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Christmas Vacation

Tuesday, 10 January 2017 by fetard

This is a guide to the Christmas Vacation goal. Recommended level is 150 and it has a difficulty rating of 1 (Easy).

I completed it as a lvl 124, T3R1 Mage, while wearing a lvl 131 enchanted eq set.

Map: http://www.aardwolf.com/wiki/index.php/Area/ChristmasVacation

You must not be evil alignment to finish the Goal (see step 11 below).

Make sure to listen to the mobprog each time before proceeding to the next task.

  1. Go to Mrs. Claus and say ‘I will’
  2. Go to the ghost of Christmas past and say ‘save christmas’
  3. Kill the male elf for the engagement ring and return it to the Ghost
  4. Go to the ghost of Christmas present and say ‘save christmas’
  5. Kill the female elf for the earring and return it to the Ghost
  6. Go to the ghost of Christmas future and say ‘save christmas’
  7. Kill the insane elf in the south cell for the cloak of guilt, uncurse and return it to the Ghost
  8. Kill Scrooge
  9. Go to Mrs. Claus and say ‘rabies’
  10. Kill the reindeers; for me the rabid reindeer was Blitzen but it may be random
  11. If you have not killed Rudolph yet, find/kill him for the red nose and wear it
    • Unfortunately, the nose has an anti-evil flag so you need to be neutral to good aligned in order to wear it
  12. Kill the BlueDevil for his sword
  13. Wear the nose from Rudolph, wield the sword from BlueDevil
  14. Equip the nose and sword then kill the Grinch
  15. ** Goal Completed: Save Christmas!

Reward: At The North Pole, the snowman is no longer aggressive.

 

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FAQ – Which class should I choose for my next remort?

Tuesday, 10 January 2017 by fetard

TLDR; Below are the suggested, remort progressions for a new, Tier 0 character.

Primary Remort 1 Remort 2 Remort 3 Remorts 4-6
Paladin Psionicist Cleric Mage Your Choice
Ranger Psionicist Cleric Mage
Thief Psionicist Cleric Mage
Warrior Psionicist Cleric Mage
Cleric Warrior Psionicist Mage
Mage Warrior Psionicist Cleric
Psionicist  Warrior Cleric Mage

 

Note: The aforementioned suggestions are tailored for new characters during their first tier.

PHILOSOPHY
The progressions were chosen to maximize the versatility of your character. Rounding out primary casters v. melee requires different paths and serves to increase damage dealt and defenses. For casters, it will add the ability to deal some damage with weapons. For melee classes, it will add defensive spells.

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FAQRemort
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FAQ – OPK or not to OPK; that is the question

Thursday, 05 January 2017 by fetard

TLDR; No, do not turn on your OPK flag during your first Tier. Bored, high-level characters prey on easy targets and will hunt and kill you in one-shot.

PHILOSOPHY
The goal is to maximize time spent leveling, campaigning, and exploring Aardwolf without getting frustrated by overpowered players killing you in an unfair fight.

OVERVIEW
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FAQOPK
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Must Do Goals

Friday, 25 November 2016 by fetard
Goal Name Description (*Go to actual Goal Guides section for correct links) Level Rating
Amusement Park Have a Rip-Roaring Day at the Amusement Park! 3 1
REWARD You’ve had a Rip-Roaring fun adventure day at the Amusement Park and earned yourself a life-time pass to the rides here! All you’ve got to do is go to the rude operators and say “ride” to be let on, front of the line and no waiting!
Graveyard You, too, may become a funeral director. 10 1
REWARD You are now an official graveyard funeral director. Type RIP during the day to summon creatures to their graves who usually only come out at night. Henry will tell you more details when you listen to him.
Petstore Quell the pet rebellion at the Pet Store. 15 1
REWARD You get the area portal and the keys to the locked rooms even if you cant carry anything else.
Kobaloi Become a Keeper of the Kobaloi 25 2
REWARD As a Kobalos, you will not need a passport or permit to wander freely about the Keep.
Terramire Enlist and save Fort Terramire from attack!
REWARD Lieutenant Rainbow said, “Your tour of duty is over for now. You are grantedan extended furlough but when you return, please come to see me. I may have another job for you.” You get to go to another exp zone and do 100% explored
Minos Aid the mappers and rescue their lost member. 30 2
REWARD The young dwarf has gifted you with a partial map of the lands surrounding Melchos, but though they lack a certain completion, they clearly show a secret tunnel leading right to Asterion’s treasure room. HINT: Use the command ‘enter tunnel’ at the entrance to the area.
Necro Purge the evil in the Necromancers’ Guild. 30 2
REWARD The village elder is willing to transport you to the crypt if you simply say crypt.
Maelstrom Destroy the Maelstrom and free the seas! 40 1
REWARD Upon freeing the seas, the maelstrom will be weakened against you,and you will be able to escape its clutches with ease.
Bazaar Nora’s quest. 45 1
REWARD As an honorary trader, you will no longer be attacked upon entering the bazaar!
Landofoz Help Dorothy find her way home. 50 2
REWARD Thank you for all your hard work. At the entrance, type Oz to go to Munchkin Land or Wizard to go to Emerald City.
Reme Something Fishy in the City of Reme 50 3
REWARD You can now run past the legionnaire without being aggroed.
Kingsholm Save Kingsholm from the coming armies. 55 2
REWARD:As a champion of Kingsholm, you are to be escorted around the city by the gate guard. Just tell him where you want to go within the city.
Songpalace The Defiant Soprano 75 1
REWARD Ability to transport to key rooms from the first room using keywords
Hawklord Rescue the Hawklord. 90 2
REWARD Kilhil says, “Also as a sign of my thanks, I’ll tell you this secret.” Kilhil whispers to you, “If you fly at a slight angle, you can fly right up into the temple. The winds won’t beat you down if you do that.” *you get the mine key from killing mine guards with no mobprog shenanigans
Nulan Become a Nulan’Boar Hunter. 60 1
REWARD The Master Hunter will gladly help you hunt your prey. You need only provide him with a specimen from the animal you seek and he will use his expertise in locating it for you. **** When they are hiding specimens: *an eagle feather *fur of a prairie dog *Wolf tooth *a songbird feather *a feather of a grouse *a white owl feather *badger fur *tail of a deer mouse.*****
Ruins
Ruins2
Ruins3
Save Diamond Reach and be rewarded!
Bring back diamonds to the banker for gold!
Help Mallic Create an Enhanced Portal
85
95
90
 2
1
2
 REWARD Due to your victory over the curse its hold on you has weakened.As a result, while holding a neutralizer shard, you can now sometimes pierce the curse and visit the prospering town of the future.Stand before the ruins with your shard in hand and attempt to walknorth. If at least 15 million gold has been collected for Mallic’s research the shard will be successful! Those who hold an enhanced shard (whenever Mallic is willing to offer the service) will be able to pierce the curse at will.REWARD Mallic’s Tweaking service can only be done on saveable Crystal Shard portals. If you pay his fee, Mallic will adjust the shard’s landing destination. The results are often random but as Mallic’s knowledge grows he may be able to land the portal in a desirable place more reliably.
 Arena  Become champion of the Gauntlet.  95 3
 REWARD you get the portal no more paying
 Nenukon  Gain acceptance into a tribe of the Far Country  100 3
 REWARD Say your tribe name to the Hooded Exile, and he might transport you to your camp. But there’s also a chance he’ll send you directly into the Nenukon!
Northstar
Northstar2
Help the Terrorists
Help the Queen
 100
130
1
2
 REWARD If you ever want to train with the Guard, let Devlin know. (Good mobs) If you want to train with the Blood Ring, just let Aden know. (Evil moobs)
Elemental Create the perfect element. 110 2
REWARD Finally! Someone who has made the perfect element and understands the importance of balance. If you haven’t figured it out yet, the Dra’ork have a secret passageway at Yver’s room. Just ‘pull book’ to access it and return back to the valley. The Loud’ra have a painting of Loud’ra himself right before Lord Zhein. Just ‘move painting’ and you will access another secret passageway that leads back into the valley. Now that you have mastered the elements, see what you can create with them!
Masq Help Nassah find the culprit(s) behind the loot 120 3
REWARD You can say mansion or ball at the guard no more waiting!!!
Stuff The Stuff of Shadows 120 3
REWARD You succeeded in collecting shadows and obtaining the orbs for the Umbrambulers. Now, with expertise acquired, and the best shadow collecting tool in the universe (the Shad-O-Matic), you can collect shadows more efficiently than even the most adept of the Umbracaptara. You dont need to pay to get inside the zone anymore
Deathtrap Destroy the Overlord 120 2
REWARD If you are wearing the cloak of anonymity, there is a good chance that the people in the deathtrap dungeon won’t recognize you, or your class.
Talsa Become Admiral of the Polaris Star Airlines. 130 3
REWARD An Admiral has diplomatic bypass at inspection points, for a price in gold.
Horath The Order of the K’estest needs your help! 150 2
REWARD Wearing the Cloak of Illusion, you may fool Horath’s minions into transporting you immediately to Horath’s antechamber. Just say the dragon’s name. If you lose the cloak, you can bribe Swoworund for a new one, at a cost of 10K gold!
Xmas Save Christmas! 150 1
REWARD The snowman will let you pass
Cougarian Help Queen Cowlina understand the value of Magi 160 3
REWARD:In addition to the rewards granted upon goal completion, you will no longer be required to carry your Cougarian dictionary in order to move out of the medical tent. You are surely well-known enough around the area to be trusted.**Also gets you a couple of 161 earrings that are better than closed clan gear.
Nanjiki Uncover the ruin’s secrets 160 2
REWARD After all that running around on a monkey’s errand, you’ve become quite familiar with these ruins! You now know the shortest path to get to the fire, water, air, or grave parts of the ruin from any statue landmark.
Sahuagin Free the elvish king from the Sahuagin. 160 2
REWARD You can say either yes or prison to the elf and get transfer to both places.
Adaldar Restore peace between Mannyn’s sons. 180 2
REWARD You can say either yes or prison to the elf and get transfer to both places.
Helegear Uncover the mysteries of Helegear Sea. 180 2
REWARD You get portal zone and acces to a new room and you can choose wich part you want to go.
Desert Become the superintendent of Desert Prison. 185 2
REWARD You can say prison to the camel man and you get inside no more passes
Nottingham Become one of Robin’s Merry Band of Outlaws. 190 2
REWARD As a member of Robins Merry Band, Shakey will magically transport you to the outlaw camp. Just say “camp” when you are in the room with Shakey.
Rebellion Quell the rebellion of the Nix. 190 2
REWARD:Upon completion, you will be able to reach the Nixie King by saying his name, Nechtan, within the Chequered Owl. Once there, in his presence, you may ask for his blessing.
Omentor Spy for Aethelswyth in Omen Tor, ftw! 195 2
REWARD Seek out the Great Mother, and speak to her of Gyth, Fled, Fryth and Swyth. With those words, she will transport you to your desired destination.
Empyrean Only the best warmongers boast the ware civil. 199 3
You get teleported to zone and get accest to all the zone to exp!!! Great exp from 160 to drag
Dundoom The Challenge of the Seasoned Adventurer 200 1
REWARD In the course of destroying all the creatures down here, many of them now shy away from you and will not attack for fear of destruction.
Dunoir Battle the evil caged in the bowels of duNoir. 201
REWARD You will find the anthbeasts are quite friendly now!
Mistridge Become a Friend of the Elves in Mistridge. 201 3
REWARD A Friend of the Elves will not be attacked in the forest. A nod to Vulcris will give an owl lure handy for when fighting owls.
Hades Save the lady Gwen from Hades. 201 3
REWARD:The lady Gwen has spoken to Cerberus and convinced him to take you to the Underworld at your request.
Wyrm Defeat the Death Dragon. 201 4
REWARD: Simply type “home” to leave the Council of Wyrm.
Wyrm2 Help Azure return her magic to the world. 201 3
REWARD: You get access to another part to exp.
Crynn Question the faith of Crynn. 200 2
REWARD:A massive organ says, “My melodies can shatter even the toughest of barriers. If you wish to proceed to the masses, no key is required. Just say ‘take me to the masses’ and it will be done.”
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Why do we have a Clan Tax/Bank Account?

Wednesday, 16 November 2016 by fetard

A common question for people new to Aardwolf/Clans is regarding the use of the clan bank account.

Clan money is used to provide a number of things for the clan. Examples include the following:

  • Purchasing items to distribute for mud-wide events
  • Upgrading the Clan Hall
    • Every room costs money
    • Every NPC costs money (Healer, Questor, Shopkeeper, Trainer, etc.)
  • Changes to the clan
    • Changing leaders costs 15M
    • Changing the clan help file
    • Changing the clan rank names
    • Changing the clan skills
  • Removing Graffiti from clan hall rooms

 

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Instinct

Thursday, 10 November 2016 by fetard

–Imported from Old Website–

 

Instinct, what exactly is it?

it gives you SMALL bonus at each % put in
for now i suggest not doing anything with it, but this is for people who
want to

there is alot of instincts to chose from, this list is the most “helpful”:

enhanced damage
second attack
third attack
(fourth attack this one is to be last after the others are 10)
sanctuary

those are the best all around mainly because of extra damage
and sanc because its damage reduction

a general rule of thumb is to start, put at least 1 in them
and then work them up to 10 each and thats a good starting point

with instinct each point has a deminishing return
so you get the biggest increases at lower points

max is 200 points which costs:
537,500 train and 2,390,000,000 gold

all this info is in help instinct, i just broke it down
for when people want to do it, so they dont “mess up”

i hope this helps you

i will try to get a stat guide for you guys

if you want to know more about anything pleaase ask

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Campaign Guide

Thursday, 10 November 2016 by fetard

–Imported from Old Site–

Campaigns: strategy and tips

Campaigns, thats the way to do it…

Once every level you have the privilege to go on campaign. To do that you have to go to Commander Barcett’s Planning (or clan recall, the questor will also do campaigns)
Room in Aylor: run d2s4e2nu from our recall
There you will find: (G)(W) A large minotaur in an old war uniform stares intently at maps on the table. You can request a campaign with him (type cp request). You will get a list of mobs you have to kill within a certain amount of time. The amount of mobs vary between 10 and 15, the amount of time to kill them is about 6 days. Once you have killed them all, then you get a reward (qp, coins and if you are lucky trains/trivia or practice-points).

Basically there are two sorts of campaigns, one with roomnames and one with area-names (just like globals). Big difference between globals and campaigns is the fact that the mobs usually are equal or higher level as you are (globalmobs usually are like 10/15 levels lower than you).

In essense the same tips apply to campaigns as we have formulated for globals. But because of the fact that you get much more time to finish the campaign in, there will be less stress and pressure.

Benefits of campaigns:
– extra questpoints
– expansion on your areaknowledge (this will help you also when you want to do globals)
– indication for levelmobs
– gain bout 1k/2k xp per campaign
– it quite challanging to try to do them.

Drawbacks:
– it reduces levelspeed
– it takes time
– it takes you to potential nasty places

Tips:

1. Apparently you dont get cp-mobs that you cannot see, so its a good tip to make sure you don

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Hadar’s Quest Item Guide

Thursday, 10 November 2016 by fetard

–Imported from old Site–

Hadars Quest Buying Guide:
This list is in the order i would buy the items

Level 1:
2500qp …….. Aardwolf Aura of Sanctuary
2000qp …….. Aardwolf Breastplate of Magic Resistance
1750qp …….. Aardwolf Bracers of Iron Grip
2250qp …….. Aardwolf Gloves of Dexterity
1300qp …….. Aardwolf Boots of Speed
1100qp …….. Aardwolf Helm of True Sight
1000qp …….. Aardwolf Ring of Regeneration
1000qp …….. Aardwolf Ring of Regeneration
800qp …….. Wings of Aardwolf
500qp …….. Aardwolf Ring of Invisibility
750qp …….. Amulet of Aardwolf
Total 14950Qp

Ok i puy 2 rings of regeneration on because it has some GREAT hr/dr
and invis is ok but i dont really use it and all the other items are self explanitory

Level 50:
2500qp …….. Aardwolf Aura of Sanctuary
2000qp …….. Aardwolf Breastplate of Magic Resistance
1750qp …….. Aardwolf Bracers of Iron Grip
2250qp …….. Aardwolf Gloves of Dexterity
total 8500

Level 100:
2500qp …….. Aardwolf Aura of Sanctuary
2000qp …….. Aardwolf Breastplate of Magic Resistance
1750qp …….. Aardwolf Bracers of Iron Grip
2250qp …….. Aardwolf Gloves of Dexterity
total 8500

Level 150:
2500qp …….. Aardwolf Aura of Sanctuary
2000qp …….. Aardwolf Breastplate of Magic Resistance
1750qp …….. Aardwolf Bracers of Iron Grip
2250qp …….. Aardwolf Gloves of Dexterity
total 8500

Level 200:
2500qp …….. Aardwolf Aura of Sanctuary
2000qp …….. Aardwolf Breastplate of Magic Resistance
1750qp …….. Aardwolf Bracers of Iron Grip
2250qp …….. Aardwolf Gloves of Dexterity
total 8500

If you have any questions please feel free to send me a note/tell

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Raiding 101

Thursday, 10 November 2016 by fetard

–Imported from Old Website–

The past few raids I’ve been on have been a mix of fairly new
people and old timers. I figured I’d write this refresher to kind
of bring everyone onto the same page. Please note that this is /not/
aimed at anyone in particular.

Sujested at least 30k in hps and max stats before asking to join a raid

*** EVEN IF YOU’VE BEEN ON A MILLION RAIDS IN THE PAST,
PLEASE FOLLOW THESE GUIDELINES UNLESS TOLD OTHERWISE ***

Be Active!
If you are in the clan maze, you should be at the keyboard, ready to enter a
command with a split second of notice. Yes, raiding is frequently very slow
or boring, but it requires your complete attention all of the time.
If you have to AFK, make sure you say that you are leaving before
you do so. Never AFK for more than 30-60 seconds if you are in the maze.
If going AFK becomes a habit, you will be banned from future raids.
If you are waiting outside the maze, be ready to
rejoin the other raiders inside the maze, unless you are told you
are unable to do so. If there is no path open, the raid leader will
let you know. When outside the maze, feel free to AFK (after saying so!)
for longer periods of time, but always let the raid leader know when you
are leaving and when you expect to be back.

Player Settings:
When you start a raid, you should have the following things set:
autoloot ON
autosac OFF
autoassist OFF
wimpy 0
Also, make sure you are neutral before the raid starts.

To check when you are able to re-enter the maze, type ‘raid’
to see your timeout.
Triggers:
You should have complete control over your character, so disable any
unnecessary triggers. This includes any triggers that report
grouptalk.

Testing Specifics:
When testing a portal or direction, wear your shield. Also, stack
commands. This means if you are told to “go up, enter 3.cp”, you
should first shield, then type “up;enter 3.cp”. Once you’re there, report
information as quickly as possible. If you suddenly drop into a 7 guard
room, yell 7 guards on group channel, then get the rest of the information to
report. The time it takes for information to get to the raid leader can easily
make or break a raid. The raid leader may ask for you to pay attention to
something specifically; in that case, get that information first and report it
right away. Finally, you should almost always use scan/survey after testing –
report who you see and what direction(s) they are when you can.

Things to report:
GUARDS (with #)

EXITS (#, if not 6, directions)

DOORS (directions – use the open command in all directions to look
for hidden doors)

PORTALS (with #)

WHO you see on scan/survey (and the directions!)

A HUNT direction, if you were told to hunt

DOORS THAT OPEN, If you were given keys: try to open all doors
and say immediately if a door unlocked and opened
Typically, if nothing opens, you should say “lack”
If something opened, just say “opened”

Fighting Guards:
When fighting guards, you should be phealing almost constantly, even
if there are no defenders. Only when everyone is stable at max health can you
add an attack skill/spell into your pheal rotation. The raid leader may
tell you to blast at some point, but until told, your main activity will be
to pheal. Even if you think you can attack, do not, unless you are told to.

If defenders show up, there are three things you should be doing:
1) pheal
2) rescue
3) aim

If you’re a paladin, you can terminate. Thats about it, unless told you
can do otherwise.

Rescuing Guards:
Do not tank more than one guard, unless there are circumstances that demand it.
If there are 7 or more people in the room and none of them are close to death,
everyone should be tanking one guard. You are wasting time if you
attempt to tank more. Yes, that includes you, Mr. max hp with a
billion sanctuary instinct.

Don’t Waste Your Attention:
Humans have a limited amount of bandwidth. We can only pay attention to so
many things at once and can only respond so quickly. You waste your
attention by talking to your friends, talking to defenders in the maze
room, yelling to others in the hall, checking your email, watching pr0n.
You need to be completely focused and aware when you are in the maze.
Please make sure that you are.

Don’t wait in the buffer:
Unless told to do so, stay in your manor/clanhall. Only enter/prepare to
enter the maze when told.

Giving Keys/Item Space/Mana:
The raid leader should only have to say once who the keys go to for
a guard room. As soon as your guard dies, you should give the key to
that person. This is so simple, so there should be no problems.
Make sure you have enough item/weight space to be able to carry keys
when they drop. If the raid party loses a key because you weren’t
able to loot it, there is a big problem.
Also, -mana degeneration rates are huge right now (up to around -1800
mana per tick). Make sure you bring plenty (hundreds) of mana
potions each time you go into the maze – but also make sure you have
room to loot the keys!
Dying:
If your HP is dropping and there are people in the room who barely have
a scratch, make sure you tell them that you are low far before you are
truly in danger.

Skipping rooms:
When skipping a room, one person will tank the guards in a room.
Everyone else will NOT rescue or attack the guards.
All they should do is cast incomplete healing on the tank and
wait for further instructions.

Do not spam:
Never spam any command. Ever. You always need to be able to react to
something (a defender, a sudden move, etc.) and spamming prohibits
you from doing this.

Slowish/fastkill:
Slowkill – do not kill the guard you are fighting under slowkill
conditions. Remove your weapons, wear weapons that do no damage,
and either pheal or heal your guard if it is under 20% HP.
Fastkill – blast your guard as fast as you can without spamming
and without getting to a dangerous HP level.

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Koopa’s Leveling Guide

Sunday, 06 November 2016 by fetard

 

*Notes

  1. This seems to be for tiered players. As a T3 second class, it was doable but still difficult at the suggested levels. So the guide will still help anybody, just take into account the level difference… lower tiers will be able to follow the guide but at later levels.
  2. This is for good aligned leveling.
  3. Thank Koopa for taking the time to write this guide.

MMMkay…

This is my leveling progression. I am mostly posting this here so I can have it for myself.

1-30    Verume
40-50 Wooble
50-60 Killing Fields
60-80 Illoria
80-90 Elemental
90-100 Kobold Siege Camp
100-120 Stuff of Shadows
115-130 Mountains of Desolation
130-150 Nanjiki
150-170 Adaldar
170-180 Avian
180- Tree of Life (once you get to the second tier, go back to the starting room, and type “roots”)

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