Special (item to make fighting owls easier)
Nyne 201: l230 feet eq; Special (access to extra sub-area)
Oceanpark 201 ***: 20 QP; L201 neck eq; special (shortcuts from top of area, bypassing bouncers)
Ookushka 201 *: ? QP; l201 waist eq
Oradrin 201: Portal; tier eq
Partroxis 201: Portal
Shadowsend 201: ???
Takeda 201: l195 back eq
Temple 201: Portal; l196 finger eq
Terra 201: tier eq
Titan 201: tier eq
Umari 201: Special (entering castle with invitation in Inc transports to study); random item from eq list
Winds 201: tier eq
Wyrm 201 ***: Special (type home to leave council)
Wyrm2 201 **: Special (access extra section for exp)
Ygg 201: Portal; l220 finger eq
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MUSHClient alias for training stats
Training your stats can be a pain using the standard mud commands. I found the following MUCHClient alias will not only speed up the process but also helped me do it without as many mistakes. This is how it works. The train command gets a new way for you to say what you want trained and how many times. I’ll will use examples to explain. Okay you have just leveled and received 3 trains for the level. You want to train int, wis and luck. Using MUD commands you would use:
train int
train wis
train luck
Using this alias you just use the initial letter of each stat to train it. i=int, w=wis, l=luck. You get the idea. To train all three you can use.
train iwl
They will also be trained up in the order you place them from left to right.
Next time you level you get lucky and get 8 trains. Now you want to bring up all your stats and then Luck, Int and Dex again if you have enough trains. So without doing any maths 🙂
train ilwsdc 3
So you get the idea of how it works just list the first letter for each stat you want to be trained one or more times. IOf you then want to so that multiple time add a number on the end.
The part you really want, the alias.Open the Alias editing GUI. Press Alt+enter. The in the left hand side list about 1/3 of the way back up from the bottom click on Alias. Then click on the Add button to get the Alias editing GUI. Add the text as shown below.
Alias: train\s+([siwdcl]+)(?:\s+(\d*))?$
Send:
local stats = string.lower("%1")
local len = string.len(stats)
local total = 1
local lookup = {['s'] = 'str', ['i'] = 'int', ['w'] = 'wis',
['d'] = 'dex', ['c'] = 'con', ['l'] = 'luck'}
if "%2" ~= "" then
total = tonumber("%2")
end
for i = 1, len, 1 do
local st = string.sub(stats, i, i)
if lookup[st] ~= nil then
Send("train "..total.." "..lookup[st])
end
end
Send("train")
In the Send to drop down select Script.
Make sure that the following boxes are ticked on the right hand side. Enabled, Ignore case and regular expression.
A screen shot of what it should look like.
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Weapons
I’ve read a couple quest eq guides that suggested an Aard weapon is a typical first quest eq purchase. I think that’s a bad idea and those quest points would be better spent elsewhere (lots of guides on spending QP). You’ve probably noticed all of these special items around with extra flags like (Shiny), (Enhanced), etc. These are bonusloot or gameload items. There’s a small chance every time you loot an object that it will get these enhancements. These items have better stats and average damage in the case of weapons. Some of which are close to or better than their Aard weapon equivalent. See help gameload for details as well.
To gauge a weapons quality (ave dam) take its level and multiply it by 2.5 for those under lvl80 or by 3 for those at or above lvl80. You want the damage to be as close to or better than this level multiplier. As you level you should be saving your weapons because you’re likely going to remort and level all over again.
The easiest way to find bonusloot weapons is on Auction, Market or in open clan shops. A lot of people just sell their loot and it’s there for us to sift through and buy. Some of my best weapons have come from shops and were bought for 20-40k gold. Way better than spending 1k qps for only a slight bump in damage. If you’re really dedicated or determined, you can “farm” bonusloot by killing the same mob(s) over and over until you get some good bonusloot. There’s strategy about which items are best to farm but that’s a guide for someone else, I’m no expert farmer.
The final consideration is weapon type. So you see this awesome weapon that would be great, except its a polearm. If it’s that great and you’ll use it in your weapon rotation, I’d suggest spending 1 TP and remodel it into a dagger, bow, axe, whatever you want. “rt forge” from Aylor recall takes you to the Aylor Forge, north is Ivar’s Forge, “l sign” for info. TPs typically sell for around 5m gold, so hopefully you’ve got some from daily blessings. I don’t recommend spending 5m to buy a token for this unless its a great weapon, in which case 5m is easier than 1k qp for an Aard weapon.
If you’re looking for a tier level weapon, buy an Aard weapon, otherwise, I’d put off Aard weapons until you’ve got a lvl1 Aard set, some lvl200 Aard gear, a couple wishes, and even then I would pause and make sure I really “needed” it. The selection of bonusloot SH weapons is good enough that a 630-ish ave weapon isn’t uncommon and your first tier weapon should be a 231. Opinions will vary but this is working well for me. Keep an eye on clan shop inventory, auction and market for goodies. A lot of people in the clan do this and will hold onto items. If you’re looking for a specific level / weapon type, just ask on clan channel and maybe someone will have something for you.
In full disclosure, I now have a rotation of Aard weapons and I only kept my bonusloot’s that were better than Aard. Starting out, quest points are scarce and bonusloot is the way to go. Even once you have more QPs, these Aard weapons don’t give stats or resists like bonusloot so there remains an argument for bonusloot over Aard weapons. Tpenchanting Aard weapons can add massive hr/dr with a chance for stats but that’s very cost prohibitive and really meant as an end game strategy.
Go for the bonusloot, save your weapons and constantly look for upgrades. They don’t all have to be Aard quality to start, just better than open clan shop equivalents.
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Armor
Armor, Gear, Equipment, whatever you want to call, it’s very important in Aard. It’s your main source for stats, resists and the right stuff can make leveling/remorting a lot easier.
EQSEARCH & Open Clan Shops
The eqsearch command is probably how we all started looking for equipment (help eqsearch if you aren’t familiar). This is great for your first mort or 2 but beyond that you should start to broaden your search. Most of the eqsearch gear is from open clan shops and all of this can be enchanted in some fashion. Depending on your primary class you may want to source your open clan equipment from different vendors. Some give strong INT for spellcasters, others might be STR/DEX for fighters, what you choose depends on your primary class and what type of kit you are looking for. There are many sites that list clan EQ, I like Gaardian’s:
Enchanting
Enchanting adds WIS, LUCK, HR/DR, and sometimes other stats of you get a lucky resonate. The Aardwolf WIKI has a great write-up for more details:
Kits/Sets
Common levels for sets are 1, 41, 91, 131, 171, 201. There are others in between but the increase in stats isn’t much. Eventually you will want all enchanted sets. Typically they start at 1TP for the level 1 and end up around 4TP for the 171. Ask for these on clan talk or barter. The 201 or SH kits are different because there a lot of alternatives to open clan eq. You’ll need less and less open clan SH gear as you acquire goal, bonusloot and Aard eq.
Goal EQ
Some goals will give EQ as a reward and it can be some great stuff. Don’t ignore the portal rewards either, but that’s for another guide. Some of the goal eq I use is:
Lemdagor (lvl101 wrists)
DarkLight (lvl121 waist)
Masq (lvl131 eyes)
Imagi (lvl151 ring)
The Winterlands (lvl161 wrist)
Cougarian (lvl161 neck)
Ooku (lvl201 waist)
Hades2 (lvl201 light)
Kiksaadi (lvl201 light)
Crynn (lvl201 eyes)
Umari (various, I got lvl201 legs)
… OK you get the point, some great goal eq, there’s even more besides this, check out the goals section and look for reward listings at the end of each guide.
Bonusloot EQ
This is similar to weapons but much more variable. You can’t rely on the quality of the bonusloot alone (for example, Gleaming vs. Burnished) since the enhancements are wildly variable. The (Gleaming) version could have rolled all the bonuses into HP/Mana/Moves, while the (Burnished) version might have rolled high hr/dr or extra stats. You are looking for extra stats primarily, high hr/dr is good too.
Aard EQ
Aard equipment is typically the best in slot for every level, depending on the rest of your kit of course. The level 1 set should be the first thing you spend QP on and you can wear most of it through level 200. As a T3R7 I only have a level 1 set and a level 200 set. I haven’t seen a need to fill in with other level stuff. Keep looking for bonusloot or goal equipment and spend those QPs on a few wishes.
How to manage it all?
There is at least one plugin, DINV, that will help you select equipment based on stat priorities and primary class. I relate this to eqsearch in that its OK for the first couple morts but I would really encourage folks to stop at every kit and look at their stats. As a pwar you may have a lot of great str/dex eq, but if your str/dex is maxed, then that extra is wasted. The easiest way to check this is by using the ‘stats’ command and look at the Totals to see what your overage is. Once you’re more than +10 overmax, it’s time to start shifting eq. By using an open clan eq website, you can quickly see what bonuses other items give and whether or not they’re enchantable. Once you’re happy with a kit and you’re not super overmax in any one stat, I like to use DINV for it’s SNAPSHOT feature. This allows you to take a snapshot of what you’re wearing and name it (for example, ranger41, ranger91, etc). Once you have snapshots you simply tell it to wear the next snapshot and it shifts everything for you. This gives me peace of mind that it’s the right equipment and it’s been optimized how I want it. Here’s where to get DINV:
https://github.com/Aardurel/aard-plugins
Finally, ask for help if you need it. Clan talk is a great resource and most of us know a little something about EQ. Specific questions that include level, slot, primary class and desired stat(s) will get you the best answers.
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