rosewood
Goal for Rosewood Castle
Requirements
should be lvl 150 or so
Solution
1. To start, go 3nen and listen old man. The mprog to make him talk to you
seems to be somewhat random, and may have a better chance of firing if
you are neutral or better aligned. (You need to be neutral for the end of
it, so may as well get that way now.) Go in and out listening and waiting
as necessary till he talks to you, then say I will help to get goal.
2. Then go kill Claude and one Pope’s Agent (found in old Darkfriends! room).
Kill Lord Inquisitory (in the Dungeons part).
Kill Sir Francois de’Angelais! (upstairs in the keep, in Secretary’s Office).
Go back to old man and bow to him.
3. Now go upstairs in the keep, enter cross on the floor. (These are all PK rooms
and you need to be neutral or evil aligned for the mobs not to auto-assist).
You are there to wipe out everyone there, but in a certain order. They are found
downstairs and upstairs here, but they don’t wander.
4. So in order kill: Amaury, Hugues, Michel, Etienne, Gaston, Henri, Maurice, Aurélie,
Emmanuel, Jérôme, Geneviève, Gregoire, Roland, Olivier, Alexandre, Antoine, Théophile,
Laurent, Zacharie.
5. Now you must kill the Frankish Bishop (be sure to have autoloot on). Kill him for
Rod of Dominion.
6. Go back to old man at start, type smash the rod and get your reward
Reward
40k gold and 40qps
- Published in Area Quests/Goals
reme
Goal for The Imperial City of Reme
Requirements
Solution
1. Go to The Priest Of Claire and say ‘yes’ to begin goal.
2. Go to the Harbourmaster and say ‘priest of claire’ for his task.
3. Kill 20 seagulls and return to the harbourmaster to close the task and get
1 train.
4. Go to the Reman Legionnaire and say ‘priest of claire’.
5. Now say ‘gangsters to him to open his task.
6. Go and kill 5 gang members.
7. Go back to the Reman Leionnaire and say ‘gangsters’ to close that task.
8. Go to Tanda and say ‘priest of claire’ to open that task.
9. Go to the Newt Priest and say ‘leprosy’.
10. Go to Tanda and say ‘newt priest’.
11. Go to the Newt Priest and say ‘you owe tanda 10,000 gold’.
12. Go to Tanda and say ‘find some other sucker to do your dirty work’.
13. Go to the Newt Priest and say ‘tanda says give me the cure’.
14. Go to Tanda and say ‘he says an extra 10,000 will do it’.
15. Go to the Newt Priest and give him 10,000 gold to get the cure.
16. Go to the Leper and give the cure.
17. Go to Emperor Octavian and say ‘priest of claire’ for his task.
18. Go to the Mad Alchemist and say ’emperor octavian’.
19. Enter the painting 2s and kill the shadow demon for the apocalypse cloak.
20. Go back to the Mad Alchemist and give him the cloak.
21. Kill a pigeon for a corpse.
22. Go back to the Mad Alchemist and give him the corpse.
23. Go get the amphora its near the leper, drop it to break it.
24. Go to one of the carts and try to get wheel, if u get the message then grab wheel.
25. Find another cart and try to get wood, if you get the message then pull wood. Do this
twice for two pieces.
26. Go back to the Mad Alchemist and type ‘assemble wheelbarrow’.
27. Give the wheelbarrow to the Alchemist.
28. Go to Emperor Octavian and give him the fiddle to close his task.
29. Go to the Guard Commander and say ‘priest of claire’ to open his task.
30. Now you look to look for the spy eye, if you are lazy, go to the first room of area
and give 10k gold to the old man for a counterfit one, but you will miss out on an item.
Here is a list of locations its possible to find the Spy Eye.
The Alchemist’s Lab
look under table
look in jar
look in experiments
look behind skeleton
The Mad Alchemist’s Store
look behind animals
look in potions
look under talismans
A Strange Store…
look behind picture
look under rug
look under braziers
Adellia’s Fine Foods
look under vegetables
Fahreem’s Tent
look in goods
Entrance to the Bazaar
look behind poles
look in pots
The Square of the Bazaar
look in stalls
The Eastern Square of the Bazaar
look in stalls
Octavian Road
Look in offerings
look behind statues
Octavian Square
look behind statue
look under plaque
End of a Road
look in grate
look under padlock
Octavian Road
look behind columns
look in troughs
Inside the South Gate of Reme
look under gate
look behind sign
Astra Road
look behind symbols
Performance Hall
look under bench
Guildmaster’s Office
look under desk
look behind tapestries
look under rods
look under dagger
look under sword
look in cello
Astra Road
look under cart
Astra Road
look behind post
Temple of Claire
look behind pillars
look in gifts
An Unfinished Temple
look in skeleton
Outside the Colosseum
look in skull
Entrance to Colosseum
look in box
look in stalls
look behind sign
Imperial Guard Barracks
look in chests
look in racks
look under bed
Palace Road in front of Barracks
look behind door
Palace Road
look under bench
Palace Road
look under bench
Palace Road
look in plants
Dock Road
look in remnants
Merchant Docks
look under pier
End of Merchants Dock
look under fish
look under railing
Dock Road in front of Warehouse
look in warehouse
Dock Road
look in warehouse
look behind board
Corner of Charity and Dock Roads
look under cart
Charity Lane
look behind sign
Abandoned Store
look in loot
Charity Lane
look under door
look in dirt
Inside a Slum Building
look under sheets
look in garbage
look under stairs
Second Floor of the Slum
look under jugs
A Squalid Little Apartment
look under bedframe
look in chamberpot
Charity Lane
look in garbage
31. Once you have a spy eye go to the guard commander and give it to him.
32. Kill Urchins until you have the full message, tasks will show if its complete.
33. Go back to the guard commander and say the secret message.
34. Now this is tricky, you have to say the secret message around the area in an attempt
to find the spymaster, the thing is, the mob has to be alone in the room ro react.
So keep track of who you ask and such. Soon as you find them the task is done.
35. Go to Empress Jehanine and say ‘priest of claire’ to begin her task.
36. Go around the area and find fluffy when in same room type ‘swipe dog’ keep
doing this until the task is finished. Which should finish off goal for you unless
you did it all in a different order.
Reward
No longer being aggied in the intersection.
From doing the hard spy eye part.
+—————————————————————–+
| Keywords : reman toga |
| Name : a reman toga |
| Type : Armor Level : 51 |
| Worth : 250 Weight : 2 |
| Wearable : body |
| Flags : magic, V3 |
+—————————————————————–+
| Stat Mods : Luck : +2 Constitution : +2 |
| Dexterity : +2 Wisdom : +1 |
| Hit roll : +1 Damage roll : +1 |
+—————————————————————–+
- Published in Area Quests/Goals
rebellion
Goal for Rebellion of the Nix
Requirements
Solution
Run 2s, ‘listen adven’, say “Quell the rebellion”, then nod.
** Task Added : Quell the Nix rebellion.
** Task Added : Obtain a map to Tonun Taishi.
** Task Added : Obtain the Nixie Shield.
Run 2ne;enter gast;run 4n2ws;’give 10000 coin beggar’ for map and task update.
Run n2e4s;’give map captain’ (wait to be transferred)
run nu
Kill the tree and any/all the leaves, then run up.
Kill the tree and any/all the leaves again, then run up.
Kill all the guards until one drops key, then open the locked door.
Go east and kill Heth for the Nixie Shield and task update.
Recall, run back to Nix, go east and ‘enter gast’.
Run nw;o d;d;o d;d
Kill the torturer for the scalpel.
‘open table’;’get all table’;o u;u;o u;run ue3nes
The guard captain will mprog and task update. May need to be vis.
** Task Added : Return a stolen statue to the Captain of the Guard.
Run n4w;o d;d;’give powder slave’
If the first slave doesn’t say anything, kill him, then give powder to
other slave.
If correct, you will receive statue.
Run u4es;’give statue captain’ to receive the Emperor’s Declaration and
task update.
** Task Added : Kill Nestoda and obtain the painite ring.
Run n2ws;’buy 2′;run nwn;’give cloak woman’;n
‘open drawers’;’get all drawer’ for a potion.
Say “Leave”.
Run 3n6w. Kill the Wall of Devilment here.
Hunt Nestoda (small maze). When you find him, kill him for ring and
task update.
Hunt guard to make your way back.
NOTE: You will need to uncurse the ring before continuing.
Make your way back to the Captain of the Guard, ‘give ring captain’.
He will give you the ring back and task update, then portal you.
** Task Added : Obtain the Horn of Commanding.
** Task Added : Receive the blessing of the King of the Nixie.
Go north, say “Horn” to receive a key.
Open west, go west to fight Xavier.
Kill him to receive the horn and task update. After you fight Xavier, you need to run esw in order to leave the area via the Horn.
Equip the ring, the shield and the horn, then ‘enter’.
Hunt the king (should be close by) and go to him.
The King will give you his blessing, which you will autoequip, then
teleport you and task update.
** Task Added : Kill Malson Gahan.
Hunt Malson. When you get to the Energy Storm, say “Molyneux”. He will teleport you to the room down, with Malson.
Go down to find Malson. Kill him for the helm and to be teleported to
the Nix king.
Say “Hello”, then unequip the blessing.
‘give blessing king’ to be teleported back to Aylor, near Druid/Daoine
clan entrances.
Recall, runto nix, run 2s.
You must have the following equipped:
-The Emperor’s Declaration
-The Painite Ring
-The King’s Blessing
-The Nixie Shield
-The Horn of Commanding
‘give helm adventurer’ to goal complete.
GOAL COMPLETED!
===============================================
(Vec per FK) alias to Battlefield:
rt nix;run 2s;say nechtan;say blessing;wear balance;wear blessing
hunt king and up
Notes
———
Nix Alias( You will need that to be able to kill mobs at Battlefields)
———-
recall
run us2s3enw3s
say nechtan
wear balance
Reward
Name : the Song of the Nixie |
| Id : 918005175 |
| Type : Armor Level : 181 |
| Worth : 1,950 Weight : 10 |
| Wearable : ear |
| Score : 270 |
| Material : energy |
| Flags : magic, burn-proof, V3 |
| Found at : Rebellion of the Nix |
+—————————————————————–+
| Stat Mods : Damage roll : +14 Luck : +10 |
| Intelligence : +10 |
+—————————————————————–+
| Resist Mods: All physical : +10 All magic : +8 |
+—————————————————————–+
- Published in Area Quests/Goals
quarry
Goal for gnoll quarry
Requirements
None (that I know of)
Solution
(edit: Vector – made a few changes in syntax and process – 072312, Rtoo added looted to items)
To start goal: Go to Grak’ou (2sws from entrance) say maps then, say “I’m here to help investigate”
Run nes;say medicine
Look potion to get Overseer’s Saliva
***must loot the following from the corpse after message***
Kill “a large rat” until you collect a cloth dripping with rats blood
Kill “an eating dwarf” until you collect a small sweaty hat
Kill “a withered old gnoll” until you collect a tuft of white gnoll hair
Go back to the Infirmary and say “have all of them”
Wait a bit (not sure how long), then say ‘disappearances’
Run nwd2seds;say caves;wait for the end of mobprog;say deal
Run s;say axle
Find heaps of broken and discarded metal tools on the quarry floor and ‘salvage metal’ till you get something. Return it to the blacksmith and he’ll tell you it’s not good enough. You must do this and return 3 times to him and give him the new piece of metal, and he’ll give you an axle.
Kill “a dwarven slave” for an old wooden wheel (x3)
Kill “a complex looking drilling machine” for an old wooden cog (x2)
Kill “a Blacksmith’s Gopher” for a key on a long chain **must loot it**. It opens the locker east of the tinker. In the locker is a dirty can of grease.
Return to the tinker and say ‘you can fix the cart’
Run n2ed2sed2sd2w;say ‘cave entrance’
Return to the Overseer (Grak’ou) and say ‘the caves have been sealed’ to get Orders to Open the Cave
Run nd2sed2ed2sed2sd2w;give orders expert
Kill “a dwarf holding a drill bit” for a worn drill bit (get a few)
Kill “a giant muscular gnoll” for a mancrushing sledge
Return to the expert
be vis, have those in inventory not equipped and he will trigger next step
Go east;wield sledge;hold bit;drill holes
The bit will break, so go get more (if you don’t already have them) and do it again to finish then go back to the expert and say ‘I have finished’
Go back east and ‘carefully pack the explosives’ then ‘gently place the blasting caps’
Go west to the expert and ‘press plunger’ then go east again and ‘move rocks’
Kill the fossils in here until you get attacked by a giant fossil creature
Kill that creature and take the dwarf’s corpse to the overseer, give the corpse to the overseer.
run 2n, be vis, listen to Aarrssa story
Run sds;climb vines;n;say ‘fossils’ (kill gnoll guards first)
go to aarrssa, Run s;climb vines;run nun;say ‘biscuits’
Run sds;climb vines;n;say ‘never get any biscuits’
Run s;climb vines;run nun;say ‘are you a shaman?’;say ‘I agree’
Run s;wait for repop;run n to get biscuits and another task
Run sds;climb vines;n;give biscuits nutzo
Go back to the caves, and clear the rooms, then ‘check room’ in each till you find Aarrssa’s daughter, type listen daughter.
wait for mobprog, then say ‘yes’
then say Xut eb Owine
Kill the fossil
Return to Aarrssa and say your daughter is sorry
Return to the Overseer and he’ll take the maps from you and give you…nothing…nothing at all
Note: If you go overseer b4 aarrssa you can go enter cave from arrssa and listen gnol and get another map
Reward
8 qp and shortcut from Overseer’s Home to caves via ‘enter cave’
- Published in Area Quests/Goals
oradrin_epic
Goal for Oradrins Chosen
Requirements
Solution
This is Aardwolf’s first Epic Area, it was created by Vilgan and first
completed in 2005. This guide is a newly updated version of one I wrote
before. I will detail what OC is about, the actual solution, how to
finish the goal, and how one goes about organizing.
OC Solution
1. OC begins with a larger group where four gatekeepers have to die within
the same 30 seconds. The way this is done is the group will be giving orders
by an organizer, four tanks will be assigned to each of the four gatekeepers.
Sherizai is the first gatekeeper, located west and down from center. Sher is
the weakest as far as attack power. The entire group will work on lowering
Sherizai to 5% all the while aiming off on the Water Elementals. If someone
dispels Sherizai then someone has to resanc them at about 10%. Once the mob is
at 10% the tank assigned to Sherizai will rescue main tank and ALL will recall
BUT the healer assigned to heal the Sherizai tank.
2. Second Gatekeeper is Joshua, he has strong attacks and a mprog that will send
you to the east or west room and web you, its quite annoying. Here the whole group
will work on taking down his HP to 5% making sure not to dispel at all, because
this room is noquaff there will be 3 healers here with high mana. Once he is at
5% the tank assigned to Joshua will rescue the main tank and ALL will recall BUT
the healers assigned to heal the Joshua tank. Healers and the tank for this room
should have the noweb wish and the noteleport wish.
3. Third Gatekeeper is Lai, now Lai is easily the one part that screws up even the most
seasoned vets of OC. Lai has low HP, very low, so this is the best way to handle
Lai. The main tank is the only one who will attack Lai, all else will remove weapons.
Now dont recall early cause Lai has a mprog that damages the whole room and its a
solid number of damage divided upon how many are in room, so if only 1 person is
there then guess what? 50k dam in one mprog hurts people. Anyhow, noone else attacks,
and once Lai is down the main tank normally keeps Lai, 2-3 healers will be assigned to the
Lai tank and all others will recall.
4. Fourth Gatekeeper is the easy part, cause if you are in this room then your job is simple
its only the other people who can mess up now. Just keep one acolyte alive so it doesn’t
respawn two more and kill Arizan, once Arizan is at 5% the organizer will call out Kill
Kill Kill. At this time the tanks assigned to the other mobs will rewear weapons and kill
the other 3 mobs. Once the last one dies the person who dealt the lethal blow will
get an Emerald of Passage and the gates will fall, congratz that is probably the longest
part of OC.
5. The Maze
The organizer then will instruct everyone on what to do and you will proceed to the next
part of OC, which I like to refer to as The Maze. Within this maze the main tank will be
going first to tank the mobs in each of the correct rooms in the maze. The rest will hit
and pheal, the organizer will have assigned someone as direction finder who will be finding
the correct path via moving and word of recalling(hopefully) before death and letting us
know which way has the grafitti marks(G). During the fighting some higher tiers will rescue
the main tank some so they don’t have to tank all the mobs at once. Once at the last room
of the maze with mobs cleared you will notice there is four guardians. Do not area attack in
this room, as it would engage the four guardians. A tank will be assigned to each of these
and they will be killed at same time, all others will attack 1.guardian until all are dead.
The last one killed will give a Sapphire Of Passage to the person who deals the killing
blow. The person who gets it should give to the organizer and then when everyone has their
emerald signets on, it will be given to the keeper, then all will bow arbitor. (This
maze has a bunch of dead ends to rooms loaded with mobs, so exploring is pretty much
running to each and dying as the party clears the path. One fake room looks like the
other maze path rooms but without grafitti, it also has another room off it, so you have to
retreat to the right ones. Prior to entering The Trinity, the group will follow the main
tank for Asvarian. That person will be the one holding the first room of the Trinity while
the rest of the party does what is described below.
6. The Trinity
The next section I like to refer to as The Trinity. Here three badass mobs live, swimming
around and wreaking havoc and overall bad stuff. Here the main tank will hold the first
room while the other tanks from the gatekeepers and their healers will go north. The object
here is to divide up The Trinity of D’vinara, Arkeld, and Zavin. Two in one room is brutal.
All three is murderous. If all three ever end up in same room recall right away. Now if you
do get them divided the main party should be party healing while the tank works on one. The
others who went north if one of them gets one, be mindful that they may need some incomplete
healing from the healers before. Other powerful t9s can also assist in hitting these mobs,
once all three are dead the person dealing the fatal blow will get a Ruby Of Passage. Give
this to the organizer. Now the group will move about killing off the Princesses and Lords.
Once this is all clear the group will move to the keeper. Once everyone is visible and wearing
the blue signets the organizer will give the ruber to the keeper and everyone will bow arbitor
and get the red signet.
7. Break time!!!!!
Everyone should take this time to get the path through the maze ready, its always gonna be like
this if ya sub “PATH” with the maze directions:
Run dsdn;nod guardian;run “PATH”;nod keeper;run ned;nod keeper
That will get you back to the throne room area. Now while you were gone you should have bought
some Wines from Dominion and brought them back and dropped them in the room. Also if you
plan to hit Asverian or the waves of mobs get back neutral. Anyhow Break is over.
8. Asverian….nuff said.
This part is the climax of the story. You all made it to the end and now its time for the
tanks to show ya while they spent all that time getting 50k plus pups. Jobs will be assigned
here, there are up healers, there are down healers, there are hitters, there is a tank and a
secondary tank. Up healers will web in or sit when main tank goes down and do nothing but cast
incomplete heal on anyone who says “heal”. Down healers usually have over 35k hp and are
responsible for going down and healing the tanks and anyone else in there who needs a fast
incomp heal. When they themselves need healing they flee and say “heal”. Hitters are usually
high tiers over 40k hp and they will be helping to lower Asverian and aiming off as waves come
to kill off the mobs quickly so the main tank doesn’t get overwhelmed. They also act as down
healers too. There is a bunch of waves that will come, some have less mobs than others, the last
can be ignored. Basically once Asverien is being killed these waves come to spoil the fun. Once
the group takes care of them, they reaim Asverien, and repeat this until he is termed or he is
killed. The person dealing the killing blow will get the Diamond Of Passage and a random Rune.
Give both the rune and the Diamond to the organizer. Once everyone is wearing their red signets
and down in the room together, the organizer will give the diamond to the keeper and all will
bow arbitor.
9. The End
Everyone is on their own now, but dont fret its over, wear your cyan signet and nod treasurer.
Rewards will be listed at the end.
OC Guidelines for those running it.
Here are some tips for being a good member of the party.
1. Autoass set to off: you will want to manually attack only when you know its ok to. If not
sure then dont attack.
Practice Party heal and Incomplete heal: You will be required to heal the group. If you
don’t have either of these yet cause of lack of classes, then ask the organizer if you can
come anyway. A lot of times you can still come along.
Morgue not needed, but prefered: Dying is something you can expect to do more than twice.
Even if you are not doing anything but following along. So be mindful of this before you join.
Do not kill any of the gate keepers: Make sure you recall, make sure your weapons are off, and
ect when you are in the room with one of the 4 gatekeepers, killing one will make the whole
group have to start over.
Walk down after gates: When the emerald of passage is given everyone will be transported to
a room, the main tank will walk down first, you MUST manually walk down or you will not get
the green signet.
Check Weight/Items: This whole place is based on wearing a signet ring and recieving one, so
make sure you have the room weight and item count wise.
2. During the activities. If you are not an assigned healer on a tank you are to be using party
heal. If you are an assigned healer, then you are using incomplete heal on your tank. If someone
asks for a heal any time after this, like personally going “heal me” consider that them asking
for incomplete heal. Also do not spam party heal, after the mobs are dead, party heal should
stop.
3. In the maze, you should ask the organizer before you go off exploring the maze. Alot of times
the group might opt to go and kill every room out for full explore. So ya might not have to
venture alone, and if ya do find the need, just ask first or wait til after the maze is
completed then do it so you aren’t moving around and confusing the party.
4. If you must use triggers to be an up healer, make sure they at least work right and heal up
ALL who ask and not just the first person only.
5. Please be kind, turn off all triggers and gtell items that are not required. Everyone has to
read them and it can be quite spammy with 20+ people doing it. Plus, you might miss something
important, such as healing someone or when to kill a mob.
The Goal
1. To open the goal, say ‘yes’ to the storyteller.
2. Kill the pup mobs until you get the heart, solar, shadow, star, and wave runes.
3. Give them one at a time to the storyteller and let each story finish until tasks
2-6 close.
4. Now just go with the group on an OC run, each task will update as each part is done.
5. Goal is finished if ya make sure you participate on each part with the group and nod
at the treasurer.
The Portal
This is probably the most elite aspect of OC rewards. Asverien gives a random rune each time
he dies. You must collect all four of these to get a portal. Who gets a rune is determined by
the person who organized the OC run, not the person who gets the lucky kill. Violation of this
could equal flogging from Leaf, or at least a stern lecture from Rezit. I know in the past runes
might of been obtained via terminate or being pals with someone who termed it alot. But as of this
and as per my personal opinion the Organizer determines who is worthy of getting it. It is also
up to the organizer to represent themselves with honor and pick the most deserving who does not
yet have the portal.
1. Obtain all four runes, Vkant, Azrjen, Tylzuxr, and the rare Giztenvar.
2. Go to storyteller with all four runes in inventory and give one of them to the storyteller,
he will purge all four and give you the portal.
OC Organizers Guide.
1. Gather like 25 plus SHs at least 4 t9 tanks.
2. Assign a main tank who you know can tank Asverien.
3. Have all the tanks clear out the guardians from in and around the four
gatekeeper mobs as well as one acolyte from Arizan’s room.
4. Assign a medium tank to hold Sherizai, and one medium healer to heal them.
5. Assign a strong tank to hold Joshua, and three high mana healers to heal them
as Josh’s room is noquaff. Healers will have to cycle out to quaff and
race back to make sure to heal the tank.
6. Assign the main tank to hold Lai, make sure all others remove weapons and
flee if brought into combat. Lai dies easy but hits a tone so assign three
healers here for the tank.
(All Tanks you will be required to keep Sher, Josh, and Lai under 5%, you must remove
weapons and heal them if needed to keep them alive until they are called to be killed)
7. Take the fourth tank and just mow down Arizan and call for all to kill when Arizan
is near death.
8. In the maze, assign a scout to find the path ahead.
9. In the last maze room have the tank walk into the room not charge as you do not want
the four guardian’s engaged early. Remind everyone else to not area attack and then
have SK use clan skill on guardian 2 and 4 and Baal use clan skill on guardian 1 and
3 to keep aligns more neutral.
10. Before entering the trinity part, have everyone regroup off the organizer and on the
main tank.
11. In the Trinity part have the main tank hold the first room. Send the three other tanks
north to try and get one of the three Trinity members. Have healers incomp heal the tanks
and any other high powered t9s helping to hit the Trinity. Remember to have all recall if
all three Trinity members end up in same room.
12. During Asverien, make sure to have tank aim off Asverien until the wave mobs are dead, also
have someone who is not neutral reverse align the wave mobs. If needed cause of dispeling, have
a secondary tank ready to rescue main tank so they can spellup or better yet have someone else
just spellup the tank if their spells drop too much.
=========================================================
OC newbie guide (wimpy healers cliff notes edition) – Vector
=========================================================
door mob w of chosen ent
get hammer bag
get mark bag
F1
wear hammer
—————-
autoass OFF
—————-
pheal while engaged on first guardians
c word when at 20%
door back and wait
guardians dead
stay disengaged to be able to inc
———-
BE VISABLE
———-
walk down to get sig
DONT HIT GUARDIANS
bow arb
wear sig
bow arb
wear sig
drop moons
bow arb
wear sig
nod treasurer
if dead…
n,d
nod keeper
uwsew is path
full path
ocx;run dnds;nod keeper;run uwsew;nod keeper;run ned;nod keeper’
=========================================================
Reward
+—————————————————————–+
| Names : oradrin’s call portal |
| Desc : -=Oradrin’s Call=- |
| Type : Portal Level : 200 |
| Worth : 800 Weight : 4 |
| Wearable : take hold |
| Flags : glow hum magic no-locate burn-proof heroonly |
+—————————————————————–+
The Rewards
The Rewards in OC varry and are completely random.
Everyone will get a mark to prove they completed it at least once.
To not get a second, simply wear your old mark before the end.
Now some people will just get 1mil gold, some will get a shard which can be
sold at shops for gold. Some will get tier eq, some will get rank eq. The rank
pieces are very rare. Im guessing but id say 3/20 for rank 1, 1/40 for rank 2.
Tier Eq
+—————————————————————–+
| Names : sherizai’s gauntlets |
| Desc : Sherizai’s Gauntlets |
| Type : Armor Level : 271 |
| Worth : 14,000 Weight : 6 |
| Wearable : take hands |
| Flags : glow invis magic no-locate burn-proof |
+—————————————————————–+
| Armor : Pierce : 76 Bash : 79 |
| Slash : 85 Magic : 74 |
+—————————————————————–+
| Stat Mods : Hit roll : +25 Damage roll : +25 |
| : Saves : +27 Hp : +150 |
+—————————————————————–+
+—————————————————————–+
| Names : Asvarien trust |
| Desc : -=Asvarien Trust=- |
| Type : Armor Level : 255 |
| Worth : 15,000 Weight : 10 |
| Wearable : take body |
| Flags : glow magic no-locate burn-proof |
+—————————————————————–+
| Armor : Pierce : 82 Bash : 81 |
| Slash : 88 Magic : 78 |
+—————————————————————–+
| Stat Mods : Hit roll : +26 Damage roll : +26 |
| Saves : +20 Wisdom : +10 |
+—————————————————————–+
+—————————————————————–+
| Names : greaves oryiel |
| Desc : +Greaves of Oryiel+ |
| Type : Armor Level : 255 |
| Worth : 15,000 Weight : 20 |
| Wearable : take legs |
| Flags : hum magic no-locate burn-proof |
+—————————————————————–+
| Armor : Pierce : 80 Bash : 85 |
| Slash : 79 Magic : 81 |
+—————————————————————–+
| Stat Mods : Hit roll : +26 Damage roll : +27 |
| Saves : +22 Intelligence : +9 |
+—————————————————————–+
+—————————————————————–+
| Names : sapphire bracelet |
| Desc : Sapphire Bracelet |
| Type : Armor Level : 230 |
| Worth : 12,000 Weight : 7 |
| Wearable : take wrist |
| Flags : hum magic no-locate burn-proof |
+—————————————————————–+
| Armor : Pierce : 69 Bash : 73 |
| Slash : 71 Magic : 66 |
+—————————————————————–+
| Stat Mods : Hit roll : +20 Damage roll : +21 |
| Luck : +3 Intelligence : +4 |
+—————————————————————–+
+—————————————————————–+
| Names : mantle deep |
| Desc : Mantle of the Deep |
| Type : Armor Level : 230 |
| Worth : 12,000 Weight : 15 |
| Wearable : take head |
| Flags : glow hum magic no-locate burn-proof |
+—————————————————————–+
| Armor : Pierce : 65 Bash : 72 |
| Slash : 74 Magic : 63 |
+—————————————————————–+
| Stat Mods : Hit roll : +23 Damage roll : +23 |
| Strength : +5 Wisdom : +5 |
| Constitution : +5 |
+—————————————————————–+
+—————————————————————–+
| Names : jarin’s shield |
| Desc : =Jarin’s Shield= |
| Type : Armor Level : 211 |
| Worth : 14,000 Weight : 30 |
| Wearable : take shield |
| Flags : glow magic no-locate burn-proof held |
+—————————————————————–+
| Armor : Pierce : 66 Bash : 69 |
| Slash : 75 Magic : 64 |
+—————————————————————–+
| Stat Mods : Hp : +210 Damage roll : +15 |
+—————————————————————–+
| Resist Mods: Adds +12 resistance to water |
| Adds -6 resistance to lightning |
+—————————————————————–+
Rank 1 Eq
+—————————————————————–+
| Names : cloak deep rank1 |
| Desc : Cloak of the Deep |
| Type : Armor Level : 200 |
| Worth : 14,500 Weight : 6 |
| Wearable : take body |
| Flags : glow hum magic no-locate burn-proof heroonly |
| : noreown |
| Owned By : ?????? |
+—————————————————————–+
| Armor : Pierce : 117 Bash : 110 |
| Slash : 108 Magic : 93 |
+—————————————————————–+
| Stat Mods : Hit roll : +34 Damage roll : +34 |
| Save vs spel : +10 Mana : +120 |
| Hp : +80 |
+—————————————————————–+
| Resist Mods: Adds +4 resistance to water |
+—————————————————————–+
+—————————————————————–+
| Names : oradrin’s gift rank1 |
| Desc : -=Oradrin’s Gift=- |
| Type : Light Level : 200 |
| Worth : 10,000 Weight : 4 |
| Wearable : take |
| Flags : glow hum magic no-locate burn-proof heroonly |
| : noreown |
| Owned By : ?????? |
+—————————————————————–+
| Stat Mods : Hit roll : +35 Damage roll : +35 |
| Wisdom : +5 Mana : +150 |
| Hp : +100 |
+—————————————————————–+
Rank 2 EQ
+—————————————————————–+
| Names : mantle chosen rank2 |
| Desc : -=Mantle of the Chosen=- |
| Type : Armor Level : 200 |
| Worth : 36,500 Weight : 8 |
| Wearable : take head |
| Flags : glow hum magic no-locate burn-proof heroonly |
| : noreown |
| Owned By : ?????? |
+—————————————————————–+
| Armor : Pierce : 158 Bash : 157 |
| Slash : 156 Magic : 123 |
+—————————————————————–+
| Stat Mods : Hit roll : +40 Damage roll : +40 |
| Intelligence : +2 Wisdom : +2 |
| Strength : +2 Contitution : +2 |
| Dexterity : +2 Luck : +2 |
| Mana : +80 Hp : +280 |
+—————————————————————–+
+—————————————————————–+
| Names : destiny rank2 |
| Desc : -=Destiny=- |
| Type : Armor Level : 200 |
| Worth : 33,000 Weight : 3 |
| Wearable : take eyes |
| Flags : glow hum magic no-locate burn-proof heroonly |
| : noreown |
| Owned By : ?????? |
+—————————————————————–+
| Armor : Pierce : 158 Bash : 165 |
| Slash : 160 Magic : 137 |
+—————————————————————–+
| Stat Mods : Hit roll : +42 Damage roll : +42 |
| Saves : +12 Moves : +160 |
| Mana : +160 Hp : +160 |
+—————————————————————–+
| Resist Mods: Adds +8 resistance to water |
| : Adds -8 resistance to lightning |
+—————————————————————–+
- Published in Area Quests/Goals
omentor
Goal for The Witches of Omen Tor
Requirements
Be Awesome
Solution
To start: run nd;en bush
Say ‘You are right’
‘agree’
** Task Added : Spy for Aethelswyth, ftw!
** Task Added : Free Aethelfled’s prisoner.
O w;w;en raft;run 2n;en raft;n;o n;run n3e;o s;s
Kill Helewis for the housekeeper’s key.
O n;run n6w;o d;d;o d;d;o s;s
Say ‘Spy’ to task update.
** Task Added : Obtain the plans for the invasion of the Citadel.
O n;n;o u;u;o u;run u3e;o s;run 2s;en raft
Run 2s;en raft;run 2u;kill Raven of the Burh for a sturdy key
Run d2ws; Aethelgyth will aggro, kill her.
‘open safe’;’get all safe’;Run n2ed;’en bush’; wait for spy to say something and ‘give plans spy’ for task update.
** Task Added : Tell Cuthwulf Swyth what you know.
O w;w;en raft;run 2n;en raft
N;o n;run 2ndn;o n;run 3ne5nwn;o n;run ne;o e;run eue
‘give plans cuth’ to task update.
** Task Added : Kill the Chieftain of the Bog Warriors.
Run wd;o w;run 2w;o s;run 2se to reach the bog
‘hunt chieftain’ to find the Athri Chieftain.
** Task Added : Ensure Cwenhild’s safety.
Kill him to task update. Hunt Cuth to make your way back to citadel.
Stop at the room ‘Before the Citadel of Aethelswyth’.
Run sesesw;o n;run 3n to reach Cwenhild
‘give note cwen’ to task update.
** Task Added : Kill Creoda for Cwenhild.
Kill Creoda in this room.
‘give headdress cwen’ to receive a gift of hope and task update.
** Task Added : Give hope to Aethelswyth.
Gift of Hope expires in 3 mins 30 sec, so be quick.
Run 2s;o s;run sw2nwn;o n;run nw2nu3n;o n;n
‘give hope Aeth’ to receive Visions and goal complete.
Reward
Seek out the Great Mother, and speak to her of Gyth, Fled, Fryth and Swyth.
With those words, she will transport you to your desired destination.
NOTE: At anytime, you can kill Chieftain for headdress, give the headdress to Cwenhild for the gift of hope, go back to Aethelswyth and kill her for the portal and other eq.
+—————————————————————–+
| Keywords : power authority aura |
| Name : Aethelswyth’s Aura of Authority |
| Id : 983785136 |
| Key : omentor-36 ( 19936) |
| Type : Treasure Level : 201 |
| Worth : 0 Weight : 1 |
| Wearable : head |
| Score : 330 |
| Material : air |
| Flags : glow, magic, anti-evil, melt-drop, V3 |
| Found at : The Witches of Omen Tor |
+—————————————————————–+
| Stat Mods : Hit roll : +30 Damage roll : +30 |
| Strength : +3 |
+—————————————————————–+
+—————————————————————–+
| Keywords : ring aethelswyths |
| Name : Aethelswyth’s Ring |
| Id : 983785134 |
| Key : omentor-35 ( 19935) |
| Type : Armor Level : 200 |
| Worth : 3,700 Weight : 5 |
| Wearable : finger |
| Score : 220 |
| Material : metal |
| Flags : hum, magic, V3 |
| Found at : The Witches of Omen Tor |
+—————————————————————–+
| Stat Mods : Strength : +2 Constitution : +2 |
| Hit roll : +15 Damage roll : +15 |
| Dexterity : +3 |
+—————————————————————–+
| Resist Mods: All magic : +11 All physical : +9 |
+—————————————————————–+
+—————————————————————–+
| Keywords : aethelswyths thoughts visions |
| Name : Aethelswyth’s Visions |
| Id : 983695232 |
| Key : omentor-34 ( 19934) |
| Type : Portal Level : 150 |
| Worth : 1 Weight : 10 |
| Wearable : hold, portal |
| Score : 0 |
| Material : energy |
| Flags : glow, magic, V3 |
| Found at : The Witches of Omen Tor |
+—————————————————————–+
- Published in Area Quests/Goals
nyne
Goal for Nyne Woods
Requirements
Solution
a. This goal is not for the puny. The boss fights (yes, there are more than one) will be extremely tough. Be neutral.
if you haven�t trained some hp and stats. I tried to label the boss fights below;
I succeeded by equipping a shield, using ‘dispel magic’ on the mobs and having plenty of potions.
b. One of the tasks requires you to give up a Trip to the Killing Fields portal. If you don�t have one, get one. If you want to keep yours, get a second one.
c. As the helpfile states, you need to have done the Den of Thieves and Killing Fields goals in order to start the Nyne goal.
d. Exploration: Before doing the goal, you have access to 93/119 rooms.
After finishing Nyne1, you’ll gain access to 21 more rooms. 4 more rooms are boss rooms in the Nyne3 goal. I’m still trying to find the last room; will update this thread when I find it.
Nyne1 goal:
1. Go to the room w of entrance, X. At the Mysterious Man, say yes. Then say I accept. This starts the goal.
(If you can’t get this to work, make sure you’ve done the Den of Thieves and Killing Fields goals.)
Task 1 : Defeat Damian For Good
Finishing Damian once and for all is the only way to win.
Task 2 : Check In With Jumpsteady
Better tell Jumpsteady that you are here to help.
Task 3 : Ask The Matron For Help
Sometimes the best course of action is to simply ask for help.
2. Go to Jumpsteady in the room An (Un)fortunate Meeting (from Mysterious Man, s2es, op e, en). Say I am here to help. Another task adds.
Task 3 : Gather Up Some Fox Furs
Fox furs can be found on foxes, you need 10 of them. Don’t forget to tell Jumpsteady when you are done.
3. Kill Foxxy Foxes in the woods. They will drop Silver Fox Furs. Collect 10 of them.
4. Go back to Jumpsteady in An (Un)Fortunate Meeting. Say I am done. Two tasks complete.
5. Go to the Matron in The Throne Is Not A Game. (From entrance, s2wsdw2n.) Say help. Several tasks add.
Task 1 : Defeat Damian For Good
Finishing Damian once and for all is the only way to win.
Task 5 : Gain The Favor Of The Duke
In order for them to even listen to you, you must say this phrase “The Lotus
grows where the roses pass.”
Task 6 : Gain The Favor Of Shaggy
In order for them to even listen to you, you must say this phrase “The Lotus
grows where the roses pass.”
Task 7 : Gain The Favor Of Bones
In order for them to even listen to you, you must say this phrase “The Lotus
grows where the roses pass.”
Task 8 : Gain The Favor Of Hektik
In order for them to even listen to you, you must say this phrase “The Lotus
grows where the roses pass.”
Task 9 : Gain The Favor Of Jaymo
In order for them to even listen to you, you must say this phrase “The Lotus
grows where the roses pass.”
Task 10 : Gain The Favor Of Grundy
In order for them to even listen to you, you must say this phrase “The Lotus
grows where the roses pass.”
I did these a little out of order, but it doesn’t matter.
The Favor of Shaggy (In the room A Strange Museum, use the cexit “tear ticket”.)
6. Go to Southwest Shaggy in A Corner of Relative Calm. Say the lotus grows where the roses pass.
7. Go to The Center Ring of a Three Ring�Circus? in the middle of that part and kill the ringmaster. A new task adds.
** Task Added : Look Elsewhere For The Elven Whiskey
Task 7 : Look Elsewhere For The Elven Whiskey
Where else can you find some elves here to ask for some whiskey?
8. Go to Carpatia in the room An Encounter with Elves (from entrance, sese2n).
Say �whiskey�.
Carpatia says, “Oh you want some elven whiskey. I happen to have a flask but it’s not free, I require payment.”
Give 5000 coins Carpatia.
She gives you Some Vintage Elven Whiskey and that task completes.
9. Return to Shaggy. Give whiskey Shaggy. Task completes.
The Favor of Duke (In the room A Strange Museum, use the cexit “read flier”.)
10. Go to the Duke in the room The Fearis Wheel. Say “The Lotus grows where the roses pass.”
The Duke Of The Wicked says, “It’s been awhile since I heard that phrase.
So you have come for my help? What you seek is not for the faint of heart.
You wish to defeat the Shadowwalker no? You best, because if you seek to
use this power for your own I will personally destroy you. Now in order
for me to truly believe you have what it takes you will have to manage to
get The Juggla to drop his heads.”
Task 5 : Gain The Favor Of The Duke
Now in order for me to truly believe you have what it takes you will have to
manage to get The Juggla to drop his heads.
11. Go 2w to the Juggla. Kill him. The task updates.
The Juggla juggles those heads all the way to his death. When he falls, they land neatly on his chest. He never dropped a single one.
** Task Added : Find A Way To Get The Juggla To Drop His Heads
Task 6 : Find A Way To Get The Juggla To Drop His Heads
Perhaps someone within the festival knows the secret.
12. Go to a strong man and say �secret�.
Then go to a temptress and type french temptress.
She should give you a Sinfully Naughty Picture. (It decays after a few minutes.)
A Strong Man says, “Oh there are a few secrets around here, but the one I love is what the Temptress does for a deep kiss.”
A Twisted Temptress says, “Oh La La! Such a delicious kiss, here is something to remember me by.”
Do you know how many people would love for you to SHOW this to them?
13. Go back to the Juggla and type �show picture�. Task completes. Go back to the Duke and the related task autocompletes.
The Favor of Bones (In the room A Strange Museum, use the cexit “turn the crank”.)
14. Go to Mister Bones in the room Wondrous Things. Say �The Lotus grows where the roses pass.� Task updates.
Task 8 : Gain The Favor Of Bones
I have ALWAYS wanted to know what was inside the Mystery Box but the damn
thing is rusted shut.
15. From Bones, go wnwn, open up, up. Kill the box. Task adds.
16. Go to a vendor and say lubrication.
A Rotten Popcorn Vendor says, “Lubrication? Well you could use some of
this faux butter, but I umm used it all. I hear that the guys with the
beards will share their welk oil for a price.”
17. Find a bearded man in the room Amazing�ly Stupid and give him 10000 coins. He gives you welk oil.
18. With the welk oil in inventory, go back to the Box in the room An Out of the Way Spot and type �turn the crank�. Task completes.
19. Return to Mister Bones. The task autocompletes on entry.
The Favor of Hektik (In the room A Strange Museum, use the cexit “Rub the Lamp”.)
20. Go to Hektik in the room Yet Another Dead End. Say the lotus grows where the roses pass.
You say ‘the lotus grows where the roses pass’
Hektik says, “You have some nerve to bother me when I’m smoking.”
You inform Hektik that he seems to always be smoking.
Hektik says, “Hey! Nevermind that I am always smoking. It’s just not cool
to disturb me PERIOD! Well I guess you want me to join your cause? I would
love to but I’m waiting for that magician to leave so I can steal some of
his special tobacco. If you can get me some of that, then I will help you
out in your journey.”
21. Go 2wd2wd2w to the magician in the room Sudden Opulence.
(You may find it useful to retreat and/or mist form, as the mobs in this part are aggro.)
Kill him. The task updates.
Task 12 : The Great Magician Hates Sand
Didn’t you see Some Sand on your last adventure?
22. Run to the area Killing Fields.
Follow the path east and south until you see Some Sand on the ground.
Get it. Run back to Nyne and give it to the Magician.
You give Some Sand to The Great Magician.
The Great Magician says, “Ugggh I hate sand so much, I cannot believe you
would bring sand into my lamp. I hate you, I really hate you.”
The Great Magician disappears with an audible *POOF*. You take this time to
swipe some of his tobacco.
** Task Done : The Great Magician Hates Sand
23. Go back up to Hektik. Give tobacco Hektik. Task completes.
The Favor of Jaymo (In the room A Strange Museum, use the cexit “Open the Chest” to go to the Crazy Consignments part.)
24. Run to Jaymo in the room Curious About Curios? Say the lotus grows where the roses pass.
You say ‘the lotus grows where the roses pass’
Jaymo says, “And we pass where the roses grow. That is quite an old saying
my friend. One I did not expect to hear from the likes of you.”
You explain to him that The Matron sent you to gather all six members of the
Cult in unity in order to regrow The Dark Lotus.
Jaymo says, “So The Matron has taxed you with such a task. I will help
you, but first you must put out the candles once and for all.”
25. From Jaymo, go nw, op n, n, d. Kill candles (a/k/a The Jackyl Brothers). The task updates.
Someone should be able to provide you with some INFO.
26. Go to the Odd Mage u, s from the candle room. Say INFO.
You say ‘INFO’
An Odd Mage says, “You want information about how to put out the candles?
Well I don’t know if I can help you but I hear there is an inventor in the
Inn who has a water sword. Perhaps you can see about getting one from
him.”
Task update:
Task 14 : Try Again To Put Out The Jackyl Brothers
Perhaps you might have to pry it from the inventor’s cold dead hands.
27. Go up to the top of the zone, to the rooms on the east side, and find the room Suit Yourself where the men are playing poker.
Look at each of them; one of them fancies himself an inventor. Kill that one and you�ll loot a weapon called Liq-O-Blade.
28. Go back to the candle room with the Jackyl Brothers, wield the Liq-O-Blade, and kill them.
29. Return to Jaymo. The mobprog activates and the task completes.
The Favor of Grundy (In the room A Strange Museum, use the cexit “look into crystal” to go into the World Between Worlds part.)
30. Go to Colton Grundy at the room A Place of Tranquility. Say the lotus grows where the roses pass. Task opens.
You say ‘the lotus grows where the roses pass’
Colton Grundy, The Undying says, “So you want me to help you out? I guess
I can do that as long as you are open minded about doing some things for
me. The Wraith says he can help me experience death. I want that more than
anything. If you can ask him for death, I will be in your debt.”
31. Find the wraith 2ed and say �death�.
You say ‘death’
The Wraith says, “So Colton Grundy wishes to experience the life of a
mortal man. I can grant him this, but first I would like you to do two
tasks for me. You see I am the keeper of two realms, Shangri-la and Hell’s
Pit. So I have to tend to the needs of both realms not to mention the
realm of the living. One of the demons has lost something dear to even his
black heart. As well as that, one of the creatures in Shangri-la has a
taste for a treat that is not easily found in these parts.”
** Task Added : Retrieve Esham’s Demon Baby
** Task Added : Find Some Delicious Liver For A Cloud Creature
Task 16 : Retrieve Esham’s Demon Baby
Didn’t you see one of those gnawing on a finger when the demons attacked the
Den Of Thieves?
Task 17 : Find Some Delicious Liver For A Cloud Creature
You can find some liver around the Den Of Thieves.
32. Run to the zone Den of Thieves. Find a Random Demon and kill it for someone�s liver.
33. Get the demon baby off the floor in the room in Den of Thieves you wake up in after sleeping in the bed.
34. Run back to Nyne, to the part of the zone with Grundy and the Wraith in it.
Give the liver to a cloud creature, and then run down and give the baby to Esham the demon (all d, 2e).
35. Return to the Wraith. He gives you The Touch of Death. Return to Colton Grundy and give him the item. Task completes.
36. Once you�ve done all of the tasks, the last mob will say “Now that you have all of us on board, return to The Matron and tell her “the cult is reborn”.”
You say ‘the cult is reborn’
The Nyne Matron says, “So you have managed to please all six members of
The Cult Of Dark Lotus. I know this because they came to me in my dreams.
They told me all that is needed to be done. I have the Seed Of The Lotus
on me right now.”
You excitedly hold your hand out.
The Nyne Matron says, “Not so fast young adventurer. Just because you have
proven yourself to them does not mean I trust you. I know what you did
within the Den and I know of your failure in the Fields. I will not be so
easily convinced. I require a few tasks to be completed so I myself can
see your dedication. Complete them and I shall give you the seed. Fail and
you will never lay eyes on The Dark Lotus again. Finish them in whatever
order you please but perhaps you shall begin with this mysterious rock. If
you can solve its mystery, then you will truly impress me. If you manage
to lose the rock, just come and ask me for another. I will surely give it
to you as well as a stern lecture about losing magical rocks.”
You receive A Very Mysterious White Rock from The Nyne Matron.
** Task Done : Return To The Matron
** Task Added : Solve The Mystery Rock
** Task Added : Axe The Axe Murder Boys
** Task Added : Find And Slay The Blood Wyrm
** Task Added : The Mind Of Myzery
Matron Tasks:u
37. Go to the PK room in the northeast corner of the woods at the top of the zone, where Myzery is. A mobprog activates.
Murderous Myzery says, “Hey you! Yeah you! Look I have been trapped here forever and a day.
All I have wanted to do was rejoin my gypsy friends in The Killing Fields.
Of course I can’t leave here on my own. If only there was a way to take A Trip To The Killing Fields.”
38. Give him a Trip to the Killing Fields portal. (Yes, he takes your portal.) Task completes.
39. Go to the room An Encounter With Elves and say �blood wyrm.�
You say ‘blood wyrm’
Arianna says, “Oh yes, I like him, he is very misunderstood. People think
he just eats people and spits out bones but he actually eats bones too. If
you wish to visit him you just simply have to “say fluffy”. If you can
find his cave that is.”
A Boss Fight
40. Go ssws to Could Things Get Any Worse? and say fluffy. You�ll enter the Blood Wyrm�s cave and fight him.
Kill him and the task completes. (might need to kill all mobs and be vis?)
41. Go to the room Southern Hospitality in the top part of the zone. Kill Otis and Bonez-Dub.
The task about killing the murder boys completes.
42. Look stone (at the stone you were given). It says:
A sTrAnge Rock sits at an odd anGlE in The room. (Notice the colored letters?)
43. Look target. It says:
Those short on sanity would not like to see this stone.
43. Go to Neck Cutter in the room The Path I Walk in the southeast corner of the forest. Drop rock.
Neck Cutter says, “Ahhhhhhhhhhhh! Not that bloody rock again. No, Nooooo
NOOOOOOOOOOOOOOOOOOOOOOOOO! I hates it, I really hates it.”
Neck Cutter begins freaking out more than usual until he runs in a small circle
and then takes a hard turn left. *WHAM* into the side of a tree.
You have no idea what that was all about but the mystery seems solved.
Or is it?
** Task Done : Solve The Mystery Rock
With all your tasks finished, its time to let The Matron know you are “done”.
You drop A Very Mysterious White Rock.
A Very Mysterious White Rock crumbles into dust.
44. Return to the Matron. Say done. She�ll give you a seed and a new task.
** Task Added : Take The Seed To Boondox
A Boss Fight:
45. Go to the Scarecrow in the room Now You�ve Seen It All� Or Have You? (SE corner of woods, then �jump into creek�, then e,n).
Give seed scarecrow. Be prepared for a good fight! Kill the scarecrow.
Three Boss Fights:
46. Go to the Mysterious Man w of the entrance and say I am ready.
Say confirm.
You�ll be teleported to Damian the Destroyer and engaged in battle. Kill him!
When he dies, another mob called Death Pop will spawn and attack.
Kill him too!
After that, Damian respawns.
Kill him again!
47. When he dies, you�ll be transported to the Wraith. Say �is it over�. Goal completes.
Reward:
+—————————————————————–+
| Keywords : steps shadowwalker nynereward 230feet |
| Name : The Steps Of The ShadowWalker |
| Id : 839658938 |
| Type : Armor Level : 230 |
| Worth : 11,500 Weight : 23 |
| Wearable : feet |
| Score : 480 |
| Flags : glow, hum, magic, burn-proof, nolocate, |
| : solidified, resonated, illuminated, noreown, V3 |
| Owned By : Fischer |
| Found at : The Nyne Woods |
+—————————————————————–+
| Stat Mods : Damage roll : +30 Hit roll : +20 |
| Dexterity : +10 Constitution : +6 |
| Wisdom : +4 Luck : +3 |
+—————————————————————–+
| Resist Mods: All physical : +13 All magic : +10 |
| Fire : -6 Pierce : +6 |
+—————————————————————–+
The Wraith says, “You have surprised many mortal. I am not one of them. I knew you would redeem yourself. You might have too much heart.
Your past mistakes were merely an act of your kindness. Yet you have learned and through great concentration and dedication you have
silenced Damian once and for all. You have become our greatest champion. I have another task for you. In The Nyne Museum there are
seven artifacts. Each one lays protection over a current realm governed by the Keepers of the Lotus. The seventh artifact, a book,
hides a realm of the past. You may now Read The Book and begin to clean up the past.”
Post-Goal
X1. Can now go to the museum and �read the book�.
It�s a new cexit that takes you to An Echo of the Past, another subpart of the zone with 21 rooms.
Note: All of the rooms here are !recall/!portal. To get out of the zone, you must get past a locked door to get to a cexit to a room back up top
(which puts you in a pk room, btw).
To get the key, you must kill Dementia, Bang, Pow, and then Boom, in that order.
—————————————
NYNE 2
A1. Find your way down to Lady Dementia from the �Read the Book� section.
Listen to her, then say �I will help�. This starts the Nyne2 goal.
The first task is to fetch 200 buckets and bring them to Lady Dementia.
They drop randomly from the mobs in the 15-room part of the epic area.
Note that they have a rot timer, so don’t wait too long to turn them in!
Also there is a sub goal below which requires random drop rings from the named mobs in this part so make sure and kill those at the same time you are collecting.
You give A Blood Bucket to Lady Dementia, Demoness Of Dark Desires.
Lady Dementia, Demoness Of Dark Desires says, “Oh there it is, filled to
the brim.”
Lady Dementia dips her head under the warm red blood and rises back up a
bright red version of herself. She grins back at you.
Lady Dementia, Demoness Of Dark Desires says, “Do come in, the blood is
great. What?!? Refuse me, the Lady of the Echoside? I daresay, you are
rude! Get out of my face.”
You say ‘But I need to get out of here.’
Lady Dementia, Demoness Of Dark Desires says, “Fine fine, to get out of
here quick, go all the way back up and pray for HOME.”
** Task Done : Collect The Blood
** Goal Completed: Seeing Red
—————————————————
Nyne3 goal
B1. Go to Pandemonia in the room Standing at the Bar.
Listen Pandemonia.
She should now say something about having a job for you. Say yes. This opens the goal.
Pandemonia says, “Hello there, I heard of what you did, if you are
interested I have a job for you.”
You say ‘yes’
** Goal Added : Searching The Past
** Task Added : Putting In Work For the Full Deck Villains
** Task Added : Find The Center Of Everything
** Task Added : Procure A Prime Sample Of Slime
** Task Added : See What Ghosts Are Made Of
** Task Added : You Have A Bone To Pick
Task One: Bartop
B2. Look bartop. This gives you the clues on the first step of finding the bosses.
I’ve cut-and-pasted those into the tasks below, so you can tell what goes with what.
You can skip straight to the bosses; just skip to step (d) of the task to do so.
But I’ve included the interim hints for completeness’ sake.
Task Two: White Everything
From bartop: Bright ideas are few and far between. You can begin contemplating now. Seek the
banner in Ring Number One.
B3a. Run to Ring Number One, in the circus part. Look banner.
Secrets hide deep within dust. Seek secrets trapped in the centaur’s
Cellar.
B3b. Run to the Temple Cellar (PK) and look secrets.
When things get Swamped, look to the sky for answers.
B3c. Run to Swamped! (through �jump into creek�) and look sky.
You can barely see anything through the dense branches and vines.
Yet as you stare, a message fills your mind.
Now that you have Seen It All, it is about time to WALK INTO THE LIGHT.
— random pops on bosses.
Boss Fight—The White Everything (good align, does light damage)
B3d. Go n,e to the room Now You�ve Seen It All� Or Have You? and type �walk into the light�.
This puts you in the room with The White Everything, who attacks.
After your final blow lands The White Everything condenses into a large diamond.
You pick up A Diamond Core from the ground and get out of here. (5th kill)
You give A Diamond Core to Mr. Diamond.
Mr. Diamond exclaims, “Now this is what I call a perfect diamond!”
Mr. Diamond gives you 500,000 gold.
** Task Done : Find The Center Of Everything
Task Three: Dreaded Mork
From bartop: Amongst the festival there is much death. Yet there is also Things To Come.
Your future could hold a great fortune.
B4a. Run to A Portent of Things to Come (in the Duke area). Look fortune.
Those from the South, enjoy their Comfort. Secrets lie within stumps
B4b. Run to Southern Comfort (south woods) and look stump.
When trapped in a lamp, it is easy to get Frustrated. Find your center and
relax.
B4c. Run to Frustration (rub the lamp part, then eue) and look center.
Seek a Creature Unlike Any Other and be amazed. Looking for fun? Look no
farther. Who knows what lies ahead if you OPEN TRAPDOOR.
Boss Fight–Dreaded Malicious Mork (evil align, does slime damage)
B4d. Run to A Creature Unlike Any Other (in the turn the crank part) and type �open trapdoor�.
This puts you in the room with the Dreaded Malicious Mork, who attacks.
The Dreaded Malicious Mork begins to shrink up. All of his liquid begins to
seep into the ground. You see one small blob on the ground sizzling.
You approach with weapons drawn and Some Magnetic Slime suddenly sticks to your
weapon, you decide to leave.
give slime club
** Task Done : Procure A Prime Sample Of Slime
NOTE: these are very low randoms, ult and i killed this around 70 times to get 1.
Task Four: Ghostly Presence
From bartop: Twisted souls die swiftly within the pit. Seek truth within Chaotic Corners.
B5a. Run to A Chaotic Corner in the World Between Worlds part. Look truth.
In a place of death one will find a lack of life. To truly find Knowledge
one must come before thrones and see the water within a Fountain of
inspiration.
B5b. Run to Fountain of Knowledge and look water.
With my spirit roaming free, I need to find heaven. See my vision in a
Tranquil place.
B5c. Run to A Place of Tranquility. See vision.
Prepare to Suit Up. You are ever so close to solving my mystery. Just PULL
BOOK and read my story.
Boss Fight—Ghostly Presence (evil align, does shadow damage)
B5d. Run to Suit Yourself and type �pull book�. This puts you in the room with the Ghostly Presence, who attacks.
random drop you are waiting for this message:
The shadow begins to shriek bloody murder before slowly fading away leaving
behind some deadly biochemical ectoplasm.
You get a vial and bottle up some Deadly Plague and leave.
give plague spade and task closes.
Task Five: Dracholich
From bartop: When you find yourself in the past, you never know When You Have To Go.
Seek the stains in the bathhouse.
B6a. Runto When You Have To Go, in the epic leveling part. Look stain.
If you read this, I am inside the Beast’s Mouth. Seek me within my eternal
prison.
B6b. Run to Mouth of the Beast (PK), d in epic part, and look prison.
One particular hand does indeed move, it opens its palm and inside is a
message carved into the still preserved flesh with some sharp instrument.
Confined between the pages of time, I await. Patience is always a virtue, you
must be willing to turn the page. Seek out guidance within Paradise.
B6c. Go to Peril or Paradise? at the start of the zone. Look guidance.
With the strike of a match I burn. No water to quench my thirst. No light to
kill my darkness. As you approach The Verge Of Ruin, do not forget to
SQUEEZE BETWEEN THE BARS.
Boss Fight—Dracolich (evil align, does bite damage)
B6d. Run to Verge of Ruin (in the epic zone, SW corner). Type �squeeze between the bars.�
This puts you in the room with the Dracolich, who attacks.
random drop for next room but after killing drach you should see this message:
You search the remains and take the LovE Bone and hurry out of here.
Go to Mr Heart and give him the bone.
Task Done : You Have A Bone To Pick
Then go to Pandemonia again and say done
You say ‘done’
Pandemonia says, “I see you have finished the work for my clientele. You
have done an excellent job. Now before I pay you, I have one more thing to
ask of you. Now that I know you are strong enough I have another difficult
task for you. Long ago I was married, things didn’t go right and I hear my
ex-husband has ventured into dark times. Seek him out if you can. I was
left with one clue to go on. It said “Venture into The Calm and SEEK
REDEMPTION” I do not know what it means, but if you can, find him and
bring him back to me. I will reward you with something beyond your
imagination.”
** Task Done : Putting In Work For the Full Deck Villains
** Task Added : Searching For A Love Lost
go to room The Calm and type seek redemption and doom will attack you.
You land the finishing blow to his heart. He drops to one knee and reaches out
to you.
Doom says, “Take this…give it to her. Tell her that I am sorry.”
You receive A Love Letter from Doom.
You give A Love Letter to Pandemonia.
Pandemonia says, “I see…. So he is no more. I understand you had to do
what you had to do. Thank you for bringing this back to me. Please take
this and leave me be. I need some time alone.”
You receive Striding Towards Doom from Pandemonia.
Pandemonia leaves into a back room to think to herself.
** Task Done : Searching For A Love Lost
** Goal Completed: Searching The Past
INFO: Tiana has broken Pandemonia’s heart forever.
GOAL DONE
—————————————
Extra subgoal.
COMPLETE!
This is the position the named mobs are in once you “Read the Book”:
War Kain/Goat Morpheus
Chaosity Exodus
Nemesis Zayne Raven
the eight rings of Damian
(K)(M)(G)(H) A Dragon Ring (211) – Kain
(K)(M)(G)(H) A Trap Ring (211) – Zayne
(K)(M)(G)(H) An Anarchy Ring (211) – Chaosity
(K)(M)(G)(H) A Feather Ring (211) – Raven
(K)(M)(G)(H) A Foe Ring (211) – Nemesis
(K)(M)(G)(H) A Magical Ring (211) – Morpheus
(K)(M)(G)(H) A Darkness Ring (211) – Exodus
(K)(M)(G)(H) A Shield Ring (211) – War
go to Look into Crystal:
The Wraith says, “You have brought me the 8 rings of Damian’s generals.
Take this as a reward.”
The Wraith takes all eight rings from you.
You receive An Odd Stone from The Wraith.
The only cool thing about this is that when worn, and you step into the first room in the nyne zone, it will port you to the cexit room. it’s something i suppose *shrug…
+—————————————————————–+
| Keywords : odd stone |
| Name : An Odd Stone |
| Id : 853162606 |
| Type : Treasure Level : 200 |
| Worth : 0 Weight : 1 |
| Wearable : hold |
| Score : 150 |
| Material : stone |
| Flags : glow, hum, magic, held, burn-proof, nolocate, V3 |
+—————————————————————–+
| Stat Mods : Intelligence : +10 Damage roll : +10 |
+—————————————————————–+
Reward
+—————————————————————–+
| Keywords : steps shadowwalker nynereward 230feet |
| Name : The Steps Of The ShadowWalker |
| Id : 839658938 |
| Type : Armor Level : 230 |
| Worth : 11,500 Weight : 23 |
| Wearable : feet |
| Score : 480 |
| Flags : glow, hum, magic, burn-proof, nolocate, |
| : solidified, resonated, illuminated, noreown, V3 |
| Owned By : Fischer |
| Found at : The Nyne Woods |
+—————————————————————–+
| Stat Mods : Damage roll : +30 Hit roll : +20 |
| Dexterity : +10 Constitution : +6 |
| Wisdom : +4 Luck : +3 |
+—————————————————————–+
| Resist Mods: All physical : +13 All magic : +10 |
| Fire : -6 Pierce : +6 |
+—————————————————————–+
- Published in Area Quests/Goals
nottingham
Goal for Nottingham
Requirements
Solution
1. Say ‘i pledge’ to Shakey Speare.
2. Kill Deer until you get 10 venison pieces. (they rott so give em when you have em)
3. Give all 10 to Shakey Speare.
4. Go to Friar Tuck.
5. Go to Martin Mega.
6. Go and kill Rabbits until you get 10 skinned rabbits.
7. Give all 10 to Shakey Speare.
8. Kill Serving Girl for french maid’s costume, wear it.
9. Go to sout castle cook to recieve meal.
10. Go to Kaye and give her the meal to get the drugged meal.
11. Go to Sherriff and give him the drugged meal for blank pardon.
12. Kill Sherriff to get transported.
13. Give pardon to Marion.
14. Go to Shakey Speare and say ‘Marion sent me’.
15. Kill Vincent for the Silver Scythe.
16. Give scythe to Shakey Speare.
17. Kill Zain for Cards.
18. Give cards to Shakey Speare.
19. Go and kill Fox until you get 10 fox furs. (foxfur – time-rot)
20. Give all 10 to Shakey Speare to finish this goal.
Reward
say camp at shakey to get through maze without killing
little john
- Published in Area Quests/Goals
necro
Goal for Necromancers Guild
Requirements
Visibility 🙁
Solution
Goal solution:
1. At village elder, *nod to start.
2. run 2e; open cabinet, get a tarnished and broken silver locket from the cabinet
3. from elder, run nwn into graveyard. Used to be multiple ways to enter second part, often waiting for zombie to drag you down into grave and then killing zombie works. If you can find a shovel, unlocking down in graveyard works too and then killing zombie.
4. run nes, give locket to restless spirit.
5. go nw2n, open down, kill cell keeper and open west, north and east. (be VIS) Enter each room, triggering “freeing” each set of prisoners, return to restless spirit.
6. run nwnwn; kill all mobs, get all shelves
scatter powders
taint elixirs
return to restless spirit and say DONE
7. Head to the Animal Pens and get the wheat seeds off the
ground.
8. Drop one in a room (BE VIS) with a chicken and wait. Sometimes they
drop a large egg.
9. Get egg and drop it with an Animal Keeper and go in and
out of the room and he will hatch the egg.
10. Kill new-born chicken and get feather off floor.
11. Give feather to one of the head Necromancer’s assistants (The Room of the Pentragram) for the last key, get it off the floor.
12. Run sed2sl open down; get all from the floor as Bone dragon attacks you. After the Bone dragon dies, he transports you back out.
13. Return to restless spirit and say the treasure is gone
14. kill cleaning zombie for mop and hold mop
15. type clean floor in pentagram room w/ head necro.
15.5 go n, type snuff candles
16. Go to asardotlan and say help me
gives you the ceremonial candle freezer
17. Return to head necromancer room and type snuff candles, should trigger prog that kills head necro and drops silver pentagram
18. Get silver pentagram and return to restless spirit
19. Give pentagram to spirit to complete goal.
Goal information for: Necromancers’ Guild – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trouble is brewing in this tiny village. Ravaged and picked over by an evil
group of necromancers, the village has been left mostly abandoned. Visit the
village elder and see if you can somehow right the wrongs and avenge the lost
souls that were tortured in the name of The Necromancers’ Guild.
The village elder is willing to transport you to the crypt if you simply
say crypt.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Medium
Recommended Level: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Help a restless spirit remember the past. : Completed
2 – Release the imprisoned villagers. : Completed
3 – Disrupt the vile teachings of the Necromancers. : Completed
4 – Get rid of the Necromancers’ funding. : Completed
5 – Stop the Head Necromancer’s summoning ceremony! : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Old Solution:
1. Kill Elder for shovel.
2. Head to graveyard and open a grave and kill a zombie to be
transported.
3. Head to the Animal Pens and get the wheat seeds off the
ground.
4. Drop one in a room with a chicken and wait. Sometimes they
drop a large egg.
5. Get egg and drop it with an Animal Keeper and go in and
out of the room and he will hatch the egg.
6. Kill new-born chicken and get feather off floor.
7. Give feather to one of the head Necromancer’s assistant for the last
key, get it off the floor.
8. Go down in the dungeon and open down and get all from the
floor, after the Bone dragon dies, he transports you back
out.
Reward
+—————————————————————–+
| Names : eye dust protector mask |
| Desc : a dust protecting mask |
| Type : Armor Level : 21 |
| Worth : 0 Weight : 1 |
| Wearable : take eyes |
| Flags : magic no-locate |
+—————————————————————–+
| Armor : Pierce : 5 Bash : 9 |
| Slash : 6 Magic : 6 |
+—————————————————————–+
| Stat Mods : Strength : +1 Hit roll : +2 |
| Mana : +10 Damage roll : +2 |
+—————————————————————–+
| Resist Mods: Adds +1 resistance to earth |
| Adds +1 resistance to light |
| Adds -2 resistance to shadow |
+—————————————————————–+
New Reward:
say crypt at village elder for quick trans to crypts.
- Published in Area Quests/Goals
nanjiki
Goal for Nanjiki Ruins
Requirements
Solution
New Goal Solution (13 August 2010)
1. Entrance, listen monkey. Say banana to open goal.
2. Say guardians.
3. Get all the stones from the chests and give to monkey.
4. Do the old AQ. After entering the statue, kill shaman.
5. Open south; go south. You will get a banana from the monkey fairy.
6. Give banana monkey.
7. Goal complete and he gives u an eq.
+++++++++++++++++++++++++++
OLD AQ:
1. Begin by hunting the moon and killing it
for the key, enter nearby statue.
2. Hunt the whale and kill it for a key,
enter nearby statue.
3. Hunt the griffin and kill for its key, then
enter nearby statue.
4. Hunt the turtle and kill it for the shrunken-head key,
enter nearby statue
Object ‘magic banana’ is type portal
Extra flags: glow magic no-locate burn-proof.
Weight is 5, value is 0, level is 142.
Worn take hold.
7. Head back to beginning and if you desire the ring,
hand the portal over to the monkey.
Reward
GOAL reward
+—————————————————————–+
| Keywords : ruined cloak nanjiki 151back |
| Name : A Ruined Cloak |
| Id : 395180186 |
| Type : Armor Level : 151 |
| Worth : 10,000 Weight : 1 |
| Wearable : back |
| Score : 340 |
| Material : cashmere |
| Flags : unique, invis, magic, blessed, burn-proof, |
| : nolocate, V3, saveable |
| Found at : Nanjiki Ruins |
+—————————————————————–+
| Stat Mods : Damage roll : +14 Intelligence : +14 |
| Wisdom : +6 |
+—————————————————————–+
| Resist Mods: All physical : +8 All magic : +6 |
+—————————————————————–+
Type fire, water, air, grave at portal landing location to get to the various parts.
OLD AQ rewards
Object ‘gemmed ring’ is type armor
Extra flags: magic burn-proof.
Weight is 1, value is 4000, level is 150.
Worn take finger.
Armor class is 56 pierce, 43 bash, 46 slash, and 34 vs. magic.
Affects mana by 5.
Affects damage roll by 4.
Affects hit roll by 4.
Affects save vs spell by 2.
Affects strength by 5.
Affects sex by 1.
Affects luck by 6.
- Published in Area Quests/Goals