Andarin goal
ANDARIN GOAL:
*almost every room aggro to under LV40 players, use invis/sneak unless you want this to take forever!*
START:
1. run ununeu5esuse to chieftain, listen chieftain
Chieftain says, “Winter came to our land years ago and yet remains. Where
we once had beautiful fields of lush green grass, we now have snow. This
eternal winter is killing my people. Every year there is less and less to
eat while the cold leeches our will to live. I have an idea of the source
of the problem, but we are not strong enough as the cold has stolen the
strength from my people. Please say you’ll help us.”
say i will help you
You say ‘i will help you’
Chieftain says, “Oh thank you. A dragon has been living near our village
for years. Ever since he came, our village has been enduring this wintery
hell. I believe that if you kill the dragon our woes will end.”
** Goal Added : End the enduring winter.
Type ‘goals andarin’ for full details on this quest.
** Task Added : Kill the dragon.
Chieftain says, “Please kill the dragon for us. We are not strong enough
to destroy such a fearsome beast.”
—————————–
2. run wnd5nwn2wnwn2ws and kill dragon, KEEP THE KEY HE DROPS
[2] Your Stunning blow <-+-><-*-> CREMATES <-*-><-+-> a massive white dragon! [231] The sudden violent blow to the head destroys a massive white dragon! He is DEAD!Well done KingBatine, you have slain the dragon. Now go back to the chieftain and give him the good news.
—————————–
3. return to chieftain and say i have slain the dragon
say i have slain the dragon
You say ‘i have slain the dragon’
Chieftain says, “The winter still rages with no end in sight. The dragon
must not have been the cause of our misfortune. However thank you for
ridding us of that plague.”
Chieftain sits down to think.
Chieftain says, “Perhaps someone may remember a time before this accursed
cold. Or you may find someone who can communicate with the past. They may
hold the key to finding the end of this eternal cold.”
** Task Done : Kill the dragon.
** Task Added : Find out the real cause of the eternal cold.
—————————–
4. run wnd4wnwd2w to Jane and say eternal cold
say eternal cold
You say ‘eternal cold’
Jane says, “When I was a little girl, my grandmother once told me a story
about two wizards who fought each other on the verdant plains. My memory
isn’t what it used to be. But knowing wizards, they’re probably to blame.
I wish I could remember more, but my memory has gotten hazy.”
Jane sighs.
—————————–
5. return to chieftain and say wizards
say wizards
You say ‘wizards’
Chieftain says, “Hmmm, I do recall stories of a couple of wizards as
well.”
Chieftain grumbles about wizards.
Chieftain says, “Well perhaps you could search the plains and find
evidence of these two wizards. The wizards may even still be alive, cause
wizards seem to stick around forever. Kill ’em if you do find them, or
bring any traces of them you find to me.”
** Task Done : Find out the real cause of the eternal cold.
** Task Added : Search for the warring wizards.
—————————–
6. run wn2dw2s and kill wizard, get gem off ground
As you deliver the finishing blow, the amber wizard falls to the ground
as though strings that were holding him up have been cut. As his life
drains from his body he beckons you closer.
He whispers to you, “The sapphire wizard and I were once friends until
we ran afoul of a powerful sorcerer. Then we made war upon each other.
Killing me has freed us from that curse, but the true cause of this cold
still remains. Avenge us!”
His body shudders one final time, and a small red gem falls from his hand.
—————————–
7. run 2ne2n and kill wizard, get gem off ground
As you deliver the finishing blow, the sapphire wizard sags to the ground
as though strings that were holding him up have been cut. The life slowly
fades from his eyes, and yet he looks at you with gratitude.
The sapphire wizard says, “Thank you.”
His body shudders one final time, and a small red gem falls from his hand.
—————————–
8. return to chieftain and give him both gems
give gem chief
You give a small red gem to chieftain.
Chieftain says, “I need proof from both wizards! Quickly”
You give a sliver of a red gem to chieftain.
Chieftain listens to you as you explain the dying words of the wizard
while staring intently at the gems.
Chieftain says, “It sounds like you must slay this other wizard before he
finds more pawns to continue this winter.”
** Task Done : Search for the warring wizards.
** Task Added : Slay the Wizard controlling the red gems.
—————————–
9. go east and unlock trunk, get charm from trunk (if you are missing key, kill dragon again)
—————————–
10. run 2wn2d and open door, secret east entrance opens
note: rooms are nomap
—————————–
11. run 3e and kill wizard, get dust off ground (charm opens chest in room for some small gems and a 2str 20mana amulet)
The red wizard exclaims, “These fools never should have thrown me out of
their village. They shall never know the freedom of a warm day again.
Their bones shall crack, their blood will freeze, and they will all pay
before I am done!”
After killing the wizard, you smash the dragon gem to dust. A handful
of the dust would provide proof to the chieftain that the wizard is dead.
get dust
You gather a handful of dust to take to the Chieftain.
Note: type “get dust” specifically. It’s a mobprog.
—————————–
12. return to chieftain and give him the dust
give dust chieftain.
You give dust from the dragon gem to chieftain.
Chieftain says, “You have slain the wizard. Now with all of them gone, the
seasons will turn again! Praise you for your help.”
Chieftain begins to cry.
Chieftain says, “Now perhaps the sun will melt this infernal snow, and we
can begin to truly live again. Please take this with our thanks.”
You receive 5 quest points.
** Task Done : Slay the Wizard controlling the red gems.
** Goal Completed: End the enduring winter.
INFO: KingBatine has ended the icy winter.
Reward
5 qps
- Published in Area Quests/Goals
LivingMine
Living Mines of Dak’Tai
—————————–
1. Find the mob ‘the mad messenger’ in the desert maze.
2. Kill him for the coded missive.
3. Go to the room “Fallur’s Trade Goods” and say I swear allegiance to the Fol’Dak
** Task Added : Retrieve the missing intel.
4. Go east and say I swear allegiance to the Fol’Dak to be transferred back and have him recognize the missive.
** Task Done : Retrieve the missing intel.
5. Run e2s2e to the ogre blacksmith.
** Task Added : Search the mines.
6. Run w5n;ride lift;run en2dsd2s3w;listen lizard;say yea
** Task Added : Find a pretty prize.
7. Run 3e2nun2usw;ride lift
8. Kill the mine foreman and keep his severed head.
9. Ride lift then either run en2d2ed (kill driller for crank shaft) or run en2de2n (kill a miner for a pick-axe; they are random-load so not all will have one)
10. Now you need to gather 5 items by mining and killing tortoises until you get the drop you need.
A. Find the room with “A vein of gold runs through one of these big mounds.”
B. Wield your crank shaft or pick-axe. (NOTE: You only need to wield the mining implement during the command ‘mine xxxxxx’)
C. Type ‘mine gold’
D. This will cause a tortoise to spawn in the room with a message like: The shaft bites into the ore with a soft *whir* and the whole mound begins to move.
E. The item will be random drop, but you can mine them unlimitedly. You are looking for “a *golden nugget*.”
11. Repeat this process with the other four tortoises:
A. run sw (JADE)
B. run 2e (SAPPHIRE)
C. run s (RUBY)
D. run 2w (DIAMOND)
12. Return to the lizardman once you have the following six items:
1. a *golden nugget*
2. a *chunk of jade*
3. a *sapphire chip*
4. a *ruby crystal*
5. a *fist-sized diamond*
6. X the foreman’s severed head X(
** Task Done : Find a pretty prize.
13. He will transfer you to a prison room maze, find the final room (the one with mobs in it).
14. Kill ‘the ancient’ until you receive ‘an ]>adamantite shard<[' and the task done (these will happen simultaneously, there are currently 1/4 odds for a shard).
** Task Done : Search the mines.
15. Recall/portal out and run back to the blacksmith.
** Task Done : Allegiance to the Fol'Dak.
** Goal Completed: Join the resistance and find the real treasure.
16. Select which reward you want.
Adamantite shards can now be farmed from the ancient at any time, simply return to the lizardman and nod at him. They are used to forge any of the three items (say which item you want at the blacksmith with a shard in inventory to receive the item). Currently it takes 3 shards to make the wrist/rings and 1 shard to make the figurine.
- Published in Area Quests/Goals
Tribal Origins
== Tribal Origins ==
Difficulty : Easy
Recommended Level: 175
— Note: Bemethreln is at [A wooden cabin] — mapper goto 35900
— each section has another traveler.
— at those traveler location, there is a portal that leads back
— to the [A wooden cabin].
>listen trav
>say yes i will help you learn the truth.
** Task Added : Obtain Bemethreln’s information
>say ready
** Task Added : Complete the “swirling portal” task
>enter swirl
— Kill mobs in this section to collect 10 artifacts
You get a tribal artifact from the disintegrated corpse of an old archaeologist.
You get a tribal artifact from the disintegrated corpse of A surprised picker
You get a tribal artifact from the hacked corpse of an optimistic digger.
— after collecting 10 artifacts, go to [Northwest lower cave] — mapper goto 35908
— When you get to the room with the traveler at this section, task will autocomplete.
** Task Done : Complete the “swirling portal” task
** Task Added : Meet Bemethreln in the cabin
>enter portal
[A wooden cabin] — mapper goto 35900>say jails
** Task Done : Meet Bemethreln in the cabin
** Task Added : Complete the “vibrating portal” task
>enter vib
— find and kill berserker for ‘Mark of the tairayden Tribe’ ** random drop **
You get Mark of the Tairayden Tribe from the frazzled corpse of ghost of a berserker.
— go back to the traveler at this section and…,
— portal and traveler at room [Basement of a prison] — mapper goto 35910
>give mark trav
** Task Done : Complete the “vibrating portal” task
** Task Added : Meet Bemethreln in the cabin
>enter portal
[A wooden cabin] — mapper goto 35900>say warehouse
** Task Done : Meet Bemethreln in the cabin
** Task Added : Complete the “iron portal” task
>enter iron
— kill stinkbug and get Tribal Stench
— go to a healer and uncurse the Tribal Stench
— portal and traveler at room [Above a factory] — mapper goto 35920
>give stench trav
** Task Done : Complete the “iron portal” task
** Task Added : Meet Bemethreln in the cabin
>enter portal
[A wooden cabin] — mapper goto 35900>say graveyard
** Task Done : Meet Bemethreln in the cabin
** Task Added : Complete the “cold portal” task
>enter cold
— this part is tricky. There are skeletons at lower rooms, total of five.
— At a skeleton, you have to open skeleton, exam skeleton, then ‘search the pile’
— After a successful search, you will see the following prompt:
— You search through the pile of bones and find a map!
— when this happens, you have to run to the traveler quickly otherwise the map gets
— blown out of you hands, so copy and paste the following: run u5w;give map trav
— So, when you see the prompt that you found the map, ctrl-v the copied command and
— press enter to complete the task.
>open skeleton;exam skeleton
>search the pile
You search through the pile of bones and find a map!
The map is fragile and the wind is picking up.
You feel as if you won’t be able to hold onto it for long!
>run u5w;give map trav
** Task Done : Complete the “cold portal” task
** Task Added : Meet Bemethreln in the cabin
— portal and traveler at [Western burial grounds] — mapper goto 35930
>enter portal
[A wooden cabin] — mapper goto 35900>say battlefield
** Task Done : Meet Bemethreln in the cabin
** Task Added : Complete the “hot portal” task
>enter hot
>kill paladin
You get a ripped page from a book from the frazzled corpse of a dying paladin.
— random drop: ripped page from a book.
— portal at [Inside a waiting room] — mapper goto 35940
>give ripped trav
** Task Done : Complete the “hot portal” task
** Task Added : Meet Bemethreln in the cabin
>enter portal
[A wooden cabin] — mapper goto 35900>say done
** Task Done : Meet Bemethreln in the cabin
** Task Done : Obtain Bemethreln’s information
** Goal Completed: Seek Bemethreln’s Tairayden tribe wisdom.
INFO: The Tairayden tribe grows more nervous as Negader learns of their plans.
Reward: 10 QP and below eq.
+—————————————————————–+
| Keywords : protection tairayden tribe |
| Name : Protection from the Tairayden Tribe |
| Id : |
| Type : Armor Level : 171 |
| Worth : 8,344 Weight : 21 |
| Wearable : body |
| Score : 320 |
| Material : cotton |
| Flags : invis, magic, burn-proof, nosteal, V3 |
+—————————————————————–+
| Stat Mods : Damage roll : +20 Constitution : +10 |
| Wisdom : +12 |
+—————————————————————–+
| Resist Mods: All magic : +7 All physical : +10 |
+—————————————————————–+
- Published in Area Quests/Goals
Den of Thieves
Goal information for: Den Of Thieves – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Things just seem to be out of place as a Mysterious Man is looking for help
to prepare for a parade. Yet why is Ivar coming to town, and why is it so
important to clear out the very thieves who protect this mountain tunnel
system?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Medium
Recommended Level: 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Slow down Fast Freddy. : Completed
2 – Cool Off Hot Hands Magee. : Completed
3 – Tame Stefan’s wild “do”. : Completed
4 – Find a way to deal with Dougie Doug. : Completed
5 – Have dinner while dealing with Tom Dub. : Completed
6 – Go and Sedate Billy Bill. : Completed
7 – Rot Rudeboy’s guts with this “Gut Rot”. : Completed
8 – Stimulate Jumpsteady’s bank account. : Completed
9 – Go to The Mountain Peak for your reward. : Completed
10 – Make amends by killing as many demons as you can. : Completed
11 – Destroy the juggernaut. : Completed
12 – Send War the general back where he came from. : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Mysterious Man says, “You look like you could be someone I can trust.
Give me a nod if you have a moment.”
nod man
You nod at A Mysterious Man.
A Mysterious Man says, “You seem like a vile being whom I can trust with a
most important task. I am with the Aylor Thief Round Up Society. I have
been given the most important of jobs: to clear this system of tunnels of
all pick pockets before tonight when the almighty Ivar will be touring
through here with his brigade of hawt chix0rz and mindless worshipers.
Perhaps you can be of service, if you wish to help all you have to do is
say yes.”
say yes
You say ‘yes’
A Mysterious Man grins evilly.
A Mysterious Man says, “I knew I could count on you. Let’s begin by
hitting them in their legs. Take this knife and see to it that Fast Freddy
is unable to run away.”
You receive Knife Of Slow Speed from A Mysterious Man.
** Goal Added : Chapter 1: A Terrible Mistake.
Type ‘goals thieves’ for full details on this quest.
** Task Added : Slow down Fast Freddy.
–>Wield knife, find fast Freddy and kill him.
Fast Freddy lets out a final rasp as his vital organs are pierced. He is DEAD!
Fast Freddy says, “What is the meaning of this, I suddenly am moving too
s…l….o….w. You will not get away with this.”
Fast Freddy begins to run away, well more like walks in slow motion.
You receive Speed from Fast Freddy.
Perhaps you should show the Mysterious Man what you have received.
–>return to mysterious man
–>give speed man
You give Speed to A Mysterious Man.
A Mysterious Man bows before you.
A Mysterious Man says, “You have done Aylor a great service, but alas the
job is far from done. Hot Hands Magee has been burning up these tunnels
for awhile. It’s her time to finally cool off. By the way if you lose this
ice, just come back and ask for more.”
You receive A Huge Chunk Of Ice from A Mysterious Man.
** Task Done : Slow down Fast Freddy.
** Task Added : Cool Off Hot Hands Magee.
–>find hot hands magee
–>drop ice
drop ice
Hot Hands Magee shivers uncomfortably.
Hot Hands Magee says, “Wow did it get cold here. I’m so not standing
around here.”
Hot Hands Magee flees and leaves behind her warm personality.
You receive Heat from Hot Hands Magee.
Well this job is done, lets go see what he thinks of this item.
You drop A Huge Chunk Of Ice.
–>return to mysterious man
–>give heat man
You give Heat to A Mysterious Man.
A Mysterious Man shakes your hand.
A Mysterious Man says, “Yes, you are doing so well, don’t stop now, find a
way to tame Stefan and his wild DO. Here try this. Now don’t lose it they
cost me a good 500 gold to make.”
You receive A Snake Fang Comb from A Mysterious Man.
** Task Done : Cool Off Hot Hands Magee.
** Task Added : Tame Stefan’s wild “do”.
–>give comb stefan
You give A Snake Fang Comb to Stefan.
Stefan combs back his hair and straightens his shirt. He then pulls out a
mirror and begins to admire himself. Out of nowhere a little red Hatchet
Man smacks Stefan in the behind. Stefan drops the mirror and chases after
the little red fiend.
Stefan drops A Pocket Mirror.
Maybe you should grab that mirror and show the Mysterious Man.
–>get mirror
–>give mirr mysterious man
You give A Pocket Mirror to A Mysterious Man.
A Mysterious Man claps at your performance.
A Mysterious Man says, “Another one bites the dust. Very impressive. Ivar
is going to be so pleased with your work. Next we have to deal with Dougie
Doug. He is quite a foe yet not so quick on the uptake. Take this, but
it’s not for killing, you will figure out what to do, and for the sake of
all humanity don’t lose it, but if you do, come back and ask for
another.”
You receive A Gold Dagger from A Mysterious Man.
** Task Done : Tame Stefan’s wild “do”.
** Task Added : Find a way to deal with Dougie Doug.
–>give gold dougie doug
You give A Gold Dagger to Dougie Doug.
Dougie Doug exclaims, “What am I to do with this? Can’t you see I already
have two of them? You want me to use three? I am not Three Arm Alarm over
here. I only need two. You know what, I am not going to let you trick me
into looking stupid. I can use three, just you watch!”
Dougie Doug begins to juggle and make stab motions with his three daggers,
until one slips and falls on his foot, hilt side first thankfully. Dougie
Doug rushes off to get a bandage and leaves all three of his daggers on the
ground.
Dougie Doug drops Three Golden Daggers.
Back to the Mysterious Man we go, oh don’t forget to pick up the daggers.
–>get daggers
–>give daggers mysterious man
You give Three Golden Daggers to A Mysterious Man.
A Mysterious Man smiles at you.
A Mysterious Man says, “I am becoming accustomed to you doing so well. We
are almost finished our tasks for Lord Ivar. Next on the list is the
overly skinny Tom Dub. He doesn’t have much time to eat, so see what you
can do with him after you have dinner. If you get hungry and eat it, just
ask for seconds.”
You receive A Five Course Meal from A Mysterious Man.
** Task Done : Find a way to deal with Dougie Doug.
** Task Added : Have dinner while dealing with Tom Dub.
–>find tom dub
–>eat meal
You eat A Five Course Meal.
Tom Dub whines pathetically about everything.
Tom Dub says, “That is so freaking cruel. I have been hungry since
tomorrow, wait, I mean yesterday before tomorrow. Anyhow I have been more
hungry than spoiled Aylor children are for attention. You know what, I’m
going to hit you.”
Tom Dub puts up his dukes and circles you, you can’t help but have
a chuckle as you show him that you are armed.
Tom Dub exclaims, “What’s so funny? I don’t care, bring an army!”
You laugh even more and struggle as your eyes water from the hilarity.
Tom Dub takes this time to sneak in a punch to the nose and blood begins
to drip out.
You receive A Bloody Nose from Tom Dub.
Now look at this, you do not deserve this, time to complain of job
hazards.
return to mystery man
The Mysterious Man points at your nose and laughs.
A Mysterious Man says, “I see he snuck in a nice one. Never mind him, we
have bigger issues. Billy Bill is one big dude. We need to make sure he is
no where near Ivar later tonight. Take this and see to it that he sleeps
through the night. You can get more if you simply ask.”
You receive Some Strong Sedatives from A Mysterious Man.
** Task Done : Have dinner while dealing with Tom Dub.
** Task Added : Go and Sedate Billy Bill.
sedate bil
You drop the pills into Billy’s ale. Luckily he doesn’t see and grabs the
tankard and downs it in one gulp. As you gleefully watch he looks at you
with a glare and yells.
Billy Bill screams, “What in the Nyne’s name are you looking at!!!”
Billy approaches you to punch your overly happy to stare eyeballs but begins
to tilt and finally falls over asleep. You get bold and decide to raid his
wallet for some spending cash but only find a picture of a naked demon lady,
ewww. Maybe that strange guy would like to see.
You receive A Sinfully Nude Demoness Picture from Billy Bill.
give pic mys
You give A Sinfully Nude Demoness Picture to A Mysterious Man.
**STEAM** is shooting out of A Mysterious Man’s head. he seems pissed!
A Mysterious Man says, “Wait, where did you get this? What?!?!? Billy Bill
had it? Why I ought to! Never mind that for now. We need to get Rude Boy
out of the way. He drinks like a fish so we need to get him so bombed he
will be hungover the whole time Ivar is here. Don’t drink it yourself, and
if you do, for Ivar’s sake ask for more.”
You receive A bottle of “Gut Rot” from A Mysterious Man.
** Task Done : Go and Sedate Billy Bill.
** Task Added : Rot Rudeboy’s guts with this “Gut Rot”.
give gut rude
You give A bottle of “Gut Rot” to The Rudeboy.
The Rudeboy high fives you and instantly downs the entire bottle. He burps
loudly and gives back the empty bottle.
You receive An Empty Bottle from The Rudeboy.
The Rudeboy exclaims, “Whoa now that’s what I’m talking about!”
Rudeboy stumbles off already feeling the affects of the liquor. Go tell
your new friend that Jumpsteady is alone.
say jumpsteady is alone
You say ‘jumpsteady is alone’
A Mysterious Man grins evilly at you. Hmmm. Better keep your distance.
A Mysterious Man says, “Good good, we’re right on track now. Just one more
problem to take care of. Jumpsteady is quite the lavish playboy, his only
issue is he gambles away all his funds. I just so happen to know he is
flat broke so he won’t be going out to the secret tables. Perhaps you can
go and stimulate his income with this and clear the way for Ivar’s safety.
Of course as always you can get another bond by saying so.”
You receive A Savings Bond from A Mysterious Man.
** Task Done : Rot Rudeboy’s guts with this “Gut Rot”.
** Task Added : Stimulate Jumpsteady’s bank account.
give bond jump
You give A Savings Bond to Jumpsteady.
Jumpsteady asks, “What am I supposed to do with a Savings Bond? I can’t go
and play poker with this. I need something more substantial. Perhaps you
can front me some gold?”
You receive A Savings Bond from Jumpsteady.
give 1000 coins jump
You give 1,000 gold to Jumpsteady.
Jumpsteady says, “Thanks pal! Oh one more favor, could you hold this
lantern and keep an eye on things and make sure the tunnels don’t fall
into chaos. Whatever you do, don’t leave your post.”
You receive The Thieves’ Lantern from Jumpsteady.
Finally all of the thieves are out of the way, time to go and collect
your payment from the Mysterious Man.
give lantern myst
You give The Thieves’ Lantern to A Mysterious Man.
A Mysterious Man cackles gleefully at you. Better keep your distance from him.
A Mysterious Man says, “You have ensured that Ivar’s visit will go over
without a hitch. Good job! As far as a reward goes, go to the mountain
peak later tonight for your reward. Go on, find a bed and get some
sleep.”
** Task Done : Stimulate Jumpsteady’s bank account.
** Task Added : Go to The Mountain Peak for your reward.
–>goto mountain peak
You walk to the peak of the mountain where a large portal has opened, swirling
about in the sky. You can see various forms of evil creatures dropping out
of said portal. First the tiny lil red men with sharp hatchets, the moving
slimes of acid and blood, the twisted humans of evil intent and finally a
massive man who looks strangely familiar. Oh no, it’s the man who you helped
earlier in the day.
War The General points at you. How rude!
War The General says, “Haha, it’s the fool which made this all possible.
Lord Damian sends his thanks. What’s that? A reward? The thanks of Lord
Damian is reward enough! Now begone before I make an example of you.”
Oh no, what have you done? You had better find Jumpsteady and tell him about
the portal before all is lost.
–>goto 2nd jumpsteady
–>say portal
You say ‘portal’
Jumpsteady says, “What, a giant portal opened up? Then our worst fears
have been realized.”
Jumpsteady sighs.
You are interrupted by one of the members of the thieves guild who has
rushed in and screamed out about the invasion and how massive losses are
already to be found.
Jumpsteady says, “We have no time, find all the thieves and send them into
battle. Aldehyde, go and slay as many of the demons as you can. You have to
make amends for what you have done here.”
** Task Done : Go to The Mountain Peak for your reward.
** Task Added : Make amends by killing as many demons as you can.
–>kill lots of mobs and return to jumpsteady
You arrive just in time to witness a fight between a powerful mage
and the two heads of the thieves guild. The powerful mage first casts
spells to web them both and then makes Jumpsteady disappear. Rudeboy
fights off his own web and just as the mage is about to blast him you
enter the room and the mage thinks twice and transports himself out.
Rudeboy looks frantic as he yells at you.
Rudeboy says ‘We have no time to waste, go to the summit and first
destroy the juggernaut then War himself. I will be going to find where
they have taken Jumpsteady. Hurry we have no time to waste.’
** Task Done : Make amends by killing as many demons as you can.
** Task Added : Destroy the juggernaut.
backstab ju
You swing hard at The Juggernaut with an Axe of Aardwolf!
[1] Your backstab does UNSPEAKABLE things to The Juggernaut! [736]
The Juggernaut lets out a final rasp as his vital organs are pierced. He is DEAD!
You receive 0 experience points.
0 per-min mob_to_mob_expRATE, mob exp 0, with 448 secs since last kill
The Juggernaut falls in battle opening the way for you to bring the
attack to War himself.
** Task Done : Destroy the juggernaut.
** Task Added : Send War the general back where he came from.
backstab war
You swing hard at War The General with an Axe of Aardwolf!
[1] Your backstab does UNSPEAKABLE things to War The General! [695]
War The General lets out a final rasp as his vital organs are pierced. He is DEAD!
War The General cackles gleefully at you. Better keep your distance from him.
As you go for the final strike, War the general dodges the blow and rises
into the sky. He slowly floats towards the swirling portal above the
mountain and laughs maniacally down at you.
War The General exclaims, “You have failed here today fool, Lord Damian
will walk again. You will never be able to save Jumpsteady. Give it up,
there is no reason to perish here. Mwahahahahaha!”
As War disappears into the portal, a loud bang echoes over the entire
mountain. You quickly grab onto something to prevent yourself from
being sucked through the portal. All the demons, as well as the dead
bodies of the thieves guild are flying up into the vortex. Finally the
portal closes leaving just you sitting there, bloody and mangled body
parts left about. You can’t help but feel the incredible guilt associated
with what you have brought about here. You look down at your dagger and
then down at your stomach. You consider killing yourself for a moment and
as you pierce your flesh with the sharp tip of your dagger you grow weak
and pass out.
You go to sleep.
A Thief Hideout
–>wake
You open your eyes slowly and look around you. You are in the bedroom you
slept in before. You stretch your arms and look around, everything seems
silent. You leave the room and venture about the caves and see all the
clueless nobles and thieves lurking. Everything seems fine, it seems you
dreamed it all up. Overjoyed, you dance around and cheer. People look at
you as if you have lost your mind. You turn to the left and trip over a
stone and fall into the dirt road. Written in the dirt it reads…
SEE YOU AT THE KILLING FIELDS!!!
You rise back to your feet to find the tunnels empty and barren. You call
out and no one answers. If it wasn’t a dream then why are you still alive?
Almost as if answering your thoughts a voice calls out…
The Spirit Of The Lotus says, “Aldehyde you may have failed here, but there
is still time to redeem yourself. Go to the Killing Fields and find
Jumpsteady, only he can help you now. As far as help from me, take this,
it isn’t much.”
You receive A Crystalized Lotus Blossom from The Spirit Of The Lotus.
** Task Done : Send War the general back where he came from.
** Goal Completed: Chapter 1: A Terrible Mistake.
INFO: Aldehyde has made a fatal mistake within the Den Of Thieves.
- Published in Area Quests/Goals
Kingsholm
Run all south until you reach the king.
Say “i will find him”.
===========================================================================
** Task Added : The champion must be found so that he can open the seals.
Look for the king’s champion at Kevin’s Alehouse.
Say “activate the seals” to complete.
** Task Done : The champion must be found so that he can open the seals.
===========================================================================
** Task Added : Find someone who knows how to open the seals.
Make your way to ‘Books of Fantasy’.
Type ‘squeeze through’ to get to scholar.
Say “activate the seals” to complete task.
** Task Done : Find someone who knows how to open the seals.
===========================================================================
** Task Added : Request a boon from the gods.
Make your way to ‘The Temple of Apollo’.
Say “activate the seals” to get task.
** Task Done : Request a boon from the gods.
===========================================================================
** Task Added : Apollo’s Task.
Find and kill ‘a temple attendant’ until it drops a lute.
Give lute to Apollo and say “activate the seals” to complete task.
Make your way to Aphrodite and say “activate the seals”.
** Task Done : Apollo’s Task.
===========================================================================
** Task Added : Aphrodite’s Task.
Find and kill ‘a citizen’ in ‘A Home Filled with Love”.
You should get ‘a bit of love’.
Give love to Aphrodite and say “activate the seals” to complete task.
Make your way to Athena and say “activate the seals”.
** Task Done : Aphrodite’s Task.
===========================================================================
** Task Added : Athena’s Task.
Find and kill ‘General Junel’ in ‘The General’s Quarters’.
You should get ‘a spark of wisdom’.
Give wisdom to Athena and say “activate the seals” to complete task.
Make your way to Zeus and say “activate the seals”.
** Task Done : Athena’s Task.
===========================================================================
** Task Added : The Boon of Zeus.
Find and kill ‘Radin, the Bloodthirsty’ in ‘A Hidden Den’.
You should get ‘large spark’.
Give spark to Zeus and say “activate the seals” to complete task.
** Task Done : The Boon of Zeus.
===========================================================================
** Task Added : Battle the Guardians to Release the Seals.
From Zeus, run n
open altar
run wu.
Kill your way to the end of the rooms.
Then make your way back to the king.
Say “activate the seals” to complete goal.
King Philip asks, “You have activated the seals?”
King Philip gasps in astonishment.
King Philip says, “You have saved us.”
King Philip dances around in glee.
King Philip says, “We shall sing songs of your valor. We shall consider
you a champion of Kingsholm from hereforth. Thank you, sir champion.
Please take this as a token of our goodwill.”
You receive 15 quest points.
King Philip says, “Also, I shall inform the gate guard that as a champion
of Kingsholm, you are to be escorted around the city in a manner fitting
your status.”
INFO: Hadar has become a champion of Kingsholm.
** Task Done : Battle the Guardians to Release the Seals.
** Goal Completed: Save Kingsholm from the coming armies.
- Published in Area Quests/Goals
Empyrean, Streets of Downfall
Empyrean, Streets of Downfall
————————————-
Before starting the goal, it’s required to have the Living Mine goal done, as well as the thief mort for pick lock. It’s also highly recommended that you be at a high level (200/201 best) since you’ll be kill tons of level 201 mobs (None which are particularly dangerous, but there’s a lot of them).
1. Go to caravan, listen caravan, say “join the caravan” then “tulpext” for a peasant’s tunic. (Not sure if you have to have had the LivingMine goal done). This step isn’t required, but the tunic stops the guards from agroing you.
2. Spam west to get to the entrance. Whether you wear the tunic or not, you’ll enter the city.
2a. If you’re not wearing the tunic ‘under’ to get out of jail. At this point, all the guards will agro you.
3. Find the Kender, wait till he does his mprog, and then ‘nudge Kender’ to open the Goal.
A furtive kender says, “There will be a woman waiting for you in the
southern slums tonight. Tell her that Fate sent you.”
With a nod and a wink he walks away slowly, humming a tune.
Code:
** Goal Added : Only the best warmongers boast the ware civil.
Type ‘goals Empyrean’ for full details on this quest.
** Task Added : Rendezvous at the southern slums: nighttime.
Note, this is probably skippable with the tunic…I did the first few steps without it.
4. At midnight, go to the entrance of southern slums and say “Fate sent me”.
Code:
** Task Done : Rendezvous at the southern slums: nighttime.
** Task Added : Search the slums for the recruiter.
A woman, lounging says, “He’ll be able to connect you with the right
people.”
5. From the start of the slums, run 2sw;open up;u;run 2e to Tobazi.
Code:
** Task Done : Search the slums for the recruiter.
** Task Added : Consult with the ogre mage.
6. Go back to center area, then to Northern Slums (starts with Copper Avenue), then run 2nwn to the Ogre Shaman. Sit.
Code:
The ogre mage says, “There is a blacksmith there who can work miracles
with metal, he can forge the totem I require for my magic. Retrieve from
him this figurine and then return to me.”
** Task Added : Retrieve the figurine from the blacksmith in Dak’Tai.
7. Go back to Living Mine of Dak’Tai and get the figurine from Master Grothnar by farming one shard from the Ancient
and saying “figurine” at Grothnar.
8. Return to the Ogre Magi.
Code:
** Task Done : Retrieve the figurine from the blacksmith in Dak’Tai.
** Task Added : Return the ogre mage in the form of his kin.
** Task Added : Use your ability to change forms.
9. Read up how to change forms on ‘task here’. Kill an ogre warrior, change forms to it, then return to the ogre magi.
‘Flex magi’ to open the next task.
Code:
** Task Done : Consult with the ogre mage.
** Task Done : Return the ogre mage in the form of his kin.
** Task Added : Light the fire of rebellion in the busy streets of Empyrean.
** Task Added : Sway the foundation’s guardians to your warful pipes.
** Task Added : Lead the unfaithful to committing one more betrayal.
** Task Added : Convince the nobles of their erring desires.
** Task Added : Bring the mighty dogs of war to heel.
** Task Added : Show the Unholy lot that their devotion is misplaced.
The ogre mage says, “I suggest you start in the sewers; every solid
foundation is built from the bottom up.”
10. Go to the sewers in the slums, kill a Catfish for it’s form. Change form to the catfish, ‘swim west’. (you’ll have to move to an empty room to change form)
11. Kill a few of the venomskunks until you get a ‘stomach juice of venomskunk’. Go into the southern alcove, clear it, then ‘change self’. Go to Ignorance and wait for the mprog to fire.
12. Recall out, go back to the Ogre Magi, and say “Ignorance”. Go to Azhil and listen to him.
Code:
Azhil, Empyrean alchemist says, “I need to ensure I will have provision if
I end up being forced to “retire” early. If you can agree to the price of
one million gold coins, give me the aforementioned amount once you have in
your possession the following: A specimen of purple mold, a handful of
camel hair, the stomach juices of the venomskulk, and at least ten staves
of sleep (those are conveniently available for purchase here).”
13a. Go back to beginning of area and ‘l corpse’ for a camel hair.
13b. From the beginning of southern slums, go se, pick drawer, get all drawer for clump of purple mold.
13c. You should have the stomach juices from venomskulk already. If not, kill a few down in the sewers till you get one.
13d. Go back to Azhil, buy 10 staves, and then give him 1000000 gold. You’ll get the vial of magical acid.
14. Return back to Ignorance and give him the vial.
Code:
You outline your intentions of rebellion and he nods approvingly.
Ignorance says, “Very well, brave Dadrake, I will remain here until your
plans come to fruition. If you’re headed to Treason’s domain next, the
tunnel to the west will take you there if you follow it awhile. Thank you
again for your kindness.”
** Task Done : Sway the foundation’s guardians to your warful pipes.
You receive 5 quest points.
15. From Ignorance’s room, go west and follow the tunnel into the North Slums section that you couldn’t get into before (keep in mind that if you leave the subarea, you’ll need to go through the sewers again to get back here.)
16. Kill Treason’s informant for his form. Change forms to informant, go to Treason past his bodyguards. (Buy a pale ale for 1000 gold while you’re there.) Say “Word on the street is Rebellion”. Kill the noble for his form before you leave.
17. Wearing the noble form, go to the noble sub-area and kill the drunkard’s servant for his form. Go to the noble drunkard and give him the ale.
18. The temple section to the south has a shop that sells sacrificial doves. Buy one, drop it, then kill it for the form.
19. Go back to the nobles subsection, change to dove form, then go to Voracity’s house. (Northern-most house, east door). Wait until 6AM and then go up through the window to Voracity (run us once inside the mansion). Type ‘steal bacon’ when his short description shows him holding the bacon.
20. Recall, and change forms to noble. Go back to the noble subsection, then change form to self. Go to Voracity through the living room now (the guard should let you in, it’s run su from right inside the mansion), and say your name, then say “rebellion”.
Code:
High Noble Voracity says, “My fellow nobles I should have no difficulty
swaying, and I think I can ensure you safe passage to an audience with
Might.”
High Noble Voracity says, “Be warned though, he is an experienced old dog
and is not easy to impress or dissuade. He does not interpret the omens as
I do.”
High Noble Voracity says, “Good luck, rebellious Dadrake. May we both make
it out of this still breathing.”
** Task Done : Convince the nobles of their erring desires.
You receive 5 quest points.
21. The palace on the west side should be open to you. Go to Might and you’ll be given a task to kill a bunch (by a bunch, I mean a shitload) of level 201 rebelling peasants, all which give 0xp and 100 gold. Along the way, at 12AM, the Elite Guards will turn into werewolves. Kill one of them to grab the form. Keep killing peasants. You’ll know when it’s done when you return to Might and tells you that it’s finished. You have to kill a LOT of them, but you don’t have to wait for a repop (When you run out of them, just return to Might and he will respawn them).
Code:
** Task Done : Bring the mighty dogs of war to heel.
You receive 5 quest points.
22. Say Treason to Might and he’ll give you his breastplate. Change forms to werewolf, were the breastplate, and go to Treason. Say “Rebellion” to close the task.
Code:
** Task Done : Lead the unfaithful to committing one more betrayal.
You receive 5 quest points.
23. Change back to self form. Go to the Ogre Magi, say “Delusion”. Go back to Treason, say “Delusion”.
24. Go to the western part of the church subsection and you’ll automatically trigger an mprog that gives you the priest form. Go back to the Ogre Magi in this form, and say Delusion. Go back to Tobazi (the recruiter) in your own form and you’ll get a letter.
25. Change forms back to the priest and return to the church subsection. The High Priest assistant will let you pass. Kill Delusion, then ‘switch the speeches’, then ‘hide the body’.
26. Return to the Ogre Magi to finish the goal.
Code:
** Task Done : Show the Unholy lot that their devotion is misplaced.
** Goal Completed: Only the best warmongers boast the ware civil.
INFO: Smoldering Empyrean bursts into flame as Dadrake incites open rebellion: The siege begins.
You receive 5 quest points.
(completeing the goal means you can now just say escort to enter the city instead of spamming west and all sections are open to you without having to change forms)
- Published in Area Quests/Goals
Masquerade
Masquerade Island
The ball is active from 6PM till 3AM
ALWAYS be vis. I waited for a lot of repops because of this.
Upon completion of this goal, you’ll be able to enter the mansion or the ball at any time.
Start:
1. Go to the bar, buy 1 OJ and 2 Cokes.
2. Give OJ to a drinking servant then the 2 Cokes and he should drop a letter and pick it up. Kill him for it.
3. Kill a couple, wear their mask and give invite to the guard outside to get to the mansion.
4. Go 1n and ‘climb stairs’. Find Nassah and give him the letter. You’ll get the goal open and a mask. Wear it.
5. Now ‘descend stairs’, and go two south to cloak room and ‘push shelf’.
6. Follow path to Gazebo room and ‘move rug’
7. Pick up statuette, recall out and run back to the area.
Outside:
1. Kill Desiree for Bar of Gold. This is a random pop.
2. Get ruby from hole east of Aiden’s Weapon Shop (Trade Boulevard).
3. Give bar of gold and ruby to John.
4. Wait a tick till he says that he can sell you the necklace and give him 5k gold for it.
5. Give necklace to Akiya who will trans you to beach. – get dagger from mound.
6. Kill Iryl for Large Bag and get strawberries from the bag. (drop “large bag” now, or it will screw with your inventory)
7. Go to Zephan’s Clothes shop and say “deliver” for gown and a new task.
8. Go to fishing dwarf when not flying to fall under pier and kill all the sharks.
9. Go all north and type climb through opening (custom exit)
10. Go back to dwarf and sit in room while he tries to catch a fish.
11. When he does, give him 10k gold for stringer of fish.
12. Kill Julie for perfume (random load) make sure you are vis before
13. Kill Marcus for paper.
14. Give perfume and paper to Leandra for potion and scroll.
The mansion (not ball):
1. Give the gown to Elindrael (on the top floor near Suzanna) for apple.
2. Kill one of the servants in the corridor for a small silver key.
3. Go to Suzanna’s room and wait for Garret to appear, he will argue with Suzanna and leave the room.
(If Garret is already there, kill both Garret and Suzanna then wait for repop)
Note: You MUST be male for this part: When he leaves again, say “i will take you to the ball.”
4. She will leave the room for a while, at that time you can unlock and open the chest and get the chainmail.
5. Now go downstairs and kill Garret for Cap. He only has the cap when he’s in The Kitchen (29848).
6. Give the fish to the elven cook for a melon.
7. Go upstairs to Nassah, wear mask and say “i solved the case”.
8. He will start to ask you questions/or ask for one of the above items.
-EXACTLY WHAT TO SAY TO NASSAH-
– If you screw up (like I did), you have to portal out and get all the items again. –
say weapon
say yes
give dagger nassah
say no
say travys
say equipment
say yes
give cap nassah
say yes
give chain nassah
say no
say garret
say magic
say yes
give scroll nassah
say yes
give potion nassah
say no
say marcus
say antiques
say no
give statue nassah
say margaret
say fruit
say yes
give strawb nassah
say yes
give melon nassah
say yes
give apple nassah
say no
say iryl
9. After you answer correctly, he will give you glittering mask.
The ball:
1. Wear the new mask and head to the Ball (between 6pm and 3am).
2. Go to the middle of the ball, where the automap look like a big X, Room name Dancing On Air, number 29835
3. ‘Squat down’ and you will be transferred to Jason.
4. Kill Jason and you will get transferred and have a locket in your inventory.
5. Go SOUTH, attack Celie and give locket to her while you are fighting.
6. That will set off a prog about a key, kill her to get key.
7. Unlock/Open desk and get letter.
8. Go back to the mansion and give letter to Nassah for EQ and Portal.
+—————————————————————–+
| Keywords : masquerade mask |
| Name : A Masquerade Mask |
| Type : Portal Level : 100 |
| Worth : 600 Weight : 10 |
| Wearable : hold, portal |
| Flags : glow, hum, magic, held, burn-proof, nolocate, V3 |
+—————————————————————–+
+—————————————————————–+
| Keywords : masquerade mask |
| Name : A Masquerade Mask |
| Type : Treasure Level : 130 |
| Worth : 500 Weight : 6 |
| Wearable : eyes |
| Flags : invis, magic, held, burn-proof, nolocate, V3 |
+—————————————————————–+
| Stat Mods : Luck : +5 Damage roll : +10 |
| Strength : +4 Intelligence : +4 |
| Wisdom : +4 |
+—————————————————————–+
For 100% explored.
Go to Shiela (be male) and say “can i see the live entertainment?”
Go to Kitchen room with table in the castle and “crawl under table”
Climb stairs at staircase in castle – (descend stairs) to well, descend
- Published in Area Quests/Goals
stuff of shadows
Stuff of Shadows
Part I:
option A: translocate or doorway woozle then walk counterclockwise
in the tunnel towards Evelina.
Option B)
Find Magister (wanders a few rooms)
You say ‘shadows’ (teleports you to the vault)
Give 5000 coin Magister (teleports you further)
run senwse
2 random exits (obscured), go towards A Room of Ritual. Try “hunt evelina”
3-directional crossroads: three camps west, north and east respectively.
The corresponding direction has aggressive guards who spam web.
Mist form
To start the goal go 2wn to “Evelina, umbraquaeres triumvir” who will
start talking.
Say ‘yes’ when she’s done to start the goal
[you can say ‘remind me’ if you forgot what she said] ** Goal Added : The Stuff of Shadows
** Task Added : Learn the secret to forging from shadows.
** Task Added : Reach the inner circles and assist them in their purpose.
** Task Added : Cast a great shadow upon the world.
Each camp has a named mob you need to kill for an item to harvest souls
with. Oculist near Evelina is wearing (eyes) “specter scope of Shadows
of Death”, kill him for it.
At north camp, kill “Marlena, umbracaptarae triumvir” for net of shadows.
At east camp, kill “Laverna, umbrifi triumvir” for shadow knife (weight 5).
Part II:
You are going to need 40 shadows of death for the goal
+10 extra (optional).
A good place to fight is near the forge: run u2s from the crossroads
(hunt valeria).
Task 1 : Learn the secret to forging from shadows.
Special tools are needed for capturing shadows.
Exquisite care must be taken when gathering shadows from the near dead.
Task 2 : Reach the inner circles and assist them in their purpose.
Task 3 : Cast a great shadow upon the world.
Astraea will know what to do with the orbs.
When wearing net (floating), knife (offhand is fine) and scope (eyes),
any monster in the zone at 0-5% life has a chance of turning into a
‘shade of death’ every combat round. But if you hit too hard, you
won’t get it. You don’t want to kill the mob by normal means (incl.
knife autoattack) as that doesn’t give you the shade.
Strategy: pick a room with many mobs, fight one then aim to another
around 10-15% and hit the first mob with skills/spells until about 5%
and soon he’ll drop shadow. Aim to another mob and repeat.
Incorrect: if you get experience, coins and a regular corpse.
Correct message:
A shadowsmith’s assistant shudders as death looms large in front of her.
The shadow of death of a shadowsmith’s assistant has been ripped from her body!
A shadowsmith’s assistant drops a shadow of death.
a shadowsmith’s assistant dies shadowless, disappearing in a puff of smoke.
That was a pointless no experience kill!
get shad
You get a shadow of death.
If you aren’t wearing knife, you’d get the following message repeatedly:
A shadowsmith shudders as death looms large in front of him.
Through your specter scope you see the shadow of death pass over a shadowsmith,
but it flickers for only a moment and is gone.
Your spider-silk shadow net remains undisturbed.
If you were targetting him, he’d die by normal means and you won’t get the
shadow. Instead if you were fighting another mob during that time, then
equip the knife and you’ll get shadow in place of that mob on the next
round (remember, no damage required at that stage, it’s enough that monster
is in combat).
Valeria will make you three items for 5 shades each and one for 25:
You say ‘forge sleeves’
Valeria, Mistress of the Shadow Forge says, ” It takes five shadows of
death to forge sleeves of shadow. Hold your shadows where I can see them, and let me see if you have enough.” (they need to be in your inventory)
** Task Done : Learn the secret to forging from shadows.
You say ‘forge sash’
Valeria, Mistress of the Shadow Forge says, ” It takes five shadows of
death to forge a sash of shadows. Hold your shadows where I can see them, and let me see if you have enough.”
You say ‘forge slippers’ (similar response)
You say ‘forge orb of death’ (similar response)
Go west,
The Shadow Forge
[Exits: east other]
squeeze behind bellows
The Vat of Shadows of Death
[Exits: north other]
climb ladder
The Upper Echelon
[Exits: north south up down]
You give ==== slippers of shadow ==== to Caelia, First Astrologist.
Caelia, First Astrologist says, “I need to have a close look at this, as
I’d be very upset to find out later that this will dissolve in my hands.”
(teleports), kill Guardian of the Umbrambuler and take
==== a ward of noble intentions ==== (key).
Open west, go west, say ‘explain’, wait,
** Task Done : Reach the inner circles and assist them in their purpose.
say ‘assist’, enter black.
Kill black orb monster (regular death) and get black orb (teleported).
Kill Umbrambuler (regular death), loot him:
You get a shard of a shadow earring from the damned corpse of the Umbrambuler.
You get ==== an aura of shadow ==== from the damned corpse of the Umbrambuler.
‘enter chalk’ or ‘enter circle’ to get back to beginning of area.
Similar:
You give ==== a sash of shadow ==== to Astraea, Keeper of the Orrery.
Kill guardian, open east, go east, say ‘assist’, enter white, get white orb.
Kill Umbrambuler (regular death), loot (same names)
‘enter chalk’ or ‘enter circle’ to get back to beginning of area.
Similar:
You give ==== sleeves of shadow ==== to Minerva, Head Librarian.
Go south, say assist, enter grey, get grey orb, loot Umbrambuler.
‘enter chalk’ or ‘enter circle’, go back to upper echelon.
You say ‘orbs’
Astraea, Keeper of the Orrery says, “We’ll take those off your hands,
Cassin. They are far too dangerous to carry around.”
You receive ===Shad-O-Matic=== from Astraea, Keeper of the Orrery.
** Task Done : Cast a great shadow upon the world.
** Goal Completed: The Stuff of Shadows
Optional, go to the forge with 10 more shadows of death and 3 ear shards
You say ‘repair’
You receive ==== an aura of shadow ==== from Valeria
+—————————————————————–+
“| Keywords : aura shadow “|
“| Name : ==== an aura of shadow ==== “|
“| Type : Armor Level : 131 “|
“| Worth : 4,004 Weight : 13 “|
“| Wearable : float “|
“| Flags : magic, burn-proof, nolocate, V3 “|
“| Found at : The Stuff of Shadows “|
+—————————————————————–+
“| Stat Mods : Luck : +9 Wisdom : +9 “|
+—————————————————————–+
“| Resist Mods: All magic : +5 All physical : +7 “|
+—————————————————————–+
+—————————————————————–+
“| Keywords : shado matic “|
“| Name : ===Shad-O-Matic=== “|
“| Type : Armor Level : 131 “|
“| Worth : 4,500 Weight : 21 “|
“| Wearable : hold “|
“| Flags : glow, invis, magic, V3 “|
“| Owned By : Cassin “|
“| Found at : The Stuff of Shadows “|
+—————————————————————–+
“| Stat Mods : Strength : +7 Luck : +3 “|
“| Damage roll : +13 “|
+—————————————————————–+
“| Resist Mods: All physical : +7 All magic : +5 “|
+—————————————————————–+
The aura I got was identical to those other 3 you already got,
I don’t know if there’s a chance to get something else.
Shado matic is a hold item that combines net+scopes+knife into 1 item.
You HAVE to wear shado matic (no dual wield!) for it to work,
same 5% threshold.
Scope/net/knife/shadows are NOSAVE, rot-death and melt-drop.
Slippers/sash/sleeve are rot-death only.
Don’t bother looting Astraea/Caelia/Minerva for them as mobprog wont take them,
you will get slapped. Have to forge with 5 shadows/each.
Now when say ‘shadows’ to Magister I don’t have to pay him 5000 anymore.
- Published in Area Quests/Goals
Onyx Bazaar
From the start:
>>>run wn;get all corpse <---this paper keeps Gartas from attacking you. >>>run sd3ws;accept
Nora says, “I was traveling along with Briagha, my close companion, and we
were set upon by slavers. I escaped but Briagha was taken. I have
tracked them here to this place.”
Nora says, “I cannot go any deeper into the bazaar, as the slavers know my
face, but perhaps you could go and gather information for me. Will you
accept my challenge to help me? If so, please ‘accept’.”
Nora says, “Thank you, Parallel! I will forever be grateful to you if you
find my dear friend. As a start, I would suggest you try talking with the
overseer of the fighting pits. I have heard that he sometimes gives
information about what goes on down below.”
>>>accept
Nora says, “You may need to use bribery at some point, but I don’t expect
you to cover that. Here, take this, and if you need more, please just
come back and ask me for more.”
You receive a bribe from Nora.
** Goal Added : Nora’s quest.
** Task Added : Find the Overseer and get him to help you.
Bazaar : Nora’s quest.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Task 1 : Find the Overseer and get him to help you.
Talk to the Pit Overseer about Briagha.
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>>>say bribes; you will need a second one for later.
>>>run 2nwswnws2d3en2ened;open south;south;run s2ws2ws
The Pit Overseer asks, “You look like you’re either looking for something
or someone. I know everything that goes on from the Fighting Pits, down.
Tell me, what do you need?”
>>>say Briagha
The Pit Overseer says, “I may have some information for you, but it will
cost you. Let’s see.”
The Pit Overseer looks you up and down with an appraising eye and continues,
‘It so happens that Glothio, the head trader, has something valuable that belongs
to me. It’s a gold chain. Bring it back to me and I’ll help you out. Now get going!’
** Task Done : Find the Overseer and get him to help you.
** Task Added : Find and return the Overseer’s property.
Bazaar : Nora’s quest.
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Task 2 : Find and return the Overseer’s property.
Glothio has something that belongs to the Pit Overseer.
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>>>run n2en2en;open north;north;run uws2ws3w2unesene2sese;open east;east;run en
>>>kill Glothio; get gold chain
>>>run sw;open west;west;run wnw2nwswnws2d3en2ened;open south;south;run s2ws2ws
>>>give chain overseer
The Pit Overseer asks, “Did you get that item from Glothio yet,
Parallel?”
You give a chain of gold to the Pit Overseer.
The Pit Overseer says, “Thank you, Parallel. This is indeed the item I
was looking for. Here is my repayment. The slave quarters are well
guarded and under lock and key. You will have to get the key from the
Boss man and, from there, find your own way to Zighsril.”
** Task Done : Find and return the Overseer’s property.
** Task Added : Get the key to the slaves’ quarters and seek out Zighsril.
Bazaar : Nora’s quest.
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Task 3 : Get the key to the slaves’ quarters and seek out Zighsril.
Zighsril enjoys money and women. Maybe he can be bribed.
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>>>run nd2s3e;open east;east;run 2s;open west;west;run ws4wn;open north;north
>>>kill boss; get all corpse
>>>open south;south;run s4ene;open east;east;open south;south;run s4ws
>>>give bribe Zighsril
You give a bribe to Zighsril.
Zighsril exclaims, “Well, this will take care of me and the dancing girls
up top… for a while!”
Zighsril grins evilly.
Zighsril pulls a key out of his coat pocket and hands it to you. He says, ‘This key may be exactly what yer lookin’ fer.’
You receive the key of bondage from Zighsril.
** Task Done : Get the key to the slaves’ quarters and seek out Zighsril.
** Task Added : Free Briagha.
Bazaar : Nora’s quest.
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Task 4 : Free Briagha.
Somebody is still holding Briagha captive, get rid of him.
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>>>open west;w;kill Gorn
Gorn the torturer exclaims ‘Ugggghhhh, that hurt!’
Gorn the torturer slumps to the ground, whimpering and crying, and finally dies ignominiously.
Briagha throws off her bonds and rushes over to hug you, crying, ‘Thank you! Thank you!’
Briagha says, ‘Henceforth, you will be known and welcomed by all traders as one of us.’
She then flees past you, running as fast as she can.
INFO: Parallel is now an honored trader in the Bazaar.
You receive 12 quest points.
** Task Done : Free Briagha.
Now Gartas will stop attacking you! Yippie!
- Published in Area Quests/Goals
verume goal
Verume goal
by starlight
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level range :10 to 40
goal difficulty :easy
goal recomended at :lvl 30
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go to the lizard hight priest (room :the shrine of Ushak)
listen to priest
say please
type rest
say ushak?
say yes
goal added
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run to the lair of tabaxi
kill tabaxi for tabaxi fur(random drop)
return to high priest when you get it.
give fur priest
task completed
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go to shoreline
kill squid or jellyfish till you get a message in a bottle
return to priest
give message priest
goal completed
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you receive sharkskin bracer
type :armor
level :41
worth :2,000
weight :3
stat mods : dr +3 int +2 con +1 str +1
—————————————–
{p.s. :goal was loged and done via phone sorry that the full information was not added}
- Published in Area Quests/Goals