Here is summary of some difficult areas (rooms) to explore:
- Lasertag
- You need take part in lasertag on both teams.
- Try to move in and out from the first room (both teams).
- Aylor
- Guilds – you need to be each of pclass (psi, cle, war…) to visit each of the guild in Aylor.
- TInker’s Guild
- In ‘Tinkers’ Guild: Second Floor’ say W-79z to get empty test.
- Go Up, say W-79z again, give test to one of the exhibitioning gnomes (usually/always second) along with 10K coins.
- Randomly you will get valid/fake test with answers (read test). Examples “Gnomes are friggin’ WEIRD!” is fake test, while “The answer for question 10 (“Yes.” to a question that takes up one quarter of the page) looks a bit dodgy, but still, this is good work!” is the right one!
- You give W-79z certification test (complete!) (read test) to Chairman Ekima.
Chairman Ekima asks ‘Oh, a W-79z Decapitation Zone Work Safety Exam?’
Chairman Ekima says ‘I suppose I have a moment to grade that for you…’
Chairman Ekima glances over the test…
Chairman Ekima gasps in astonishment.
Chairman Ekima says ‘But this is amazing! I never would’ve expected such’
Chairman Ekima exclaims ‘mastery from a non-gnome!’
Chairman Ekima exclaims ‘I think you’ve more than earned this!’
You receive a W-79z Decapitation Zone Work Safety Certification from Chairman Ekima. - Open door 2 down.
- Kill Snoph for key.
- Open room 3 Up.
- A Bad Trip
- Check map. Maze is tricky.
- The Uncharted Oceans
- Inner See (top right part of the map) can be accessed from inferno (up) or icefall (down).
- Gauntlet
- You need to wear 3 items found in the Gauntlet maze (skeletons): boot of speed, some sword and a gem??? Please someone check it.
- Wear all of them and fight with dragon in the maze, you’ll be transported to last 3 rooms.
- DSR
- Follow guide for DSR found publicly https://www.angelfire.com/ego/xantrix/aard/areaquest2b.html#39
- Zangar
- Kill the gro mobs grot grod grov grof until you have the mumbling and grumbling keys.
- Say ”cvicek” to Garlic Merchant for Garlic Aphrodisiac.
- Go and kill Count Vlastrog von Hammerschlag for treatise on vampires.
- Go to Lady D and give her Aphrodisiac for 666 Borange 999(keyword rhyme).
- Go back to sea and hunt albatross and give treatise to Don Crumble and kill him for Crumble Key.
- Go back to the beginning and go d2s and open east, go east, open down, go down, open down, go down.
- Once at Markle give him Borange(keyword rhyme) to be transported to the next section.
Kill all the ravenous worms in the room and enter skull. - Say ”nothing” to randomly receive none, one, two, or all three possible end items’
- Planes (incl. Nine Hells)
- Nothing really special here, but as a maze you it can be tricky to get full exploration. Try do it when SH with maze_solver.
- FT2
- There are 3 rooms in part with getting magic bean. To get all of them you need ask other players to help you. First room – kill gardener. Second room – player1 kill gardener, repop, kill gardener. Third room – player1 kill gardener, repop, player2 kill gardener, repop, you kill gardener.
- Verdure Estate
- https://aardwolfboot.com/verdure-estates/ should help you get to the rooms.
- Uprising
- Go to gigantic dragon skull in “A Deep Gorge”
- Get a pickaxe from the skull
- Give pickaxe to dwarf miner.
- Give bottle to relaxing dark elf soldier in “A Military Tent”
- Give stew to kobold slave
- Wear dress when female (sex change)
- Enter tent at midnight, give 1k gold to bouncer
- Intrigues of Times Past
- To one room you can only get by using translocate.
- But this won’t mark you as explored – you need to leave the room and come back (use spell nexus).
- Crynn
- Use guide https://aardwolfboot.com/crynn/ to find path in chaotic skies.
- Genie, OC and Winds
- Can be tricky, as you need to explore all rooms in the first part (maze like)
- As area repops are long and you are not afraid of dying you can try ‘wfa’, note room id and exits.
- Go to one exits, mark room id.
- Repeat steps 2-3 when all rooms in the maze were done.
- Inferno
- One room has no visible entrance – it is in part when usually group have a break – in the centre room open up/up.
- Trans
- One extra room can be explored during trans1 run – tell leader you would like to enter forge and you want to know passwords.
- Another room can be accessed when trans1 run is almost done. Instead saying ‘ready’ to Kaislinn, tell Kaislinn I can pursue (which is part of trans2 goal) and move to any room.
- Halls of the lost is a maze and can take long time to find all the rooms.
- Shadow’s End
- Nothing special here – you need to complete Goal as player2/3 in the maze part. https://aardwolfboot.com/shadows-end/
- Terra and Titan
- You need to explore fully Titan L3 (maze’ish).
- Also take part in (many) terra/titan epics to be transferred to bosses areas.
- For both terra/titan there is one boss that has 2 areas: one tank only fight boss, while other group doing something else. You need complete both.
- BCC
- Kind of AQ to get to the last room & kill mob holding a jagged shard (potentially best weapon in the game when nice bloot)
- Find mist in black claw crag
- Enter mist
- Touch crystal (if not responding – maybe someone else doing AQ or just completed – should be ready to use after repop)
- The AQ / game is the following.
- Axaldra (dragon mama) will spawn after few seconds with message where she is (WNES).
- Directions here means 3 rooms, e.g. W are 3 rooms NW, W and NS.
- When Axaldra is in that direction will hit players for 25-50k every 1-2 seconds.
- She moves using clockwise directions: WNES-WNES-WNES…
- Your task is to kill mobs in the ‘centre’ rooms (e.g. for west side W room, not corners NW and NS).
- To do so best practice is to focus on one side: if Axaldra is currently on W side, wait at S, when she moves to N and W side is safe to enter, go there to middle room and damage as much as possible whelp till Axaldra will be south.
- Then escape via north, go east and south side (when safe to enter) and repeat step 6.
- Do this with other whelps.
- Note, that when Axaldra is in a room whelps get their health restored (about 20-30% of their total hp) – this is threshold for your minimum damage to pass. If you barely damage whelpsome (more or less) to 25% and Axaldra heal it by 30%, then you would need 20 “rounds” per whelp to kill it. Times 4 whelp – 80 rounds. Which can be over 1 hr. Best players can do this AQ under 5 minutes, killing whelps in 2 rounds.
- After killing 4 whelps in W, N, E and S you will be transported to last room with mortally wounded warrior. He’s easy pray – kill him to get shard – drop like any normal item in the game. And because it takes some time to complete this AQ don’t expect getting nice shard soon.
- Some consideration: retreat is a must, dampening field is a must, some hp is needed, melee classes are crap here, you need to have good damage.
- Sea King dominion
- Get/buy/”borrow” Portal (reward for FT2 goal)
- say ‘hav’ at King Leodegrace
- say ‘meer’ at King’s Treasurer
- say ‘mer’ at King’s Wizard
- say ‘aibheis’ at King’s Squire
- say ‘mare’ at Sea King
- say ‘mar’ at Nighthorse
- say ‘maris’ at Atanua
- say ‘okeanobrutos’ Iamanja
- say ‘da-hai’ at Ina
- say ‘enkai’ at Gwaten
- say ‘blq’ at Kadlu
- say ‘bahari’ at Vete-Ema
- say ‘lautan’ at Yagis
- say ‘ugh’ at Oceanides
- say ‘samudda’ at Gorgon
- say ‘dari-av’ at Selkie
- say ‘izznarg’ at Naiad
- say ‘glass of water’ at Sea King
In ZANGAR: Grod has Mumble key & Grot has Grumble key.