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xyl

Friday, 21 October 2016 by fetard

Goal for Xyls Mosaic

Requirements

Solution

Xyl’s Mosaic

Goal information for: Xyl’s Mosaic – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Unlock the structure of the land of Xyl’s Mosaic and seek out the mysterious
alchemist who had created this land in pursue for a reward which could assist
you in your travel.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Difficult
Recommended Level: 120
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Find the envelope. : Completed
2 – Guide a rumble tumbleweed. : Completed
3 – Return materials to a tourist for his glasses. : Completed
4 – Find Xyl’s identity. : Completed
5 – Release Ova’s potential. : Completed
6 – Find General Vroth reinforcements. : Completed
7 – Disguise Seven. : Completed
8 – Utilize Doctor Q’s expertise. : Completed
9 – Find more materials for Agatha Crispy’s dish. : Completed
10 – Give Miss Pickles more tools. : Completed
11 – Overdue justice to Smith. : Completed
12 – Restore Jones’ state of mind. : Completed
13 – Unleash Samantha Stardust’s compassion. : Completed
14 – Share intimate details with Jack Sludge. : Completed
15 – Clarify Onna Telos’ situation. : Completed
16 – Update Brogfast’s encyclopedia. : Completed
17 – Contemplate Lady Oh. : Completed
18 – Mount Quentin’s collection. : Completed
19 – Show Dhoubt something beyond doubt. : Completed
20 – Return all keys to Dhogma. : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It’s not a bad idea to read ahead. Say ‘why’ to the right people and listen to the right people before you start to make sure all 20 tasks are loaded to prevent having to start over if you miss one.

0. In the first room say “envelope of egress”.
1. In first room type ‘lick sucker’.
2. Kill Bob for South.
2.5 Listen tourist to start task.
3. Type ‘rinse mouth’ to exit and say ‘gardens’ to get inside.
4. Find and kill The Rock Bandit (hunt bandit) for rock key. Wait for repop and kill again for another key.
5. At “A cute little rock wags its tail at you.” type ‘pet rock’.
(rock garden)
6. Kill Bob for North.
7. Type ‘pop balloon’ to exit.
8. Find “A strange pink rock sits here.” and ‘lift rock’. If it don’t
work then go 2s and do it again. (rock garden)
9. Go to Dhrip (hunt Dhrip) and ‘lick dhrip’ for Green key. Repeat for another Green key.
10. Find “A sinuous strand of ether floats before you.” in the maze and
‘inhale ether’. (rose ether)
11. Kill Bob for West.
12. Type ‘exhale ether’ to exit.
13. Now find Gas Rat, hes noscan and nohunt in the ether.
14. Kill Gas Rat for Ether Ore. Wait for repop and kill again for another ore.
15. Find Gnat King (no hunt/no scan) and say ‘nat king cole’ for coal.
16. Hunt Rubber Baron to get out.
17. Give Ether Ore to Rubber Baron for Rubber Key. Repeat for another Rubber Key.
18. Find “An elastic flower dances in the breeze.” and ‘pull flower’.
(rubber garden)
19. Kill Bob for East.
20. Type ‘bounce floor’ to exit.
21. Where Tumble and find him and go to him.
22. Listen Tumbleweed to start task. Give North, South, East, and West to rumble tumbleweed.
23. Now which ever section he was in, he will transport to the other. So
translocate or redo the SW and find him quick and kill him for
the unrotting Chuckling Compass.
24. Find “A rather spindly rubber tree stands here.” and ‘climb tree’.
(rubber garden)
25. Say ‘handsome devil’ at Rocco for devil’s hand. Open west.
-PORTAL DROPS HERE-
25. Find the good and evil aligned spies and kill them for both silver
and iron monocles.
26. Go to Quentin de Capita. Say ‘why’ and then give him coal for eye.
27. Go to Lady oh. Say ‘why’ and then give her eye to get word.
28. Go to Brogfast. Say ‘why’ and then give him word for definition.
29. Go to Onna Telos. Say ‘why’ and then give her definition for secret.
30. Go to Jack Sludge. Say ‘why’ and then give him secret for frozen rat.
31. Go to Samantha Stardust. Say ‘why’ and then give her frozen rat for stardust.
32. Go to Jones. Say ‘why’ and then give him stardust for serenity.
33. Go to Smith. Say ‘why’ and then give him serenity for a very sharp knife.
34. Go to Miss Pickles. Say ‘why’ and then give her knife for a cucumber.
35. Go to Agatha Crispy. Say ‘why’ and then give her cucumber for orc tooth.
36. Go to Doctor Q. Say ‘why’ and then give him orc tooth for viral hex.
37. Go to Seven. Say ‘why’ and then give him viral hex for di/vision.
38. Go to General Vroth. Say ‘why’ and then give him di/vision for a goblin hammer.
39. Go to Ova. Say ‘why’ and then give her the hammer for golden nest.
40. Go to Quentin de Capita and give him the nest for xxheadxx.
41. Go to Dhoubt. Say ‘why’ and then give him Compass and then Devil’s Hand for true compass.
42. Also give Dhoubt head for empty perimeter.
43. Listen Dhogma. Give rock key, rubber key, and green key to Dhogma for Bumblebee.
44. Enter vase and give Bumblebee to Lyx for a simple pink token.
45. Type ‘lick sucker’ and give both monocles to the tourist for
Incognito.
46. Type ‘rinse mouth’ and then say ‘gardens’ to go back in.
47. Find “A strange pink rock sits here.” and ‘lift rock’. If it don’t
work then go 2s and do it again. (rock garden)
48. Hunt Think Pink! and give him the token.
49. Say ‘prime numbers’ to get the pink pass (it rots)
50. Find Xyl by hunting rubber, then find “A rather spindly rubber
tree stands here.” and ‘climb tree’ then o w; run w3d3n; o n; nu
50.5 Once at xyl, say ‘why’. At this point you should have 20 tasks open and 18 tasks complete. If you have anything different you will have to go back. If you are missing one check the list at the top of this page to figure our which one did not fire.
51. Make sure all Wear the compass and give perimeter to Xyl to be sent to the final room and given the letter of introduction.
52. Wear incognito and give the letter to Identity for Gaze.
53. Wait like 10 seconds and he will give you a drop of honey.
54. ‘kiss intimacy’ to get the area portal An Envelope Of Xyl.
FYI!! if you already have the portal at least i did in my inventory it will not give u another one

Reward

+—————————————————————–+
| Names : Envelope xyl_mosaic_item |
| Desc : An Envelope of Xyl |
| Type : Portal Level : 100 |
| Worth : 3,300 Weight : 1 |
| Wearable : take hold portal |
| Flags : magic no-locate burn-proof auctioned held nosteal |
| : v3 |
+—————————————————————–+

+—————————————————————–+
| Names : Gaze Mosaic xyl_mosaic_item |
| Desc : Gaze of the Mosaic |
| Type : Armor Level : 101 |
| Worth : 5,000 Weight : 10 |
| Wearable : take eyes |
| Flags : invis magic burn-proof held v3 |
+—————————————————————–+
| Armor : Pierce : 27 Bash : 30 |
| Slash : 28 Magic : 27 |
+—————————————————————–+
| Stat Mods : Save vs spel : +2 Damage roll : +4 |
| Hit roll : +2 Dexterity : +4 |
| Intelligence : +5 Strength : +5 |
+—————————————————————–+

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yarr

Friday, 21 October 2016 by fetard

Goal for The Misty Shores of Yarr

Requirements

steal and pick lock skills

Solution

Goal
*hint – this goal will take many repops, helps to work ahead for items -van

1. Run in and out of the smugglers room until he says “That idiot
Blackbeard should have been here three days ago.”
2. Wait till he finishes talking, then say “aye”
3. On the west ship, look for a drunken pirate with a keg filled with rum
in inventory. If none of the drunken pirates have it, kill them and wait
for repop
4. Have someone high level steal the keg from this pirate (0 success for me until I trained 91 dex.)
5. Kill pirate smoking a cigar for a cigar. Wait for repop and do it again
(must have 2 cigars before proceeding)
6. Give one cigar to the First Mate on the west ship and wait till you get
a crate of tobacco
7. Kill First Mate for his pistol
8. Give the pistol to Pirate with a Pistol for a sack of oranges
9. Return to the smuggler and say “i got the goods” for Smuggler
application. If this is lost, repeat steps 3 to 9. (If you have spares of anything, put them in a bag or he will take these as well)
10. Go to the smuggler and give him 10000 gold repeatedly until you get a
bomb (*cheaper to leave room and try again if he don’t give it* -van )
11. Go to the skeleton with bomb in inventory and kill it
12. Get the skull with eyepatch off the floor
13. Kill the poacher repeatedly to get his net (VERY low random chance[odds improve after blinding,casting rune -van])
14. Kill a monkey eating a banana for a banana
15. Give the banana to a coconut-wielding monkey and get a monkey in a net
off the floor
16. Return to poacher and give the monkey to him for a contract for exotic
animals
17. Return to the smuggler and buy boards and shovel
18. Find the prisoner and say nails to get a handful of nails
19. sws from start of area, get all crevice for a scrap of paper
20. Find the hermit and say “build” to be transported to the shack
21. Unlock safe with scrap of paper, open safe and get all safe for a key
and a journal page
22. Find Captain Pete and give him the skull with eyepatch for a gold
medallion
23. Go to disgruntled pirate and say job to go to Captain Jack’s room
24. Kill Captain Jack for a handful of rubies
25. Kill a pirate carrying a chest in the room A dark section of tunnel. If
they are not in this particular room, kill them and wait for repop
26. You get a chest after killing him, pick the lock on it and get the
diamond earring and jeweled helmet in it
27. Kill pirates stealing some treasure for sapphire necklace and platinum
bracelet
28. With rubies, bracelet, necklace, earring, and helmet, in inventory,
unlock the door east of the skeleton and kill the Skeletal Pirate for the
idol
29. Repeat Steps 3 to 9 for the application
30. Repeat steps 13 to 16 for the contract
31. Repeat Step 23 to get to Captain Jack
32. Drop the idol in Captain Jack’s room to receive the last task
33. Return to the smuggler and say “captain mad jack won the bet”

OLD AQ

1. Have someone lvl 130 or higher steal keg of Rum from
Drunken Pirate.
2. Kill Smoking Pirate for cigar, repeat so ya have 2.
3. Give cigar to First mate and wait, you will get crate of
tobacco.
4. Kill First Mate and give his pistol to Pirate with Pistol
for Sack of Oranges.
5. Go to smuggler and give 10,000 gold to him until you get a bomb.
6. Go kill the skeleton with bomb in inven and get skull with
eyepatch.
7. Go to Poacher and kill and get net randomly.
8. Kill monkey with banana for a banana.
9. With Net in inventory give banana to Monkey with coconut.
10. Give netted monkey to poacher for contract.
11. Go to smuggler and buy boards and shovel.
12. Say goods to get application.
13. Say nails to get nails from prisoner by hermit.
14. Get all crevice from room before going down for scrap.
15. Say build at hermit to get the shack.
16. Scrap opens safe with a key and journal page inside.
17. Give skull to Pete for Medallion.
18. Say job to disgruntled pirate to go to Captain Jack’s room.
19. Kill Jack for his handful of rubies.
20. Now in a tricky part, you need to wait til area repops and
a pirate carrying a chest repops in the room named,
A dark section of tunnel, kill him for chest, it should have
an earring and a helmet in it. Pick it to open it.
21. Kill pirates stealing treasure for bracelet and necklace.
22. With rubies, bracelet, necklace, earring, and helmet, unlock
the east door and kill the Skeletal Pirate for the idol.
23. Repeat the steps to get the application and contract and
return to Mad Jack’s room.
24. Drop idol for the Boots. Yay for con!
Reward

+—————————————————————–+
| Names : captain jack heavy boots |
| Desc : Captain Jack’s Heavy Boots |
| Type : Armor Level : 140 |
| Worth : 2,500 Weight : 23 |
| Wearable : take feet |
| Flags : magic no-locate auctioned |
+—————————————————————–+
| Armor : Pierce : 48 Bash : 48 |
| Slash : 44 Magic : 36 |
+—————————————————————–+
| Stat Mods : Save vs spel : +12 Constitution : +14 |
+—————————————————————–+

+—————————————————————–+
| Keywords : smuggler ring |
| Name : a smuggler’s ring |
| Type : Armor Level : 141 |
| Worth : 0 Weight : 1 |
| Wearable : finger |
| Flags : invis, magic, nolocate, V3 |
| Found at : The Misty Shores of Yarr |
+—————————————————————–+
| Stat Mods : Damage roll : +11 Dexterity : +6 |
| Strength : +5 |
+—————————————————————–+
| Resist Mods: All physical : +8 All magic : +6 |
+—————————————————————–+

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ygg

Friday, 21 October 2016 by fetard

Goal for Yggdrasil: The World Tree

Requirements

Solution

1. Say ‘i desire to help’ at the Guardian.
2. Enter portal and go south and enter the bridge to get to Surt,
kill him for a proclamation.
3. Now back to PK intersections go east and find the castle and kill
Thiazi for another proclamation.
4. Back at the intersection go west and once at Freigg kill him for
the proclamation.
5. Back at the intersection go north and go to the Torturer, kill
him for the final proclamation.
6. Go back to the Guardian and say ‘i have done it.’ to get the next
task. You will need a repop.
7. Back to intersection and go to the west bridge, once at Friegg
say ‘join’.
8. Give the dwarf 50,000 gold for the necklace.
9. Head into the east bridge and kill Thokk for tears.
10. Go back to intersection and head into the north bridge.
11. At Nidhogg say ‘eat me’.
12. Give the tear to Hel to recieve the soul of balder.
13. Kill Fenris for the hand of tyr.
14. Go back to Nidhogg and kill him for the Scales.
15. Head to the down bridge and find the Dwarf with Mjollnir
and kill him for it.
16. Go down from intersection and kill Shadow (not visable) for the apple.
17. Go through the up bridge and sleep altar.
18. Give apple to Idun for the Mother Cube.
19. Give necklace to Freya for Pentacle.
20. Give Mjollnir to Thor for Gauntlets.
21. Give Hand to Tyr for Shackles.
22. Say ‘ringhorn’ and give soul to corpse for Helm.
23. Head back to first room and say ‘i have them.’ for the
next task.
24. Head into the up bridge and go to the altar and sleep on it.
25. Wake from the altar and go to the spearbearer give him 20,000
gold for the head.
26. Return to first room and unlock well and open it to get the
eye of Odin.
27. Go back to the north bridge and to the torturer and give him
the eye for the pain of eternity.
28. Head to the down bridge and to Hod and give him Pain for Dart.
29. Head back to the gods and go east and say ‘ragnarok’.
30. Kill Jormungand and go west.
31. Kill Surt and go north.
32. Kill Fenris and go east.
33. Kill Odin and go up.
34. Loki will attack you, give him the Dart for Portal during the fight.
35. Kill Loki and a second one will appear, kill this one too for the
Essence.
36. Open up and go up and give the Essence to the Guardian for the Greaves
and your next tasks. 5 mobs will then load in same room.
37. Kill Odin, kill Tyr, kill Thor, kill Freya, and kill Idun.
38. Say ‘i have weakened them’ to finish the goal and receive the ring.

(minor updates: March 6, 2011 – Vector)

Reward

+—————————————————————–+
| Keywords : ring ragnarok |
| Name : Ring of Ragnarok |
| Type : Armor Level : 220 |
| Worth : 10,000 Weight : 10 |
| Wearable : finger |
| Flags : unique, magic, held, burn-proof, V3 |
+—————————————————————–+
| Stat Mods : Hit roll : +5 Damage roll : +15 |
| Constitution : +4 Luck : +4 |
| Wisdom : +1 Strength : +5 |
| Intelligence : +2 Dexterity : +2 |
+—————————————————————–+

+—————————————————————–+
| Keywords : tree crystal yggdrasil |
| Name : A Small Crystal Tree |
| Type : Portal Level : 185 |
| Worth : 100 Weight : 7 |
| Wearable : hold, portal |
| Flags : hum, magic, burn-proof, nolocate, V3 |
+—————————————————————–+

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Atlantis goal

Friday, 21 October 2016 by fetard

Atlantis goal

Requirements

None that I know of? 😛

Solution

1) go to cleric say yes

say yes
You say ‘yes’
A cleric of Neptune exclaims, “Well what is the word of Neptune? I find it
hard to believe that you would know Neptune’s word!”

————————————————————————–

3) say ‘Hunas leat Grije’

say Hunas leat Grije
You say ‘Hunas leat Grije’
A cleric of Neptune says, “So Neptune has given you his blessing. Well he
works in mysterious ways.”
A cleric of Neptune shrugs helplessly.
A cleric of Neptune says, “I had a vision that someone bearing the word of
Neptune would visit me. In that vision this person would save us from
disaster. My child, you are that person. You see, many of my people have
lost their way and do not worship Neptune as they should. Neptune is
growing angry. Through this vision, he is warning me that if we don’t
change our ways we will be wiped from existence. You must warn the king
that Neptune is angry! I tried but was unable.”
A cleric of Neptune sighs.
A cleric of Neptune exclaims, “You must make him believe, or all will be
lost!”

** Goal Added : Calm Neptune’s Wrath.
Type ‘goals atlantis’ for full details on this quest.

** Task Added : Neptune’s Wrath

————————————————————————–

4) say ‘neptune is angry’ at concubine

say neptune is angry
You say ‘neptune is angry’
The king’s concubine says, “Dear goodness. How do I know that what you
speak is true? Perhaps you can provide me with some proof? It is rumored
that Neptune will give those he has blessed what is called the “mermaid’s
kiss”. If you find this and give it to me, I shall do what I can.”
** Task Added : Convince the king’s concubine.

————————————————————————–

5) say mermaid’s kiss at silver triton

say mermaids kiss
You say ‘mermaids kiss’
A guard says, “I don’t know what the “mermaid’s kiss” is.”
A guard frowns at you.
A silver triton says, “In all my travels, there is only one place that I
have heard of the “mermaid’s kiss”. However Hornswaggle never told me his
secret. He took it with him to the grave.”

————————————————————————–

6) say mermaid’s kiss at corpse

say mermaids kiss
You say ‘mermaids kiss’
A desecrated corpse sighs.
A desecrated corpse says, “I just wanted to be able to rest for all
eternity, but everyone keeps visiting me! Darn that silver triton! He
can’t keep a secret. Can’t the dead get some sleep! Mermaid’s kiss,
mermaid’s kiss! That’s all they want! Well just so I get some sleep, I’ll
tell you the answer in a riddle. When the day is over and the day begins,
Neptune’s words will mark the path, the guardian of the way shall open the
door, to secrets of old and secrets untold. Speak them not too high or too
low, for if you do you shall never know, the answer to this riddle.
Sometimes you must listen to learn the truth. I hope it’ll take a long
time for you to figure it out, so I can get a lot of sleep.”

————————————————————————–

7) at midnight say ‘Hunas leat Grije’ at koldain

say Hunas leat Grije
You say ‘Hunas leat Grije’
Koldain, the sergeant of the watch says, “Ah so you wish to know how to
obtain a mermaid’s kiss. Well it is simple really. Simply kiss a mermaid!
Neptune likes to trick people into thinking that it is a real thing. So
just go kiss a mermaid, and Neptune will create a physical kiss from it!
He is a god after all.”

————————————————————————–

** do not wait very long **
8) kiss spear maiden and receive mermaid’s kiss

kiss spear
You kiss her.
You receive a Mermaid’s Kiss from a spear maiden.

————————————————————————–

9) give kiss concubine

give kiss concubine
You give a Mermaid’s Kiss to the king’s concubine.

** Task Done : Convince the king’s concubine.
The king’s concubine says, “You are truly blessed by Neptune! You have
received the “mermaid’s kiss”. Therefore I shall confide something in you.
Our king has angered Neptune. Each day for a month Neptune came to our
king and asked him for his sword. Each time our king said no. Now Neptune
is angry. If you can convince our king to give you his sword, perhaps then
Neptune’s cleric could offer it up as a gift to Neptune. Then Neptune
would be satisfied.”

————————————————————————–

10) Kill King for his sword

Percival, the ancient king goes stiff as he is frozen to death!!
You get the sword of Neptune from the frozen corpse of Percival, the ancient king

————————————————————————–

11) Give sword cleric

give sword cleric
You give the sword of Neptune to a cleric of Neptune.
A cleric of Neptune exclaims, “So Neptune is angry because he wanted this
sword and the king said no! Ah the folly of kings. Well I shall hereby
offer this sword to Neptune in the name of our people. Then Neptune’s
wrath will be appeased!”
A cleric of Neptune prepares the sword of Neptune as a gift for Neptune.

[2917/2917hp 1991/1991mn 2228/2256mv 0qt 693tnl] >

After applying herbs and oils to the sword, the cleric raises it in the air.
Suddenly the currents swirl and twist, and pull the sword away.
The sword disappears in the currents.
A small, glittering item floats down into your hand.
You receive Neptune’s Blessing from a cleric of Neptune.

** Task Done : Neptune’s Wrath

** Goal Completed: Calm Neptune’s Wrath.
INFO: KingBatine has been blessed by Neptune.

Reward

Neptune’s Blessing

Lame level 20 shield 😛

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Kiksaadi Cove

Friday, 21 October 2016 by fetard

Goal information for: Rid the cove of an ancient evil. – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To confront the great evil in the cove you must first explore and track down three totems…

1) Totem of Water
2) Totem of Earth
3) Totem of Life

Only then can you ready yourself for the final confrontation.

You have collected all of the required totems!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Medium
Recommended Level: 200
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Visit the village elder : Completed
2 – Find the Totem of Life : Completed
3 – Find the Totem of Earth : Completed
4 – Find the Totem of Water : Completed
5 – Return to the elder with the totems : Completed
6 – Return to the shaman with the totems : Completed
7 – Confront and defeat the Kushtaka : Completed
8 – Return to the elder to receive your reward : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Reward:

+—————————————————————–+
| Keywords : kushtaka kiksaadi ever burning torch |
| Name : -\\Ever-Burning-Torch//- |
| Id : 1183513762 |
| Type : Light Level : 200 |
| Worth : 800 Weight : 20 |
| Duration : permanent |
| Wearable : light |
| Score : 450 |
| Material : organic |
| Flags : invis, magic, held, burn-proof, nolocate, nosteal, |
| : V3 |
| Found at : Kiksaadi Cove |
+—————————————————————–+
| Stat Mods : Strength : +10 Dexterity : +5 |
| Damage roll : +20 Wisdom : +10 |
| Hit roll : +10 |
+—————————————————————–+

——————————————————————————–

To start goal: run 2n2e and say “yes”.

——————————————————————————–
A twitchy shaman says, “Hmmph, I guess you will have to suffice. There is
a great reward for you if you are able to save our people from an ancient
evil.”
A twitchy shaman asks, “Will you help us, stranger?”

You say ‘yes’
He looks over disapprovingly, then shrugs.

A twitchy shaman says, “Visit the village elder and tell him you are here
to help. Return to me only AFTER you have finished preparing.”

** Goal Added : Rid the cove of an ancient evil.
Type ‘goals Cove’ for full details on this quest.

** Task Added : Visit the village elder
——————————————————————————–

Go to the tribal elder and say “yes”. Note that the totems will decay rather quickly so grab all 3 as fast as you can and return to the elder. If time expires, just go through the steps again.

——————————————————————————–
The tribal elder says, “Yes, I have dreamt of your coming.”
The tribal elder says, “We are beset by an unspeakable evil. It preys upon
us and up to this point has been invincible.”

The tribal elder says, “Our finest warriors have been tossed aside like
rag dolls. We need your help.”
The tribal elder says, “We call this evil the Kushtaka, it’s a
shapeshifter that often takes the form of either man or otter, but can
appear as anything at any time.”

The tribal elder says, “Before you can face the Kushtaka, you must
prepare.”
The tribal elder says, “Explore the cove and return to me when you have
found the three totems.”

** Task Done : Visit the village elder

The tribal elder exclaims, “The Totem of Life!”
** Task Added : Find the Totem of Life

The tribal elder exclaims, “The Totem of Earth!”
** Task Added : Find the Totem of Earth

The tribal elder exclaims, “And finally, The Totem of Water!”
** Task Added : Find the Totem of Water

** Task Added : Return to the elder with the totems
The tribal elder says, “Good luck, Dabbil. Our fate is in your hands.”

The elder turns his attention back to the fire.
——————————————————————————–

From the entrance, run 2n2ws; climb aboard, find shelter, go w, open the hatch, help the stranger, say “how close”. After the fight, loot the Totem of Water. Type “surface” to return to the main area.

——————————————————————————–
** Task Done : Find the Totem of Water
——————————————————————————–

Follow the eastern path around and down. Dig deeper and kill the possessed gatherer to get the Totem of Earth.

——————————————————————————–
** Task Done : Find the Totem of Earth
A possessed gatherer says, “You can’t defeat it, Dabbil.”
——————————————————————————–

Follow the northern pass. At the end, “follow him” and kill the shapeshifter to get the Totem of Life

——————————————————————————–
** Task Done : Find the Totem of Life
A shape shifter says, “You will fail like the rest, Dabbil.”
——————————————————————————–

Return to the elder quickly.

——————————————————————————–
The tribal elder exclaims, “Amazing!! You might just pull this off,
Dabbil!”

** Task Done : Return to the elder with the totems

The tribal elder says, “Now is the final test. Bring the totemic items to
the shaman, he’s on an island at the mouth of the cove. Give them to him
and he will prepare you for the journey to the Kushtaka’s lair.”

** Task Added : Return to the shaman with the totems
——————————————————————————–

Run s3ese4sese to the shaman.

——————————————————————————–
A twitchy shaman says, “The savior returns and with the three totems. Well
done, Dabbil.”
The shaman takes the totems and throws them onto the fire.

** Task Done : Return to the shaman with the totems
** Task Added : Confront and defeat the Kushtaka

A twitchy shaman asks, “Be prepared, I send you forth into the fires of
hell for the final battle. Are you ready, Dabbil?”
——————————————————————————–

Say “I am ready” to be transported to an aggro room. There is a fair amount of damage output here, so you be sure to spell up and have a supply of pots.

——————————————————————————–
The Kushtaka says, “This…this can’t be possible!! I underestimated you,
Dabbil, but I will return and the blood will flow again.”
You receive a key slick with blood from the Kushtaka.
** Task Done : Confront and defeat the Kushtaka
** Task Added : Return to the elder to receive your reward
——————————————————————————–

Go back to the elder and say “it is done”.

——————————————————————————–
The tribal elder says ‘I…I can’t believe you’ve done it! You’ve saved our people from the ravages of the Kushtaka once and for all.’

The tribal elder grimaces at you. What could be wrong?

The tribal elder exclaims ‘Let me make a trophy of that pelt worthy for a hero of your stature!’

The tribal elder says ‘Thank you, Dabbil, your actions will be told to our children for generations to come.’

The tribal elder bows before you.

** Task Done : Return to the elder to receive your reward

** Goal Completed: Rid the cove of an ancient evil.

INFO: Dabbil has rid Kiksaadi Cove of an ancient evil!
——————————————————————————–

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Were Wood

Friday, 21 October 2016 by fetard

Goal information for: Werewood – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Miller is looking for someone to rescue his daughter, a hero. Are
you that hero?

The vaccine you were given preventing you from being infected by the
lycanthropic condition.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Easy
Recommended Level: 200
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Rescue the Miller’s daughter. : Completed
2 – Bring Jessica home. : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Reward: You will longer come across (and automatically wear) the cursed lyncanthropic aura.

——————————————————————————–

Start the goal: go east and say “rescue”.

——————————————————————————–
The Miller says, “Please help me rescue my daughter, Jessica. This
townsperson tried to help, but was unable to rescue her.”
The Miller drops to his knees to beseech you.
The Miller says, “Please say you’ll rescue her.”

You say ‘rescue’
The Miller says, “Thank you. Oh, thank you!! You must rescue her.”
The Miller begins to cry.
The Miller says, “Before you find her, it would be best if you had
something of hers so that she would know you mean her no harm.”

** Goal Added : Rescue the Miller’s daughter.
Type ‘goals werewood’ for full details on this quest.

** Task Added : Rescue the Miller’s daughter.
The Miller exclaims, “Please save my darling Jessica!”
——————————————————————————–

Get a doll from following an Old Path in the Were Wood.

——————————————————————————–
You get a torn doll.
You feel a connection between this doll and Jessica.
——————————————————————————–

Go to Inside an Old Cabin in the southeast corner of the area. Kill Rabkni.

——————————————————————————–
** Task Done : Rescue the Miller’s daughter.
** Task Added : Bring Jessica home.
——————————————————————————–

Go down and give Jessica the doll. She will now follow you.

——————————————————————————–
Jessica runs up to you and hugs you!
Jessica exclaims, “Ohhh, thank you Dabbil. That evil man was going to eat
me I think. He had a big hairy monster grab me from my home. Can you
please take me back to the entrance of the forest? My parents will meet us
there. Thank you so much!”
Jessica starts to follow you.
——————————————————————————–

Return to the Miller.

——————————————————————————–
Jessica arrives from the south.
As you leave the forest you see the Miller rush to greet you.
He sweeps little Jessica into his arms, crying.
The Miller thanks you for your help in returning his daughter.
He gives you a vaccine that will prevent the lycanthropic condition.
You quickly inject it.
Jessica stops following you.

** Task Done : Bring Jessica home.

** Goal Completed: Rescue the Miller’s daughter.
The Miller says, “Thank you again. I can never repay you.”
——————————————————————————–

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Great Salt Flats

Friday, 21 October 2016 by fetard

GREAT SALT PLAINS
—————–
Lvl 40-50

GOAL: A Tale of Wayward Souls
START: Find Ghost of an Aged Prospector

The ghost of the prospector says, “I have been searching for my favorite
pickaxe for what feels like an eternity. However, my old eyes are not as
sharp as they once were. Would you possibly be able to help me to find it?
Please say yes.”

– Say Yes

The ghost of the prospector smiles at you.
The ghost of the prospector says, “Oh thank you, Lucylastic. I do hope you
return my pickaxe to me soon.”
The ghost of the prospector wails woefully and begins to mumble
nonsensically to himself.

** Goal Added : A Tale of Wayward Souls
Type ‘goals Salt’ for full details on this quest.
** Task Added : Help the prospector reunite with his pickaxe.

Task 1: Reunite a pickaxe with its owner
– Search the salt plains until you find the pickaxe. Return to miner and
Give Pickaxe Miner.

Task 2: Bring gold to the prospector.
– Head into the mine and hold pickaxe. Mine.

There does not seem to be anything here, just a lot of dung. Whew, that
smell is tremendous. Is it possible for someone to faint from an
overwhelming odor?
Umm …. what the?! Something large has just materialized out of thin air!
It looks to be …. a gigantic dung beetle the size of a house?! Uh-oh,
the smell in here really must be overwhelming. It is obvious that the
nauseating odor has managed to cause insanity. Oh dear, now it looks like
this massive monster is intent on having a conversation, perhaps you
should listen to it.
You receive a nasty headache from the heavy scent of dung.

– Listen Beetle.

A ginormous dung beetle yawns at you. How rude!
A ginormous dung beetle says, “Greetings, Lizza. I see you are mining for
gold. What you do not realize is that the type of gold that the prospector
is searching for cannot be found within the world’s recesses. What he
seeks, is a different kind of gold. Gold to feed the soul.”
A ginormous dung beetle nods quietly to itself. What a wacko.
A ginormous dung beetle says, “To find this sort of gold, you may seek
assistance from the old medicine man, who you will find wandering the
sands of the salt flats. Try asking him about the ghost of the
prospector.”
*POOF!* Where did a ginormous dung beetle go? it’s nowhere to be found.

** Task Added : Seek the assistance of the medicine man.

Task 3: Seek the assistance of the medicine man
– Find the medicine man and say ‘What does the prospector truly seek?’

The Indian medicine man sits down and thinks deeply.
The Indian medicine man stares at the sky.
The Indian medicine man grabs a stick and begins to draw some strange
symbols in the sand at his feet.
The Indian medicine man says, “Ah yes, I see what it is that this ghost is
seeking. I will give it to you, but in order to do so, I first require
something of you. I never give anyone something, until they have first
faced their own inner turmoils and come out victorious. In order to do
this, I need you to face your worst nightmare. Go into the desert and find
a peyote button. Once you eat this, you will discover how it is that you
can face your ultimate nightmare.”
The Indian medicine man returns to studiously busying himself at what
seems to be nothing in particular.

** Task Done : Seek the assistance of the medicine man.
** Task Added : Eat a peyote button to experience enlightenment.

Task 4: Eat a peyote button to experience enlightenment
– Find Cactus In Salt Flats and Examine Cactus.
– Get Peyote Cactus and Eat Peyote

A prickly pear cactus looks your way then covers its mouth, trying to
muffle its giggles.
The sky goes black and mysterious words arise from the midst of the
darkness:
A prickly pear cactus says, “In order to seek out your worst nightmare,
you must first get lost in a sandy maelstrom. Once you find your
nightmare, you must destroy it.”

** Task Done : Eat a peyote button to experience enlightenment.
** Task Added : Seek out and destroy your worst nightmare.

Task 5: Seek out and destroy you worst nightmare
– Enter the Sandy Maelstrom and search until you find the Sandman.

The sandman glares icily at you, you feel cold to your bones.
The sandman says, “So, you’ve come to disturb me then, Lizza. Fair enough,
time to face your inner demons.”
The Sandman grabs his cloak and wraps it up over over his head as if he is
about to take it off. When he removes the cloak, the Sandman resembles a
cute little teddy bear. A teddy bear is your worst nightmare?
A teddy bear snuggles up to you.

– Kill Teddy Bear

You receive a teddy bear souvenir from a giant teddy bear.
A newfound sense of peace prevails.

** Task Done : Seek out and destroy your worst nightmare.
** Task Added : You have faced your fears and triumphed.
Time to return to the medicine man and inform him that you have faced your
fears and triumphed.

Task 6: You have faced your fears and triumphed.
– Return to Medicine man and say ‘I have faced my fears and triumphed’

You say ‘I have faced my fears and triumphed’
The Indian medicine man beams with pride at you.
The Indian medicine man says, “Ah excellent, noble traveler! Now, please
just provide me with some proof that you have truly mastered your fears,
and we shall carry on with your task for the prospector.”

– give teddy medicine

You give a teddy bear souvenir to the Indian medicine man.
The Indian medicine man smiles at you.
The Indian medicine man says, “That is perfect, Lizza! Now we must find a
way to create the gold that the prospector truly desires.”
The Indian medicine man goes “Hmmm …” as he slowly nods his head.
You just witnessed one of the rare occasions where the Indian medicine man
thinks he can agree with himself.
The Indian medicine man says, “Ah yes, I know how to go about this now.
Please bring me the rattles of a rattler. With this item I can create a
fine magic powder to use for this purpose. Stick around and I will
instruct you on how to perform a magic ritual.”
The Indian medicine man laughs merrily.
The Indian medicine man says, “See you soon, my friend.”

** Task Done : You have faced your fears and triumphed.
** Task Added : The medicine man needs rattles from a rattler.

Task 7: The medicine man needs rattles from a rattler
– Kill a Rattlesnake and return to Medicine Man.
– give rattles medicine

You give the rattles of the diamondback rattler to the Indian medicine man.
The Indian medicine man starts to hear the faint sounds of a cricket
chirping.
The Indian medicine man asks, “What are we doing now? Why are you still
here?”
The medicine man looks down at the rattlesnake rattles in his hand,
thinking deeply.
The Indian medicine man says, “Oh right! Yes, yes, this will do nicely.”
The medicine man grinds the rattle into a fine powder.
The Indian medicine man says, “Here is the mystic powdered rattlesnake
rattle. Use it wisely.”
You receive some powdered rattlesnake rattle from the Indian medicine man.
The Indian medicine man says, “Now, this will be some good clean fun. I
would like to teach you a little bit of magic. Please say ‘macaroons are
yummy’, and then toss those powdered rattlesnake rattles onto the
ground.”
The Indian medicine man collapses in a helpless fit of giggles.

** Task Done : The medicine man needs rattles from a rattler.
** Task Added : Dabble in a bit of magic.

Task 8: Dabble in a bit of magic
– drop powder

The Indian medicine man says, “Good, good. Close enough, at any rate.”
The Indian medicine man grabs some popcorn and sits back to watch the show.
A brisk wind suddenly whips through the area, and the ghost of a beautiful
lady appears, looking to be only slightly disheveled.
The Indian medicine man winks suggestively at you.
The Indian medicine man says, “Looks like you have found the prospector’s
gold. Time to bring him that which he truly desires.”
The Indian medicine man snickers at his own evil thoughts.
The Indian medicine man says, “You may need to ask her to follow you, I
would imagine she is more than a little disoriented. Oh, and be sure to
announce to the prospector that you have found his wife, that ghost is
practically blind, so he’s liable to not even notice.”

** Task Done : Dabble in a bit of magic.
** Task Added : Bring the ghost to her husband.

Task 9: Bring the Ghost to her Husband
– Say Follow Me
– Return to Prospector and Say I have found your wife

The ghost of the prospector gasps as he realizes what you did.
The ghost of the prospector exclaims, “My wife! Oh how I have missed you
all these years! I was a fool for leaving you in order to go out in search
of a fortune. What I did not realize was that I already had your love,
which was worth far more to me than all of the riches in the world!”
The ghost of the prospector sweeps his wife almost off her feet and kisses
her passionately.
You cover your mouth and blush with modesty.
The ghost of the prospector says, “Now let us go off to never-never land
together, my dear.”
The ghost of the prospector smiles happily at his wife.
The ghost of the prospector says, “Oh, I just need to give a humble gift
of my appreciation to Lizza. You go, sweet wife, and I will follow shortly
after.”
The ghost of the prospector’s wife nods her head, waves happily,
then in a flash of bright white light, disappears.
The ghost of the prospector’s wife stops following you.
The ghost of the prospector says, “Thank you so much for helping me
discover the real reason I have been cursed to wander these Great Salt
Flats as a ghost for all these years. Here is a small token of my
appreciation.”
You receive 15 quest points.

** Task Done : Bring the ghost to her husband.
** Task Done : Bring gold to the prospector.

** Goal Completed: A Tale of Wayward Souls

INFO: Lizza has brought joy to wayward souls in The Great Salt Flats.
REWARD: 15QP

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peaceful giants village

Friday, 21 October 2016 by fetard

1. Go to ent and listen to him to begin.
2. Collect axes from – Marca, lumberjack, angel, and buy a training axe from weaponseller.
3. Go to Vopil and Kill him for last axe, he randomly loads it, so
keep trying.
4. Go to Ent and give axe ent to finish and get Ent Eyes.

Reward

You receive 10 quest points

Stats can be random on Ent eyes

+—————————————————————–+
| Keywords : ent eyes |
| Name : Ent eyes |
| Type : Armor Level : 140 |
| Worth : 4,500 Weight : 2 |
| Wearable : eyes |
| Flags : unique, burn-proof, V3 |
+—————————————————————–+
| Stat Mods : Dexterity : +6 Damage roll : +14 |
| Saves : +14 Wisdom : +3 |
+—————————————————————–+
| Resist Mods: Water : +7 Bash : +8 |
| Pierce : +8 All magic : +7 |
| Slash : +3 |
+—————————————————————–+

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Sanguine Tavern Goal

Friday, 21 October 2016 by fetard

Sanguine Tavern Goal {BLACK, RED, and GOLD}
Red Goal done by Torskman — Thank you Torskman for the Red Scroll’s solution.
Gold Goal done by Lizza — Thank you Lizza for the Gold Goal’s solution.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Medium
Recommended Level: 140
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Note — while trying to uncover this goal, Azerina the Sage, a mob, in Seats Around the Fire
gave many clues to solving this goal.

mapper goto 15475, kill woman for key, in chest in same room for portal

*** First thing to do is to pick up a Sigil of Solus. It is laying about in the area.
Or you can kill a mob in the area to get one; Dwarven hustler at [Foyer of the Sanguine Tavern] has one. (mapper goto 15451) ***

— Room names are in brackets.
— What you need to type is preceded by ‘>’
— Comments are preceded by dashes.

——————– Not sure if this part needs to be done for the goal ——-

[Seats Around the Fire] — mapper goto 15460

You feel someone watching your every move. When you glance around, you notice an
old woman by the fire who seems fixated on you. You decide to go and see what
the woman wants.
Azerina the Sage asks, “I see you bear the mark of the Dark God, young
one, but I feel that you do not serve him. Tell me, do you even know what
that symbol you carry stands for?”

Azerina the Sage peers at you intently.

Azerina the Sage says, “Well, speak up, child! These old ears are not as
good as they used to be.”

>say no
You say ‘no’
Azerina the Sage says, “Many years ago, before Aylor was the bountiful
town that it is today, there lived a powerful sorceror named Solus. He
was a greedy one, this Solus always coveting more power.”

Azerina the Sage says, “Power is a very seductive thing. You would be wise
to remember this.”

Azerina the Sage says, “Solus spent his days studying and practicing,
doing his damndest to fine-tune his craft. He explored a lot, taking in
exotic and faraway sights, learning the ways of other cultures, determined
to best any who stood in his way.”

Azerina the Sage says, “One day, during his travels, he came across two
men fighting. This was no ordinary fight, child Solus could clearly see
that. The way they fought one another, it became evident to Solus that
these beings were otherworldly.”

Azerina the Sage says, “As the fight progressed, Solus watched their
actions. He could see one was nearing victory, so he took advantage of
the situation he struck then, his dagger imbued with his deadly magics
finding home across the weakened being’s neck. So swift was the strike
that it severed the head clean off. Immediately, he felt awash in powerful
magics seeping from the dead body at his feet.”

Azerina the Sage says, “Before he could kill the other being, however, a
rift suddenly appeared below his feet. Solus cursed and did his best to
break free, but it was for naught. Dark tendrils wrapped around him and
drug him into a dark abyss.”

Azerina the Sage says, “It would be hundreds of years before Solus found a
way to break free of his imprisonment. Though the earth around him had
clearly changed, he noticed, with a hint of satisfaction, that some
things were still the same.”

Azerina the Sage says, “He came across a man fighting in a small clearing.
Solus had been weakened incredibly in his efforts to escape, but the
fight he witnessed began to rejuvenate him. It was this realization that
kept Solus from brutally slaughtering the two.”

Azerina the Sage says, “When the fight was over, Solus approached the
victor, a man by the name of Otin. Solus spoke and, poor Otin, he
listened. His youth and arrogance was his folly, I fear. The two came to
an agreement that day.”

Azerina the Sage says, “We stand, sit, fight, piss… we do it all in that
‘agreement’. The Sanguine Tavern all of this, is for Solus.”

Azerina the Sage says, “That is the story of Solus, my child.”

[The Watering Hole] — mapper goto 15466
As you walk towards the bar you see a rugged looking fellow serving food and
drink while chatting with the customers. By the looks of him you know this
isn’t the place to be causing problems. Behind him you see a wall lined with
bottles filled with spirits.

Smiling at you, Otin, the Tavern Keeper greets you warmly.

>say solus
You say ‘solus’
Otin, the Tavern Keeper chuckles politely.
Otin, the Tavern Keeper asks, “Now where did you hear that name? Let me
guess that old hag by the fireplace has been telling her stories again
hasn’t she?”

Otin, the Tavern Keeper sighs.

Otin, the Tavern Keeper says, “Look, I’ll tell you the same thing I tell
the city guards who want to shut me down. There is no dark god being
worshiped here, and there are no illegal fights taking place. Now please
why don’t you have a ale and relax.”

————————————————————————-

=========================================================================
— I believe this is where the actual goal starts
— Be sure to have a sigil of solus in you inventory
=========================================================================

[The Watering Hole] — mapper goto 15466

Smiling at you, Otin, the Tavern Keeper greets you warmly.
Otin peers at the sigil you carry.

>say sigil
You say ‘sigil’
Otin whispers, ‘This is not the place to speak of that kid.’

Otin, the Tavern Keeper says, “Go behind the bar and look for some loose
stones by the kitchen and give them a push. I warn you though, don’t
bother Hocob. He doesn’t like people in his kitchen. Head upstairs and
my assistant should be able to help you.”

** Goal Added : Discover the Secrets of the Sanguine Tavern
Type ‘goals Sanguine’ for full details on this quest.

** Task Added : Find the Dark God
** Task Added : Talk with Otin’s personal assistant

— the assistant’s name is Dena.

[Otin’s Private Chamber] — mapper goto 15477

You see a grand desk covered in silver runes.
(R) Dena, Otin’s private assistant, is sitting behind a desk.
Dena says, “Ah, yes, Negader, I have been expecting you. It seems you have
acquired one of our sigils without permission. Normally, you would be
killed on the spot for this transgression, but Otin and our Dark Lord have
further use of you.”

Dena sighs.

Dena says, “What you hold in your hand is the symbol of our Dark Lord
Solus. Since you now have this sigil, you have a chance at proving
yourself to our Lord.”

Dena says, “First, we must ensure that you’re worthy of even possessing
it.”

Dena unlocks the desk and pulls out 3 sealed scrolls: one black,
one red and one gold. She neatly places them on the table before you.

Dena grins evilly.

Dena says, “Before you are three scrolls, each with a different task I
require you to complete. Choose wisely once you break the seal, the task
within must be completed.”

** Task Done : Talk with Otin’s personal assistant
** Task Added : Decide on the Scroll

============================================================================
— Here I chose Black. It seems you only need to complete only 1 of 3 goals.
— Torskman chose the RED Scroll and provided the walk-through
— Lizza chose the Gold Scroll and provided the walk-through.
— ** See below for the solutions to the RED & Gold Scroll’s Task
============================================================================

>say black
You say ‘black’
You reach down and pick up the black scroll. Hesitantly you crack the seal,
and examine the contents.

Lately, a string of disappearances has begun to cause a stir within
the tavern. These types of things bring a lot of unwanted attention
to the patrons that frequent here, including our most loyal patrons.

What I need from you is to go and try to find out what is behind
these disappearances, and to deal with it.

** Task Done : Decide on the Scroll
** Task Added : Discover the cause of the missing patrons

———- Not sure if this part is needed ——–
[Seats Around the Fire] — mapper goto 15460

>say missing patrons
You say ‘missing patrons’
Azerina the Sage says, “So young one, you seek those that have been lost.
I have heard of this recently, but have not the answers you seek. Since
you seek the lost, I suggest you take counsel from one whose mind is
equally lost.”
Azerina the Sage throws back her head and cackles with insane glee!
——————————————————-

[A Smoke-Filled Room] — mapper goto 15444

>get all hook
You get A Puff of Intoxicating Smoke from Decorative Hookah.

>say missing patrons
You say ‘missing patrons’
Snod the Slothful says, “Hey man, you seem like someone I can trust, but
please hear me out man. Everyone else thinks I’m crazy but I swear I’m
not. There’s something bad happening to people. The other day I ate some
bad fungus and I saw something moving downstairs near the latrine. It
could have just been the fungus but I don’t think so. I could swear I
heard someone screaming in the latrine, but when I went in to check there
was nothing there. I warn you man, don’t go in there if you value your
life.”

[The Latrine (G)] — mapper goto 15455

>sit perch
As you sit down on the perch you feel something shift below you,
but before you can get up something slimy grabs you and pulls you into the pit.
Inside the Latrine Pit

— Fight Golem for its eyeball (eyeball ring)

Your scorching heat <-*-><*><-*-> NUKES <-*-><*><-*-> flesh golem! [403] Flesh golem starts to disintegrate as it is melted by the blast! It is DEAD!

After a long and revolting battle you have slain this foul creature.
An eyeball falls off the golem and you quickly retrieve it.
Some tissue paper sticks to you.

— Go back to Dena and give her the eyeball ring (level 140 item)

[Otin’s Private Chamber] — mapper goto 15477

>give ring dena
You give Eyeball ring to Dena.
You present the eyeball to the assistant and explain about the flesh golem found in the latrine.

Dena laughs at you mercilessly. Hmmmmph.

Dena says, “What a way to go, dragged down into filth and eaten by it. It
seems you are worthy to serve our lord.”
Dena peers around herself intently.

Dena says, “Now go! You have taken the first step in serving our Lord.
Find High Priest Seril and complete your journey.”

** Task Done : Discover the cause of the missing patrons
** Task Added : Find The High Priest

============================================================================
=================== Solution for the RED SCROLL TASK =======================

Note forwarded by : Torskman

Hi!
Just thought I’d mention that I did the sanguine goal and chose a
different color than black.
I chose red
That made the following happen:
after the task: 3 – Decide on the Scroll
I got the task: 5 – Hocob has a problem
so goto hocob, at [The Tavern’s Kitchen] (mapper goto 15465)
he’ll ramble on out roasting bears..
And then you’ll get the task: Kill the Roasting Boars at [The Roasting Pit] you need to kill 6 of them
by entering the cexit ‘brave the flames’
you end up in a room with 7 angry boars that will attack you all at once.
If you have bad timing like me there will be a repop somewhere halfway in the
battle causing new boars to refill the room 🙂

when done, exit the room by ‘climb out’ (cexit)

the task : Kill the roasting boars will close and you get a Boar’s Head

then go back to Dena and give head Dena at [Otin’s Private Chamber] — mapper goto 15477

that will close the hocob task,
next task is Find The High Priest and the rest follows your guide.

=============================================================================
=================== Solution for the GOLD SCROLL TASK =======================

Note forwarded by : Lizza

| > Say Gold
| You say ‘Gold’
| You reach down and pick up the gold scroll. Hesitantly, you crack the seal,
| and examine the contents.
| A woman down in the bar is bothering one of our famous patrons. Eliminate
| her and bring her head to that patron.
| ** Task Done : Decide on the Scroll
| ** Task Added : Stop the harrassing of a famous patron
| Sanguine : Discover the Secrets of the Sanguine Tavern
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Task 1 : Find the Dark God
| Task 4 : Stop the harrassing of a famous patron
| A woman down in the bar is bothering one of our famous patrons.
| Eliminate her and bring her head to that patron.
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
| — Find Lana in the Bar
| [A Simple Corner of the Tavern] [**> PK <**] — mapper goto 15456 | (Golden Aura) (White Aura) Lana Larity is glancing around the room. | | > Listen Lana
| Lana Larity says, “Where is Bob Natorick? Have you seen him? I plan to
| kill him slowly.”
|
| > Say Bob
| Lana Larity says, “If you know where Bob Natorick is, go back to him and
| tell him Lana Larity is here to kill him.”
|
| — Find Bob Natorick
| [Upstairs Hallway] — mapper goto 15473
| (Red Aura) Bob Natorick, the mighty Assassin is lounging around here.
|
| > Say Lana Larity is here to kill you
| Bob Natorick asks, “Is that her name?”
| Bob Natorick says, “Bring me her head and I’ll reward you.”
|
| — Return to Lana, kill her, and take her head.
| [A Simple Corner of the Tavern] [**> PK <**] — mapper goto 15456 | (Golden Aura) (White Aura) Lana Larity is glancing around the room. | | > Kill Lana
| The very fabric of the world rejects Lana Larity and Lana Larity’s
| life is over!! She is DEAD!
| You receive 0 experience points.
|
| After you strike her down, you decide to take her head with you.
|
| — Return to Bob Natorick
| [Upstairs Hallway] — mapper goto 15473
| (Red Aura) Bob Natorick, the mighty Assassin is lounging around here.
|
| > Give Head Bob
| You give Lana Lerity’s Head to Bob Natorick.
| You receive Bob Natorick’s mark from Bob Natorick.
| Bob Natorick says, “Take this. It’s my mark. Maybe you’ll need a favor
| from me someday.”
|
| — Return to Dena with ‘Mark’ from Bob Natorick.
| [Otin’s Private Chamber] — mapper goto 15477
| (Red Aura) Dena, Otin’s private assistant, is sitting behind a desk.
|
| > Give Mark Dena
| You give Bob Natorick’s mark to Dena.
| You give Bob’s mark to the assistant, and tell her that Lana is dead.
|
| Dena laughs at you mercilessly. Hmmmmph.
| Dena says, “Death is just a part of life. I don’t know why people get so
| upset about it.”
| Dena peers around herself intently.
|
| Dena says, “Now go! You have taken the first step in serving our Lord.
| Now go find High Priest Seril and complete your journey.”
|
| ** Task Done : Stop the harrassing of a famous patron
| ** Task Added : Find The High Priest
|
============================================================================
============================================================================

======== Goal continues here after finishing 1 of 3 colored scrolls ========

** Task : Find The High Priest **

———- Not sure if this part is needed ——–
[Seats Around the Fire] — mapper goto 15460

>say high priest
You say ‘high priest’
Azerina the Sage says, “I don’t know where to find the High Priest. I’ve
heard there is a vampire somewhere around here that might help”}
——————————————————-

[A Dark, Secluded Corner of the Tavern] — mapper goto 15445

Count von Tokil stares dreamily at you, completely lost in your eyes.
Count von Tokil says, “I’ve been told to expect you, Negader.”

Count von Tokil says, “Tell you what. I love the champagne from the
Winterlands. Give me some and we’ll talk.”
** Task Added : Buy the Count a drink

— Go to [A Lavish Corner of the Tavern] to buy Glass of Winterland Champagne

[A Lavish Corner of the Tavern] — mapper goto 15476

>buy 6
You buy Glass of Winterland Champagne from the waiter for 1,000 gold.

— Go to [A Dark, Secluded Corner of the Tavern] and give champagne to the Count von Tokil
— But before you give the champagne to count, note that the item he gives you expires
— pretty fast. So read ahead and be ready to move fast.

[A Dark, Secluded Corner of the Tavern] — mapper goto 15445

>give Champagne count
You give Glass of Winterland Champagne to Count von Tokil.
Count von Tokil drinks down the champagne in one gulp.
Count von Tokil says ‘Oh my, that is such a wonderful drink! It’s almost as good as blood.’
Count von Tokil says, “It seems Negader that you are being given the
chance to prove your worthiness.”

You receive A glowing figurine of a man from Count von Tokil.

** Task Done : Buy the Count a drink
Count von Tokil says, “Take this and go find his holiness.”

— Go to [Southwest Corner of the Cellar] and go down
— Keep going down to the [Bottom of the Stairs] then go east to the [Altar Room] — [Southwest Corner of the Cellar] — mapper goto 15478

[Altar Room] Seril, High Priest of Solus says, “Welcome, Negader. You have proven
yourself worthy to be given this chance.”

Seril, High Priest of Solus says, “You will fight 3 opponents. Should you
survive you will meet the Dark Lord.”

Seril, High Priest of Solus says, “Prepare yourself and when ready say
so.”

** Task Done : Find The High Priest
** Task Added : Walk the Gauntlet

>say i am ready
You say ‘i am ready’
Seril, High Priest of Solus exclaims, “Then let it begin!”
A booming voice yells, ‘Negader is entering the Rift! Get your bets in!’

[Blood Pit] You stand in a large arena with a red mist rolling on the floor. Walls of a
black shiny stone rise at least 30 feet up and littering the ground are small
pools of blood. The ground is made of the same material as the walls.
Looking up, you see many rowdy spectators watching your every move.

** Task Added : Defeat Lars

— Lars will attack you, defeat her

** Task Done : Defeat Lars
** Task Added : Defeat Derik

>enter portal

— Derik will attack you, defeat him

** Task Done : Defeat Derik
** Task Added : Defeat Donna

>enter portal

— Donna will attack you, defeat her

** Task Done : Defeat Donna

>enter portal

You step into Black Portal and arrive in…

[Misty Room] Solus says, “Welcome Negader. Know that I am well pleased with you.”

** Task Done : Walk the Gauntlet
** Task Added : Join the Cult of Solus
Solus says, “Join me, Negader. Fight at my side and I shall reward
you.”

>say join solus
You say ‘join solus’
Solus gives you a knife and points towards a young ratling tied to an altar.
With only a little hesitation, you slam the knife into the ratling child.
The ratling child squeals as the knife steals away the child’s life.

Solus smiles at you.
Solus says, “May you always serve me.”

Solus says, “My fold is small but growing. Soon my followers will spread
through Andolor.”

Solus says, “One of my secrets only told to a select few. My power was
drained by the many centuries in the rift. I need to regain that
power.”

Solus says, “You will help with that by bringing in more ‘patrons’.”

Solus says, “The sigils carried on many of the patrons within my tavern
drain their life force and feed it to me. Every moment they are here I
grow more powerful.”

Solus says, “Each death within these walls feeds me much more power. So
fight, gamble, or do whatever, just help to bring me more power.”

Solus says, “The more power I get, the sooner I will be free. Do this and
you will gain much power and prestige.”

** Task Done : Find the Dark God

** Task Done : Join the Cult of Solus

** Goal Completed: Discover the Secrets of the Sanguine Tavern
INFO: Negader has learned the secrets of the Sanguine Tavern.
Solus says, “Wear my Symbol with pride.”
You receive Unholy Symbol of Solus from Solus.
You receive 10 quest points.

— Doing different colored scroll tasks still gave the same goal reward item.
— Completing the goal, Larry, the missionary at the front of this area, will no longer block your passage.
— Wearing the reward item will stop all aggro mobs from attacking you, except for the roasting boars.

+—————————————————————–+
| Keywords : necklace holy symbol solus |
| Name : Unholy Symbol of Solus |
| Id : |
| Type : Armor Level : 141 |
| Worth : 2,500 Weight : 13 |
| Wearable : neck |
| Score : 210 |
| Material : silver |
| Flags : invis, magic, blessed, V3 |
| Notes : Item has 2 resistance affects. |
+—————————————————————–+
| Stat Mods : Wisdom : +4 Intelligence : +3 |
| Luck : +3 Damage roll : +11 |
| Strength : +4 |
+—————————————————————–+

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Medium
Recommended Level: 140
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Find the Dark God : Completed
2 – Talk with Otin’s personal assistant : Completed
3 – Decide on the Scroll : Completed
4 – Discover the cause of the missing patrons {BLACK TASK} : Completed
5 – Hocob has a problem { RED TASK } : Completed
6 – Stop the harrassing of a famous patron { GOLD TASK} : Completed
7 – Find The High Priest : Completed
8 – Buy the Count a drink : Completed
9 – Walk the Gauntlet : Completed
10 – Defeat Lars : Completed
11 – Defeat Derik : Completed
12 – Defeat Donna : Completed
13 – Join the Cult of Solus : Completed
14 – Kill the Roasting Boars : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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Nursing

Friday, 21 October 2016 by fetard

Goal information for: Help solve the mystery of the missing items! – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It seems that someone is stealing items from the nursing home residents.
Time to do some detective work!

You have aided the residents of the nursing home by returning their stolen
items to them. You will forever be known as the nursing home sleuth
extraordinaire, around these parts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Medium
Recommended Level: 110
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Sleuthing time! : Completed
2 – Phil is missing his magnifying glass. : Completed
3 – Jack is missing his cane. : Completed
4 – Abigail is missing her sheet music. : Completed
5 – Robert is missing his top hat. : Completed
6 – Garrett is missing his golden idol. : Completed
7 – Harry is missing his false teeth. : Completed
8 – Inform Paris once you finish returning stolen items. : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NOTE: I had passdoor when I did this goal, if anyone completes this goal and finds the keys needed, send me a note and I’ll update the guide with key locations.

–> to start the goal, goto the room Staff hallway (the one with a green ! )

[12 Jun 19:31:43] Chief Nurse Executive Helene says, “Hi there! Welcome to Ascension Bluff Nursing Home.”
[12 Jun 19:31:43] Chief Nurse Executive Helene says, “Please be careful while you are here.”
[12 Jun 19:31:45] Chief Nurse Executive Helene says, “I saw a very shady-looking man in the conservatory a while ago, and the residents have been giving me reports of stolen items.”
[12 Jun 19:31:47] (Friend) Zyanya: ‘haven’t been hiding’
[12 Jun 19:31:47] Chief Nurse Executive Helene says, “I really don’t want anything else getting stolen. If I had the time I would ask around about the stolen items, then I would be sure to discover who the thief is.”
[12 Jun 19:31:49] Chief Nurse Executive Helene says, “Please promise me you’ll be careful, I don’t want to send all the visitors home on a gut-feeling.”

–> say I promise

You say ‘i promise’

** Goal Added : Nursing Home Sleuth Extraordinaire
Type ‘goals Nursing’ for full details on this quest.

** Task Added : Sleuthing time!

Chief Nurse Executive Helene says, “Oh thank you, I do hope you enjoy your
visit here.”

Chief Nurse Executive Helene smiles at you.

–> find Paris Rosethorn somewhere in the conservatory.

–> say ‘do you know anything about the stolen items’

Paris Rosethorn says, “Excellent, I’ve been waiting for someone like you. Sure, I stole the items.”
Paris Rosethorn says, “Here is the game: First you’ll need to discover what items I have stolen, then you’ll need to find and return each one to its rightful owner. Once you have done this, I will give you a reward. I love a good scavenger hunt.”
Paris Rosethorn says, “I’ll even give you hints about where the items are, if you ask me. It wouldn’t be very fun if you just gave up on looking for them.”

** Task Added : Inform Paris once you finish returning stolen items.

–> Goto Phil the engineer, at Phil’s room

Phil the Engineer says, “I seem to have lost my magnifying glass, so I
really am having trouble finishing this project I’m working on. The parts
are so small and I don’t have youthful eyesight like I used to.”

** Task Added : Phil is missing his magnifying glass.

–> Goto Robert the Mock, at Robert’s room

Robert the Mock Millionaire exclaims, “Oh my top hat! My beautiful,
one-of-a-kind, irreplaceable top hat! It is lost forever!”

** Task Added : Robert is missing his top hat.

–> Goto Abigail the Pianist, at Abigail’s room

Abigail the Pianist exclaims, “This is really odd. I know I’m forgetful,
but I simply can not find my brand new sheet music. I picked it up at the
Art of Melody just yesterday. I’m so sad!”

** Task Added : Abigail is missing her sheet music.

–> Goto Harry the Fool, at Harry’s room

Harry the Fool exclaims, “Oh no, I can’t find my false teeth. They were so
expensive, I can’t believe this!”

** Task Added : Harry is missing his false teeth.

–> Goto Crusty old Jack, at Jack’s room

Crusty old Jack asks, “I’m missing my cane, I don’t understand where it
could have gotten to. How am I supposed to show off my unibrow to the
world without my cane?”

** Task Added : Jack is missing his cane.

–> Goto Garrett the Retired Pirate, at Garrett’s room

Garrett the Retired Pirate says, “I ‘ave lost me loot. Me golden idol from
th’ misty isle o’ Yarr.”

** Task Added : Garrett is missing his golden idol.

–> find Paris in the conservatory again

–> say ‘magnifying glass
Paris Rosethorn says, “I hid that item somewhere in the conservatory.”

–> Say sheet music
Paris Rosethorn says, “Hehehe, I left the sheet music in the activity room.
Unfortunately, I think someone used it for a craft project. Bits of it
migrated into the halls and the staff room.”

–> say top hat
Paris Rosethorn says, “I gave that to a little kid who wanted it.”

–>say false teeth
Paris Rosethorn says, “Right, I left the false teeth in the staff room.”

–> say cane
Paris Rosethorn says, “I left that in the kitchen.”

–> say idol
Paris Rosethorn says, “Oh I left that in the public washroom.”

** magnifying glass **
–> goto The Janitor’s Storage Room
–> get pail
–> fill pail
–> go to bottom right conservatory room. ‘dump water’
–> goto phil
–> give magnifying phil
You give a magnifying glass to Phil the Engineer.
Phil the Engineer asks, “Oh wow so this thing actually started the
conservatory on fire?”
Phil beams with pride at his magnifying glass.

Phil the Engineer exclaims, “Thank you so much for returning this to
me!”

** Task Done : Phil is missing his magnifying glass.

** cane **
–> goto kitchen
Jimmy the Cook says, “Yes, just a few adjustments and this cane will be
perfect to replace that broken table leg.”

–> say can I have the cane

Jimmy the Cook frowns.

Jimmy the Cook says, “Damn, this cane is exactly what I’ve been looking
for, but I guess if it belongs to a resident then I can’t very well keep
it.”

Jimmy the Cook goes, “Hmmmm.”

Jimmy the Cook says, “How about this, if you gather together all the loose
wheelchairs for me, then I will happily give you the cane.”

Jimmy the Cook says, “There are just ten wheelchairs in total. Please let
me know when you are done.”

Jimmy taps his foot pointedly.

–> kill 10 wheelchairs, tell him your done.
— goto jack and give him his cane
** Task Done : Jack is missing his cane.

** sheet music **
–> fragment od sheet music 1/4 kill a house mouse until it drops.
–> fragment of sheet music 2/4 goto activity room, get all table
–> fragment of sheet music 3/4 goto the sanitaey hallway room 2s of chief nurse, get all bench
–> fragment of sheet music 4/4 goto the staff room, open cabinet, get net cabinet, hold net, use net
give them to abigail
** Task Done : Abigail is missing her sheet music.

** top hat **
go to room 2s of chief nurse,
a kid should run n, (if he’s not already there)
go 2n
QUICKLY ‘pounce child’ to get the hat, if you are late just go 2s and he’ll run up again.
give hat to robert
** Task Done : Robert is missing his top hat.

** golden idol **
goto the public washroom, look mirror, open cabinet
give idol to garrett
** Task Done : Garrett is missing his golden idol.

** false teeth **
goto the staff room
say yes to get a pitcher of water
deliver it and come back and nod susan, repeat until you get the teeth
give teeth harry
** Task Done : Harry is missing his false teeth.

–> return to paris
Paris Rosethorn asks, “So? Are you done returning the items to their
respective owners?”

–> Say yes
Paris Rosethorn says, “Thank you so much for playing with me. You deserve
a reward.”

Paris Rosethorn grins evilly.

Paris casually tosses you your prize.
You receive a deerstalker cap from Paris Rosethorn.
You receive 20 quest points.

** Task Done : Sleuthing time!

** Task Done : Inform Paris once you finish returning stolen items.

** Goal Completed: Nursing Home Sleuth Extraordinaire
INFO: Torskman, sleuth extraordinaire, is an expert at the thief’s game.

reward:
20 qp
+—————————————————————–+
| Keywords : deerstalker cap |
| Name : a deerstalker cap |
| Id : 1259571567 |
| Type : Armor Level : 101 |
| Worth : 5,050 Weight : 11 |
| Wearable : head |
| Score : 190 |
| Material : wool |
| Flags : invis, magic, V3 |
+—————————————————————–+
| Stat Mods : Strength : +9 Dexterity : +5 |
| Moves : -100 Damage roll : +10 |
+—————————————————————–+
| Resist Mods: All magic : +4 All physical : +6 |
| Fire : -3 Water : +3 |
+—————————————————————–+

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