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Setting No-Portal/No-Recall Rooms

Saturday, 06 July 2019 by solum

While you can flag rooms as no-portal / no-recall in Fiendish’s mapper plugin within Mushclient itself by:

  1. manually via using the “mapper  noportal/norecall <roomid> [true/false]“; or
  2. attempting to recall / portal in the room,

both of these methods are somewhat cumbersome when you want to flag most or all of the rooms in a given area no-portal/no-recall. Fortunately, as the mapper stores all of its information in an database file, we can do so easily by manually editing this file.

First, we will need to locate the database file, which is “Aardwolf.db”. This should be found in your main Aardwolf Mushclient directory.

In order to view the contents of the database in a readable format, we will need software that can do so. For this guide, I will use DB Browser for SQLite as an example, which can be downloaded for free at https://sqlitebrowser.org/dl/ – if you do not have admin privileges on your PC, you can use the versions marked “zip – no installer”, or “PortableApp”.

Before doing anything, log out from Aardwolf, close Mushclient, and ensure that you make a backup of Aardwolf.db by copy-pasting the file and renaming it. While the mapper plugin itself makes regular backups of its database, it is good to have a copy of it before any changes were made manually, just in case something goes wrong during the editing process.

Once the backup is made, launch DB Browser for SQLite – ensure that Mushclient is not open, as you do not want the client to make changes to the database file while you are working on it.

In the main window, click “Open Database”, and browse to your Aardwolf Mushclient directory, then select “Aardwolf.db”.

The main sub-window should be populated with some information now, which we can ignore. What we want is to go to the “Browse Data” tab. Then, select the “rooms” entry from the “Table” drop down menu. You will now see a table of all the rooms you have mapped, along with whatever information the mapper plugin has stored on these rooms in separate columns.

If we want to flag the rooms in, for example, the Storm Ships of Lem-Dagor, key in “lemdagor” in the cell marked “Filter” under the “area” column. You will of course, have to replace this with the applicable keyword for the area you want to work on. A list of the keywords for each area which the mapper uses can be found in the “areas” entry from the “Table” drop down menu.

It is also much easier to review the room information if you sort the entries in the table by their room IDs, which is achieved by clicking on the “uid” column header.

For each room which you wish to flag no-portal / no-recall, go to the corresponding cell under the “noportal” and/or “norecall” column, and replace the “0” with a “1”. You can also do this in bulk by copying a cell which already has “1” in it, and pasting it in a group of cells which you have highlighted by drag-clicking.

Once you are done editing, click on the “Write Changes” button to save your work and close the database file by clicking on “Close Database”. You can now quit out of DB Browser for SQLite.

The next time you launch Mushclient, the changes should have taken effect, and your mapper should recognise your changes automatically. If you encounter any error messages or any issues with your mapper, simply quit out of Mushclient and restore the backup that you (hopefully) made by renaming your backup file to “Aardwolf.db” after deleting / moving the “Aardwolf.db” file which you edited.

For a more visual guide, I have uploaded some screenshots to an imgur album, which you can access at https://imgur.com/a/622N3MW.

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Mudding on Android

Monday, 22 April 2019 by Spublofe

So you’re trying to mud on Android? There are several clients available, but the most advanced and easiest to use is BlowTorch.

If you’re new to MUDding, there are many features usually tied into the software you use to connect (the client) which help make it easier to perform complex commands. For example, after clicking on the >>>, you gain access to up and down buttons which let you scroll through the commands you typed in the past, making repeating actions easier. From the menu you can create aliases, which will allow you to combine complex commands into one simplified command. For example, I have ‘sup’ aliased to

napalm
spellup
spellup

Which allows me to keep all my spells up to date on myself.

If “Process Semicolons” is selected under the Options->Service menu, you can combine multiple commands on the fly. For example, I can type “get all from corpse ; j corpse” to loot a corpse and sacrifice it without having to wait until I do the first to type the second. In general PC clients will give you a greater range of control and function, but the clients for Android like BlowTorch still make a great tool to have.

If on the other hand you’re an experienced MUDder, it offers a lot of the features you’re used to on PC clients including MCCP for those juicy bonus QP. Even if you’re still going to primarily be a PC player it makes quest sitting easy while busy – once every half hour pull out your phone, hit a couple commands to do the quest, and pocket it again*.

“But wait,” you say, “what about my mapper? What about search and destroy?” Well, with the limitations of Android none of the BlowTorch plugins are able to do quite as much as the PC plugins. If you’ve never been a PC player like me, they’re awesome tools that make the game a lot more intuitive to work with.

Plugins have been written by Shindo. The code is available on github (https://github.com/Shindo-Aardwolf), but you should download it directly from the site where he has it documented:

http://aardwolfshindo.xtgem.com/

For the most part you can just follow the directions he has there. There are a few things to know before you get started. First, you have to have the beta release of BlowTorch 2.1, not the version 2.0 available from the play store by default. Shindo has the download for this available on his site, or you can open the Play Store entry for BlowTorch and find where it lets you opt in as a beta tester. Second, once you open the app after updating you have to go into options and select “SDCard Permissions”. Don’t have an SD card? This is still the option to allow it to create the plugin directory, so don’t be fooled by the name. Once you’ve done all that the easiest thing to do is plug it into a computer, and copy the files you downloaded into phone\BlowTorch\Plugins then follow the directions.

* Please do not get yourself in trouble for playing when you shouldn’t be. This is a tool to help you play when you can, not a suggestion to risk your job etc.

AndroidClientsPlugins
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MUSHclient Meta Aliases and useful Triggers

Sunday, 14 April 2019 by Saraid
First, I recommend you read the excellent “Mushclient protips” guide by notwalking.
 
After writing some basic aliases, you may have noticed that you do the same thing over and over when defining an alias.  This is the idea behind MUSHclient’s built-in meta alias, “#alias {*} {*}”, which allows you to quickly define an alias from the prompt.
 
We can build on this concept, along with a little scripting, to create some pretty useful meta aliases.
 
First, let’s take a look at the built-in meta alias:
    1. In MUSHclient, hit Ctrl-Shift-9 to bring up the Aliases configuration.
    2. For this article, click the Tree View check box so we can easily group the aliases.
    3. Expand special_convenience_aliases
    4. Double-click on #alias {*} {*} to see what it does.
  1.  
Looks pretty messy, but really this is just building the XML for another alias, and then saving the new alias.  Once you have a sense of how this works, you have quite a bit of power at your fingertips to create clever new meta aliases.
 
Here we’ll walk through two use cases for meta aliases: a cycling attack meta alias, and a portal meta alias.
 

Cycling Attack Meta Alias

One day, this author noticed that he often manually cycled through several attack aliases whenever he wanted to inflict a certain type of damage (say, holy).  “Wouldn’t it be nice if I could just type ‘hol’ and have the client cast a different holy-damage spell each time?” he thought.  This is the purpose of the Cycling Attack meta alias.
 
Our end goal is to be able to do the following in the client:
> t1 kobold
> hol
cast 'holy strike' kobold
> hol
cast repentance kobold
> hol cast 'holy strike' kobold
 
Minor note: in this article, text that follows the “>” is supposed to be what you type at the prompt.  The lines above that don’t start with “>” are supposed to show what the client then sends to the server.
 
First, it’s important to understand the concept of a “target” variable.  This feeds into the attack aliases, so let’s start there.

Creating a Target alias/variable

It’s a common MUD pattern to create an alias like the following, which lets you quickly set a target mob’s name in a client variable (here called “target1”):
<aliases>   <alias    match="t1 *"    enabled="y"    variable="target1"    send_to="9"    sequence="100"   >   <send>%1</send>   </alias> </aliases>
You can add this to your own MUSHclient as follows:
    1. Hit Ctrl-Shift-9.
    2. Copy the above XML.
    3. Click the Paste button in the Aliases configuration screen.
  1.  
Now whenever you type something like “t1 kobold”, you’ll set a MUSHclient variable named “target1” to the value of “kobold”.  Then you can simplify all of your attack-related commands by referencing the @target1 variable like so:
 
<aliases>
  <alias
   match="unmagic"
   enabled="y"
   expand_variables="y"
   group="attack_aliases"
   send_to="10"
   sequence="100"
  >
  <send>cast 'dampening field' @target1</send>
  </alias>
</aliases>
 
Notice that using this alias, you only have to type “unmagic” and you’ll cast dampening field on your current target, instead of having to type the target’s name every time.
 
With this in mind, let’s return to the cycling attack alias idea.  We’ll start by creating a scripted Lua function that we can use later in our meta alias.

Creating a script that cycles through attacks

First, create a new file called cycle_commands.lua with this as its contents:
 
function cycle_attack (cmdvar, idxvar)
    if not GetVariable(idxvar) then
        SetVariable(idxvar, 0)
    end -- if
 
    idx = tonumber(GetVariable(idxvar))
 
    cmds = utils.split(GetVariable(cmdvar), ",")
    nextcmd = cmds[idx + 1]
    Send (nextcmd .. " " .. GetVariable ("target1") )
 
    SetVariable(idxvar, bit.mod(idx + 1, #cmds))
end -- function
 
Okay, what are we doing here?  The function makes use of two arguments:
  • A command variable (cmdvar).  This must contain a list of comma-separated commands that can be run by the client.  For example, it might contain “cast ‘holy strike’,cast repentance”.  Here, the idea would be to somehow cycle through those two attack commands.
  • An index variable (idxvar).  This is where an array index pointer is kept.  The functions start it off at 0 if it hasn’t been defined yet.
The cycle_commands function first gets the index variable and use it to get the appropriate value in the command variable list, and sends the command to the server, along with the @target1 variable.  It then increments the index (rolling back to zero if it’s reached the end of the list) and sets the index variable again.
 
To enable this script:
    1. Place this script file under your MUSHclient home folder, under the scripts directory.
    2. In MUSHclient, hit Ctrl-Shift-6 to bring up the Scripts configuration.
    3. In the External Script File section, select Browse, and select the cycle_commands.lua script.  Ensure “Enable scripting” is checked.
Now we can use the cycle_attacks function in our aliases.
 

Creating the meta attack alias

Next, let’s create the actual meta alias, which will let us quickly create attack aliases later.  Paste this in your Aliases configuration view:
 
<aliases>
  <alias
   match="#attackalias {*} {*}"
   enabled="y"
   group="special_convenience_aliases"
   send_to="12"
   ignore_case="y"
   sequence="100"
  >
  <send>require "addxml"  -- addxml extension
 
-- add the alias
 
addxml.alias {
  name = "command_line_alias_" .. string.gsub(Base64Encode("%1"), "=", ""),
  match = "%1",
  send = "cycle_attack ('%1cmds', '%1idx')",
  sequence = 100,
  enabled = true,
  send_to = 12,
  group = "attack_aliases"
             }
 
ColourNote ("white", "green", "Added alias to match on '%1' with '%2' attacks")
 
SetVariable ("%1cmds", "%2")
  </send>
  </alias>
</aliases>
 
Whew, what have we done here?  It’s probably easiest to just try it out in your prompt:
> #attackalias {hol} {cast 'holy strike',cast repentance}
 
This will do the following:
    1. Set a new variable called ‘holcmds’ to the value: cast ‘holy strike’,cast repentance
    2. Set a new variable called ‘holidx’ to the value: 0
    3. Define a new alias in the attack_aliases group called ‘hol’ that sends the following to a Script:
cycle_attack ("holcmds", "holidx")
 
Now in your client, once you’ve set your target (remember, t1 kobold), you can simply type this:
> hol
cast 'holy strike' kobold
> hol
cast repentance kobold
 

Portal Meta Alias

Now we turn to portals.  You may already have a “portal” alias defined that gets a portal from your bag, holds it, and enters, but let’s first create one here just as a sample:
 
<aliases>
  <alias
   match="portal *"
   enabled="y"
   group="portal_aliases"
   send_to="10"
   sequence="100"
  >
  <send>get %1 backpack
hold %1
enter
rem %1
put %1 backpack
dual @dual
remove invis
wear invis lfinger</send>
  </alias>
</aliases>
 
Say you type ‘portal mirror’.  This alias will do the following (feel free to edit as suits your gear):
    1. Gets the portal from the portal bag (a backpack, in my case)
    2. Holds the portal, enters it, removes it, puts it back in the bag.
    3. Dual wields a weapon whose name I’ve put in my @dual variable (a good practice, as well).
    4. Re-applies the ring of invisibility.
Obviously, much of this is optional, like the dual wield and invisibility ring, and you’ll want to use your actual portal bag name.
 
But, let’s go back to the meta concept: how can we easily create portal aliases, since we do it so often?  Paste the following meta alias in your client:
 
<aliases>
  <alias
   match="#portalalias {*} {*}"
   enabled="y"
   group="special_convenience_aliases"
   send_to="12"
   ignore_case="y"
   sequence="100"
  >
  <send>require "addxml"  -- addxml extension
 
-- add the alias
 
addxml.alias {
  name = "command_line_alias_" .. string.gsub(Base64Encode("%1"), "=", ""),
  match = "%1",
  send = "portal %2",
  sequence = 100,
  enabled = true,
  send_to = 10,
  group = "portal_aliases"
             }
 
ColourNote ("white", "green", "Added alias to match on '%1' with 'portal %2'")
  </send>
  </alias>
</aliases>
 
This makes use of our “portal *” alias.  Now you can do the following:
> #portalalias {preme} {mirror}
 
Which will create an alias called ‘reme’ that sends to the server: portal mirror
 
Once you’ve used your portal, you can additionally add it to the mapper:
> mapper portal preme
 

Disarming Triggers

Finally, let’s define some useful triggers related to getting disarmed.  These triggers use a @weap variable that lets you quickly rewield your primary weapon when disarmed.
 
First, let’s set up the alias that sets this variable:
 
<aliases>
  <alias
   match="setweap *"
   enabled="y"
   variable="weap"
   send_to="9"
   sequence="100"
  >
  <send>%1</send>
  </alias>
</aliases>
 
You can use this as follows:
> setweap sword
 
(You can do the same with the @dual variable from above, by the way.)
 
The folowing trigger, then, will detect when you’re disarmed but keep the weapon in your inventory:
 
<triggers>
  <trigger
   enabled="y"
   expand_variables="y"
   match="*DISARMS you and you struggle not to drop your weapon*"
   send_to="12"
   sequence="100"
  >
  <send>Note ("++++++++++++++++++++++++++++++++++++ You have been DISARMED! +++++++++++++++++++++++++++++++++++")
Send("wield @weap")</send>
  </trigger>
</triggers>
 
And this one triggers when your weapon goes flying:
<triggers>
  <trigger
   enabled="y"
   expand_variables="y"
   match="^.*DISARMS you and sends(.*?)$"
   regexp="y"
   send_to="12"
   sequence="100"
  >
  <send>Note ("++++++++++++++++++++++++++++++++++++ You have been DISARMED! ++++++++++++++++++++++++++++++++++++")
Send ("get @weap")
Send("wield @weap")</send>
  </trigger>
</triggers>

Now you shouldn’t worry, as long as you keep your @weap variable up to date.

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Future Clan Guide

Thursday, 21 March 2019 by quarana

I sent messages to all of the other clans in the realm to gather information for Boot members seeking out their next clan. Boot members must decide to remain in Boot as staff or leave by T3 R7. I will update this list as I receive information from the remaining clans that have not yet responded. This current list gives a good idea of active clans that responded right away.

  • Use “claninfo” <clanname> to view clan leaders, number of members, tax rate, ranking names, whether or not the clan has a recall point, morgue, jail, donate room, etc., website (if available), and directions to clan hall.
  • Use “clist” to determine whether the clan is listed as a PK or no-PK clan. PK clans tend to have closed equipment (gear not available to the public) and non-PK clans have to have gear open to the public.
  • Use “who” <clanname> to get an idea for what members are active at any given time. Joining a smaller clan means you may have more of a voice in guiding the clan’s growth.

Amazon: No response to inquiry yet.

Bard: No response to inquiry yet.

Baal: Not open to post-Boot members until they have been in other clans and gained mastery in various aspects of the game. Only accepting of very experienced players in the game.

Chaos: Accepting of post-Boot members. No minimum requirement to join. Any Boot member of at least level 100 starts at 1st rank and, if faithful for a month in Chaos, gets a bump to 2nd rank. Any Boot member with at least one tier completed starts at 2nd rank. If you are leadership in Boot, you start at 3rd rank if you want to be leadership in Chaos; starting at 4th rank possible for good personality/leadership fits. PK-clan but not actively seeking PK. Generally PG clan chat. Looking for members who want to help newbies in Aardwolf grow. Clan skill allows members to change alignment to good or evil with a phrase and another that adds to stats.

Crimson: Accepting of post-Boot members. Requirements to join: T1. PK-orientated clan. Be prepared to assist with PK when in level range. Respectful clan chat (PG rated) with helpful communication. No foul language or discussion of incendiary topics such as politics. No offensive, ill-tempered, or immature members. They welcome killers, achievers, socializers, and explorers. Crimson provides a maximum amount of freedom to their members. Members are free to develop their characters the way they desire. Clan skill is alignment lock and has closed clan equipment.

Crusader: This is another newbie-helper clan like Boot. Joining requirements: Academy graduation and Level 15. Willing to consider bringing you in at a higher rank if you are of higher rank in Boot. R-rated clan chat at times. No-PK clan, though it is allowed to go OPK. A helper clan, like Boot, they seek members who want to provide spellups, give away items to clannies in need, and be all-around helpful. Good and Neutral aligned characters only. See http://www.crusadersaard.com/clan/joining.html for more information.

Dragon: No response to inquiry yet.

Druid: Accepting of post-Boot members. Requirements to join: R3 level 1, 10k qp. PK-clan. Clan chat generally friendly, though a little racy at times. No discrimination. Looking for members who like to play the game their own way, at their own speed. Not interested in turning people into power players. Interested in being friends who share, assist, and have a laugh with each other. Has a distinct theme (druids) but the theme is not enforced. Druid is an old clan with a lot of history and players who care about that history, but the clan is not wedded to it so much so that it is alienating for new members. “At Druid, we care about letting you be you and folding you into a group of pals who will enhance your game play without expecting you to be something that you’re not.”

Emerald:  Accepting of Post-Boot members. Join requirements listed on website: http://emeraldknights.net/index/howtojoin/0-4. PK-clan. Emerald is one of the biggest clans on the MUD so they are often the targets of the “baddies”. Clantalk channel is a curse channel by default, but they pride themselves on having good manners most of the time. Future members should be seeking a family environment. Emerald members like helping people, enemy or not. If you have the same desires to provide assistance to those in need then you’ll fit in well. Emerald has the following things to offer: Ping pong, Game nights, Parental leave, Paid vacation leave… Wait that’s not right… Emerald is the “good” guys, has a fun ct channel, REALLY… We have Bamboo! We have 0 tax. We have the best drags in the game, and Emerald hosts events, such as the St. Patty’s day celebration of double xp for almost 5 hours and 1 billion in gold crumbles given away.

Gaardian: Accepting of post-Boot members. Join requirements: must like writing and be able to put together an article or two. No-PK clan. Slow moving clan chat. We are looking for writers with a good sense of humour that don’t exclusively involve smut. We regularly break news cycles and if you join you get to help build awesome maps.

Hook: Referred me to their website and helpfile and did not take my questions seriously. X-rated clan chat. Pirate themed. Be thick skinned. Bring rum!

Imperium: No response to inquiry yet.

Light: Accepting of post-Boot members. Minimum requirements: 820 levels (T0 R5 Level 16), 20k qp, 14k rooms mapped, 20k mob kills, 750 quests completed, 70 cps completed. PK-clan; however, participation in PK is not forced upon members. For those members interested in PK, you will find a strong culture of helping, education, and practice in all aspects of PK. If you are looking to get good at PK, this is a good clan for you. Clan chat PG-13 on average, sometimes R rated. It is expected clan members will be courteous to others and use good judgement on ct. Light is looking for members who enjoy progressing their own characters while also assisting with overall clan goals and who have willingness to help other clan members but also a level of self-sufficiency. Members are casual and establish a friend/relaxing environment and are allowed the freedom to pursue their own goals. Closed equipment available. Clan skills allow alignment change and stat boost. Many time zones for active players.

Loqui: No response to inquiry yet.

Masaki: Accepting of ex-Boot members. Minimum requirements: 25k qp, 5 completed morts (1,005 levels). PK-clan but you may choose to be PK or non-PK. Clan chat has occasional swearing but nothing too explicit; open-minded and friendly clan. It is expected members will have a basic understanding of how to play Aardwolf, will regularly quest, accrue qp, and better their characters. Members are generally self-sufficient but when there is a need for assistance, such as with finding an elusive campaign mob, they assist. A few members do group pupping. Members can sit at SH or keep levelling. Clan skills give bonus stats and change of alignment. Has closed clan equipment. Has a clan enchanter to help equip new members.

Perdition: No response to inquiry yet.

Pyre: No response to inquiry yet.

Retribution: No response to inquiry yet.

Rhabdo: No response to inquiry yet.

Seekers: Accepting of post-Boot members. No-PK clan. OPK allowed. PG-13 clan chat. Values relaxed individuals that do not cause drama. If you want PK advice, raiding advice, or are constantly wanting a drag every remort, this is not the clan for you. Everyone goes at their own pace, giving the clan a very relaxed feel. This clan is a good fit for the casual Aard player that has real life obligations as well. Seekers is understanding that real life comes first; you will not be outcast because you have not been online for X number of days. No closed equipment gear (since no-PK clan). Clan skills: one that increases wis/int and another that detects the immunities, resistances, and vulnerabilities on a target.

Tao: No response to inquiry yet.

Touchstone: Accepting of ex-Boot members that have achieved at least level 100 T0. Application process available on www.touchstoneclan.com. Non-PK clan;however OPK is permitted. R-rated clan chat. Future members will have good common sense, a positive attitude, and generally participate as good citizens in the realm. Touchstone considers itself a family for its members; therefore, mutual respect is encouraged. No out-casting of members called away due to real life or inactivity. No particular playing style is required; however, a certain level of activity is needed for promotions. Clan skills are not revealed to the public; committed applicants may request this information. No closed clan equipment.

Twinlobe: Accepting of ex-Boot members in good standing. Be active. Follow in-game rules. R-rated and active clan chat when members are online.

Watchmen: No response to inquiry yet.

Xunti: No response to inquiry yet.

Last updated 04/21/2019 – Quarana

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A Guide to Socials

Thursday, 20 December 2018 by reaven

Socials are fun and creative way to interact without the fuss of coming up with your own words but they can seem hard to understand and even harder to find the one you just saw used this guide is here to help

To start with to use a social on channels simply put an asterisk *  before the social word such as ‘clan *tip’
CLAN: You tip your hat gallantly. is the results
To use a social off channels just type the social and the target (tip reaven) if the target is not in the same room as you this is called a remotesocial

Remotesocials can be turned off using the RSOCIAL command
To limit remotesocial typoing you can type STRICTSOCIALS and this will require you to use the * before all social whether on or off channels

There are also CURSESOCIALS these socials tend to be vulgar, sexual, or otherwise adult content socials and these socials can only be used on channels and only on x-rated channels and by default they are turned off
to turn them on type NOCURSE (curse socials will not be listed in social  searches unless nocurse is off)

Now that we have covered using socials lets talk about finding them and understanding them

So you saw somebodys’ warpanther grooming itself on channels and you want to use that social but cant guess the word

SOCIALS keyword will search the socials for that word (or phrase)  and display those containing it so

socials panther
Pantherattack Panthersteak Shadowbox Warpanther
Wpdismount Wplick Wppounce Wppurr
Wproar Wpswish Wpyawn

Is the list provided so now you want to see what each one does

SHELP keyword is the command you want here so shelp wplick  will return
Social output for wplick.

<1> – Your warpanther sits down and begins to groom herself.

<2> – <player’s> warpanther sits down and begins to groom herself.

<3> – Your warpanther saunters up to <target> and licks the side of <his/her> face.

<4> – <player’s> warpanther saunters up to <target> and licks the side of <his/her> face.

<5> – <player’s> warpanther saunters up to you and licks your face. Awww…

<6> – Your warpanther decides you smell good and gives your face a nice big cat lick.

<7> – <player’s> warpanther turns around and give <player> a huge lick on <his/her> face.

Usage this reboot : 10

Created by : Rumour

Taking this part in order

Line 1 is the output to your screen this is what you will see when using this social without a target

Line 2 global output what others see (also you can see this using channel history) when using this social without a target

Line 3 output to you with a targeted social

Line 4 global output with a targeted social

Line 5 out to to target with targeted social

Line 6 output to you with self targeted social (i.e. wplick self)

Line 7 global output with self targeted social

Usage this reboot (note this line is not on all social the more usage the less likely you will see this line)
Author in this case Rumour created this social

And that brings us to creating a social Aardwolf allows for the creation of socials by anyone at the cost of 3TP

The help new social help file has the various coding you will need but  the 7 line layout is standard tho not all socials have all 7 lines.

 

And lastly Emoting  is an open-ended method to social   to emote  in room only   simply

EMOTE whatever action you want to emote.              and it will appear like this

The Enigma Reaven whatever action you want to emote.

To emote on channels   its channel name : emote string    as in

clan :is writing emotes into his socials guide now.       will appear as thus

CLAN: Reaven is writing emotes into his socials guide now.

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Mushclient Protips

Monday, 19 November 2018 by notwalking

Several members have already made some great guides about different aspects of Mushclient.  The first protip would, of course, be to read those.  This is a collection of additional tips and tricks that may be of use.  Some may even help folks using other clients.

 

Client Side Alias Output Options

Your alias can be sent to a number of different places, but you will mostly use “World” or “Execute”.  Which should you choose?  If you want your alias to always be dumped straight to the game without any additional processing, you should choose “World”.  This option does not allow other aliases and the like to mangle with it on the way.  If you may want to do additional processing, you should send to “Execute”.  This option allows for other aliases and such to continue to work before the output gets to the game.  Note that either option will behave exactly the same way with respect to Mud-side aliases.

 

Mud Side Aliases for Fun and Combat

There are ways to use triggers and add-ons to do many things in Aardwolf, but some things just aren’t to be automated.  Combat is one such thing.  This can lead to a mad dash across the keyboard trying to type cast 62 target to loose our magic missiles.  The experienced folks will know that we can just type c instead of the whole word cast, but it’s still kind of a pain.  The logical solution is to create an alias.  Pick a letter that’s easy to type twice; let’s use ii for our example.  Now, we could easily create an alias in Mushclient to replace ii with cast 62.  That’s doable, but it creates a pain in that we have to go in and change it every time we get a new attack we like better.  (Side note, it may be a good idea to have at least two of these aliases to different attacks, preferably to different damage types.)  A better option is to use mud-side aliases.  We start by typing alias ii cast 62, which creates the alias.  Now, in combat, we only have to hit ii to unleash our fury.  Once we get a better spell available (perhaps fireball?), we can update the alias on the fly by simply overwriting what we already have (type alias ii cast 45).  To see what we’re using with our aliases, all we need to type is alias.

This is also useful if you want to be able to grab potions on the fly.  Pick a different letter to double (because, again, we may be doing this in a hurry mid-combat).  Instead of an alias to cast number, we will alias to quaff potion.  Be careful to be precise so that you don’t try to quaff your rusty halberd.  This allows you to start with a lower level pot and update the alias as you get the ability to use better ones (up to a level 60 healing pot).  This can also be done with Black Lotus and Refresh pots, making you able to respond quickly, even mid-combat, to a changing battle scenario.  The last thing you need is to be almost dead and having to look at your keyboard to type out the potion or skill you need.

 

The Number Pad is your Friend

Mushclient allows for pretty much complete customization of the number pad keys.  Leave NumLock turned on.  Many will be aware that 8,2,4, and 6 on the pad send the North, South, West, and East commands, respectively.  5 should be to look.  Somewhat strange at first, but – goes up and + goes down.  It can be handy to set up a key for spellup and another for who area to see who else might be in the area you are playing (who area is even more important if you go to a PK clan, although you may want to customize it to something that shows only enemy clan members).  Zero is scan, and the dot key is score by default.  You probably won’t use score very often, so it may not hurt to reassign that to something else.  1 is probably aliased to cons all, which is incredibly useful.  The slash key defaults to showing your inventory, and the asterisk shows what you have equipped.

 

Mapping custom exits

Mushclient has a built in mapper that automagically adds rooms as you explore the mud.  The S&D plugin makes use of that map when assisting you in running to a mob, whether for a quest, a campaign, or a global quest.  The map is also used when you move to an area via xrt instead of rt.  Just playing the game will build up a useful map.  There are, however, some things that can make the map more useful.

  • When you enter a new area (and aren’t limited for time, such as in a GQ), explore as many rooms as you reasonably can.
  • Create an alias in Mushclient (sent to execute, not world) that sends mapper cexit %1 to use the first time you encounter any nonstandard exit.  For example, if your alias is ce and the custom exit is enter crack, then you would use the command ce enter crack to teach the mapper how to go through.  Note that you have to wait a couple of seconds after you get through the exit to let the mapper know where it leads.  Blue text should pop on the screen and then you can continue as before.  This way, the mapper can navigate through custom exits to get you where you need to go.
  • If you don’t always have passdoor (or even if you do), you can create a similar alias so that the mapper knows to open doors for you to go through.  In this case, you should set your alias to open %1;;%1 (%1 is whatever you enter after the alias).  This way, if your alias was dw, you would enter dw e to register an exit with a closed door to the east.  Again, you only need to do this once for the mapper to remember it.  The mapper will then negotiate the door for you as you go about your bloody rampages.
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Portals List

Friday, 09 February 2018 by Pwar

Greetings all! The list below is by no means a complete list of current portals in Aardwolf and it may not even be 100% Accurate. If you notice any missing or incorrect information please contact me so I can adjust the listings. The sorting is very simple, NameofPortal – AreaofPortal – Comments.

Level 1 Portals

Amulet of Aardwolf – Aardwolf Hotel – 750 QP Aarditem

Aylorian Academy Portal – Aylorian Academy – Goal

Level 5 Portals

A Garbage Can – Grand City of Aylor – AQ, Level-Capped(10)

Aura of the Sage – The Call of Heroes – Goal

Level 10 Portals

Wizard’s Prism – All in a Fayke Day – AQ

Golden Pet Collar – Giant’s Pet Store – Goal/AQ

An Apple Press – Land of Legend – Goal/AQ

Level 15 Portals

A Wooden Yoke – AQ (Random Chance)

Honeycomb – War of the Wizards – Rare Drop off of bees, Level-Capped(30)

Yelsem’s (:*Freedom*:) – Labyrinth – Goal, Rare, Same as Wooden Yoke

Level 20 Portals

Queen Angelina’s Locket – Diamond Soul Revelation – AQ, Limited Use

Level 25 Portals

Amulet of the Planes – Lower/Upper Planes – Drop

Level 30 Portals

A Two-Way Mirror – Imperial City of Reme – Store Bought

Level 40 Portals

A Cracked Wooble-Nut – The Wobbly Woes of Woobleville – Goal/AQ

Level 42 Portals

A Train Ticket – Gold Rush – Store Bought

Level 50 Portals

A Majestic Orb – Flying Citadel – Goal/AQ

Level 60 Portals

Goblin Warplans – Goblin Fortress – AQ

A Trip To The Killing Fields – Killing Fields – AQ

A Heliodor Shard – Ruins of Diamond Reach – Goal

The Sigil of Illoria – Tournament of Illoria – Goal/AQ

Irresistible Calling – Empire of Talsa – AQ/Drop

Passport to Knossos – Great City of Knossos – Goal/AQ

Level 70 Portals

A Mirror Showing Deneria’s Past – Deneria – Goal

Level 75 Portals

Enchanted Dreams – Dark Elf Stronghold – AQ (Part of Goal)

Level 80 Portals

<-L-> Lifetime Pass to the Gladiators Arena <-L-> – Gladiator’s Arena – Goal/AQ

Time Capsule – Island of Lost Time – Goal

Enchanted Spellbook – Snuckles Village – Goal/AQ (Random Chance)

Passage to Gwillimberry – The Trouble with Gwillimberry -Goal

Level 85 Portals

A Cedria – Insanitaria – Goal

Black Volcanic Glass – Pompeii – AQ

The Orb of the Stars – Darklight – Goal/AQ

A Dark Crystal – Imperial Nation – Drop

Jenny’s Magical Pendant – Yourgach Domain – Drop

Level 90 Portals

Strange Glowing Disc – Sanguine Tavern – Drop

Level 95 Portals

A Cautionary Tale of the Marsh – Marshlands of Agroth – Goal

Level 100 Portals

Cowlina’s Trust – Cougarian Queendom – AQ/Needed for Goal

Evil Intentions – Empire of Talsa – AQ/Part of Goal

A [House] of Cards – House of Cards – AQ

A [Trump] of Benedict – House of Cards – Different Landing then Cards

A Masquerade Mask – Masquerade Island – Goal

A Storm Ship in a Bottle – Storm Ships of Lem-Dagor – AQ

A Gold Plated Silhouette Brooch – Prosper’s Island – AQ

A Share Ownership of Hotel Royal – Prosper’s Island – Goal

An Envelope of Xyl – Xyl’s Mosiac – Goal

Queen Melosa’s Mirror – Amazon Nation – AQ/Drop

An Amulet of Dragon Warding – Broken Halls of Horath – Drop (Random Chance off of Aiwiss, possibly level locked)

A Crystal Ball – Realm of the Firebird – Drop

A Passage to Gwillimberry – The Trouble with Gwillimberry – AQ

A Ring of Pale Mushrooms – Tir Na Og – Drop from sylphs in the entrance maze

Level 105 Portals

A Chip of Willow Bark – Marshlands of Agroth – AQ

Level 110 Portals

A Medallion of Daemon Summoning – Dark Temple of Zyian – Drop

Level 120 Portals

Hatshepsut’s Cartouche – Eighteenth Dynasty – Drop

Sir Lauren’s Despair – Gilda and the Dragon – Goal

Sir Lauren’s Mild Disappointment – Gilda and the Dragon – Goal, Limited Uses

The Holy Well – Verdure Estates – AQ

Level 121 Portals

The Lemniscate – Archipelago of Entropy – AQ

Level 130 Portals

Black Darkness of the Citadel – The Blood Opal of Rauko’ra – Goal

Icy Portal of Gvozd – Helegear Sea – Drop, Limited Uses

The Badge of the Draconic Intelligence Service – Unearthly Bonds – Goal

The Gate Rune – Desert Prison – AQ/Drop

Level 132 Portals

Backstage Pass – Drageran Empire – AQ (Part of Goal)

Level 140 Portals

Broken Curse – Dread Tower – AQ

The Sea King’s Portal – Sea King’s Dominion – Goal(FT2), Random Chances, Very Complicated!

A Denali’s Teleport Device – Empire of Aighialla – AQ

The Horn of the Ancestors – Mount duNoir – Drop

A Magic Banana – Nanjiki Ruins – Goal

Level 141 Portals

Desert Doom – Desert Doom – Goal

Level 142 Portals

Royal Audience – Drageran Empire – AQ

Level 147 Portals

The Laurels of the Victor – Cataclysm – Goal

Level 150 Portals

Permanent Peace – Battlefield of Adaldar – Goal

Cosmic Calling – Empire of Talsa – AQ(Part of Goal)

A Dolphin Figurine – Arisian Realm – Goal

Aethelswyth’s Visions – The Witches of Omen Tor – AQ(Part of Goal)

A Copy of the ((Map of the World)) – The Glamdursil – Drop

Bell Tent – Sagewood Grove – AQ

A Demon School Handbook – School of Horror – Drop – In locker in room 30751 upstairs

Level 160 Portals

A Black Pendant – Black Lagoon – Goal/AQ

The Timeless Seal of the Ages – Deadlights – AQ

The Dark Orb of the Vampires – Keep of Kearvek – Goal/AQ

Level 170 Portals

Map of the Woods – Eternal Autumn – Goal/AQ? , Once Per Tier? More info needed

Starburst – Tree of Life – AQ

Level 180 Portals

The Partroxis – The Partroxis – AQ

The Tiger of Kai – Takeda’s Warcamp – Drop

Compendium of Fal’Shara – Artificer’s Mayhem – AQ/Drop

Level 185 Portals

A Small Crystal Tree – Yggdrasil: The World Tree – Goal/AQ

Level 190 Portals

A Golden Obol – Entrance to Hades – Goal/AQ

A Jewelry Box – School of Horror – Drop

A Crown of Swords – The Trouble with Gwillimberry – AQ

Level 200 Portals

A Dreary Hole of Despair – Curse of the Midnight Fens – Drop(Random Chance)

-=Oradrin’s Call=- – Oradrin’s Chosen – Epic

A Red Beacon – Journey to the Inferno – Epic

->Ice Bomb Rocket>> – Icefall – Epic

Level 201 Portals

Hot Wok of Qong – Qong – Goal/AQ, Random Chances?

-(a fragment of the Great Rift)- – Titan’s Keep – Epic

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Remort Guide

Friday, 09 February 2018 by Wars

TLDR; Below are the suggested, remort progressions for a new, Tier 0 character.

Primary Remort 1 Remort 2 Remort 3 Remorts 4-6
Paladin Psionicist Cleric Mage Your Choice
Ranger Psionicist Cleric Mage
Thief Psionicist Cleric Mage
Warrior Psionicist Cleric Mage
Cleric Warrior Psionicist Mage
Mage Warrior Psionicist Cleric
Psionicist Warrior Cleric Mage

 

Note: The aforementioned suggestions are tailored for new characters during their first tier.

PHILOSOPHY
The progressions were chosen to maximize the versatility of your character. Rounding out primary casters v. melee requires different paths and serves to increase damage dealt and defenses. For casters, it will add the ability to deal some damage with weapons. For melee classes, it will add defensive spells. (Guide By Zhalut)

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Setting Up Your SH Stats For Pupping

Friday, 09 February 2018 by Wars

Setting Up Your SH Stats For Pupping In The Future

Now that SH stats save over remorts your going to want to invest your trains properly from the start to get the most from pupping in the future . This guide should help you get a decent setup. Remember to treat this as a guide and in no way is it required to follow it.

Except for your first remort (wich is free always take the freebie you need those qps!!) always super hero loud. For the extra 200 qp you will get 200 free trains (thats 1400 extra trains per tier) 15 minutes of double for the mud and announcing that you plan to go loud on wang at 186 will make it much easier for you to find a drag for those last levels.

Ok you are a SH now. How should your stats be set up?

First start by training your primary stat to 171 and str to 171 I will get more into this later in the guide. But the basic goal here is to make sure when you eventually decide to pup you arent to weak and can maintain a decent kill speed.

Second raise your non primary stats to 131. Why so low you ask? Well we are going to get to that.

Third start dumping all the rest of your trains into Luck every time you remort. This is going to be the first stat you want to max when you decide to start pupping. Keep in mind the highest you want to raise any stat is 395 (you get 5 free bonus stats in all stat categories when you are R7 so 395 actually equals 400). Help maxstats is also good to read.

Here is an example of how you would want your stats set up as a Mage/Psi.

Str: 171 Int: 171 Wis: 131 Con: 131 Dex: 131

Luck: As Much As Possible

Here is an example of how you would want them set up for a War/Thief.

Str: 171 Dex: 171 Con: 131 Wis: 131 Int: 131

Luck: As Much As Possible

Here is why. Luck affects recieving bonus trains and bonus stats when you pup. The higher the luck the better the chance that you will recieve these. Once a stat hits 200 you will no longer recieve free stats for it. IE if you have 200 str you will never recieve a bonus Str stat when you gain a pup. So while your pupping to max your luck you will be getting free bonus stats in all your stat slots. This adds a TON of free training while you pup. More then likely by the time you max your luck your 171 stats will have reached 200 on their own and your other stats will have raised decently as well. Then when you max your luck and move onto maxxing your primary stats.

When you decided to start pupping doing so in a group will greatly increase your pupping speed.

Guide by Wars

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OPK FAQ

Friday, 09 February 2018 by Wars

PHILOSOPHY
The goal is to maximize time spent leveling, campaigning, and exploring Aardwolf without getting frustrated by overpowered players killing you in an unfair fight.

OVERVIEW
(more…)

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