–Imported from Old Website–
The past few raids I’ve been on have been a mix of fairly new
people and old timers. I figured I’d write this refresher to kind
of bring everyone onto the same page. Please note that this is /not/
aimed at anyone in particular.
Sujested at least 30k in hps and max stats before asking to join a raid
*** EVEN IF YOU’VE BEEN ON A MILLION RAIDS IN THE PAST,
PLEASE FOLLOW THESE GUIDELINES UNLESS TOLD OTHERWISE ***
Be Active!
If you are in the clan maze, you should be at the keyboard, ready to enter a
command with a split second of notice. Yes, raiding is frequently very slow
or boring, but it requires your complete attention all of the time.
If you have to AFK, make sure you say that you are leaving before
you do so. Never AFK for more than 30-60 seconds if you are in the maze.
If going AFK becomes a habit, you will be banned from future raids.
If you are waiting outside the maze, be ready to
rejoin the other raiders inside the maze, unless you are told you
are unable to do so. If there is no path open, the raid leader will
let you know. When outside the maze, feel free to AFK (after saying so!)
for longer periods of time, but always let the raid leader know when you
are leaving and when you expect to be back.
Player Settings:
When you start a raid, you should have the following things set:
autoloot ON
autosac OFF
autoassist OFF
wimpy 0
Also, make sure you are neutral before the raid starts.
To check when you are able to re-enter the maze, type ‘raid’
to see your timeout.
Triggers:
You should have complete control over your character, so disable any
unnecessary triggers. This includes any triggers that report
grouptalk.
Testing Specifics:
When testing a portal or direction, wear your shield. Also, stack
commands. This means if you are told to “go up, enter 3.cp”, you
should first shield, then type “up;enter 3.cp”. Once you’re there, report
information as quickly as possible. If you suddenly drop into a 7 guard
room, yell 7 guards on group channel, then get the rest of the information to
report. The time it takes for information to get to the raid leader can easily
make or break a raid. The raid leader may ask for you to pay attention to
something specifically; in that case, get that information first and report it
right away. Finally, you should almost always use scan/survey after testing –
report who you see and what direction(s) they are when you can.
Things to report:
GUARDS (with #)
EXITS (#, if not 6, directions)
DOORS (directions – use the open command in all directions to look
for hidden doors)
PORTALS (with #)
WHO you see on scan/survey (and the directions!)
A HUNT direction, if you were told to hunt
DOORS THAT OPEN, If you were given keys: try to open all doors
and say immediately if a door unlocked and opened
Typically, if nothing opens, you should say “lack”
If something opened, just say “opened”
Fighting Guards:
When fighting guards, you should be phealing almost constantly, even
if there are no defenders. Only when everyone is stable at max health can you
add an attack skill/spell into your pheal rotation. The raid leader may
tell you to blast at some point, but until told, your main activity will be
to pheal. Even if you think you can attack, do not, unless you are told to.
If defenders show up, there are three things you should be doing:
1) pheal
2) rescue
3) aim
If you’re a paladin, you can terminate. Thats about it, unless told you
can do otherwise.
Rescuing Guards:
Do not tank more than one guard, unless there are circumstances that demand it.
If there are 7 or more people in the room and none of them are close to death,
everyone should be tanking one guard. You are wasting time if you
attempt to tank more. Yes, that includes you, Mr. max hp with a
billion sanctuary instinct.
Don’t Waste Your Attention:
Humans have a limited amount of bandwidth. We can only pay attention to so
many things at once and can only respond so quickly. You waste your
attention by talking to your friends, talking to defenders in the maze
room, yelling to others in the hall, checking your email, watching pr0n.
You need to be completely focused and aware when you are in the maze.
Please make sure that you are.
Don’t wait in the buffer:
Unless told to do so, stay in your manor/clanhall. Only enter/prepare to
enter the maze when told.
Giving Keys/Item Space/Mana:
The raid leader should only have to say once who the keys go to for
a guard room. As soon as your guard dies, you should give the key to
that person. This is so simple, so there should be no problems.
Make sure you have enough item/weight space to be able to carry keys
when they drop. If the raid party loses a key because you weren’t
able to loot it, there is a big problem.
Also, -mana degeneration rates are huge right now (up to around -1800
mana per tick). Make sure you bring plenty (hundreds) of mana
potions each time you go into the maze – but also make sure you have
room to loot the keys!
Dying:
If your HP is dropping and there are people in the room who barely have
a scratch, make sure you tell them that you are low far before you are
truly in danger.
Skipping rooms:
When skipping a room, one person will tank the guards in a room.
Everyone else will NOT rescue or attack the guards.
All they should do is cast incomplete healing on the tank and
wait for further instructions.
Do not spam:
Never spam any command. Ever. You always need to be able to react to
something (a defender, a sudden move, etc.) and spamming prohibits
you from doing this.
Slowish/fastkill:
Slowkill – do not kill the guard you are fighting under slowkill
conditions. Remove your weapons, wear weapons that do no damage,
and either pheal or heal your guard if it is under 20% HP.
Fastkill – blast your guard as fast as you can without spamming
and without getting to a dangerous HP level.