Siege1 & Siege2
**Be visible throughout every step of this goal. Many of the mobs will not interact with you if they can’t see you.**
Reference points throughout this guide (mapper goto <Mapper Room ID>)
Reference | Mapper Room ID |
---|---|
Entrance | 43250 |
Eldar Spy | 43344 |
Tacko | 43277 |
Klonk | 43275 |
1) From entrance, run 2e2n;open e;e;move poop;enter hatch;listen spy;say I am here to help you
** Goal Added : The Eldarian Resistance
Type ‘goals siege2’ for full details on this quest.
** Task Added : Resistance Rejuvenation
** Task Added : Timberland Treaty
2) From the eldar spy, run u;open w;w2s2w3n;climb tree;say clyde.
** Task Added : Batallion Breaking
3) Return to the Eldar Spy and say how to proceed.
4) Now you must find an oddly tall and clean kobold. He is a No-Where mob. You can either hunt for him (hunt tall), or look around the rooms near the tents. He roams throughout the kobold camp.
After finding the tall and clean kobold he will move. Quickly run 2e1n1w from area entrance, kill the treasurer for his key, open trapdoor, and go down.
** Task Added : Kobold Killoff
5) Kill all 100+ kobolds and return to the oddly tall and clean kobold.
** Task Done : Kobold Killoff
** Task Added : Siege Sabotage
6) Return to the eldar spy.
** Task Added : Tacko’s Trust
7) From the eldar spy run u;open w;run 1w7s to reach Tacko and say trust.
8) Return to the eldar spy and say kobold language.
** Task Added : Learn the Language
9) Now you need to find the 6 cipher pages by looking at various things in room descriptions. All directions are from the Entrance of the area.
*run 2e1n1w look desk (you must kill the mob in the room first)
*run 2e5s;look papers
*run 3e;look tinder box
*run 2e4s1e;look stuffing
*run 2e4s1w;look papers
*run 2e3s1e2n;look pile
10) Return to the eldar spy and say I have the pages.
** Task Done : Learn the Language
11) After learning the language, From Entrancerun 2e5s;say I am up for a good siege.
** Goal Added : The Kobold Siege Effort
Type ‘goals siege1’ for full details on this quest.
** Task Added : Strengthen the Siege
** Task Added : Become a recruit
12) run 1n1w from Tacko and say join the siege.
13) Return to the start of the area and either go north or south and explore the dark forest rooms, saying join the siege in each room. You need to interact with each type of forest mob this way. There are two versions of each mob and the only way to tell them apart is in their short descriptions. After saying it to both types of giants, kill them first to avoid being punted into the camp. Finally, hunt Aiegeros and say join the siege to him and then hunt 2.aiegeros and say join the siege to him. There are two different Aigeros mobs as well.
Mob list:
wood sprite
tree nymph
forest giant
Aigeros
14) Return to Sergeant Bifzot. (1n1w from Tacko)
15) Return to the dark forest. Hold the jar, and then type capture sprite when you find a sprite.
16) Return to Sergeant Bifzot.
17) Return to the dark forest with the shackles and find a giant. Type convince giant.
18) Return to Sergeant Bifzot again.
19) Return to the general 1e1s from Bifzot and say the recruits are ready.
** Task Done : Become a recruit
** Task Added : Klonk’s Blacksmithery
** Task Added : Bolster the Treasurer’s Coffers
** Task Added : Shave Mann’s Bearpig?!?
** Task Added : An Arcane Breakfast
20) From the general run 4n1e2s4e;type investigate sound;run 1w1n to reach Boomsplat.
** Task Added : Oh yeah, that guy! (The Natural Gas Solution)
21) From Boomsplate, run 1s1e;climb ladder;run 4w2n1w3n and then say canary at Mann to get the canary.
22) From Mann, run 5s1e1n1e and kill the eating kobolds for beans. Collect a total of 3 cans of beans. There are more eating kobolds in the room north of here.
23) From the eating kobolds, run 1w1s1w4n2e and kill Zamurrk for the dinner bell.
24) Return to Boomsplat and say ready.
25) Drop the canary in the room 1e of Boomsplat. Then type “ring dinner bell”. When the obese kobold arrives, keep typing feed fatty until the canary dies. When the canary dies, go 1 west to Boomsplat and say I need a torch. Then type throw the torch.
** Task Done : Oh yeah, that guy! (The Natural Gas Solution)
26) Go east from Boomsplat and type enter castle to access the castle rooms.
27) From the area entrance, run 2e1s1w to reach Klonk to get new task.
28) Kill an eldar guard in the first castle room for a platinum ingot. Type enter hole to leave the castle.
29) From Klonk, run 2e3n5e and type look lumps for ( ) Adamantium Sphere.
30) From Klonk, run 1e2n1w and kill Zgrupp for the =[{$}]= Tacky Golden Belt Buckle
31) From Klonk, run 2e2s4e, then type investigate sound, and then kill miners in these tunnels for the Rusty Iron Pick. (This you can actually look at the miner and see which, if any loaded the pick – if none then kill them and wait for repop)
32) Return to Klonk
33) Check tasks here for the syntax and instructions for how to mix the metals. (this section is randomized, may not be as listed below)
*Say I am ready to begin mixing.
*Type place kiln to start mixing.
*Type Dump the kiln if you make a mistake (red flame), refer to steps 27, 29, 30, and 31 to go get the metals that you may have lost, and keep trying a different order until you succeed.
Order for me was Platinum –> adamantium –> gold –> iron, but will most likely be different for you.
34) Return to General Tacko and say ram is ready.
** Task Done : Klonk’s Blacksmithery
35) From the area entrance, run 3e1n1e;listen Zamurrk.
*Zamurrk will tell you about his favorite cereal recipe. It will include three words that each hint at a different item you must find. For me, his favorite cereal was called fruity grit surprise, but the ingredients required are random, and he will likely ask for a different kind of cereal, and you may need to hunt down something different than I did. I will list each ingredient that I am aware of. The directions are all from the first room of the area.
Keyword | Item Name | Location | tips |
---|---|---|---|
FRUITY | <*~ Fresh Strawberries ~*> | run 2s1w;get strawberries | If not there, wait for a repop. |
SURPRISE | A Shiny New Toy! | run 2e1n1w;look cereal, and then kill the treasurer to get the toy. | |
GRIT | oO Severed Arm Oo | run 2e4s1e;kill grit | kill Grit the champion until he drops his arm instead of his head. |
CRUNCHY | 8=== bone ===8 | run 2e1s1e2s5e;get bone | If not there, wait for repop |
NUTTY | {D [A Nutty Acorn] | run 2n1w;get nut | If not there, wait for a repop. |
UNKNOWN | (&) A glob of rubbery goo | run 2e1s1e1s | kill kobold soldiers in this area until you find the one that is chewing on something. This is another random chance drop. He will either swallow it when you kill him, or you will get lucky and obtain the item. |
UNKNOWN | __@/” Snails ‘n Spiders //\O/\\ | run 2e1s1e2s4e;investigate sound;run 2e;kill eating | The drop is a random chance. Keep killing him until you get lucky |
CORN | {::::: A dirty ear of corn | run 2e2n;open e;e;get corn trough | If item is not there, wait for repop. |
36) Have all 3 items in inventory and return to Zamurrk. Put the three items in the bowl and type mix ingredients.
** Task Done : An Arcane Breakfast
37) From the start of area, run 2e2n;listen Mann
38) Hunt fat to find the fattest kobold ever, or, from Mann, run 3s1e3n3e and explore the perimeter of the castle until you Find him and say truffles.
39) Use the truffleshuffle social on yourself while still in the room with the fattest kobold ever, and then kill him.
40) Return to Mann.
41) From Entrance, run 2s;get sap.
43) From Entrance, run 3e;warm sap.
44) From Entrance, run 2e3s1e2n;look pile.
45) Return to Mann and say I am ready.
46) From Mann, go open east;east and use the moon social on bearpig. Then type shave bearpig.
47) Return to Mann
** Task Done : Shave Mann’s Bearpig?!?
48) From Entrance, run 2e1n1w to unlock task if haven’t already.
49) Otherwise, from Entrance, run 2e3s1e1n and kill a kobold throwing dice for [:][:] loaded dice.
50) From there, run 1s1w2n1e2s4e;investigate sound;run 1w1n1e;enter castle;run 1e and give the loaded dice to the vault guard that keeps losing every bet against the others.
51) Wear the membership card and then say membership card. Then say open the safe.
Type look paper for directions on how to crack the safe. If you fail, just get another loaded dice and try again. (Cannot drink potions or cast spells here, so if you get in a fight you will have to flee out, heal up, then get more dice to get back in again)
52) Return to Zgruppp (run 2e1n1w from entrance) after opening the safe.
** Task Done : Bolster the Treasurer’s Coffers
53) Return to General Tacko
** Task Done : Strengthen the Siege
** Goal Completed: The Kobold Siege Effort
INFO: Keldevar has joined the kobold masses in their siege against the Eldars.
54) Return to the Eldar’s spy and say I have Tacko’s trust.
** Task Done : Tacko’s Trust
** Task Added : Precarious Promotion
55) Return to Tacko and say promotion.
56) Say promotion to him again.
57) Go to Klonk and give him any piece of the eldarian armor received from cracking open the safe earlier. If you lost your armor, you can go back and crack the safe again the same way as before. Do not get rid of the armor, it will be needed later.
58) Go back to Tacko and say the armor can’t be reproduced.
59) Say promotion to Tacko again.
** Task Added : Jackalope Jacket
60) Go to Mann and say jackalope.
61) From the start of area, go 2n2w to reach Aiegeros and say jackalope.
62) From the start of area, go 2e1s1e4n2e to reach the snogging couple and say jackalope.
63) From the start of area, go 3s1e.
When the black moon is in the sky (type weather to check) type enter tree and then say bok bok bok bok BA-GAWK!. Kill the jackalope for its skin.
64) Go to Mann and give him the jackalope skin.
65) Leave the room and come back and say jacket.
66) Cast solidify on the jacket or ask on clantalk/barter/gossip if somone can do it for you. Then, go 2e5s from entrance of area, and give the jacket to General Tacko.
** Task Done : Jackalope Jacket
67) Return to the eldar spy and say how to proceed.
** Task Done : Precarious Promotion
68) Go to Mann and say regrow manbear’s fur.
69) Go to Zamurrk and say only eat bran flakes.
70) Go to Klonk and say dismantle the battering ram.
71) Return to the eldar spy and say the sabotage was a success.
** Task Done : Siege Sabotage
** Task Done : Batallion Breaking
72) Return to Pantagruel (From start, go 3n and type climb tree) and say the kobolds are in disarray.
** Task Done : Timberland Treaty
73) Give (X) forest alliance (X) to eldar spy.
** Task Done : Resistance Rejuvenation
** Goal Completed: The Eldarian Resistance
INFO: Keldevar has helped protect his race against the kobold onslaught.
### Now that you have completed both goals here, there are a couple of perks you have unlocked. Go to the start of the area and say tacko, say boomsplat, say glurpp, or say pantagruel to get teleported to the respective mob’s room.
### Now, when opening the eldar vault, you will get a hint to help you. You can keep opening the safe to earn promotions which allow you to earn better armor from the safe. The eldar at the safe will tell you when you are ready for a promotion and then you give him your card to get it upgraded. Once you have reached grandmaster rank, you have to open the safe while the grey moon is in the sky for the best possible reward. The best item has 8 random stats and 10 DR. Both rewards you can get at grandmaster are called ancient {Eldarian Mail}, so if you want the best, make sure its stats match what you see below.
+—————————————————————–+
| Keywords : ancient eldarian mail |
| Name : ancient {Eldarian Mail} |
| Id : 1481943389 |
| Type : Armor Level : 101 |
| Worth : 5,000 Weight : 10 |
| Wearable : body |
| Score : 130 |
| Material : mithril |
| Flags : unique, invis, magic, burn-proof, nolocate, V3 |
| Found at : Kobold Siege Camp |
+—————————————————————–+
| Stat Mods : Strength : +4 Luck : +4 |
| Damage roll : +10 |
+—————————————————————–+
| Resist Mods: All physical : +6 All magic : +4 |
+—————————————————————–+
### There are multiple AQs in this area as well which can be repeated. From the start of the area, go 2e4s1e and type look under stands to find a key. From there go 1w3n1e2s4e;investigate sound. You need to kill a grumbling kobold that wanders the tunnels here. Can use hunt grumbling. He drops a pail that you can open with that key you just found. Open the pail and get the biscuit that is inside. Then, from the start of the area, go 2e3s1e1n1e and say narple your grawlak to receive <<< Kobold’s Hatred >>>.
The next part requires all three moons to be in the sky. From the start of the area, go 2s1e. Then, when the three moons are in the sky, use the smile social. Then say alliance. Then give <<< Kobold’s Hatred >>> to Psalacantha. Then say I want to prove myself. She will attack you. In order to get your reward you can’t kill her, but you also need to do enough damage to counteract her healing. Get her to below 10% health or so and she will stop you and give you ()()() emblem of the moons ()()(). This item always has the same stats.
+—————————————————————–+
| Keywords : emblem moons |
| Name : ()()() emblem of the moons ()()() |
| Id : 1481913394 |
| Type : Armor Level : 101 |
| Worth : 5,000 Weight : 10 |
| Wearable : neck |
| Score : 125 |
| Material : silver |
| Flags : invis, magic, held, burn-proof, nolocate, V3 |
| Found at : Kobold Siege Camp |
+—————————————————————–+
| Stat Mods : Damage roll : +7 Hit roll : +1 |
| Constitution : +4 Intelligence : +3 |
+—————————————————————–+
| Resist Mods: All physical : +6 All magic : +4 |
+—————————————————————–+
### The other AQ is much more time consuming and requires finding all of the hidden spy disguises and hidden herrings in the area and farming several of each.
Each spy is disguised as an animal and there are four of them.
1) The firefly at the area entrance: Go 2e5s from entrance and kill nerd for logical order. Then go 6n2e, open table, and get all table. Return to the entrance and type capture firefly to get his disguise. With the magically reinforced jar in your inventory, you only need to repeat the capture firefly part of the step to get more disguises.
2) The goose located 2e1s1e3s from entrance: You have to use the goose social on the goose that is not Angry. If you don’t have sense anger, then just guess. It is usually the first or last one in the room.
3) The fox located 2e1s1e3n6e2s from entrance: You have to use the yiff social here and it usually takes several tries. Once you yiff, and you see the fox on the other side, he will get angry and attack you, dropping his disguise.
4) The mole located 2e1s1e2s4e;investigate sound: The mole roams throughout the tunnel section. You have to give him ..ooOO Dark Away OOoo.. which is dropped by Zamurrk.
5) Return to the eldar spy with all four disguises to receive 1 of 3 pieces to the duck disguise. You have to repeat steps 1-4 two more times to get all 3 pieces of the duck disguise from the eldar spy, and you will eventually need a total of 3 complete duck sets. This means you will need to farm 9 of each individual disguise.
6) Return to the eldar spy with just a single disguise from any of the steps 1-4 to receive the red herring. He will take whatever disguises that are in your inventory when you do this, so make sure only one disguise is in your inventory and any others are in a bag.
7) Once you have all 3 pieces to the duck suit, you must go back to where the red fox is located. Make sure you are visible and have all three pieces equipped. Then just walk into either of the castle doors rooms until the rune gives you the password. It may take several tries.
8) Now, while still in the same room, say friend to access inside the castle (Notice my sweet graffiti in the room :P) and receive the blue herring.
9) From the start of the area, go 3n and type climb tree. Then say nose. Then type crash land. Finally type jump down and you will receive the yellow herring.
10) Now you have to breed your herrings to get different colors. This will require repeating steps 1-9 two more times to get three of each herring. To breed your herrings, go to Mann’s Tent. Then, you have to type put tank, then put tank, and then type close tank.
*Orange herring = yellow + red
*Purple herring = red + blue
*Green herring = yellow + blue
11) Once you have one of each of the six herrings (yellow, red, blue, green, purple, orange) go to Zamurrk and say I have the fish to receive }><{{{{“> Rainbow Herring Ore. You could stop here and use/sell this ore, or continue for another reward.
12) If you don’t want to use or sell the ore, then go to Klonk and say ore. Then, with the ore in your inventory, give Klonk the ancient {Eldarian Mail} from before. You can give him any version of the eldarian mail, but you want to give him the very best version to get the best reward. The stats are random, but the total is always the same. 9 stats and 10 DR.
+—————————————————————–+
| Keywords : rainbow eldarian mail |
| Name : {Eldarian Mail} |
| Id : 1472038220 |
| Type : Armor Level : 101 |
| Worth : 5,000 Weight : 10 |
| Wearable : body |
| Score : 165 |
| Material : mithril |
| Flags : unique, invis, magic, held, burn-proof, nolocate, |
| : V3 |
| Found at : Kobold Siege Camp |
+—————————————————————–+
| Stat Mods : Intelligence : +5 Dexterity : +4 |
| Damage roll : +10 |
+—————————————————————–+
| Resist Mods: All physical : +6 All magic : +4 |
+—————————————————————–+
- Published in Area Quests/Goals
Sagewood portal
Sagewood portal
During the goal, you get this item, which has no further use for the goal itself.
You receive a leather canvas from the Treant Silveroak.
> l canvas
A leather canvas was given to you by Silveroak as a gift.
It can be tailored into something.
Room: Silveroak’s Abode
(R) One of the assistant cooks hides here in order to avoid work.
> listen cook
A tired assistant cook says, “I should’ve been a tailor.”
> give canvas cook
You give a leather canvas to a tired assistant cook.
A tired assistant cook says, “Oh! I can definitely improve this.”
The wannabe tailor sews and sews.
You receive Bell Tent from a tired assistant cook.
A tired assistant cook exclaims, “My best work yet!”
—
If you’ve already done the goal, you can still get a leather canvas, like this.
Kill Alestine:
You get .encircling flames. from the corpse of Warmage Alestine.
Try to give .encircling flames. to Hasalia:
You give .encircling flames. to Hasalia the Wise.
Hasalia the Wise says, “Thank you for helping destroy the
darkness in our past.”
Hasalia the Wise says, “I hope that our future will survive.”
Hasalia the Wise says, “I don’t need it, try giving it to Silveroak.”
You receive .encircling flames. from Hasalia the Wise.
Give .encircling flames. to Silveroak, instead:
You give .encircling flames. to the Treant Silveroak.
The Treant Silveroak says, “I made another canvas, so I guess
you can have this one.”
You receive a leather canvas from the Treant Silveroak.
- Published in Area Quests/Goals
Cineko
Goal information for: Aerial City of Cineko – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kilrya, the mayor, is looking for some help. She hasn’t told a single person
what she needs help with, but she’s said she will take any volunteers willing
to run a few errands for her.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Easy
Recommended Level: 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Assist Kilrya, the mayor of Cineko. :
2 – Refresh the torch backup supply. :
3 – Find a parchment for Kilrya. :
4 – Bring a Cinekon fly potion to the mayor. :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. To start the goal ‘nod mayor’
2. In Aylor ‘runto groceries’ and buy 20 flickering torches.
Return to the mayor in cineko and ‘say I have the torches’.
** Task Done : Refresh the torch backup supply.
** Task Added : Find a parchment for Kilrya.
3. ‘Runto shouggoth’ and find the room “Room of the High Priest of Yuggo”.
Kill yuggo for the key to the desk ,’open desk’ ,’get parchment desk’.
Return to the mayor in cineko and ‘give parchment mayor’.
** Task Done : Find a parchment for Kilrya.
** Task Added : Bring a Cinekon fly potion to the mayor.
NOTE: You should not leave the city for this task.
4. go to the room “A magical warehouse” in Cineko.
Kill alchemist’s till you get “an unfinished potion of flight”.
Return to the mayor.
** Task Done : Bring a Cinekon fly potion to the mayor.
** Task Done : Assist Kilrya, the mayor of Cineko.
** Goal Completed: Assist Kilrya, the mayor of Cineko.
You receive 10 quest points.
INFO: StArLiGhT is now an honorary citizen of Cineko City.
There are 3 locked doors in the Area the keys are here:
room :The windhouse
mob :Selfsar
key :a rusted key
room :A cloudy building
mob :Nupkiim
key :a cloudy key
- Published in Area Quests/Goals
caldera
Caldera Guide authored by Morzroth
REWARD: 10qps
help caldera
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Help Keywords : ‘The Icy Caldera of Mauldoon’.
Help Category : Goals.
Related Helps : Goals, Goal Solving.
Last Updated : 2015-02-22 15:04:34.
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The Caldera of Mauldoon was formed during a battle between two
ancient wizards. Their spells hurled magma from the volcano in
blazing fireballs across the sky. They summoned fire demons and ice
creatures to do battle. In the end with a final blast of magic, they
covered the caldera in a final blast of ice. Their battle had lasted for
years and left behind a great frozen wasteland, leaving behind creatures
of fire and ice.
For centuries, the great working of ice magic had been restrained
from spreading its icy fingers beyond the caldera. But now, the balance
is weakening before the ever-growing might of Flame. The situation has
grown so dire that some of the nearby villagers have taken it upon
themselves to appease their god by sacrificing innocents to the Ice Lord,
the personified essence of the great spell. For in their fear and
desperation, there are no depths to which they are unwilling to sink.
In the shadow of a conflict about to violently erupt, you must try
to negotiate a peace between two factions that have been warring for
countless years lest the entire region devolve into elemental anarchy.
Level Range : 190 to 201
Goal Difficulty : Easy
Goal Recommended at : Level 190
Goal Converter : Lexos
Area Author : Valkur
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1. Go to the room named ‘A Turn on a Mountain Path’ ID: 26342, and type accept after the cutscreen.
As you approach the icy caldera, a powerful rumbling begins from deep within
the earth, an almost rhythmic pounding that puts within your blood songs of
rage and war. As if in response to the snarls beneath your feet, a bitter
wind coalesces high above you, howling around the caldera’s peak, so fierce
in spirit that you’d swear cold voices echoed in that freezing mist.
Such a storm is no mean thing to brave. And yet, along a pathway carved into
the side of the volcano wends a band of beleaguered humans. Figures in
white are being heartlessly shoved up the trail by serious men bearing
serious scowls. Their purpose isn’t immediately clear, but the same can’t
be said of their intentions which are obviously cruel.
Perhaps it would be wise to simply walk on and ignore the strange powers at
play here. But should you wish to investigate further, type ‘accept.’
accept
** Goal Added : Bring peace to the Icy Caldera
Type ‘goals Caldera’ for full details on this quest.
** Task Added : Discover why innocents are being sacrificed.
tasks here
Caldera : Bring peace to the Icy Caldera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 1 : Discover why innocents are being sacrificed.
Some rough-looking men are leading sacrifices up the side of the volcano.
Perhaps they know something about the tragedy here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Find a thug (in the same room as task 1) and say sacrifice.
say sacrifice
You say ‘sacrifice’
The thug hisses at the mere mention of the sacrifices he’s forcing up the
volcano. ‘Are you tryin’ to get me killed? Keep your bloody voice down.
And bloody well get behind me so you don’t call anymore attention to
yourself.’
The thug grunts and, after a quick look round to make sure only the victims
are within earshot, leans into you. ‘Fine. Look, time was, it weren’t like
this. The village elders? They say all them scrolls they got, dating back
to the early times, talk ’bout how the Fire used to be quiet, trapped under
the ice.’
The thug spits and takes another belligerant look round before continuing.
‘But now it ain’t like that. The fire’s stirring. We hear it all the time,
rumblin’ and growlin’, like it’s angry, like its alive. You have that
hangin’ over your head every livin’ night and tell me that it wouldn’t mess
with you none. It do me, that’s for damn sure. So, me? I aint’ got no
problem with what we do here. If the mountain angry, we feed the mountain.’
A grisly thug says, “But if you wan’ go and stick your nose in, well, then
be my guest. Go have a chat with one of the priests at the top of this
climb. Yeah, you do that and see what they tell you.”
The thug grins wickedly and waves you off with a hand scarred by a hundred
little battles.
** Task Done : Discover why innocents are being sacrificed.
** Task Added : Learn more from the powers that be.
3. Find an evil priest and listen priest.
listen priest
As you approach one of the wicked priests, he turns and fixes upon you a
look of such soulless devotion to his cause that it becomes instantly clear
dissuading him from his evil designs will be impossible. Still, at the
prospect of a fresh sacrifice, his mouth slowly widens in some twisted
notion of welcome as he nods you close. ‘You want to know about our purpose
here. Gladly will I tell you of our god, lord of ice and snow.’
The priest’s voice is rich, possessing the lyricism of a man who has spent
his life convincing people to do as he wishes. ‘Centuries ago, the fire
demons that inhabit this volcano, that sully it, and us, with their mere
presence, ran unchecked through these lands, defiling all that they touched
and leaving behind but the scorched remnants of innocents.’
The priest smiles creepily. ‘But then did our ancestors set upon a great
design, to appeal to the Ice Lord, who also dwells here, for aid in this,
our greatest time of need. In his beneficent shadow did they come to
understand his glory and his power, to leech the heat from the infernal
flames and freeze those wretched demons in the hell they so richly deserve.’
An evil priest boggles, “For a time, all of us in the lands below lived in
freedom and harmony, basking in the power of our god and savior, for, his
mighty arm had smote the demons and banished them to their well-deserved
prison. But then, slowly, ignorance crept in, ignorance of HIS might,
ignorance of HIS power! And what befell us then?!”
The priest is in your face now, the spittle from his screams impacting upon
your cheeks. ‘Our god turned away from us! He saw how we had strayed from
his cold light and he left us to fend for ourselves! He said to us, ‘look
at what you have wrought! You have gone from my light! Look at what you
have wrought!’
The priest slowly calms, though, the fervent light never leaves his burning
eyes. ‘He is might. He is glory. He is beauty. And it is to him that we
pay this homage. It is he whose trust and faith we must win back.’ He turns
and nods at the sacrifices who, even now, one by one, are being hurled to
their deaths below. ‘It is he whose love we must earn.’
The priest turns back to you, that smile creepier than ever. ‘Do you wish to
meet our god?’
** Task Done : Learn more from the powers that be.
** Task Added : Learn the other side of the story.
tasks here
Caldera : Bring peace to the Icy Caldera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 3 : Learn the other side of the story.
Perhaps one of the mystical flames that calls this caldera home will have
its own story to tell.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Find a wrathful flame, listen wrathful, and say I will aid you.
listen wrathful
As you approach the wrathful flame while it eagerly, but futilely, tries to
burn its way through the ice, it momentarily ceases its wild raging to focus
its attention on you. Initially leery of a being not of its own kin, it
draws itself high, trying to look menacing before, realizing you intend to
talk, it warily subsides, the ice around it creaking in eternal protest.
‘Aid me or flee me. The choice be yours,’ the being of fire greets you with
a roar.
say I will aid you
You say ‘I will aid you’
As you explain your purpose here, and what you’ve so-far learned from the
human residents in the shadow of the volcano, antagonism gives way to a kind
of thoughtful weariness.
‘This is what they say to you? That I am demon? That my kind be demons?!’
Even through the roars of the flame’s speech, you can hear its exasperated
incredulity. ‘If you believe, then you be no less fools than they be. We
here first! WE here first! Not they. WE! We live in caldera for
eternities, eternities! Then they come. They say this be their land, their
land! They say we burn too bright. They say we be bad for their village.
They gather for great spellcasting, great spellcasting which give power to
Ice Lord. Ice Lord cover our home in freezings, freezings!’ Even now, after
all these centuries, the flame’s anger burns as brightly as he does.
‘Look,’ the flame points at the ice-covered caldera around you, the ice
creatures playing while the flames struggle. ‘You think we be demons? You
think we be bad? We be no bad. They be bad. You ask ice man. He tell
you. This be done to us by him! He tell you, or he be liar.’
** Task Done : Learn the other side of the story.
** Task Added : Does ice agree?
tasks here
Caldera : Bring peace to the Icy Caldera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 4 : Does ice agree?
Now that you’ve learned Flame’s side of the story, do the icy powers that be
agree with this version of events?
If not, perhaps the Ice Lord should be made aware that he cannot
win this war.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Find the ice lord, say wrathful flame, and say you cannot win this war.
High upon his icy throne, the corporeal essence of an ancient spell gazes
down at you haughtily, his mien a study in unconcern. He possesses the
confidence of a creature in his element and shows no signs of worry that it
may well be crumbling around him. For even here, in the heart of his
fortress, the rumbling roar of discontented flame can be heard, causing this
ancient cavern to groan periodically.
‘State your purpose and be gone from here,’ the Ice Lord rasps.
say wrathful flame
You say ‘wrathful flame’
When you relay all that you have learned, from the villagers who, in their
desperation, have succumbed to the practice of human sacrifice, to the
claims of Flame, that they are native here, the ice lord rises gracefully
from his throne, the better to glower down at you and sneer, ‘they are both
fools.’
‘Yes, I was brought into this world by an ancient spell, one crafted by the
magi who once abided in the village from which the sacrifices come. It was
their ancient magic that gave me form and empowered me to defeat the fires
that once raged within this volcano. Did Flame tell you that its brothers
and sisters regularly boiled forth from the caldera, to threaten the lands
beyond? Of course not. For Flame can only think of itself! It knows
nothing of compromise, of decency.’
‘Flame was beyond reason, beyond control. I was required to instill
discipline. And that is what I did for a time. At the command of the magi,
I contained the threat Flame posed. And, for awhile, there was peace. But
now the humans who made me are gone, having yielded to the rigors of time.
And their wisdom has fled with them, to be replaced by the fools who cast
their own kin down at me, as though this aids me in any way.’
The Ice Lord shakes his head angrily as the cavern lets out another groan.
‘The great spell weakens. With no one to reinforce it, soon, the fires
will rage again. Through no fault of my own, I have failed. But I will not
allow myself to be brought low before Flame. Even if it requires my last
breath, I will freeze every last one of them in sheets of my essence. I
will win! Pride demands nothing less.’
say you cannot win this war
You say ‘you cannot win this war’
The Ice Lord roars in fury, launching himself down from his dais and to you
in two mighty strides. His frozen fists crackle alarmingly as he lifts them
to strike you down for your impertinence. But at the last minute, he
hesitates, his frozen expression the very definition of frustration.
‘I loathe you with every fiber of my being for speaking such words to me. I
want to tear you limb from limb, ally of Flame, and, slowly, before you die,
make you understand just how wrong you are. But I cannot. Not only would
it be a waste of my remaining energy, but…’ and at this, the mighty lord
grinds his teeth. ‘You are right. I cannot win. I cannot win.’
He turns his broad back to you, attempting to regain his haughty composure,
but something has shifted now, something fundamental, something that cannot
be undone.
‘And what would you have me do,’ the Ice Lord turns back to face you.
‘Bargain with them?’ Spitting the word at you as though it were fiery
poison. No. I cannot do that. Flame is chaos. Flame must be tamed. No.
It is too much. I’d rather die in victory then bend my knee and live.
Go tell your Flamemasters this. Tell them this is my word. They shall not
win.’
But it’s a disconsolate Ice Lord that returns to his throne to contemplate
the waning of his power.
** Task Done : Does ice agree?
** Task Added : Does ice understand the price being paid?
tasks here
Caldera : Bring peace to the Icy Caldera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 5 : Does ice understand the price being paid?
Maybe you should talk to flame about the Ice Lord’s perilous position.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6. Go back to a wrathful flame and say
say the ice lord says you shall not win
You say ‘the ice lord says you shall not win’
As you lay out your conversation with the Ice Lord, the flame swirls in
agitation, interrupting you several times to re-state his case. ‘We native
here, WE!’ but eventually, he calms enough to contemplate the caldera and
the diametrically opposed forces that have strained and died contesting it
for all these centuries.
‘He know he dying?’ This surprises the flame. ‘Thought him too stupid to see
it. Well, good. He be a lonely king on his lonely throne, that we devour,
that we consume. And why not?! Why not consume?! Know you how many of WE
who have died to Ice? Know you how many?! My brothers, mine! To his…
Mindless pets,’ indicating the various ice spirits that run around this
place. ‘Treating us like park, like playland when this is death ground for
us, burial ground. Sacred…’
‘He not like us at all,’ the flame realizes. ‘He willing to kill him all,
kill all his pets, for pride. We fighting for freedom! We should keep
fighting for freedom.’
But as you relay the Ice Lord’s determination, the flame’s eagerness wanes
and he shrinks upon himself in contemplation. ‘will consult with brothers.
But ask Ice Man if he knows how many he killed? Ask him if he be ready to
speak words that don’t mean destroy? Ask him if he be ready to say we
native here. You ask Ice Man and then we see.’
** Task Done : Does ice understand the price being paid?
** Task Added : Does fire understand the meaning of oblivion?
tasks here
Caldera : Bring peace to the Icy Caldera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 6 : Does fire understand the meaning of oblivion?
Perhaps you should ask the Ice Lord if he knows how many have died in this
war.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7. Go back to the ice lord and say do you know how many have died in this war.
say do you know how many have died in this war
You say ‘do you know how many have died in this war’
The Ice Lord eyes you balefully, having clearly expected never to see you
again. But when you relay Flame’s message to him, he can only smile coldly.
‘Do I know how many I’ve killed… Tell me, does a spider know how many bugs
it has captured? Does the ocean know how many droplets of water it
contains? I have killed more than I could ever count, not that I have ever
cared to number them. Flame is Flame.’
‘Besides,’ he continues, ‘I have just as much right to ask this question of
Flame. Does it know what oblivion awaits me when the great spell expires?’
He leans forward, hard elbows on harder knees as he considers you. ‘I have
existed for centuries. I have seen more sunrises than some have seen faces.
But when I end, I end. All of what I was ends with me. This is not true of
Flame. It is native here. It abides here. I can no more extinguish it
than I could the sun. My task is to contain it, not to destroy it, a task
that was imposed on me, may I remind you.’
‘So, you tell me, adventurer, what is justice? I stand to lose my existence.
Flame stands to lose its freedom. With the scales so balanced, is Flame’s
loss not worth my survival? You go back to Flame and ask him that. You do
that and see what your flamemasters say. They will revel in it. They will
rejoice in it. See then, in the light, the morality of those you’ve chosen
to align yourself with.’
The Ice Lord turns away from you. Your audience is at an end.
** Task Done : Does fire understand the meaning of oblivion?
** Task Added : There must be a settlement.
tasks here
Caldera : Bring peace to the Icy Caldera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 7 : There must be a settlement.
‘So, you tell me, adventurer, what is justice? I stand to lose my existence.
Flame stands to lose its freedom. With the scales so balanced, is Flame’s
loss not worth my survival? You go back to Flame and ask him that. You do
that and see what your flamemasters say. They will revel in it. They will
rejoice in it. See then, in the light, the morality of those you’ve chosen to
align yourself with.’
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7. Go back to a wrathful flame and say is the flame’s loss not worth the ice lord’s survival.
The flame arches up when he sees you approach. ‘We see you! We see you be
comings and goings. We see you go to Ice Lord. What did he say?’ It seems
almost eager.
say is the flame’s loss not worth the ice lord’s survival?
You ask ‘is the flame’s loss not worth the ice lord’s survival?’
At the news that the Ice Lord stands to be wiped from existence, the flame
is thoughtful. ‘Don’t be thinking of such things,’ it confesses solemnly.
‘Think of him as wickedness, as enemy, not as fighting for same reason we
do. Change things. Change things, it do.’ But then the flame seems to
glower. ‘but he say nothing on fallen brothers, do he? He say nothing on
that. See it in your eyes. He say nothing of dead brothers. He not
changed. Care only about himself!’
But after a moment’s pause, the flame reconsiders. ‘Tell Ice Man we speak on
things. Tell him I come to him. Tell him we talk on these things. Tell
him… Maybe peace come to this place if he can say nice words.’
** Task Done : There must be a settlement.
** Task Added : A Summit
tasks here
Caldera : Bring peace to the Icy Caldera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 8 : A Summit
Perhaps you should tell the Ice Lord that Flame wants to meet.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8. Go back to the ice lord and say the flame wants to meet.
say the flame wants to meet
You say ‘the flame wants to meet’
The Ice Lord’s eyes, the hue of depthless blue lakes, blink bemusedly at you
as you report your triumph, of sorts. ‘Flame wishes to talk, here?’ He
cannot hide his astonishment. ‘After all this time…’
‘So convinced was I that this day would never come that I hardly feel
prepared for it. Flame, coming to parlay…’ A slow shake of his massive
head… ‘Well, then they shall come!’ The Ice Lord rises to his full
height, looking like nothing short of a king before his mighty throne.
‘they shall come and I shall greet them. Perhaps the spell will last.
Perhaps… Peace? Shall be found?’ His rueful smile is something to
behold.
Moments later, the delegation from Fire is wending its way through the
cavern to the Ice Lord’s throne. ‘Spirits, yield to Flame,’ the Ice Lord
declares magnanimously, finding his own kind of triumph in Flame coming to
him, in his place of power.
An orange flame flows into the room.
An orange flame flows into the room.
An orange flame flows into the room.
The Ice Lord waves his hand and summons his own delegation.
An ice spirit forms out of the wall.
An ice spirit forms out of the wall.
An ice spirit forms out of the wall.
‘There be death on both sides,’ declares the wrathful flame you’ve
been negotiating with all this time.
‘There has,’ the Ice Lord agrees.
‘No simple thing this,’ the Flame continues. ‘You oblivion, we chains.’
‘What do you propose,’ the Ice Lord asks.
‘We propose?’ The Flame makes a show of considering this before he flares to
full brilliance, his light flood the chamber. ‘We propose killing you!’ He
roars and hurls himself at the ceiling, melting away the ice there!
Your force shield shimmers then fades away.
The cavern screams as more of the flames pour through the opening in the
ceiling!
a blue flame pours through the ceiling!
a blue flame pours through the ceiling!
a blue flame pours through the ceiling!
a blue flame pours through the ceiling!
a blue flame pours through the ceiling!
‘Betrayed, betrayed!’ The Ice Lord bellows. ‘I knew there would be no peace with you! Spirits, rally! To me! To me! Flame shall never win!’
An avalanche spirit erupts from the floor!
An avalanche spirit erupts from the floor!
An avalanche spirit erupts from the floor!
Standing Knee Deep in Slush
The lake here is not quite as frozen as other parts. The current that
brought you here prevents it from freezing completely, making any step here
a wet mushy one.
(Golden Aura) A frost faerie flutters about like a snowflake in the wind here.
(Golden Aura) A tiny frostling runs around your ankles here trying to give your toes frost bite.
(Golden Aura) A furry snow devil runs around waving its eight arms like a mad man.
(Golden Aura) An orange flame tries to burn itself out of an icy prison here.
(Golden Aura) A cherub skates calmly about on the ice here.
(Invis) (Golden Aura) An icy gust of wind chills you to the bones here.
(Golden Aura) A tiny frostling runs around your ankles here trying to give your toes frost bite.
(Golden Aura) A tiny frostling runs around your ankles here trying to give your toes frost bite.
(Golden Aura) An orange flame tries to burn itself out of an icy prison here.
(Invis) (Golden Aura) An icy gust of wind chills you to the bones here.
(Golden Aura) An orange flame tries to burn itself out of an icy prison here. [484tnl 14qt ] >
As the battle unfolds, one of the flames seizes you up in his heat and
ushers you from the chamber, discharging you in the caldera, where you can
only faintly hear the Ice Lord screaming commands and Flame roaring in
response. ‘As thank you for what you’ve done,’ the flame smiles, referring
to having flown you from the war. ‘Peace was dream. Victory is life.’ And
with that, the flame streaks back to the battle, leaving you in the snow,
wiser but in the midst of a war that will never end.
** Task Done : A Summit
** Goal Completed: Bring peace to the Icy Caldera
INFO: Morzroth has learned a valuable lesson about the enduring nature of enmity in the Icy Caldera of Mauldoon.
You receive 10 quest points.
- Published in Area Quests/Goals
greece
Greece Guide authored by Morzroth
REWARD: lv51 helmet
—————————————————————————-
Help Keywords : ‘Ancient Greece’.
Help Category : Goals.
Related Helps : Goals, Goal Solving.
Last Updated : 2015-02-22 10:15:31.
—————————————————————————-
The Spartan captain has decided to make an appearance in Greece, and is now
looking to increase his army by recruiting more Spartan soldiers. This is a
rare opportunity for anyone, and will not come easy for those seeking to
become one. Expect to not only fight for your title, but to carry out some
tough errands for the higher powers in the city.
Accomplish all these feats and not only will you be remembered forever in
the ancient city, but you will be well rewarded.
Level Range : 20 to 50
Goal Difficulty : Difficult
Goal Recommended at : Level 50
Goal Author : Rhuli
Area Author : Bellerophon
—————————————————————————-
1. Go to Zanroa, the Spartan captain and say I have what it takes to become the next spartan soldier (Name: Training Grounds ID: 2176).
say I have what it takes to become the next spartan soldier
You say ‘I have what it takes to become the next spartan soldier’
Zanroa, the Spartan captain asks, “So, Morzroth, you wish to become the
next Spartan soldier?”
Zanroa, the Spartan captain says, “I’m willing to give you a shot.”
Zanroa, the Spartan captain exclaims, “But be warned, the trials are not
easy!”
Zanroa, the Spartan captain says, “First, you must look the part.”
Zanroa, the Spartan captain says, “Come back wearing a Spartan helmet and
wielding a Spartan boardsword.”
Zanroa, the Spartan captain says, “Look at me if you need to see what you
should look like.”
Zanroa, the Spartan captain exclaims, “Best of luck, peon!”
** Goal Added : Become a Spartan soldier.
Type ‘goals Greece’ for full details on this quest.
** Task Added : Become a Spartan soldier.
** Task Added : Look the part.
l zanroa
Zanroa stands here proudly; decked out in bright red armor from head to toe.
He is watching all the teachers and peons as they go about their lessons. He
eyes you, as if he wants to know if you want to undergo the trials of
becoming a Spartan soldier.
Zanroa, the Spartan captain is in perfect health.
Zanroa, the Spartan captain is using:
[ Worn on head ]: a Spartan helmet
[ Primary Weapon ]: a Spartan broadsword
Greece : Become a Spartan soldier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 1 : Become a Spartan soldier.
The Spartan captain has decided to make an appearance in Greece, and is now
looking to increase his army by recruiting more Spartan soldiers. This is a
rare opportunity for anyone, and will not come easy for those seeking to
become one. The trials are tough and long, but overcoming them and being
granted the title of a Spartan soldier comes with many benefits.
Task 2 : Look the part.
Zanroa, the Spartan captain says, “First, you must look the part.”
Zanroa, the Spartan captain says, “Come back wearing a Spartan helmet and
wielding a Spartan boardsword.”
Zanroa, the Spartan captain says, “Look at me if you need to see what you
should look like.”
When you’re done with this task, return to the captain and let him know
that you have equipped the items needed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Go to a spartan soldier and say helmet or his gear (helmet and broadsword).
say helmet
You say ‘helmet’
A Spartan soldier boggles, “Ohhh, you are trying to become one of us?!”
A Spartan soldier says, “Here, you can have mine. I can find more.”
A Spartan soldier removes a Spartan helmet from its head.
A Spartan soldier stops wielding a Spartan broadsword in its primary hand.
You receive a Spartan broadsword from a Spartan soldier.
You receive a Spartan helmet from a Spartan soldier.
You receive a hard biscuit from a Spartan soldier.
The Spartan runs off to make new gear.
3. Go back to the captain, wear the helmet and broadsword, and say equipped.
say equipped
You say ‘equipped’
Zanroa, the Spartan captain says, “Excellent! You are ready to take on
some Persian forces.”
Zanroa, the Spartan captain says, “Some spies have made there way into the
city.”
Zanroa, the Spartan captain says, “Please, go, make sure at least ten of
them are killed.”
Zanroa, the Spartan captain says, “Once this is completed, return to me
and let me know you’ve killed the spies.”
Zanroa, the Spartan captain waves goodbye to you. Have a good journey.
** Task Done : Look the part.
** Task Added : Eliminate the Persian spies!
tasks here
Greece : Become a Spartan soldier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 1 : Become a Spartan soldier.
The Spartan captain has decided to make an appearance in Greece, and is now
looking to increase his army by recruiting more Spartan soldiers. This is a
rare opportunity for anyone, and will not come easy for those seeking to
become one. The trials are tough and long, but overcoming them and being
granted the title of a Spartan soldier comes with many benefits.
Task 3 : Eliminate the Persian spies!
Spies left to kill: 10
Zanroa, the Spartan captain says, “Some spies have made there way into the
city.”
Zanroa, the Spartan captain says, “Please, go, make sure at least ten of
them are killed.”
Zanroa, the Spartan captain says, “Once this is completed, return to me
and let me know you’ve killed the spies.”
These spies have tricky combat techniques, according to legend. Different
damage types may be needed in order to take them down.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Kill 10 Persian spys (nowhere, weak to pierce) and say say I have killed the spies to the captain.
say I have killed the spies
You say ‘I have killed the spies’
Zanroa, the Spartan captain says, “Good. We will never get rid of them all
but this will help.”
Zanroa, the Spartan captain says, “I see you are good at fighting; this
will come in handy in your next tasks.”
Zanroa, the Spartan captain says, “The Persians have hidden three war
machines in the area.”
Zanroa, the Spartan captain says, “They are progressively tougher to beat,
but I think you can handle it.”
Zanroa, the Spartan captain says, “Once you’ve found the room they are
hiding in, type ‘fight’ to begin your battle.”
Zanroa, the Spartan captain says, “Here is what I know so far:”
Zanroa, the Spartan captain says, “The first machine has been hidden in a
room called ‘Plain of the Giants’.”
Zanroa, the Spartan captain says, “The second machine is hiding in a
luxurious guardhouse.”
Zanroa, the Spartan captain says, “The final and toughest machine is
hiding in some barracks.”
Zanroa, the Spartan captain says, “Once you’ve defeated all three, return
to me and say ‘defeated’.”
** Task Done : Eliminate the Persian spies!
** Task Added : Defeat the War Machine I.
** Task Added : Defeat the War Machine II.
** Task Added : Defeat the War Machine III.
tasks here
Greece : Become a Spartan soldier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 1 : Become a Spartan soldier.
The Spartan captain has decided to make an appearance in Greece, and is now
looking to increase his army by recruiting more Spartan soldiers. This is a
rare opportunity for anyone, and will not come easy for those seeking to
become one. The trials are tough and long, but overcoming them and being
granted the title of a Spartan soldier comes with many benefits.
Task 4 : Defeat the War Machine I.
Zanroa, the Spartan captain says, “Once you’ve found the room they are
hiding in, type ‘fight’ to begin your battle.”
Zanroa, the Spartan captain says, “The first machine has been hidden in a
room called ‘Plain of the Giants’.”
Task 5 : Defeat the War Machine II.
Zanroa, the Spartan captain says, “Once you’ve found the room they are
hiding in, type ‘fight’ to begin your battle.”
Zanroa, the Spartan captain says, “The second machine is hiding in a
luxurious guardhouse.”
Task 6 : Defeat the War Machine III.
Zanroa, the Spartan captain says, “Once you’ve found the room they are
hiding in, type ‘fight’ to begin your battle.”
Zanroa, the Spartan captain says, “The final and toughest machine is
hiding in some barracks.”
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Go to room named ‘Plain of the Giants’ ID: 2234, type fight, and kill War Machine I.
** Task Done : Defeat the War Machine I.
6. Go to room named ‘Eastern Guardhouse’ ID: 2069, type fight, and kill War Machine II.
** Task Done : Defeat the War Machine II.
7. Go to room named ‘Eastern officer barracks’ ID: 2075, type fight, and kill War Machine III.
** Task Done : Defeat the War Machine III.
** Task Added : Return to the Spartan Captain.
8. Go back to the captain and say defeated.
say defeated
You say ‘defeated’
Zanroa, the Spartan captain exclaims, “Wow, really?! Great job,
Morzroth!”
Zanroa, the Spartan captain says, “Your feat will forever be
remembered.”
Zanroa, the Spartan captain says, “However, your work here is not yet
complete.”
Zanroa, the Spartan captain says, “There are many well-known figures here
that need your help.”
Zanroa, the Spartan captain says, “Go to each of them and ask them what
kind of help they need.”
Zanroa, the Spartan captain says, “Once you’ve helped them all, return to
me.”
** Task Done : Return to the Spartan Captain.
** Task Added : Help Thucydides.
** Task Added : Help Pericles.
** Task Added : Help Klisthenes.
** Task Added : Help Poseidon.
** Task Added : Help Athena.
tasks here
Greece : Become a Spartan soldier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 1 : Become a Spartan soldier.
The Spartan captain has decided to make an appearance in Greece, and is now
looking to increase his army by recruiting more Spartan soldiers. This is a
rare opportunity for anyone, and will not come easy for those seeking to
become one. The trials are tough and long, but overcoming them and being
granted the title of a Spartan soldier comes with many benefits.
Task 8 : Help Thucydides.
Ask Thucydides what kind of help he needs.
Task 9 : Help Pericles.
Ask Pericles what kind of help he needs.
Task 10 : Help Klisthenes.
Ask Klisthenes what kind of help he needs.
Task 11 : Help Poseidon.
Ask Poseidon what kind of help he needs.
Task 12 : Help Athena.
Ask Athena what kind of help she needs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9. Seek out the 5 npcs and say what kind of help do you need. Note: these mobs roam.
Name: The Chamber of Thucydides ID: 2114
Name: Chamber of Pericles ID: 2113
Name: Chamber of Klisthenes ID: 2112
Name: Temple of Athena ID: 2118
Name: Temple of Poseidon ID: 2120
** Task Added : Find Thucydides’ book.
** Task Added : Return Pericles’ oration.
** Task Added : Announce Klisthenes’ new law.
You receive Athena’s Order from the goddess Athena.
** Task Added : Deliver Athena’s order.
** Task Added : Clear Poseidon’s head.
tasks here
Greece : Become a Spartan soldier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 1 : Become a Spartan soldier.
The Spartan captain has decided to make an appearance in Greece, and is now
looking to increase his army by recruiting more Spartan soldiers. This is a
rare opportunity for anyone, and will not come easy for those seeking to
become one. The trials are tough and long, but overcoming them and being
granted the title of a Spartan soldier comes with many benefits.
Task 8 : Help Thucydides.
Ask Thucydides what kind of help he needs.
Task 9 : Help Pericles.
Ask Pericles what kind of help he needs.
Task 10 : Help Klisthenes.
Ask Klisthenes what kind of help he needs.
Task 11 : Help Poseidon.
Ask Poseidon what kind of help he needs.
Task 12 : Help Athena.
Ask Athena what kind of help she needs.
Task 13 : Find Thucydides’ book.
Thucydides says, “As you may already know, I wrote a book on the history
of the war.”
Thucydides exclaims, “Unfortunately, that book has gone missing!”
Thucydides says, “I’m certain someone stole it.”
Thucydides says, “Please, go find the thief and return the book to me.”
Task 14 : Return Pericles’ oration.
Pericles says, “I gave my funeral oration to a traveller to review, and he
never returned it to me.”
Pericles says, “Please, go find my oration and return it to me.”
Task 15 : Announce Klisthenes’ new law.
Klisthenes asks, “I just made this new law. Will you go announce it for
me?”
Klisthenes exclaims, “Go to where you think the most people will hear you
in the city, and put the new law into action!”
To enact the new law, find the proper place in the city and type announce.
Task 16 : Clear Poseidon’s head.
Demons left to kill: 20
The God of the Seas, Poseidon says, “For centuries I’ve had this horrible
feeling in my head.”
The God of the Seas, Poseidon exclaims, “Almost as if there are demons
eating away at my brain!”
The God of the Seas, Poseidon exclaims, “I’m going to send you into my
brain, and you must clear the demons!”
The God of the Seas, Poseidon says, “Kill at least 20 of them, I should be
able to handle the rest.”
The God of the Seas, Poseidon says, “Just say ‘summon’ when you’re ready
for the fight.”
Task 17 : Deliver Athena’s order.
The goddess Athena says, “I have an order that needs to be taken to the
judge.”
The goddess Athena says, “But I’m afraid I cannot leave my post here.”
The goddess Athena says, “Please, take this order to the judge for me.”
The goddess Athena says, “If you lose yours, say ‘order’ for a
replacement.”
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10. Kill Forest Bandits until you find Thucydides’ War Book and return it to Thucydides.
** Task Done : Find Thucydides’ book.
** Task Done : Help Thucydides.
11. Kill travellers until you find Pericles’ Oration and return it to Pericles.
** Task Done : Return Pericles’ oration.
** Task Done : Help Pericles.
12. Go to the room ‘Market Square’ ID: 2071 and type announce.
** Task Done : Announce Klisthenes’ new law.
** Task Done : Help Klisthenes.
14. Enter Poseidon’s head (PK room) by saying summon and continue to kill the demons until you have killed 20. Head back down to complete the task.
** Task Done : Clear Poseidon’s head.
** Task Done : Help Poseidon.
15. Give Athena’s Order to The Judge in room ‘Jail (G)’ ID: 2185
** Task Done : Deliver Athena’s order.
** Task Done : Help Athena.
** Task Added : Return to the Spartan Captain.
tasks here
Greece : Become a Spartan soldier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 1 : Become a Spartan soldier.
The Spartan captain has decided to make an appearance in Greece, and is now
looking to increase his army by recruiting more Spartan soldiers. This is a
rare opportunity for anyone, and will not come easy for those seeking to
become one. The trials are tough and long, but overcoming them and being
granted the title of a Spartan soldier comes with many benefits.
Task 14 : Return to the Spartan Captain.
You’ve helped everyone the general has requested. Return to him and
say assisted to continue.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
16. Return to the captain and say assisted.
say assisted
You say ‘assisted’
Zanroa, the Spartan captain says, “Excellent work; I hope they weren’t too
hard on you.”
Zanroa, the Spartan captain says, “You have proven yourself to me and the
others that you are worthy of the title Spartan soldier.”
Zanroa, the Spartan captain says, “Wear this helmet with pride.”
Zanroa, the Spartan captain says, “It is a symbol for all you have
accomplished here.”
You receive a Spartan helmet from Zanroa, the Spartan captain.
** Task Done : Return to the Spartan Captain.
** Task Done : Become a Spartan soldier.
** Goal Completed: Become a Spartan soldier.
INFO: All hail the new Spartan soldier, Morzroth!
lore helmet
+—————————————————————–+
| Keywords : spartan helmet |
| Name : a Spartan helmet |
| Id : 1418367056 |
| Type : Armor Level : 51 |
| Worth : 510 Weight : 6 |
| Wearable : head |
| Score : 80 |
| Material : steel |
| Flags : invis, magic, V3 |
| Found at : Ancient Greece |
+—————————————————————–+
| Stat Mods : Damage roll : +6 Constitution : +3 |
| Intelligence : +2 |
+—————————————————————–+
| Resist Mods: All physical : +3 All magic : +2 |
+—————————————————————–+
- Published in Area Quests/Goals
monastery
Monastery Guide co-authored by: Morzroth and Torskman
REWARDS: 8 trains OR lv101 legs eq.
help monastery
—————————————————————————-
Help Keywords : Monastery.
Help Category : Goals.
Related Helps : Goals, Goal Solving.
Last Updated : 2015-02-22 10:17:59.
—————————————————————————-
Around the peaceful temples of the monastery there has been some dark
clouds looming about. It seems as the kingdom is covered in gloom it comes
down to a single person whether they know it or not to choose the fate of
the world.
Level Range : 90 to 120
Goal Difficulty : Easy
Goal Recommended at : Level 100
Goal Converter : Hadar
Area Author : Trenos
—————————————————————————-
1. Go to the master of Zen and say yes (Name: The Meditation Throne ID: 15792).
The master of Zen says, “Welcome master bandit. My valiant steed has been
stolen; would you help me track it down? Please say yes.”
say yes
You say ‘yes’
The master of Zen says, “Splendid, I do not know much information about
the thieves.”
The master of Zen sits down and thinks deeply.
The master of Zen says, “That’s right! The tanner had my steed to fit him
for a new saddle. Maybe go ask him about the missing steed.”
** Goal Added : Find the horse for the master of Zen.
Type ‘goals Monastery’ for full details on this quest.
** Task Added : Help the master of Zen recover his missing steed
** Task Added : Find the tanner and ask him about the missing steed
2. Go to the tanner and say missing steed (Name: The Livery ID: 15770).
say missing steed
You say ‘missing steed’
The tanner says, “Last night some robbers came and stole the master of
Zen’s steed.”
The tanner says, “Some ran off to the north, and the others are still
lurking around the village and have taken the leather to create the
saddle.”
The tanner says, “They took four pieces, try asking the locals if they
have seen anything.”
The tanner says, “Can you please get the saddle stuff back? I need time to
finish the saddle while you retrieve the steed.”
** Task Added : Find the thieves and recover the missing saddle pieces
tasks here
Monastery : Find the horse for the master of Zen.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 1 : Find the tanner and ask him about the missing steed
Locate the tanner. He last had the steed to fit him for a new saddle.
Task 2 : Help the master of Zen recover his missing steed
Task 3 : Find the thieves and recover the missing saddle pieces
Pieces left to find: 4
Try asking the local villagers if they know anything.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Kill the wagonmasters among the locals until you receive 4 saddle pieces.
listen wag
The wagonmaster says, “Saddle, what saddle? I know nothing about the
tanner losing 4 pieces of his saddle.”
The wagonmaster’s shifty eyes dart back and forth.
bs wagon
You attempt to bury a Dagger of Aardwolf deep into the wagonmaster’s back!
[3] Your backstab does UNBELIEVABLE things to the wagonmaster! [7461]
The wagonmaster lets out a final rasp as his vital organs are pierced. He is DEAD!
You receive 0 experience points.
The wagonmaster exclaims, “You will never get the password from me!”
You get 590 gold coins from the corpse of the wagonmaster.
You are taxed 59 gold coins by your clan.
You get part of a saddle from the corpse of the wagonmaster.
The Fallen Soldier gives you 50 gold coins for the corpse of the wagonmaster.
Scars barters: do you give classes on how to extrapolate meaning from mundane things?
4. Go back to the tanner to receive an assembled saddle.
The tanner says, “Oh perfect! Thank you, Morzroth, these will do nicely! I
just need one more thing from you.”
The tanner says, while walking through a door in the back, ‘Wait one minute. I’ll be back.’
The tanner exclaims, “I knew it was a good idea to lock that leathersmith
up!”
The tanner exclaims, “The saddle is almost done!”
The tanner says, “You need to take it to the blacksmith so he can add
rivets, then I can finish it.”
You receive an assembled saddle from the tanner.
** Task Hint : Your ‘tasks’ list has been updated with a new hint.
tasks here
Monastery : Find the horse for the master of Zen.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 1 : Find the tanner and ask him about the missing steed
Locate the tanner. He last had the steed to fit him for a new saddle.
Task 2 : Help the master of Zen recover his missing steed
Task 3 : Find the thieves and recover the missing saddle pieces
Pieces left to find: 0
Try asking the local villagers if they know anything.
Take the assembled saddle to the blacksmith.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Go to the blacksmith and give him your assembled saddle to receive the riveted saddle (Name: The Smithy ID: 15769).
give saddle blacksmith
You give an assembled saddle to the blacksmith.
The blacksmith grumbles and growls. You wonder what’s wrong…
The blacksmith says, “I bet that smelly old tanner sent you.”
The blacksmith says, “I guess you have an honest face; because of that I
will help you.”
The blacksmith says, “Hold on a minute.”
The blacksmith starts to play with his furnace; you see him in blinding speed
start to pound out the rivets for the saddle.
One after one they are made, and just as quickly he places them in the saddle.
The blacksmith holds up his newest creation, examining it, and with an approving nod, hands it to you.
You receive the riveted saddle from the blacksmith.
6. Go back to the tanner to update your task here.
The tanner exclaims, “Perfect!”
The tanner exclaims, “Wonderful!”
The tanner exclaims, “I shall have this finished up by the time you can
get the steed back!”
You hand the riveted saddle over to the tanner, wondering what is through the back door as he passes through it once again.
The tanner . o O ( I know I am forgetting something )
The tanner exclaims, “Oh yes now I remember!”
The tanner exclaims, “Now to find the thieves who stole the horse!”
The tanner says, “Rumor has it that they are hiding out to the north.”
** Task Done : Find the thieves and recover the missing saddle pieces
** Task Added : Find the thieves with the steed
** Task Hint : Your ‘tasks’ list has been updated with a new hint.
** Task Done : Find the tanner and ask him about the missing steed
tasks here
Monastery : Find the horse for the master of Zen.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 2 : Help the master of Zen recover his missing steed
Task 4 : Find the thieves with the steed
The thief who had the wagon parts had mentioned that the passphrase was
‘The black cat shall cross the road.’
This may come in handy when trying to find the thief.
Remember that these thieves went to the north.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAUTION: Next step is a decision part in the goal. If you want 8 trains, go to step 7a; if you want a lv101 legs eq, go to step b. You have been warned.
[PATH 1]A horse thief asks, “What do you say? Will you give me a chance and listen to me?”
A horse thief asks, “Or will you just kill me?”
7a. –> kill thief
fight…
You receive 0 experience points.
As you land the final deathblow, a majestic steed comes up behind you and starts to follow you.
A horse thief exclaims, “It did not need to end this way; you have doomed
us all!”
** Task Done : Find the thieves with the steed
** Task Added : Return to the tanner
8a. –> Go to tanner
The tanner exclaims, “YOU FOUND HIM!!”
The tanner exclaims, “Thank you Torskman, you saved my life!”
The tanner says, “While you were gone I finished up the saddle.”
The tanner says, “let me go grab it.”
The tanner again disappears through the back door, into who knows what.
The tanner exclaims, “If I can toot my own horn, I think this looks
amazing!”
The tanner says, “Let us just put this on the steed.”
At the sight of the saddle, the steed walks up to the tanner.
The tanner walks up and mounts the saddle upon the steed.
Upon taking a closer look at the saddle, you notice it looks geared for combat.
** Task Done : Return to the tanner
The tanner says, “That looks splendid on him. Return to the master of Zen
and just whistle. I will send him in.”
** Task Added : Return to the master of Zen
** Task Hint : Your ‘tasks’ list has been updated with a new hint.
9a. –> Go to zen
whistle
The master of Zen exclaims, “Thank you so much for returning my trusty
steed!”
The master of Zen exclaims, “It even has its new riding saddle!”
The master of Zen says, “Thank you for helping me to conquer this land.”
The master of Zen says, “I would have never been able to do it without
your help.”
The master of Zen says, “I had a hard time finding them, but you tracked
them down with ease.”
The master of Zen exclaims, “Getting rid of those rebels, that took
guts!”
The master of Zen grins mischievously at you. You inch toward the door.
A feeling of dread falls upon you, knowing that you have doomed
the monastery to live in a life of darkness …
** Goal Completed: Find the horse for the master of Zen.
You have just been awarded 8 trains!
INFO: Unaware of his actions, Torskman has helped to bring down the monastery.
7b. Go to the room named ‘A small path into the trees’, ID: 15802, say The black cat shall cross the road, listen to the thief, and say I will help you to receive the horse.
say The black cat shall cross the road.
You say ‘The black cat shall cross the road.’
From the shadows you hear “That password, you must have brought the …”
A horse thief says, “You are not my allies.”
A horse thief says, “You must be here to kill me.”
A horse thief says, “No, no you see, there is a valid reason why I took
this steed.”
A horse thief says, “If you give me a chance, I think I can persuade you
to help me.”
A horse thief asks, “What do you say? Will you give me a chance and listen
to me?”
A horse thief sighs.
A horse thief asks, “Or will you just kill me?”
listen thief
A horse thief exclaims, “Thank you Morzroth for giving me a chance!”
A horse thief says, “So my side of the story, I will leave you to decide
who is good, and who is evil.”
A horse thief suddenly clears his throat and glances around nervously.
A horse thief says, “So the master of Zen is not who he claims to be.”
A horse thief says, “We have found that he is a great conqueror.”
A horse thief says, “He likes to slowly take over an area, claiming he is
peaceful.”
A horse thief exclaims, “It works!”
A horse thief says, “Most people believe he is peaceful and harm will not
come to them, but the area he controls is almost never ending. I needed to
get someone powerful to help me, and that would be you.”
A horse thief says, “Please say that you will help me! If I was not
convincing enough, you can just kill me and take the steed.”
say I will help you
You say ‘I will help you’
A horse thief says, “First of all, I’m going to give you the horse”
A horse thief says, “They do not need to know you did not “dispose” of
me.”
A horse thief says, “What I would like for you to do is continue on with
your goal as normal.”
A horse thief says, “I will assemble a small group of rebels and we will
help you take down the master of Zen.”
A horse thief says, “Once you are standing in front of him with his steed,
let him know you know his secret.”
A horse thief mutters something quietly to himself.
A horse thief exclaims, “Then once you let him know, we will come out of
hiding and help you take him down!”
A horse thief exclaims, “Godspeed!”
The thief looks around, and quietly vanishes.
** Task Done : Find the thieves with the steed
** Task Added : Assist the thieves in killing the conqueror
** Task Added : Return to the tanner
The steed comes out of the darkness, and starts to follow you.
tasks here
Monastery : Find the horse for the master of Zen.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 2 : Help the master of Zen recover his missing steed
Task 5 : Assist the thieves in killing the conqueror
Task 6 : Return to the tanner
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8b. Go back to the tanner to outfit the horse.
The tanner exclaims, “YOU FOUND HIM!!”
The tanner exclaims, “Thank you Morzroth, you saved my life!”
The tanner says, “While you were gone I finished up the saddle.”
The tanner says, “let me go grab it.”
The tanner again disappears through the back door, into who knows what.
The tanner exclaims, “If I can toot my own horn, I think this looks
amazing!”
The tanner says, “Let us just put this on the steed.”
At the sight of the saddle, the steed walks up to the tanner.
The tanner walks up and mounts the saddle upon the steed.
Upon taking a closer look at the saddle, you notice it looks geared for combat.
** Task Done : Return to the tanner
The tanner says, “That looks splendid on him. Return to the master of Zen
and just whistle. I will send him in.”
** Task Added : Return to the master of Zen
** Task Hint : Your ‘tasks’ list has been updated with a new hint.
9b. Return to the master of zen and whistle. BEWARE: You will be teleported to an boss (the master of Corruption) after the cutscreen. When you defeat him, you will be teleported back to the start of the area, complete the goal, and receive Leggings of the Corrupted.
whistle
The steed comes in, donned with full battle armor.
The master of Zen smiles happily.
The master of Zen says, “Thank you for returning my steed. Now I shall
reward you.”
The master of Zen starts to contemplate deeply.
The master of Zen exclaims, “Your reward shall be death!”
As the master raises his tanto to strike you down, an arrow flies out from the darkness.
Confused, the master of Zen tries to strike you down again, and another arrow zips by.
Just then bells start chiming outside, and you hear screaming “THE REBELS ARE ATTACKING!”.
The master looks at you and yells,
The master of Zen asks, “WHAT HAVE YOU DONE?”
The master of Zen exclaims, “YOU DOOMED ME!”
The master of Zen exclaims, “FOR THIS I WILL KILL YOU!”
As he finishes yelling at you, he slams you through a wall, away from all the attacks of the rebels!
Hidden room behind the master
After being punched through the wall, you appear in this room. Quickly some
repair men come and fix up the wall, leaving you trapped, in here with a very
angry master of corruption. If you find yourself stuck in here, just type
stuck to get out
The master of Corruption exclaims ‘Your level is of no interest to me Morzroth; I will kill you anyway!’
The master of Corruption is in perfect health.
Your counter strike <-+-><-*-> CREMATES <-*-><-+-> the master of Corruption! [227] [1] The master of Corruption’s poison misses you. [0] [6] Your pierce does UNBELIEVABLE things to the master of Corruption! [3459] The master of Corruption is showing a few battle scars.
[Fighting: 90tnl 0qt Enemy: 61% ]>Auction: Indignation is auctioning a huge eye of justice (Level 50, Num 50). Current bid is 100.
[Fighting: 90tnl 0qt Enemy: 61% ]> [7] Your pierce does UNBELIEVABLE things to the master of Corruption! [4158] The master of Corruption needs a hospital. [Fighting: 90tnl 0qt Enemy: 18% ]>The master of Corruption raises his fists and starts yelling KAI-HA!
[2] The master of Corruption’s scalp <-==-> ATOMIZES <-==-> you! [124]
[4] Your pierce does UNBELIEVABLE things to the master of Corruption! [2340]
The master of Corruption is slain by a final deadly stab!!
You receive 0 experience points.
** Goal Completed: Find the horse for the master of Zen.
INFO: Morzroth has helped to destroy the evils of the monastery!
You receive Leggings of the Corrupted from the master of Corruption.
lore leggings
+—————————————————————–+
| Keywords : corrupted pants evil leggings |
| Name : Leggings of the Corrupted |
| Id : 1418281619 |
| Type : Armor Level : 101 |
| Worth : 1,000 Weight : 10 |
| Wearable : legs |
| Score : 115 |
| Material : leather |
| Flags : unique, invis, magic, V3 |
| Found at : The Monastery |
+—————————————————————–+
| Stat Mods : Wisdom : +2 Intelligence : +2 |
| Luck : +1 Dexterity : +1 |
| Hit points : +40 Damage roll : +10 |
+—————————————————————–+
| Resist Mods: All magic : +4 All physical : +6 |
+—————————————————————–+
- Published in Area Quests/Goals
Lem-dagor and Prosper 1 & 2
Aardwolf Storm Ships of Lem-dagor / Prosper’s Island Goal Guide
Total Rewards for all goals:
– Portals to difficult-to-access parts of Prosper
– Easier to kill Sycorax
.
It’s complicated, since there are a few goals, and rewards are intertwined.
Please check the full guide to see the details on how these rewards work.
.
Storm Ships of Lem-Dagor Goal
.
Reward for this goal:
F.I.L. Sailor’s Knot, which becomes useful only
after completing the main Prosper goal.
If you lose it, return to Security Officer and give him 15000 gold
for a replacement.
.
run e2swe to reach Security Officer on weapons detail.
On entering the room, he should talk to you.
Say ‘yes’ to start the goal.
‘tasks here’ shows the type and number of mobs to be killed.
Walk around the battle-mode Lemdagor, killing mobs as required
to complete the tasks, then return to Security Officer
to complete the goal.
.
Prosper’s Island Main Goal
.
Rewards for this goal:
Gives a special property to F.I.L. Sailor’s Knot from the Lemdagor goal.
If you wear the knot and attack Sycorax, her healing spells will be disrupted
as if you were carrying the 4 energy balls.
The knot is easier to re-obtain than the balls, thus it is more convenient.
The rewards for both Lemdagor and main Prosper goal are useless
unless you get both rewards.
.
Note: Many mobs here are immune to magic damtypes.
Get a weapon with a physical damtype, use no weapons (hand-to-hand),
or use the Talon spell (pierce damtype)
.
Be vis.
From the starting room of Lem-dagor (room name is The Storm Cruiser, Tempest),
run e2swe3nwu3e;enter portal;run enes to reach Humbert in A Private Room.
On entering the room, Humbert should talk to you.
Say ‘accept’ to start the goal.
.
run 2nw to reach the engineer in The Wind Turbine Room.
Kill the engineer, you will be blasted out of the room.
Return west, ‘get key remains’ to get the generator key, then ‘open generator’
and ‘get ball generator’ to get a wind energy ball.
.
run esu to Surrounded by Thick Mist. You have entered a mini maze.
Look for a room with the following description:
.
You are in a dark part of the ship. South of here, you see a thick
white cloud of mist, impossible for you to look through. Up from you, you
hear screaming like you have never heard before. No physical torture would
ever achieve this scream. You wonder what has happened’
.
When in this room, run us to reach aggro Calabus in Calabus’ Post.
Finish killing Calabus to loot the key to the brig.
(Calabus might bring in a minion, which you can kill.)
open west;west to reach the group of prisoners in The Brig.
.
‘beckon prisoners’ to get them to follow you.
open e;e;open n;run nd to return to the mini-maze,
walk to the room with the down exit (Surrounded by Thick Mist),
then run dwsw to The Sea Witch (G). Upon entering the room,
the prisoners should take your key and give you
a prisoner chain ball before leaving.
.
run euwn;open d;d to reach Sea Monster in The Cage of the Sea Monster.
Kill the Sea Monster. It might revive afterwards as if it wsn’t killed.
Just keep killing it. It can revive many times before it finally dies
and gives you a black ball of organic matter.
.
open u;run usun to the hallway that ‘seems to continue forever’
(as per the room description).
Keep going north until the room finally lets you reach the north room
with ‘Down leads to a relatively busy place’ in its room desc.
.
run 2d to reach The spellbound worker in Energy Storage Area.
Kill the spellbound worker, then
open secondary;get pure secondary;open primary;get ball primary
to obtain a pulsating energy ball.
(Note: pure energy from secondary tank is NOT one of the Sycorax balls!
Pulsating energy ball is.)
.
run 2ue;open d;run ds to reach The witch Sycorax in The Chamber of the Witch.
Check that you have these 4 balls in your inventory (not bag):
wind energy ball,
prisoner’s chain ball,
black organic matter ball, and
pulsating energy ball.
.
If you attack Sycorax without all 4 balls, you cannot flee from her,
only retreat. If you don’t have retreat skill practiced,
you will have to ask for another player to give you the balls.
Without the balls, Sycorax will keep healing herself up.
.
Kill Sycorax. She will drop some Sycorax’s breast plates.
Get them off the ground.
.
run n;enter circle;run e2swe3nwu3e;enter portal;run enes to
return to Humbert. Be vis and and give the breast plate to him
to recieve Humbert’s undying gratitude, and complete the goal.
.
”’
Prosper’s Island Goal 2 (Prosper2)
Reward:
owned Share Ownership of Hotel Royale
-Portal direct to island section of Prosper, which otherwise
requires a long speedwalk and killing of Sycorax to access.
-The locked door in its landing destination, A Hotel Room,
is unlocked by the Share Ownership.
.
First, you have to get to the Island Section of Prosper’s Island.
You can get there by killing Sycorax (remember the balls)
and then run nw to Outside the Sea Witch.
(You can also get to the island via Share Ownership of Hotel Royale
or get another player to summon/nexus to you from A Hotel Room
and unlock the door.)
.
From Outside the Sea Witch, run wd3ws2wnw to A Commonly used Path
and kill One of Sycorax’s spies, who’s blocking the way.
run 3w to reach Tiberius Wright at The Dry Dock.
‘sit bench’ to start the hidden Prosper2 goal.
.
run 4ene4n to The Island Trivia Shop.
‘buy 2 cell’ to buy 2 energy cells.
open down;down to Inside a Gigantic Creature.
‘give cell stomach’ to give the cell to the stomach of the gigantic creature.
It will drop a bypass element. ‘get bypass’ to get it off the floor.
.
open u;run u2sws to The Room of the Crystals.
Kill the guard, then ‘open cabinet’ and ‘get crystal cabinet’
to get a crystal majoris.
(If the guard’s alive, when you open the cabinet, he’ll lock the door and
attack you. If that happens, ‘get crystal cabinet’, ‘open north’ then flee.)
.
run ne2ses2eu to Standing on a Dune, where the black raven is.
‘open nest;get egg nest;give egg black’ to open the nest
(black raven attacks you, no worries), get the egg from the nest,
and return the egg to the black raven. She will stop attacking you,
and give you the turbine capacitor.
.
run d2ws to Southwest of ‘The Sea Witch’, and ‘get carrot hole’.
Be vis, then hunt rabbit (or walk around the ring of rooms)
till you find a little rabbit.
On entering the room, the rabbit should eat your carrot.
Kill the rabbit to loot a storm coil.
.
Return to Tiberius Wright.
.
Check your inventory for the following items:
– a storm coil
– the turbine capacitor
– a crystal majoris
– a bypass element
– an energy cell
.
With all the above items, ‘sit bench’ to recieve
the owned Share Ownership of Hotel Royale,
get transported to Island Oasis Bar, and complete the goal.
.
””
Area Quest Guide
.
Rewards:
Gold-Plated Silhouette Brooch
– portal to Council section of Prosper’s Island,
which otherwise requires a speedwalk and killing of a mob.
.
Storm Ship in a Bottle
– portal to starting room of Lem-dagor
which otherwise requires a long speedwalk considering that
Lem-dagor is ‘in the middle of nowhere’
.
.
First, you have to get to the Island Section of Prosper’s Island.
From Outside the Sea Witch, run wd3wnw2n2w2nes to Island Oasis Bar,
then ‘get umbrella holder’ to get a rainbow colored umbrella.
.
run nw2s2e2se2sw to Southwest of ‘The Sea Witch’, then
open d;run dn to Before a Waterfall.
.
Now, ‘wear umbrella;open north;north’ to Arielis’ Cave,
where Arielis the alchemist is.
.
Have autoloot on, and kill Arielis to loot a pleasure ball.
If you want both portals, you can wait for Arielis to repop,
and then kill him again for a 2nd pleasure ball.
.
run 2s;open u;run uen3eue;enter circle;run e2swe3nwue2n2e
to the north-east corner of the Navigation System, battle mode.
You should find Neleat and Taelen (you can hunt either of them, too).
Give a pleasure ball to Taelen to recieve the Gold-Plated Silhouette Brooch.
Give a pleasure ball to Neleat to recieve the Storm Ship in a Bottle.
.
”’-
Obtaining the Unowned Share Ownership
.
From Outside the Sea Witch,
run wd3wnw3ne2nwne to In Casino ‘Royale’.
‘buy chip;give chip croupier’ to buy a royale casino chip,
and then give the chip to the roulette croupier.
The croupier will give some gold to either you or the chip seller.
Repeat ‘buy chip;give chip croupier’ until you randomly win
the unowned Share Ownership of Hotel Royale.
You can easily burn millions of gold to get the portal,
so bring lots of money and be prepared to spam the command.
If you want the portal for personal use only,
it might be better to do the Prosper2 goal described previously.
.
(Helpful maps for Lemdagor: https://dl.dropboxusercontent.com/u/41382373/maps/lemdagor.gif
Prosper: https://dl.dropboxusercontent.com/u/41382373/maps/ProsperIsland.gif
Also, it helps to try them out. This area is particularly confusing!)
- Published in Area Quests/Goals
Yurgach Domain
Goal information for: Yurgach Domain – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sylciri, the leader of the Light in Yurgach Domain is ready to take revenge
against the Yurgach Lord! But, this task may not be as easy as one might
think. A few days ago, the ground rumbled at Yurgach Domain, and things were
different. Sylciri is not sure what happened or what changed, but we can only
assume it was not good. At the end of your journey, you will know exactly
what changed. That is, if you make it out alive.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Medium
Recommended Level: 100
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Help Sylciri get revenge against the Yurgach Lord : Completed
2 – Completely explore Yurgach Domain : Completed
3 – Find the lost Light member in the dungeons : Completed
4 – Kill the Yurgach Lord : Completed
5 – Bring the Lord’s head back to Sylciri : Completed
6 – Help Cyrgeir escape the dungeons : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Seekers maps on the wiki for Jenny’s Tavern and Yurgach Domain are still useful for this goal even after Rhuli’s recent update.
Recommended level for this goal is 100, but I was 145. Lots of aggros on the way to killing the lord so it might be difficult at level 100.
—————————————————–
Starting the goal
—————————————————–
Find Sylciri in the room, ‘Altar of Light’ (mapper goto 14088)
Sylciri asks, “Are you here to help me?”
say yes;
You say ‘yes’
Sylciri says, “Great! We have no time to waste.”
Sylciri says, “Let’s skip introductions and get right into the details of
your tasks.”
Sylciri says, “Something happened a while ago, and I’m not sure what it
was.”
Sylciri says, “But, we’re going to find out. I am going to assign you four
tasks.”
Sylciri says, “Once completed, we will know what happened, and will have
helped end it.”
Sylciri says, “For your first task, explore the entire area.”
Sylciri says, “Leave NO stone unturned. Come back to me at anytime when
this is done.”
Sylciri says, “Say ‘explored’ and I’ll mark this task as done.”
Sylciri says, “Second, I need you to find a lost member of the Light.”
Sylciri says, “I sent him into the dungeons a few weeks ago and have not
heard back.”
Sylciri says, “Find him, make sure he is okay, and ask if he needs
anything.”
Sylciri says, “Third, and most importantly, kill the Yurgach Lord.”
Sylciri says, “I’m not sure if the event changed this creature; approach
him with caution.”
Sylciri says, “Finally, bring me back his head.”
Sylciri says, “I want to put it on display for all to see.”
Sylciri grins evilly.
Sylciri boggles, “Go! What are you waiting for?!”
** Goal Added : Help Sylciri overtake the Yurgach Lord.
Type ‘goals Yurgach’ for full details on this quest.
** Task Added : Help Sylciri get revenge against the Yurgach Lord
** Task Added : Completely explore Yurgach Domain
** Task Added : Find the lost Light member in the dungeons
** Task Added : Kill the Yurgach Lord
** Task Added : Bring the Lord’s head back to Sylciri
—————————————————–
Task: Find the lost Light member in the dungeons
—————————————————–
Go to the room called “Torture Chamber”(mapper goto 14097)
enter brazier; (I had to fully type out ‘enter’ instead of just ‘en’)
run d;
A lost member of the Light order exclaims, “Thank the Light! Someone found
me!”
A lost member of the Light order says, “Please, get me out of this
place.”
** Task Done : Find the lost Light member in the dungeons
** Task Added : Help Cyrgeir escape the dungeons
—————————————————–
Task: Help Cyrgeir excape the dungeons
—————————————————–
You have to be good aligned for Cyrgeir to follow you. Once i was +1000 alignment, it worked.
beckon member
You beckon for a lost member of the Light order to follow — sure hope they do!
A lost member of the Light order exclaims, “Please, try to hurry!”
A lost member of the Light order starts to follow you.
run u;
say ‘call for help’; (this triggers the lost member to call for help)
You say ‘call for help’
A lost member of the Light order yells ‘HELP!!!!’
A lost member of the Light order vanishes!
Call for help; (now you call for help to get out)
run 4w; open north; run nwn;
Once you get to the room ‘A path crossing’, the lost member should thank you and vanish.
A lost member of the Light order thanks you heartily, then disappears.
** Task Done : Help Cyrgeir escape the dungeons
A lost member of the Light order stops following you.
—————————————————–
Task: Kill the Yurgach Lord
—————————————————–
Make sure you have a decent number of health pots. There are a lot of aggros on the way to the lord.
Yurgach leader is in the room “On the Dais”
If you get lost in the maze “Lost in the Mist”, you can ‘hunt bodyguard’ to get to “On the Dais”
Once you are in “On the Dais”, you will be fighting the Yurgach Lord and his bodyguards.
His bodyguards heal him so you will have to kill them first.
Once you kill the body guards and the lord him, task 4 is complete, but you still have to deliver the head to Sylciri to complete
task 5.
** Task Done : Kill the Yurgach Lord
—————————————————–
Task: Bring the Lord’s head back to Sylciri
—————————————————–
Again, Sylciri is in the room “Altar of Light” (mapper goto 14088)
give head leader;
You give the Head of the Yurgach Lord to Sylciri.
** Task Done : Bring the Lord’s head back to Sylciri
Sylciri says, “If you’ve completed all the tasks, leave this room and come
back.”
—————————————————–
Task: Completely explore Yurgach Domain
—————————————————–
To complete the last task, you have to explore 100% of the area and say explored in from of Sylciri at “Altar of Light”
You are on your own for this one. Make sure you hit all the rooms in the mazes “Lost in Mist” and “Lost in the forest”.
Make use of the Seekers maps on the wiki.
say explored;
You say ‘explored’
Sylciri says, “Good job.”
Sylciri says, “Knowing this land will prove invaluable in your future
endeavors.”
** Task Done : Completely explore Yurgach Domain
—————————————————–
Completing the goal
—————————————————–
You may have to exit and renter the room with Sylciri to complete the goal
** Task Done : Help Sylciri get revenge against the Yurgach Lord
** Goal Completed: Help Sylciri overtake the Yurgach Lord.
You receive 25 quest points.
—————————————————–
Reward
—————————————————–
25 quest points
I believe sometimes the Yurgach Lord loads with the area portal, Jenny’s Magical Pendant.
He did not have it when I killed him though 🙁
- Published in Area Quests/Goals
Jenny
Goal information for: Jenny’s Tavern – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ah, Jenny’s Tavern. A wonderful place to go, hang out, have a few too many
ales, and chat with your fellow adventurers. For years, the owner of the bar
has been in hiding; collecting the money the tavern has generated and hiding
out on an unknown island, living the life of luxury.
That is, until now. The head chef forgot to freeze last night’s chicken, and
in fear of Jenny’s wrath due to the loss of revenue, he cooked it anyways, not
caring of the consequences. Now, everyone in the tavern is sick. Deathly
sick. They need your help, and now. Jenny has come out of hiding, seeking
people to help cure the folks.
Seek Jenny at the entrance of the tavern, if you dare attempt to help the
patrons, possibly putting your own health on the line.
> Say ‘lets do this’ to Jenny to get back to the goal area.
> You can buy another gas mask from Jenny if you lose yours.
You helped Jenny cure the disease by figuring out the source, finding a
solution, and making sure it won’t happened again. Jenny and her patrons
thank you for all you have done.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Easy
Recommended Level: 91
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Help Jenny cure the disease : Completed
2 – Check with the head cook : Completed
3 – Check the cellar for a possible cause : Completed
4 – Ask the Wino how the chicken got contaminated : Completed
5 – Seek the advice of Yin and Yang : Completed
6 – Ask Yin about the advanced cure disease spell : Completed
7 – Find a leather parchment in the tavern : Completed
8 – Take the scroll to Jenny : Completed
9 – Make sure the tavern has been cured : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. say ‘I’ll help you’ to Jenny[29636]
** Goal Added : Help cure the sickness at Jenny’s Tavern!
Type ‘goals Jenny’ for full details on this quest.
** Task Added : Help Jenny cure the disease
** Task Added : Check with the head cook
2. Buy mask from Jenny and wear it.
3. say ‘Let’s do this.’ to Jenny
4. Go to Lisa the Head Cook [29675]
** Task Done : Check with the head cook
** Task Added : Check the cellar for a possible cause
5. Find a sack and get a bent piece of metal this is a key.
I found it on the dartplayer in the southwest corner of the tavern.
6. Go to the cellar and open both vegetable and meat box. Get all contents.
* Not sure if all contents are needed from both containers. I think you only need one.
7. Go back to Lisa and give the chicken to her.
*I think this works for any content and give it to Lisa. I gave the chicken.
** Task Done : Check the cellar for a possible cause
** Task Added : Ask the Wino how the chicken got contaminated
8. Go back to The Cellar[2967] and say ‘How did the chicken got contaminated?’
** Task Done : Ask the Wino how the chicken got contaminated
** Task Added : Seek the advice of Yin and Yang
9. Find Yang[29686] and say ‘Wino sent me.’.
** Task Done : Seek the advice of Yin and Yang
** Task Added : Ask Yin about the advanced cure disease spell
10. say ‘Advanced cure disease spell?’ to Yin.
** Task Done : Ask Yin about the advanced cure disease spell
** Task Added : Find a leather parchment in the tavern
11. Find a leather parchment. Go to Secret Passage[29678] and open the chest and get the parchment.
10. Go back to Yin[29686] and give the parchment to him.
** Task Done : Find a leather parchment in the tavern
** Task Added : Take the scroll to Jenny
11. Go back to Jenny [29636].
** Task Done : Take the scroll to Jenny
** Task Added : Make sure the tavern has been cured
12. Go back to Lisa [29675]
** Task Done : Make sure the tavern has been cured
** Task Done : Help Jenny cure the disease
** Goal Completed: Help cure the sickness at Jenny’s Tavern
Reward: 20 QP.
- Published in Area Quests/Goals
Hoard
Goal information for: Swordbreaker’s Hoard – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You are investigating the theft of Nanna Dwarf’s delicious cookies.
The cookies were on a window sill cooling off, and someone must have run
off with them. Nanna needs the cookies back so she can give them to
the hard-working dwarven miners.
You slayed the Great Cookie Thief.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Medium
Recommended Level: 15
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Locate the thief who stole Nanna’s cookies. : Completed
2 – Track down Nanna’s suspected thief. : Completed
3 – Help the determined villager. : Completed
4 – Locate the next suspect in the cookie theft. : Completed
5 – Figure out what the privileged little brat was up to. : Completed
6 – Locate the source of the failed exam. : Completed
7 – Find someone who cares. : Completed
8 – The wax in the wind. : Completed
9 – Speak to Nanna. : Completed
10 – Find something to reach with. : Completed
11 – Eradicate the thief. : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Requirements: None that I know of. I did this goal at Level 1.
1. Go to Nanna Dwarf [1710], listen to her, and say ‘help’
** Goal Added : Investigate the Great Cookie Thief.
Type ‘goals Hoard’ for full details on this quest.
** Task Added : Locate the thief who stole Nanna’s cookies.
** Task Added : Track down Nanna’s suspected thief.
2. Go to a determined human[1688] and say ‘cookies’.
** Task Done : Track down Nanna’s suspected thief.
** Task Added : Help the determined villager.
3. Go to the General Store[1705] and buy some pie then go back to the determined human and give it to him.
** Task Done : Help the determined villager.
** Task Added : Locate the next suspect in the cookie theft.
4. Get back to the General Store[1705] and buy some ale. Find a dwarven drunkard and give the ale to him.
** Task Done : Locate the next suspect in the cookie theft.
** Task Added : Figure out what the privileged little brat was up to.
5. Find a privileged dwarven child and say ‘cookies’.
** Task Done : Figure out what the privileged little brat was up to.
** Task Added : Locate the source of the failed exam.
6. Find a big bully and say ‘cookies’
** Task Done : Locate the source of the failed exam.
** Task Added : Find someone who cares.
7. Find the caring chief and say ‘cookies’
** Task Done : Find someone who cares.
** Task Added : The wax in the wind.
8. Find the starving dog[1688] and kill it.
** Task Done : The wax in the wind.
** Task Added : Speak to Nanna.
9. Go back to Nanna[1710] and say ‘wax paper’.
** Task Done : Speak to Nanna.
** Task Added : Find something to reach with.
10. Go to A Smithy[1712] and buy a broom then give the broom to Nanna.
** Task Done : Find something to reach with.
** Task Added : Eradicate the thief.
11. Kill the cat to complete the goal.
** Task Done : Eradicate the thief.
** Task Done : Locate the thief who stole Nanna’s cookies.
** Goal Completed: Investigate the Great Cookie Thief.
Reward:
10 QP
+—————————————————————–+
| Keywords : hide hairless cat |
| Name : hide of a hairless cat |
| Id : 1325787125 |
| Type : Container Level : 55 |
| Worth : 506 Weight : 10 |
| Wearable : hold |
| Score : 0 |
| Material : organic |
| Flags : glow, hum, magic, held, burn-proof, V3 |
| Found at : Swordbreaker’s Hoard |
+—————————————————————–+
| Capacity : 1000 Heaviest Item: 80 |
| Holding : 0 Items Inside : 0 |
| Tot Weight : 10 Item Burden : 1 |
| : Items inside weigh 65% of their usual weight |
+—————————————————————–+
- Published in Area Quests/Goals