Goal rewards can include gold, trains, QPs, Portals (mostly to begining of area, but can occasionally have special landing locations), Eq (can range from absolute trash to some pretty cool gear; often requires autoloot to be on to get this) or Special in-area benefits.
In area benefits can include agro mobs leaving you alone, removal of irritating mobprog requirements, access mobs/areas outside of usual time restrictions, shortcuts (sometimes bypassing agro mobs or mazes), removal of cost for areas, or access to extra bonus sub-areas.
Below is a nearly complete lost of the Goals of Aardwolf summarising the rewards of each.
I’ve tried to add a star rating to these to draw attention to particular goals
*** Goal has significant impact on the area (pretty much aligned to the “must do goals” guide
** Goal has more minor QOL benefits
* Goal has decent eq (there are likely to be other decent equipments, but these are the ones I’ve noticed). Note: goal eq often has random stats, so equipment awarded may not match the guide.
Hopefully this will help you identify goals you fancy trying…
Goal Name Lvl Rating Reward(s)
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ ~~~~~~ ~~~~~~
Academy 1 ***: Portal, Boot requirement
Believer 1: 5 QP, 3 trains; L1 Wrist Eq
Farm 1 *: 10 QP, L1 Torso Eq
Lidnesh2 1: 15 QP
Amusement 5 ***: Special (access all ride rooms for free, just “say ride”
Legend 5: Portal
Melody 5 *: L1 Float Eq
Sennarre2 5: 3 Trains, 5k gold, L1 ear eq, extra statless eq
Vale 5: ?
Camps 10: 5-10 trains; 5-19 QP
Carnivale 10: 8 QP
Chaprenula 10: 20 QP
Graveyard 10 ***: Special (access mobs during day by “rip” in graves)
Lidnesh 10: [Not sure difference between 1 & 2]
Orlando 10: 2k gold, 3 trains, l5 eye eq
Solan 10: 8 QP
Wildwood 10: 5 QP, 5k gold
Wtc 10 **: Non-aggro guards, 10 QP, 2 trains
Ascent 15: l6 wrist eq
Callhero 15: Portal; 15 QP
Childsplay 15: 12 QP, l15 shield
Fireswamp 15: 3 trains; 5k gold; misc item
Hoard 15: 10 QP; bag
Nalondir 15: 10 QP
Petstore 15 ***: Special (given keys to display upon entering area); Portal
Sennarre 15: [Not sure difference between 1 & 2]
Sirens 15: 10 QP; L1 waist eq
Beer 18: 12 QP
Cineko 20: 10 QP
Gnomalin 20: l35 eye eq
Hodgepodge 20: l30 leg eq
Sandcastle 20: 15QP; 4 trains
Thieves 20: Crystalised Lotus Blosum; unlocks Killing Fields goal
Zodiac 20: l30 leg eq
Zoo 20: 1 train; gold
Cats 25: 10 QP; 2 train; l28 finger eq
Glimmerdim 25: l26 wrist eq
Infest 25: 5 QP
Kobaloi 25 ***: Bypass (Nolonger need to buy passes [palace or fishing] to access area); 10 QP
Terramire 25 **: Special (access exp zone) L30 weapon for AQ
Weather 25: 15 QP; 5 trains
Spyreknow 29: l30 weapon (based on pclass)
Canyon 30: 5 trains
Fayke 30: 12 QP; 2 train; 5 prac; 10k gold
Gallows 30 *: 10 QP; L21 leg eq
Hatchling 30: 2 QP; misc item
Minos 30 **: Shortcut (enter tunnel at entrance takes you to treasure room)
Necro 30 ***: Bypass (say crypt at elder to move straight there, skipping zombie mobprog)
Verume 30: l41 wrist eq
Dhalgora 35: 8 QP
DSR 35 ***: Shortcuts (to Cathedral, castle & mine [mine mobprog???])
Jotun 35: 3 trains
Mudwog 35: 5 QP
Atlantis 36: L20 shield
Andarin 40: 5 QP
Conflict 40: l41 neck eq
Labyrinth 40: 15 QP; eq from list (random load)
Maelstrom 50 ***: Special (stops random directions for the 4 exits at bottom of Maelstrom); l41 neck eq (also gives underwater breaking)
Raganatittu 40: 15 QP; 2 trains; non-agro from Nag (can’t say I’ve noticed this agro to start with)
Shouggoth 40: l41 wrist eq
Ahner 45: l41 eye eq
Bazaar 45 ***: non-agro upon entrance to bazar; 12 QP
Coral 45: 10 QP
Cradlebrook 45: l41 dagger (see comments in guide for detour req’d; l41 boots
Salt 45: 15 QP
Greece 50: l51 head eq
Landofoz 50 **: Bypass (Skip the no recall tornado rooms to either munchkins or wizard)
Reme 50 **: non-agro at intersection; l51 body eq
Fractured 55: l55 waist eq
Kingsholm 55 ***: Special (say next in each seal to progress, no need to loot keys, although some mobs are agro still); shortcuts from area entrance; 15 QP
Wooble 55: Portal; l60 leg eq; l58 body eq
Fields 60: l101 hold item; unlock Nyne goal. [Note, area has multiple AQs for Portal & Eq]
Goldrush 60: 1 gold ore (for tempering/sell)
Nulan 60 ***: Special (Give master hunter items looted from mobs to pull them from hiding waiting to the plains outside their timezone); 15 QP
Cathedral 65: 3 trains, L51 leg eq
Citadel 70 ***: Bypass (Gargoyles nolonger block you) Portal Bypass (lands at gargoyles, skipping good/evil sections & mobprogs)
Fortress 70: ???. (Multiple poAQs/Rare drops for portal/eq)
Hedge 70 *: 2x l71 finger eq, l71 wrist eq
Songpalace 75 **: shortcuts (Dressing room, royal box or queen’s room); 20 QP; l75 light eq; l80 neck eq
Tilule 75: 25 QP; l75 neck eq
Deneria 80: Portal; l80 light eq
Diatz 80: 15 QP; l80 leg eq; l80 waist eq
Knossos 80: Portal; l80 head eq
Bliss 85 *: l91 eyes
Lemdagor 85 ***: 10 QPS; l101 wrist eq (can buy additional after goal); pre-requisit for benefit of Prosper 1 goal (kill Sycorax without balls)
Ruins 85: 5 QP
Volcano 85: 17 QPs; 1k exp; 5 true silver ore
Aardington 90: 18 QP; 28k gold; 10 trains
Alehouse 90: 20 QP
Hawklord 90 ***: Special (can loot keys from mine guards without the uniform mobptogs); Special (can fly back from mines to floating temple); l91 ear eq
Illoria 90: Portal
Losttime 90: Portal; 10k gold
Ruins3 90 **: Portal; chance to enter future town directly
Jenny 91: 20 QP
Arena 95 **: Byass (Guard no longer charges admission, moves you straight in); No-Save Portal (can be made perm through further aq)
Ruins2 95: 100k gold plus X * 10k gold
Snuckles 95: Portal; l95 light eq
Firebird 100 **: In-area shortcuts (to each Tzar/king)
Monastery 100: 8 trains or 101 leg eq
Nenukon 100 ***: In-area bypass (chance to skip direct from Exile to Camps)
Northstar2 100 **: Special (Access extra area with lots of evil mobs)
Pompeii 100 *: Portal & Gloves
Siege1 / Siege2 100 **: Shortcuts; level 101 body eq (can be upgraded); Special (clues to open safe) for upgrading eq
Tombs 100 ***: In-area shortcuts (from front room); In-area Bypass (return direct to front room from anywhere (Including the maze)
Yurgach 100: 25 QP; chance of portal
Duskvalley 110: multiple eq
Elemental 110 *: Back Eq; Special (direct access back from inside to valley)
FT1 110: l129 neck eq (options for l120 ear & back too)
Nursing 110: 20 QP; l101 head eq
Prosper 110 ***: In-area Bypass (Removes requirements to gather all 4 orbs to kill Witch [must have completed Lem-Dagor for benefit]); Equipment
Prosper2 110 ***: Special Portal (Lands direct on island, Skipping Witch section)
Scarred 110 ***: In-area Bypass (Pete gives key without having to loot corpses first)
Stone 110 ***: Non-Aggros; l131 eyes eq
Arboretum 115 ***: In-Area Bypass (skip direct to each section without gathering mobprog reqs)
Damned 115: 5k gold: l91 waist eq
Insanitaria 115: portal
Cards 120: l151 hold eq (4 different versions available)
Darklight 120 ***: Portal (skips vidblain) l122 waist eq
Deathtrap 120 ***: l121 back eq; non-agro (when wearing cloak)
Masq 120 ***: Special (Can go direct to Mansion or ball at anytime & without mask/invite); Portal; l230 eyes eq
Stuff 120 **: Special (free entry to area); l131 hold rq; Special (can captute shadows with just the hold eq); optional 131 float eq; optional 131 feet/arms/waist eq (all rotdeath, can be toggled for 2tp)
Tairayden 120: 10 QP
Wonders 120: 15 QP
Xylmos 120 ***: Special Portal (Bypasses rock/ether/rubber); l101 eye eq
Agroth 125: Portal
Quarry 125 **: 8 QP; Special (Access to caves for chance to loot fossil ore)
Stronghold 125: Portal; l101 eyes eq; l101 waist eq
Gilda 130: Portal
Northstar 130 **: Special (Access special area with lots of good mobs)
Talsa 130 ***: Special (skip eq loot requirements to pass Sarah/Lenna/Commander/bishop/bodyguard, pay gold instead); further AQs for Portal to area & portal to Ruins sub-section
Diner 135 ***: Special (No longer need uniform/toy to access kiddie play); 2x QReset tokens
Yarr 135 *: l130 feet eq; l131 finger eq)
Desertdoom 140: Portal; l141 eyes eq
FT2 140: Portal (to Sea King Dominion, not to ft2); chance at multiple eqs
Livingmine 120 ***: choice of l131 finger/wrist eq (can farm additional pieces; prerequisit for Empyrean goal
Sanguine 140 ***: Special (Larry no longer blocks access); 10 QP; l141 neck eq
Slaughter 145: l141 waist eq
Horath 150 ***: 15 QP; 150 eyes eq; Special (When wearing the cloak, can bypass the set of locked doors, direct to the dragon)
Imagi 150 *: l151 finger eq (decent stats)
Rosewood 150: 40k gold; 40 QP
Village 150: 10 QP; L140 eye eq
Winter 150 *: l161 wrist eq
Xmas 150 ***: special (snowman no longer agro at entrance); 5 trains
Drageran 155: l151 back eq
Arisian 160: portal; 10k gold
Bonds 161: portal; special (acts as key at reception area)
Cougarian 160 **: Special (don’t need dictionary to pass doctor; Portal; l161 back eq; 2* l161 ear eq
Nanjiki 160 *: Portal (need to turn portal in to complete goal, but can rerun); l161 back eq; special (shortcut from start of area and end of each zone to start of each zone)
Sahuagin 160 *: special (travel directly from elf at start to prison and back to start); random eq from long list
Uprising 160: 25 QP; optional extra step for 130 light eq
Annwn 170 ***: Special (say docks to access them, skip mask mobprog)
Gathering 170 *: Special (can farm blueprints from mobs in factory and turn then in for l171 wrist or ear EQ. Stat allocated is random reach time, but can repeatedly farm to get stat of choice)
Raukora 170: Portal; l150 dagger
Sagewood 170: 10 trains, 10k gold, l161 finger eq
Desolation 175 *: l171 arms; l178 light; Shortcuts (type secret tunnels at start of area to access room with exits throughout area)
Origins 175: 10 QP; l171 body eq
Adaldar 180 ***: Special Portal (lands in room with exits to all 4 areas without any mobprog reqs)
Empire 180: Portal; l181 body
Helegear 180 ***: Special (get transported directly to either iceberg from eternal); Portal (limited number of uses, farmed from Gvord); additional aq for l181 finger, ear & wrist eq
Autumn 185 ***: choice: Special Portal (lands in second half of area, past fitch) or l200 body
Desert 185 **: Special (ay prison 2e of entrance to access prison without buying tickets)
Astral 190: l200 waist eq
Caldera 190: 10 QP
Kearvek 190: Portal
Nottingham 190 ***: Special (say camp at shakey to skip maze/John)
Rebellion 190 ***: Special (Quick access to both battlefield and eq that allows you to damage mobs there); l181 ear eq
Avian 195 **: Shortcut (From start of area to shrine, bypass aggro section)
Cataclysm 195: Portal
Glamdursil 195: Portal
Lagoon 195: Portal
Omentor 195 ***: Shortcuts (from near start to various locations, skip agro’s); Portal; l201 head eq; l200 finger eq
Times 195: l199 ear eq
Empyrean 199 ***: Special (Direct access to city without waggoner mobprog/clothes); Special (access to all areas without for change mobprogs); 5 QP
Blackrose 300 ***: Special (non aggro); 10 QP
Cove 200: l200 light eq
Crynn 200 **”: Special (no key required to access bloody masses); l200 eye eq
Dundoom 200 ***: Special (mobs in area no-longer agro)
Earthlords 200: ???
Ketu 200: l200 back ea
Mayhem 200: Portal; l200 finger
Oldvanir 200: ???
Qong 200: Portal; l201 light eq; l201 eyes eq
Radiance 200: Special (shortcut between specific spots)
Sanctum 200: l200 hold eq
Sanctum2 200: l200 wrist eq
Stormhaven 200 **: Special (Non aggros); Shortcuts
Tanra 200: 20 QP; l200 float eq
Testmaze10 200: ???
Werewood 200 ***: Special (no longer get/auto wear cursed lycanthropic aura)
Afterglow 201: ???
Amazon 201: Portal; 15 QP; l200 float eq
Caravan 201 **: Special (access area with aggro, evil mobs, with high gold drops)
Dunoir 201 ***: 20 QP; Special (non agro near entrance, only need half goal for this)
Fens 201: Portal; potential tier eq
Firenation 201: l200 arm eq; l200 ear eq (optional extra step); l210 neck eq (optional extra step)
Fortune 201: l200 hold eq
Geniewish 201: tier eq
Gwillim 201: Portal
Hades 201 ***: Portal; l210 light eq; Special (Access to underworld)
Horizon 201: l200 body eq
Icefall 201: tier eq
Imperial 201 **: Special (Access pupping area)
Infamy 201 **: Special (beseech sisters for help, not sure what this meant???)
Inferno 201: tier eq
Mistridge 201 **: Special (non agro in forest); Special (item to make fighting owls easier)
Nyne 201: l230 feet eq; Special (access to extra sub-area)
Oceanpark 201 ***: 20 QP; L201 neck eq; special (shortcuts from top of area, bypassing bouncers)
Ookushka 201 *: ? QP; l201 waist eq
Oradrin 201: Portal; tier eq
Partroxis 201: Portal
Shadowsend 201: ???
Takeda 201: l195 back eq
Temple 201: Portal; l196 finger eq
Terra 201: tier eq
Titan 201: tier eq
Umari 201: Special (entering castle with invitation in Inc transports to study); random item from eq list
Winds 201: tier eq
Wyrm 201 ***: Special (type home to leave council)
Wyrm2 201 **: Special (access extra section for exp)
Ygg 201: Portal; l220 finger eq
“Kingsholm 55 ***: Special (say next in each seal to progress, no need to loot keys, although some mobs are agro still); shortcuts from area entrance; 15 QP”
Note: “say next” is not the appropriate command. Just type “next” to move to the next seal.
Vale 5: 3 QP
I thought ? would be something special 🙁