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Deathtrap Dungeon Master Alias by Anssett

by Madrox / Tuesday, 10 December 2024 / Published in Public, Public-Guides

Set an alias and name it

dtmaster *

then set the body to

masterTable = {
[“thief”] = “owl tattoo”,
[“psi”] = “robes mind energy”,
[“mage”] = “journeyman boots well-worn”,
[“warrior”] = “Lieutenants badge”,
[“cleric”] = “white flowing robes exotic”,
[“paladin”] = “coat arms ancient”
}

Execute(“c major ” .. masterTable.%1)

set it to execute and voila. dtmaster thief will create the item you need. Now if you cexit to buy whis;;ent cleric;;op d;;d;;dtmaster class;;give (item) soul for each class with the proper item given to the soul and mapper will take you right to each master. Requires major create skill.

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2 Comments to “ Deathtrap Dungeon Master Alias by Anssett”

  1. Morienda says :Reply
    February 9, 2025 at 6:36 pm

    This failed for me. I had to use the below script and send it to script and not execute.

    masterTable = {
    [“thief”] = “owl tattoo”,
    [“psi”] = “robes mind energy”,
    [“mage”] = “journeyman boots well-worn”,
    [“warrior”] = “Lieutenants badge”,
    [“cleric”] = “white flowing robes exotic”,
    [“paladin”] = “coat arms ancient”
    }

    local class = “%1” — Capture argument using %1

    if masterTable[class] then
    Send(“c major ” .. masterTable[class]) — Send command to the game
    else
    Note(“Invalid class: ” .. class) — Debugging output
    end

  2. Taenaran says :Reply
    March 2, 2025 at 7:35 am

    Both worked for me, but:
    1. All quotes needed replacing – it seems the site engine messes them up.
    2. The first alias must also be sent to script, not to execute.

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