Keys for questing and leveling
Monday, 10 March 2025
This guide is designed to help with obtaining keys, which are necessary for faster leveling or questing. It isn’t meant to help with exploration or goal solving, so empty rooms or rooms used only in goals are omitted here.
It’s still WIP, so feel free to comment if you notice any inconsistencies or are willing to fill in any blanks.
The version with color highlighting and filtering is here
| Level | Area | to Room | passable/non-passable | Key | Mob/Chest | Whereabouts | Notes |
| 1 | Art of Melody (1-15) | Backstage | non-passable | a bunch of heavy keys | a guitar tabulature | Guard room | |
| 1 | Art of Melody (1-15) | Hidden Antique Storeroom | non-passable | old rusty keys | Sophia the old caretaker | (somewhere on the second floor) | |
| 1 | Lowlands Paradise ’96 (1-5) | In Between the Tents | passable | an orange catering band | a catering volunteer | Snack Stand | |
| 1 | Lowlands Paradise ’96 (1-5) | Alpha Tent – Backstage | passable | an Orange-Green Backstage Band | an enschede ploeg volunteer | In Between the Tents | |
| 1 | Lowlands Paradise ’96 (1-5) | Alpha Tent – Dressing Rooms | passable | a Red Stage Band | a Shallow Grave | On stage in Echo Tent | |
| 1 | Tournament Camps (1-10) | Tarob’s room | passable | a small silver key | a fortress guard | A tiny landing | |
| 5 | Aardwolf Zoological Park (5-35) | Zoo Director’s Office | passable | a small, brass key | Missy | Administrative offices | |
| 5 | Brightsea and Glimmerdim (5-35) | Harbor Master’s Private Office | non-passable | a fishing rod | a local fisherman | (wanders around) | |
| 5 | Brightsea and Glimmerdim (5-35) | The Amber Mines | non-passable | a pass to the mines | (can be bought) | Entrance to the Amber Mines | |
| 5 | Brightsea and Glimmerdim (5-35) | The basement of a dark home | non-passable | a dark key | a thief in training | First Ave | |
| 5 | Brightsea and Glimmerdim (5-35) | Captain Morgan’s Home | non-passable | a skeleton key | the Master Thief of Brightsea | The basement of a dark home | |
| 5 | Brightsea and Glimmerdim (5-35) | The Ship’s Hold | non-passable | a skeleton key | the Master Thief of Brightsea | The basement of a dark home | |
| 5 | Chaprenula’s Laboratory (5-15) | The Aviary | passable | a gate key | Pancjo | The Overlook | |
| 5 | Chaprenula’s Laboratory (5-15) | The Paddock | passable | a gate key | Pancjo | The Overlook | |
| 5 | Cloud City of Gnomalin (5-35) | The governor’s mansion | passable | the Cloud Key | the Ancient Leader | Floating Cloud Sanctuary | |
| 5 | Dortmund (5-25) | A log cabin | non-passable | a spare key | (in the desk) | Darkon’s house | |
| 5 | Dortmund (5-25) | Bloke’s room | passable | a tiny key | (in the long bar) | The Fish Eye Inn | |
| 5 | Dortmund (5-25) | A jail cell | non-passable | a jail key | a jailor | A simple guard room | |
| 5 | The First Ascent (5-15) | Dark and forgotten | non-passable | a thin dragonscale key | (can be bought) | A room with a view! (Atop the platform) | |
| 5 | The Gauntlet (5-30) | Main Entrance to the Hidden Temple | passable | a stone key | a disguised guard | Stone Room | |
| 5 | The Gauntlet (5-30) | The High Priestess’s Private Chamber (G) | passable | the talisman of ultimate evil | The Elder Orb | The Feeding Chamber of the Elder Orb | |
| 5 | Giant’s Pet Store (5-20) | (all locked doors) | non-passable | an employee’s keyring | (say see a manager) (shakes Bob) |
Checkout Counter (G) Manager’s Office (G) |
no need if the goal is complete |
| 5 | Jotunheim (1-40) | A Mountain Path | non-passable | a black key | a chained dragon | The Gates of Ymir | |
| 5 | Jotunheim (1-40) | The Shrine of Ymir | passable | an ebony key | (kill Jarnivor, unlock a large chest) | The Forgotten Lair | |
| 5 | The Land of the Beer Goblins (1-20) | The Crystal Stein Meeting Hall | passable | a Crystal Stein Meeting Hall key | (can be bought) | The Inn’s Bar | |
| 5 | The Land of the Beer Goblins (1-20) | The Inn Water Closet (G) | passable | a water closet key | (can be bought) | The Inn’s Bar | |
| 5 | The Land of the Beer Goblins (1-20) | A Trashed Suite (G) | passable | a Trashed Suite key | (can be bought) | The Inn’s Bar | |
| 5 | The Land of the Beer Goblins (1-20) | The Beer Keg Suite | passable | a Beer Keg Suite key | (can be bought) | The Inn’s Bar | |
| 5 | Siren’s Oasis Resort (5-15) | A Suite Facing the Beach | non-passable | a Hotel Suite Key | a hotel manager | A-Row Seats 21-30 | |
| 5 | Siren’s Oasis Resort (5-15) | Secret Storeroom | non-passable | a secret key | a lady in a bikini | Golden Sands | |
| 5 | The Town of Solan (5-35) | Town vault | passable | a depository key | the Town treasurer | Town treasurer | |
| 10 | Fort Terramire (10-35) | A Civilian Burrow | non-passable | a shiny key | a security guard | An Intersection | |
| 10 | Gallows Hill (1-20) | Entering the fog | non-passable | a gate key | William and ? | The forest gate and ? | |
| 10 | Hotel Orlando (1-20) | (all locked doors) | passable | a room key | (on the front desk) and Mr. Spade | Manager’s Office | |
| 10 | Keep of the Kobaloi (10-80) | Before a Stone Gate | passable | an entry pass | (can be bought) | A Cramped Cave | no need if the goal is complete |
| 10 | Keep of the Kobaloi (10-80) | Entrance to the Palace | passable | a Kobalos Palace pass | (can be bought) | A Cramped Cave | no need if the goal is complete |
| 10 | Keep of the Kobaloi (10-80) | A Steep Shaft | passable | a fishing permit | (can be bought) | Tackle Shop | no need if the goal is complete |
| 10 | Keep of the Kobaloi (10-80) | The Trapped Ponds | passable | a heavy iron key | (can be bought) | Tackle Shop | no need if the goal is complete |
| 10 | New Thalos (10-35) | The Grand Entrance | passable | the palace key of New Thalos | a tax collector | wandering around The Market Square | |
| 10 | New Thalos (10-35) | Cell (8 rooms) | passable | the jail key | the jailor | Jailor’s Room | |
| 10 | Sho’aram, Castle in the Sand (10-30) | A Strange Tunnel | non-passable | a small, black metal key | a ghostly caretaker | A Crypt Passageway | |
| 10 | Storm Mountain (10-35) | A Buried Avalanche Shelter | non-passable | a small silver key | a mountain goat | Trail Around the Mountain | |
| 10 | The Temple of Shouggoth (10-50) | Room of the High Priest of Yuggoth | passable | a corroded green key | (kill a decaying scribe, open a desk) | Dusty Study | |
| 10 | The Temple of Shouggoth (10-50) | Cavern of Summoning | passable | an ethereal key | an ethereal wraith | Bottom of the Stairs | |
| 15 | Aerial City of Cineko (15-30) | A jail cell | passable | the jailhouse key | (annoy Rerlduo until the key is dropped) | Entering the jailhouse | |
| 15 | Aerial City of Cineko (15-30) | A storage room | non-passable | a cloudy key | Nupkiim | A cloudy building | |
| 15 | Aerial City of Cineko (15-30) | The windhouse’s roof | non-passable | a rusted key | Selfsar | The windhouse | |
| 15 | Kerofk (5-100) | (Cells) | passable | an odd scroll | (inside a chest) | MouseRider’s Temple | |
| 15 | Kerofk (5-100) | The Blue Temple | passable | an odd scroll | (inside a chest) | MouseRider’s Temple | |
| 15 | Kul Tiras (15-30) | In a Secret Hallway | non-passable | a crystal ball | Madam Ave | Madam Ave’s Tent | persistent |
| 15 | Necromancers’ Guild (15-30) | An old grave | non-passable | a large shovel | a large, fat rat | (wanders around) | |
| 15 | Necromancers’ Guild (15-30) | A storage room | passable | a key to the storage room | a teacher of necromantic arts | Classroom | |
| 15 | Necromancers’ Guild (15-30) | A cell | non-passable | a cell key | a cell keeper | Dungeon entrance | |
| 15 | The Wood Elves of Nalondir (5-30) | A Collapsed Throne Room | passable | the Crest of Wood | the castle guard | Path to the Throne | persistent |
| 15 | The Wood Elves of Nalondir (5-30) | Mage School | passable | a magic staff key | an elf mage student | (wanders around) | |
| 15 | The Wood Elves of Nalondir (5-30) | The Underground Caverns… | non-passable | a Wand of Earth Displacement | Peryana, the Master Mage | Advisors’ Table | persistent |
| 20 | Atlantis (20-40) | Entering The Sunken City | passable | a small coral key | a hidden merfolk | The Ocean Floor | |
| 20 | Atlantis (20-40) | The Vault | non-passable | a small key with a golden emblem | Percival, the ancient king | The Throne Room | |
| 20 | Atlantis (20-40) | The Cell | passable | a cell key | a prison guard | The Prison Hallway | |
| 20 | The Fractured Lands (20-40) | Dungeon Cell | non-passable | a cell key | a Black Knight | In the Guild’s Dungeon | |
| 20 | The Fractured Lands (20-40) | King Ahknarr’s Quarters | passable | the King’s Key | King Ahknarr | King’s Throne Room | |
| 20 | The Infestation (5-35) | Branches Leading Everywhere… | non-passable | the Shrew’s key | the forest Shrew | The Shrew’s Bed | |
| 20 | Kingdom of Ahner (20-50) | Dungeon Cell | non-passable | a skeleton key | the Butcher | Walk of Death | |
| 20 | Realm of the Zodiac (20-30) | Taurus the Bull | non-passable | a large gate key | a Fecal custodian | End of the Hallway | |
| 20 | Swordbreaker’s Hoard (5-50) | Entryway to the City | passable | a golden key | a dwarven gate guard | Before the Massive Gates | |
| 20 | Swordbreaker’s Hoard (5-50) | The Palace Entrance | non-passable | a shining gold key | a dwarven palace guard | At a Grand Intersection | |
| 20 | Swordbreaker’s Hoard (5-50) | Inside a Magma Tube | non-passable | the amulet of flames | Tbir the Swordbreaker | An Opulent Throne Room | persistent |
| 20 | Thandeld’s Conflict (20-50) | The grand foyer | passable | a small golden key | a guarding vampire | Standing before a gigantic mansion | |
| 20 | Thandeld’s Conflict (20-50) | Top of the stairs | non-passable | the basement key | the vampiric head chef | A huge kitchen | |
| 25 | Sheila’s Cat Sanctuary (25-35) | Quarantine | passable | a skeleton key | Lady Sheila | (wanders around) | |
| 25 | Sheila’s Cat Sanctuary (25-35) | The naughty room | non-passable | an iron key | Lady Sheila | (wanders around) | |
| 30 | The Labyrinth (30-60) | – | other | a large, heavy iron key | a giant queen bee | Within the Giant Beehive | just give it to Queen Jula if you can’t get inside |
| 35 | The Blighted Tundra of Andarin (35-60) | The upper caverns | passable | a silver key covered in blood | a bloody carcass | An ice cold room | |
| 35 | The Blighted Tundra of Andarin (35-60) | A hidden library | passable | a silver key covered in blood | a bloody carcass | An ice cold room | |
| 35 | The Blighted Tundra of Andarin (35-60) | A hidden passage | passable | a small shiny key | a huge, black crow | A crow’s nest | |
| 35 | The Blighted Tundra of Andarin (35-60) | The hidden corridor | non-passable | a dragon’s charm | (inside a large trunk) | An igloo |
a trunk is opened with a bone key on a massive white dragon (The ice dragon’s lair)
|
| 35 | Diamond Soul Revelation (35-85) | Inside a dingy cell | passable | Marie Antoinette’s key | the jailor | Inside the jail | |
| 35 | Diamond Soul Revelation (35-85) | Inside a dingy cell | passable | Ellyde’s key | the jailor | Inside the jail | |
| 35 | Diamond Soul Revelation (35-85) | Inside a dingy cell | passable | Navin’s key | the jailor | Inside the jail | |
| 35 | Diamond Soul Revelation (35-85) | Magnificent View | non-passable | an amethyst key | (read the graffiti and follow the instruction) | Corrupted Stairway(G) | |
| 35 | Onyx Bazaar (35-55) | Private show | non-passable | a gambling pass | a burly guard | Guards | |
| 35 | Onyx Bazaar (35-55) | A Dimly Lit Passageway | non-passable | the slave quarter pass | the Boss | Boss’s Personal Chamber | |
| 40 | The Darkside of the Fractured Lands (40-60) | The Castle Doors | passable | a short iron key | a werewolf | At the Gates | |
| 40 | The Darkside of the Fractured Lands (40-60) | Inside Castle Liavango | passable | a short iron key | a werewolf | At the Gates | |
| 40 | Hatchling Aerie (5-45) | A tunnel to the heart of the mountain | passable | a key to the gauntlet | Ladon the Guardian | Before the heart | |
| 40 | Hatchling Aerie (5-45) | Closer to the heart | passable | a steel key | the Wyrm of Thrace Who Makes Things Worse | A tunnel to the heart of the mountain | |
| 40 | Hatchling Aerie (5-45) | Approaching the heart of the mountain | passable | a jewelled key | Julunggul, the green dragon mother | Closer to the heart | |
| 40 | Hatchling Aerie (5-45) | Almost at the heart | passable | a ruby key | the Midgar Serpent | Approaching the heart of the mountain | |
| 40 | Hatchling Aerie (5-45) | At the heart of the mountain | passable | a heavy key | the Enemy of Zeus | Almost at the heart | |
| 40 | Kingsholm (1-50) | The General’s Quarters | passable | a silver key | a guard | The Military Corridor | |
| 40 | Kingsholm (1-50) | The Dungeon | passable | a small key | a patrolling guard | A Quiet Intersection | |
| 40 | Kingsholm (1-50) | The Seal of Ymani | non-passable | a mystic key | the guardian of the seals | Entrance to the Seals of Kingsholm | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Kanjid | non-passable | Ymani’s key | a golem | The Seal of Ymani | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Hubris (G) | non-passable | Kanjid’s key | an air elemental | The Seal of Kanjid | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Plasille | non-passable | the key of Hubris | your mind | The Seal of Hubris (G) | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Mime | non-passable | the key of Plasille | a time master | The Seal of Plasille | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Polygaris | non-passable | Mime’s key | an enduring silence | The Seal of Mime | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Diplotimy | non-passable | the key of Polygaris | an astral guardian | The Seal of Polygaris | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Altiri | non-passable | the key of Diplotimy | a guardian spirit | The Seal of Diplotimy | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Trinati | non-passable | the key of Altiri | a glimmering guardian | The Seal of Altiri | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Hartanin | non-passable | the key of Trinati | a sandman | The Seal of Trinati | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Loir | non-passable | the key of Hartanin | a shadow | The Seal of Hartanin | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Lonaria | non-passable | Loir’s key | nothing | The Seal of Loir | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Nomira | non-passable | the key of Lonaria | a stone golem | The Seal of Lonaria | no need if the goal is complete |
| 40 | Kingsholm (1-50) | Jambial’s Seal | non-passable | the key of Nomira | a lightning elemental | The Seal of Nomira | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Krinl | non-passable | the key of Jambial | an energy spider | Jambial’s Seal | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Haghrir | non-passable | Krinl’s key | a water dragon | The Seal of Krinl | no need if the goal is complete |
| 40 | Kingsholm (1-50) | Nahyl’s Seal | non-passable | Haghrir’s key | a flaming imp | The Seal of Haghrir | no need if the goal is complete |
| 40 | Kingsholm (1-50) | Tharean’s Seal | non-passable | Nahyl’s key | a large scorpion | Nahyl’s Seal | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Plaedalis | non-passable | Tharean’s key | a prismatic being | Tharean’s Seal | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Raminus | non-passable | the key of Plaedalis | a medusa | The Seal of Plaedalis | no need if the goal is complete |
| 40 | Kingsholm (1-50) | Laprian’s Seal | non-passable | the key of Raminus | a ghostly guardian | The Seal of Raminus | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Polix | non-passable | Laprian’s key | a white dragon | Laprian’s Seal | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Fydridge | non-passable | the key of Polix | a crocomin | The Seal of Polix | no need if the goal is complete |
| 40 | Kingsholm (1-50) | The Seal of Kingsholm | non-passable | the key of Fydridge | a nether fiend | The Seal of Fydridge | no need if the goal is complete |
| 40 | Kingsholm (1-50) | Safety | non-passable | the Kingsholm key | the Guardian | The Seal of Kingsholm | no need if the goal is complete |
| 40 | The Silver Volcano (30-100) | Forge | non-passable | the horseshoe | the soul of a horse | One of the pens | |
| 40 | The Silver Volcano (30-100) | The Entrance to the Silver Volcano | non-passable | a chunk of silver rock | the Balrog’s Adept | A turn in the road | |
| 40 | The Wobbly Woes of Woobleville (40-60) | A Storage Room | passable | Icky Gooey Slime | a stinky, slimy sea snake | (wanders around) | |
| 40 | The Wobbly Woes of Woobleville (40-60) | A Tiny Space Above the Coral Reef | passable | a Concealable Key | a sneaky sea snake | A Hidden Passage | |
| 40 | The Wobbly Woes of Woobleville (40-60) | A Stone Tunnel (11369) | passable | a Rusty Key | a sea snake guard | A Stone Tunnel (11367) | |
| 40 | The Wobbly Woes of Woobleville (40-60) | Dungeon Cell | passable | Ill-gotten Gains on a Ring | a sea snake guard | In the Great Hall | |
| 40 | Zangar’s Demonic Grotto (40-60) | A Glowing Chamber | non-passable | a grumbling key | a grot with a goatee | (wanders around) | |
| 40 | Zangar’s Demonic Grotto (40-60) | A Cozy Chamber | non-passable | a mumbling key | a burrowing grod | A Mineral Labyrinth | |
| 40 | Zangar’s Demonic Grotto (40-60) | Markle’s Hideout | non-passable | a crumbling key | (give a treatise on vampires to Don Crumble, then kill it) | An Amethyst Sea (6200) | fast-decaying |
| 50 | Castle Vlad-Shamir (50-80) | Inside the Main Courtyard of the Castle | passable | a misty potion | a castle patrol guard | Before the Grand Gates of Castle Vlad-Shamir (G) | persistent |
| 50 | Castle Vlad-Shamir (50-80) | Dungeon Cell | passable | a ring of cell keys | a cell keeper | A Hallway of Cells (G) | |
| 50 | Castle Vlad-Shamir (50-80) | Hallway of Shimmering Stars and Lights | passable | a black key | Valkur’s lab guard | Passing Under Some Iron Gates | |
| 50 | Castle Vlad-Shamir (50-80) | Valkur’s Treasure Room | non-passable | a dark amulet | (on the floor) | Inside the Weapons Closet | |
| 50 | The Flying Citadel (50-70) | Under the labyrinth | non-passable | an Iron Key | HUGE hellhound | The Labyrinth | fast-decaying |
| 50 | The Flying Citadel (50-70) | The Dark Guardian’s Lair | non-passable | a large hammer | a werewolf | A blocked path | persistent |
| 50 | The Flying Citadel (50-70) | The otherside of the doors | non-passable | a trick | a centaur guard | The castle gates | |
| 50 | The Imperial City of Reme (30-100) | A Fortress Courtyard | non-passable | a small bronze key | a stocky Reman centurion | Inside the Great Gates | there’s a way around the door |
| 50 | The Imperial City of Reme (30-100) | Mine Shaft | non-passable | a heavy silver key | a mortally wounded legionnaire | A Road Ending at a Mineshaft | |
| 50 | Tilule Rehabilitation Clinic (50-80) | The janitor’s closet | non-passable | the janitor’s closet key | a clinical janitor | A bright hallway | |
| 60 | Realm of Deneria (60-85) | Throne Room | passable | the throne key | Mirlanda | In the Gates | |
| 60 | Rosewood Castle (60-150) | A Secret room… | non-passable | a key | a lord inquisitory | A plain looking Cell (G) | |
| 60 | The Ruins of Diamond Reach (60-120) | Common Square | non-passable | a large iron key | a cityguard | Path to the Mines (and some other rooms) | |
| 60 | The Ruins of Diamond Reach (60-120) | Path to the Mines | non-passable | a large iron key | a cityguard | Path to the Mines (and some other rooms) | |
| 60 | The Ruins of Diamond Reach (60-120) | Before the Tower | passable | a large iron key | a cityguard | Path to the Mines (and some other rooms) | |
| 65 | Imperial Nation (65-201) | Captain’s office | passable | a small red key | an Imperial soldier | Imperial guardroom | |
| 65 | Imperial Nation (65-201) | Entrance to the Mad Scientist’s Lair | passable | a small leaf | an Imperial city guard | Finian Lane | |
| 65 | Imperial Nation (65-201) | Castle Holding Cells | passable | a small blue key | Jereck | The Antechamber | |
| 65 | Imperial Nation (65-201) | The Prince’s Chambers (G) | non-passable | a mystical key | on the floor | The Inner Sanctum | |
| 70 | Aardington Estate (70-90) | Trophy room | non-passable | a skeleton key | inside a large mahogany desk | The Earl’s den | |
| 70 | The Fabled City of Stone (70-130) | Stone Avenue | non-passable | a gatekey | a gateguard | Stone Archway | no need for good-aligned players |
| 70 | The Fabled City of Stone (70-130) | Dungeon | non-passable | a stone key | Brax | Jailor’s room | |
| 70 | The Fabled City of Stone (70-130) | A Very Smelly Chamber | non-passable | a Jewelled Key | wizard’s apprentice | The Wizard’s Secret Chamber | |
| 70 | The Relinquished Tombs (70-100) | A dark storage room | non-passable | a huge iron key | (inside a corpse) | An abandoned tomb | no need if the goal is complete |
| 70 | The Relinquished Tombs (70-100) | An overstuffed tomb | non-passable | a huge iron key | (inside a corpse) | An abandoned tomb | no need if the goal is complete |
| 70 | The Relinquished Tombs (70-100) | Inside the tombs | non-passable | a wooden key | (inside a chest) | The preparation room | no need if the goal is complete |
| 70 | The Relinquished Tombs (70-100) | A glowing tomb | non-passable | a golden key | (grab key) | Standing before the tombs | no need if the goal is complete |
| 70 | The Relinquished Tombs (70-100) | Floating in the mist | non-passable | a tiny key | an intangible being | (wanders around) | no need if the goal is complete |
| 70 | Wayward Alehouse (70-90) | In the stockroom | non-passable | the stockroom key | a waitress Brandt |
(wanders around) In the Alehouse |
fast-decaying |
| 70 | Wayward Alehouse (70-90) | The Unicorn Stable | non-passable | the Alehouse keyring | Brandt | In the Alehouse | |
| 70 | Wayward Alehouse (70-90) | (Guest rooms) | passable | the Alehouse keyring | Brandt | In the Alehouse | fast-decaying |
| 80 | Anthrox (80-110) | Underwater prison | passable | a rusty key | Xixaxu | Xixaxu’s Home |
kill the puking troll (A Troll House), give a bucket to Xixaxu, get key
|
| 80 | Deathtrap Dungeon (80-130) | Chamber of Chaos | non-passable | a whisper of Chaos | (can be bought) | Chamber of Darkness | |
| 80 | Deathtrap Dungeon (80-130) | A dungeon cell (6 rooms) | non-passable | a cell key | a Cell Guard | A dungeon hallway | |
| 80 | The Gladiator’s Arena (80-100) | Peasants’ Seating – Wooden Benches | non-passable | a master key | a troll guard | West Entrance to the Peasants’ Seating | keys are identical, you need only one |
| 80 | The Gladiator’s Arena (80-100) | Nobles’ Seating – Plush Individual Chairs | non-passable | a master key | a troll guard | West Entrance to the Nobles’ Seating | keys are identical, you need only one |
| 80 | Island of Lost Time (80-110) | The Prehistoric Jungle | passable | a crystal figurine | Shaman | Shaman’s Hut | |
| 80 | The Keep of the Asherodan (80-90) | A Green Obelisk | non-passable | a brass key | *greet statue | An Uncommon Sculpture (G) | no need if the goal is complete |
| 80 | The Keep of the Asherodan (80-90) | Cells (12 rooms) | non-passable | a metallic key | an ogre guard | (wanders around) | |
| 80 | Kobold Siege Camp (80-100) | A dangling cage | passable | a rough iron key | a kobold detention center guard | A rarely used path | |
| 80 | The Realm of the Hawklords (80-100) | The mines | non-passable | a mine key | a mine guard | The guard room | |
| 80 | The Silver Volcano (30-100) | Dracos’ Chamber | passable | a Dragon Head Key | a dragon guard | The Guard Room | |
| 80 | Snuckles Village (80-100) | Shay’s Atelier | non-passable | a silver and gold locket | (give 10000 gold Dan) | Path Into Snuckle Village | persistent |
| 80 | Storm Ships of Lem-Dagor (50-100) | The Room of Conspiracy | non-passable | a Wave Runner master key | a Wave Runner jailor the Wave Runner Captain |
Before Two Locked Doors The Captain’s Quarters |
fast-decaying |
| 80 | Storm Ships of Lem-Dagor (50-100) | The End of the Ventilation System | non-passable | a Wave Runner master key | a Wave Runner jailor the Wave Runner Captain |
Before Two Locked Doors The Captain’s Quarters |
fast-decaying |
| 80 | Storm Ships of Lem-Dagor (50-100) | The Bridge of the Wave Runner | non-passable | a Wave Runner master key | a Wave Runner jailor the Wave Runner Captain |
Before Two Locked Doors The Captain’s Quarters |
fast-decaying |
| 80 | Wedded Bliss (80-100) | The Lord’s Room (G) | non-passable | a golden key | the father of the bride | Steps to Comfrey Manor | |
| 90 | Dark Elf Stronghold (90-125) | Prison Cell | passable | a cell key | the cellkeeper | Prison Guard Cave | |
| 90 | The Monastery (90-120) | Entrance to Monastery | passable | a stone key | a robed sentry | Inside Sentry Reprieve | |
| 90 | The Monastery (90-120) | Entrance to the Foyer | non-passable | a blue key | a martial monk | (wanders around) | |
| 90 | Pompeii (90-110) | Armory | non-passable | a war scroll | inside a table | House of the Civic Crown | |
| 90 | Pompeii (90-110) | Palaestra Atrium | non-passable | an invitation | Proculus | Armory | fast-decaying |
| 90 | Pompeii (90-110) | Chamber of Faun | non-passable | a small silver key | the wife of Faun | House of Faun | |
| 90 | Pompeii (90-110) | House of the Wild Boar | non-passable | >xxxxx(seal of the Wild Boar)xxxxx< | a retired gladiator | House of the Hunt | persistent |
| 90 | The Scarred Lands (90-110) | A steep path | non-passable | a powder keg | (kill a persistent miner, give a pick a wounded miner) | A small camp | |
| 90 | The Scarred Lands (90-110) | A path into the mountains | non-passable | a powder keg | (kill a dragonsnake, give a head Pete) | A small camp | Pete gives it automatically if the goal is complete |
| 95 | Halls of the Damned (95-115) | The temple entry | non-passable | a star key | (kill eight-armed skeleton) (give a belt to a wounded warrior) (give an eye to an exorcising priest) (give a cross to Darkon) |
A large, lit cavern A cavern A rough hewn passageway of stone Outside a dark cave (G) |
|
| 95 | Halls of the Damned (95-115) | Chamber of the cauldron | non-passable | a secret key | Alister | Alister’s study | |
| 95 | Insanitaria (95-115) | High-Security Area | non-passable | a puzzling ring | (kill Tnyikmeja, get the key from the desk) | The Great Magician’s Study | persistent |
| 95 | Insanitaria (95-115) | Pink Room | non-passable | a ball of light | Cha’tai | The Room of Sleep | persistent |
| 100 | Ascension Bluff Nursing Home (100-120) | The Janitor’s Storage Room | passable | a small key etched with a J | Chief Nurse Executive Helene | around The Lounge | |
| 100 | Ascension Bluff Nursing Home (100-120) | The Staff Room | passable | an all-purpose lock pick | Winston the Janitor | The Janitor’s Storage Room | |
| 100 | Into the Long Night (100-200) | A Candle Lit Room | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | First Baptist Church | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | First Parish Church | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | Convent Entrance | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | Academy Courtyard | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | A Long Narrow Hallway | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | First Floor Hallway | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | Above the Courtyard | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | A Small Wooden Landing | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | A Long Concrete Porch | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | An Entryway | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | Free Baptist | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | Regina’s House | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | The Wilkerson’s | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Into the Long Night (100-200) | The Bancourt’s | passable | ? | ? | ? | apparently, there’s no key for this door |
| 100 | Prosper’s Island (100-201) | The Brig | non-passable | the key to the brig | Calabus | Calabus’ Post | |
| 100 | Prosper’s Island (100-201) | Outside the Sea Witch | non-passable | – | (kill Witch Sycorax) | The Chamber of the Witch | |
| 100 | Prosper’s Island (100-201) | In the Grain Silo | passable | the key of the silo | One of Sycorax’s spies | A Commonly used Path | |
| 100 | Prosper’s Island (100-201) | A Hotel Room | non-passable | a Share Ownership of Hotel Royale | – | – | AQ |
| 100 | Sanctity of Eternal Damnation (100-201) | A Zombie-Infested Cell | non-passable | a small key | a cell keeper | A Long, Dusty Hallway | fast-decaying |
| 100 | Sanctity of Eternal Damnation (100-201) | A Caved-in Cell | non-passable | a small key | a cell keeper | A Long, Dusty Hallway | fast-decaying |
| 100 | Sanctity of Eternal Damnation (100-201) | A Secret Passageway | non-passable | an old dragonscale key | a runaway kobold | A Hidden Passageway (wanders around) | |
| 100 | Sanctity of Eternal Damnation (100-201) | A Damp Cave | non-passable | a bent key | king zombie | A Dusty Cave | fast-decaying |
| 100 | Sanctity of Eternal Damnation (100-201) | Entrance to a Grand Courtyard | non-passable | a large iron key | king skeleton | A Damp Cave | |
| 100 | Sanctity of Eternal Damnation (100-201) | On the Mansion’s Front Porch | non-passable | an ornate gate key | the nightmare spectre | Middle of the Courtyard | |
| 100 | Sanctity of Eternal Damnation (100-201) | Inside a Kitchen | non-passable | a secret key | an evil jacket | A Walk-in Closet | |
| 100 | Tai’rha Laym (70-110) | The Necromancers Vault | non-passable | a Shard of Darkness | (kill The Necromancer and Ishta, then get shard) | The Dark Altar (G) | |
| 100 | Xyl’s Mosaic (100-120) | A Corridor of Cinnamon and Silver (398) | non-passable | Devil’s Hand | (say handsome devil) | Gates to Mosaic | persistent |
| 100 | Xyl’s Mosaic (100-120) | (multiple rooms) | non-passable | a rock key | a rock bandit | Rock Garden | |
| 100 | Xyl’s Mosaic (100-120) | (multiple rooms) | non-passable | a rubber key | (kill Gas Rat) (give a sack Rubber Baron) |
Rose Ether Rubber Garden |
|
| 100 | Xyl’s Mosaic (100-120) | (multiple rooms) | non-passable | a green key | (lick Dhrip) | Rose Ether | |
| 110 | Christmas Vacation (110-150) | Inside Santa’s Cabin (G) | passable | a Key to Santa’s Cabin | the Snowman | The North Pole (G) | |
| 110 | Christmas Vacation (110-150) | Inside the Cell | passable | a Key to the Prison Cells | an Elf guard | The Entrance to the Cells | |
| 120 | The Broken Halls of Horath (120-150) | The Second Gate | non-passable | the demon key | Fane | Dwarven Mines | no need if the goal is complete |
| 120 | The Broken Halls of Horath (120-150) | The Third Gate | non-passable | the demon key | Umli | Umli’s Hidden Chamber | no need if the goal is complete |
| 120 | The Broken Halls of Horath (120-150) | The Fourth Gate | non-passable | the demon key | Wysoda of the Green Caverns | Servants’ Quarters | no need if the goal is complete |
| 120 | The Broken Halls of Horath (120-150) | Vast Cavern | non-passable | the demon key | Aiwiss | The Mist | fast-decaying; no need if the goal is complete |
| 120 | The Eighteenth Dynasty (120-140) | The Royal Corridor | non-passable | a tiny copper rose | Hapuseneb | Hapuseneb’s Private Chambers | |
| 120 | The Eighteenth Dynasty (120-140) | The Tomb of Pharaoh Hatshepsut | non-passable | a lover’s bracelet | Senmut | The Pharaonic Chambers | persistent |
| 120 | Gilda And The Dragon (120-140) | Lady Esthar’s Quarters | non-passable | a pitted and scarred key | SubDuran | Great Hall | |
| 120 | Gilda And The Dragon (120-140) | Magician’s Quarters | non-passable | a silver and gold key | SubDuran | Great Hall | |
| 120 | Gilda And The Dragon (120-140) | Dragon’s Lair | non-passable | a LARGE lever | Chisel | Before A Huge Stone | |
| 120 | The Sanguine Tavern (120-140) | Private Room | passable | Blue Key | a suspicious patron | Private Room | |
| 120 | The Sanguine Tavern (120-140) | Stairs leading down into the dark | non-passable | a glowing figurine | (give 5000 gold Count von Tokil) | A Dark, Secluded Corner of the Tavern | |
| 120 | The School of Horror (120-175) | A Bloody Stairway | non-passable | a demon school gate key | a security guard | A Dark Forest Path | |
| 120 | The Slaughter House (120-145) | The Chamber of Titanus | passable | ? | ? | ? | |
| 120 | The Slaughter House (120-145) | Sepulchrumalum’s Throne Room | non-passable | a screw of flesh | a zombie sentinel | The Root Cellar | |
| 120 | The Uprising (120-160) | A Sleeping Dormitory | non-passable | (Goal) | – | – | passable after the goal is complete |
| 120 | Verdure Estate (120-140) | The Storeroom | non-passable | a golden chain | Lord Verdure | Verdure Castle | persistent |
| 120 | Verdure Estate (120-140) | An ascending stone passage | non-passable | a silver bracelet adorned with silvery leaflets | (give a necklace to a petite waitress) | At the Bar (G) | persistent |
| 125 | The Blood Opal of Rauko’ra (125-201) | Southwestern Corner | non-passable | a golden key | (kill a tower guard for a key, get a golden key from a chest) | The Marble Watchtower | keys are identical, you need only one |
| 125 | The Blood Opal of Rauko’ra (125-201) | Southeastern Corner | non-passable | a golden key | (kill a tower guard for a key, get a golden key from a chest) | The Silver Watchtower | keys are identical, you need only one |
| 125 | The Blood Opal of Rauko’ra (125-201) | Northwestern Corner | non-passable | a golden key | (kill a tower guard for a key, get a golden key from a chest) | The Obsidian Watchtower | keys are identical, you need only one |
| 125 | The Blood Opal of Rauko’ra (125-201) | Northeastern Corner | non-passable | a golden key | (kill a tower guard for a key, get a golden key from a chest) | The Granite Watchtower | keys are identical, you need only one |
| 125 | Tumari’s Diner (125-145) | Bar storage room | non-passable | a silver key | a quickly moving bartender | Behind the bar | fast-decaying |
| 130 | The Dark Temple of Zyian (130-150) | A Large Library | non-passable | the Necklace of Dark Fortune | – | – | |
| 130 | The Dark Temple of Zyian (130-150) | Before the Temple | non-passable | the Crest of Combat | Nyruk, the Black Mage | A Smaller Library… | |
| 130 | The Dark Temple of Zyian (130-150) | Before the Temple | passable | the Crest of Magic | the Black Knight | A Battle Pit | |
| 130 | The Drageran Empire (130-150) | The Outer Courtyard | non-passable | a heavy iron sturdy key | a gate guard | The Gatehouse | |
| 130 | The Drageran Empire (130-150) | A Special Stall | non-passable | a stall key | a hostler | Entrance to the Stables | |
| 130 | The Drageran Empire (130-150) | Morrowe’s Laboratory | non-passable | an ornate silver key | Luo the butler | The Castle Library | |
| 130 | The Drageran Empire (130-150) | The Chamber of Eternal Torment | non-passable | A rusted key | a tormented spirit | The Antechamber | |
| 130 | The Drageran Empire (130-150) | The Chamber of Unlife | non-passable | Glyph of Passing | Shalandra the Younger (open the cage) | The Chamber of Eternal Torment | |
| 130 | The Drageran Empire (130-150) | A Dingy Cell | non-passable | the jailor’s key | The Keeper of the Dungeons | The Imperial Dungeon | |
| 130 | The Drageran Empire (130-150) | An Audience Chamber | non-passable | An iron key | the Sergeant of the Guard | The Palace Gates | |
| 130 | The Mountains of Desolation (130-175) | The Royal Bedroom | passable | a key of emerald | Eldar Krysten | The Throne of the Stone Giants | |
| 130 | The Mountains of Desolation (130-175) | A Room of Glittering Gold and Fabulous Treasure | non-passable | a key of emerald | Eldar Krysten | The Throne of the Stone Giants | |
| 130 | The Reman Conspiracy (130-170) | A Dungeon Cell | non-passable | a small black key | a drow lieutenant | Dungeon Hallway | |
| 130 | The Reman Conspiracy (130-170) | A Small Twisty Tunnel | non-passable | a small silver key | a drow assassin | Hallway | |
| 130 | Tir na nOg (130-150) | The Maze of Mirrors | non-passable | a heavy bronze key | Goddess Airemed | Dian Cecht’s Apothecary | fast-decaying |
| 140 | The Cougarian Queendom (140-160) | Come and Join the C.A.T.S.! (Cougarian Army: Tactical Squad) | non-passable | an ivory key | a human doctor | A Medic Tent (G) | |
| 140 | The Cougarian Queendom (140-160) | Through a Rusty Gate | non-passable | an ivory key | a human doctor | A Medic Tent (G) | |
| 140 | The Cougarian Queendom (140-160) | A Hidden Den | non-passable | a key to the Cougarian Magi guild | Jennara’s Bemet familiar | An Ancient Den | |
| 140 | The Cougarian Queendom (140-160) | The General’s HQ | non-passable | a lock of Cougar’s hair | Hevine, C.A.T.S. Sergeant | Cougarian Defense Line (14357) | fast-decaying |
| 140 | The Empire of Aiighialla (140-180) | Inside the Front Gates | non-passable | a gate key | an Imperial White Guard | The Gates of Lochbuie, Holy City of Light | |
| 140 | The Gathering Horde (140-170) | Behind the Gates | passable | the key to the |Horde| camp | a watchtower guard | Beneath an Imposing Watchtower | |
| 140 | Imagi’s Nation (140-160) | The administration room | non-passable | a shiny key | Faellsa | The reception area | |
| 140 | Unearthly Bonds (140-170) | A Gloomy Cell | passable | a large iron key | Ivrel | The Offices of the DIS (G) | |
| 150 | The Cataclysm (150-201) | An Ancient Tomb (20015) | non-passable | a human bone key | Something | Deep Inside the Catacombs (20012) | fast-decaying |
| 150 | The Cataclysm (150-201) | An Ancient Tomb (20016) | non-passable | a silver snake key | a gilded mummy | An Ancient Tomb (20015) | fast-decaying |
| 150 | The Cataclysm (150-201) | In a Lavishly Decorated Chamber | non-passable | a crimson silverback key snake | a zombified corpse | An Ancient Tomb (20016) | fast-decaying |
| 150 | The Ruins of Stormhaven (150-201) | A Dank Cell | non-passable | a cell key | a castle guardian | The Dungeon | |
| 150 | The Ruins of Stormhaven (150-201) | A Tight Cell | non-passable | a cell key | a castle guardian | The Dungeon | |
| 150 | The Ruins of Stormhaven (150-201) | A Large Cell | non-passable | a cell key | a castle guardian | The Dungeon | |
| 150 | The Ruins of Stormhaven (150-201) | A Dark Cell | non-passable | a cell key | a castle guardian | The Dungeon | |
| 150 | The Ruins of Stormhaven (150-201) | A Magical Cell | non-passable | a cell key | a castle guardian | The Dungeon | |
| 160 | The Covenant of Mistridge (160-201) | The Entrance to the Tower | non-passable | a large iron key | an elven guard | The Outer Field | no need for good-aligned players |
| 160 | The Covenant of Mistridge (160-201) | The Cellar | non-passable | a Small Key Made of Bone | Felix Necromius | (wanders around) | |
| 160 | The Covenant of Mistridge (160-201) | The Great Hall (4449) | other | – | (kill the magical room or use mist form) | The Western Hall (G) | |
| 160 | Dread Tower (160-180) | High Mages Chantry | non-passable | a permission card | give 15000 gold to a lazy guard | Grand Entrance Hall (G) | |
| 160 | Dread Tower (160-180) | Underwater Enchanted Herb Garden | non-passable | key of Trials | (say I have to the mage) | High Mages Chantry | |
| 160 | Dread Tower (160-180) | Hallway | non-passable | a Grate key | (complete the trial (AQ)) | Atlantean Test Ground | |
| 160 | Helegear Sea (160-180) | Yeti Village | non-passable | a gate key | a yeti guard | Iceberg of the Yeti | |
| 160 | Helegear Sea (160-180) | Ice Troll Fort | non-passable | a fort key | a troll guard | Iceberg of the Ice Troll | fast-decaying |
| 160 | The Witches of Omen Tor (160-201) | A Cell | non-passable | the housekeeper’s key | Hellewis the Housekeeper | Elvina’s Chambers | |
| 170 | Avian Kingdom (170-190) | Harpy Holding Cell | non-passable | Harpy Holding Key | Narok of the Rook Order | Avian Prison Entrance | |
| 170 | Avian Kingdom (170-190) | Avian Courtyard | non-passable | Crystal key | a stratus guard | Before the Avian Kingdom | |
| 170 | Eternal Autumn (170-201) | Before the Great Hall | non-passable | an iron key | an unholy sentinel | At the Base of the Stair | |
| 175 | Black Rose (175-201) | The Mayor’s Home | non-passable | a small gold key | a gateguard (drops it) | Inside the Northern Gate | Goal/AQ |
| 175 | Black Rose (175-201) | Slave Quarters | non-passable | key small stone | the jailor | A Stone Hallway | Goal/AQ |
| 175 | Black Rose (175-201) | A Well Furnished Room | non-passable | key black rose | Revelyin | Sleeping Quarters | Goal/AQ |
| 175 | Intrigues of Times Past (175-201) | Tavern of Balmtor (G) | non-passable | Mr. Key | a snail | Mad Gerald’s Keep | |
| 175 | The Keep of Kearvek (175-201) | Within the Keep of Kearvek | other | some mystical gems | (can be bought) (give the gems to Coran) |
Nearing the Keep The Mighty Gates of the Keep |
|
| 175 | The Keep of Kearvek (175-201) | Before the Vampiric Tower | non-passable | a magical key | Lunix | Shrouded in Darkness (29749) | |
| 175 | The Keep of Kearvek (175-201) | Before the Dungeons | non-passable | a mysterious key | Knizak | Top of the Vampiric Tower | |
| 175 | The Keep of Kearvek (175-201) | The Dungeons | non-passable | a mystical key | Rydra | Before the Dungeons | |
| 175 | Mount duNoir (175-201) | Resurrection chamber | non-passable | a heavy wooden key | Degiri | Banished Meeting Chamber | |
| 175 | Mount duNoir (175-201) | Cell | non-passable | a blood-splattered key | a vicious guard dog | Opulence | |
| 180 | The Astral Travels (180-201) | Falling into Darkness | non-passable | Key to Eternity | (get a golden grain of sand) (give Golden Grain of Sand to an insomniac) |
The Room of Spirits A Black Room |
|
| 180 | The Partroxis (180-201) | Outside the Great Tree | non-passable | Grax’s Trust | (kill Hendry the Assassin) (give accursed dagger to Grax) |
A Ledge The Opus |
|
| 180 | The Partroxis (180-201) | The Warloxan Palace | non-passable | Grax’s Ambition | (kill Elf) (give vision to Grax) |
The Viewing Chamber The Opus |
|
| 180 | The Partroxis (180-201) | Streets of Octantis | non-passable | Grax’s Hope | (kill Dwarf) (give map to Grax) |
Streets of Octantis or Before the Palace The Opus |
|
| 180 | Rebellion of the Nix (150-190) | Xavier’s Prison | non-passable | Nita Privo’s key | (say horn at Nita Privo) | Before a Great Barrow | |
| 180 | The Temple of Shal’indrael (180-201) | The Point of Balance | non-passable | a Yin-Yang Chakram | – | – | Goal, persistent |
| 180 | The Temple of Shal’indrael (180-201) | The Heart of Purity | non-passable | a ray of light | the Being of light | The Throne Room of Light | fast-decaying |
| 180 | The Temple of Shal’indrael (180-201) | The Heart of Darkness | non-passable | a skeleton key | Dar’karath | The Lair of Dar’karath | fast-decaying |
| 180 | The Witches of Omen Tor (160-201) | Aethelswyth’s Chamber of Stars | non-passable | a gift of hope | (kill Athri Chieftain) (give Headdess to Cwenhild) |
A Misty Bog Council Chamber |
|
| 190 | The Deadlights (175-201) | In the Hold | non-passable | an iron key of ancient design | the spirit retainer | The Path of the Dead (16938) | |
| 190 | The Deadlights (175-201) | The Cavern of Shadows | non-passable | an iron key of ancient design | the spirit retainer | The Path of the Dead (16938) | |
| 190 | The Deadlights (175-201) | At the Center of it All | non-passable | a silvery mystical key | a greater karmic being | The Sea of Eternal Torment (16945) | |
| 190 | The Deadlights (175-201) | Concentrated Shafts of Pure Whiteness | non-passable | a battered age-ridden seal | a large sea turtle | The Holding Chamber | |
| 190 | Imperial Nation (65-201) | Inside the Laboratory | non-passable | a mystical key | an Imperial sentry | The Dungeon Tower | |
| 190 | Imperial Nation (65-201) | A Bloody Workshop | non-passable | an Identification card | an Imperial sentry | The Dungeon Tower | |
| 190 | The Trouble with Gwillimberry (190-201) | The Botanical Gardens | non-passable | a ticket to the Botanical Gardens | (can be bought) | The Ballroom | persistent |
| 190 | Umari’s Castle (190-201) | A Castle Cache | non-passable | a Large Iron Key | Hathil the Half-Griffon | The Wizard’s Workdesk | |
| 190 | Umari’s Castle (190-201) | Among the Many Pages of the Books | non-passable | a red key | A Red Book | The Western Wing of the Castle Library | |
| 190 | Umari’s Castle (190-201) | A Sea of Ink and Floating Paper | non-passable | a blue key | A Blue Book | The Western Wing of the Castle Library | |
| 190 | Yggdrasil: The World Tree (180-201) | Den of Iniquity | non-passable | a skull key | a rebel | Within the Halls of Judgement | |
| 200 | The Blood Sanctum (180-201) | A Dungeon Cell | non-passable | Shadowbound Key | Shadow Jailor | Dungeon Hallway | |
| 200 | The Blood Sanctum (180-201) | A Dungeon Cell | non-passable | Deathbound Key | Lich Jailor | Dungeon Hallway | |
| 200 | The Blood Sanctum (180-201) | A Dungeon Cell | non-passable | Frostbound Key | Wraith Jailor | Dungeon Hallway | |
| 200 | The Blood Sanctum (180-201) | Half-destroyed Cell | non-passable | Frostbound Key | Wraith Jailor | Dungeon Hallway | |
| 200 | Qong (200-201) | Hall of the Rat | non-passable | a Lobster key | an unctuous functionary | Hall of the Inoshishi | |
| 200 | Realm of the Sacred Flame (200-201) | A cell | non-passable | a prison key | a prison guard | The dungeons | |
| 200 | Realm of the Sacred Flame (200-201) | The hidden cell (G) | non-passable | a prison key | a prison guard | The dungeons | |
| 200 | The Earth Lords (200-201) | Entrance to the Earth Village | non-passable | a stone key | a hulking guardsman | The Earthen Valley | |
| 200 | The Earth Lords (200-201) | A Hidden Garden | non-passable | a stone key | the wife | An Adobe Home | random drop |
| 201 | Bloodlust Dungeon (201) | The Vault Corridor | non-passable | the vault key | kill all the heirs in order from Krahtal the first to Domanal the seventh |
(multiple rooms) | |
| 201 | The Council of the Wyrm (190-201) | The Ivory Court | non-passable | a jet black key | the Guardian | At the brink of Darkness | |
| 201 | The Council of the Wyrm (190-201) | Rift of Despair | non-passable | a shining steel key | The Mad Priest Derrick | The Pit of Insanity | |
| 201 | The Council of the Wyrm (190-201) | A Foreboding Hallway | non-passable | a shining steel key | The Mad Priest Derrick | The Pit of Insanity | |
| 201 | The Council of the Wyrm (190-201) | The door from The Pit of Insanity | non-passable | a shining steel key | The Mad Priest Derrick | The Pit of Insanity | |
| 201 | The Council of the Wyrm (190-201) | The Origin of Evil | non-passable | a bright silver key | a manifestation of Sirkaroth | Pillar of Unholy Power | |
| 201 | The Council of the Wyrm (190-201) | A Stairway Leading to Nothingness | non-passable | a ring skull naga key | a Behir | Rift of Despair | |
| 201 | Crynn’s Church (195-201) | Bloody Masses | non-passable | a bloody key | Angarr, the Fallen Angel | The Demon’s Flight | |
| 201 | Crynn’s Church (195-201) | Main Altar | non-passable | the Crynn’s key | say I have the orbs | A Strange Cavern | Goal/AQ |
| 201 | Shadow’s End (200-201) | Trench Foot | non-passable | key ancient design(?) | say key at an archivist | ? | |
| 201 | Shadow’s End (200-201) | An Isolated Mausoleum | non-passable | a crooked key | (on a deceptive thief, give mullet from purple to zebra(?)) | ? | |
| 201 | Shadow’s End (200-201) | The Eastern Mausoleum | non-passable | a twisted key | on a dead fish, give mullet from purple to zebra(?) | ? |
- Published in Public, Public-Guides
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