Uprising
*DISCLAIMER : As a warning, starting this goal makes completion of quests and campaigns within this area more difficult. Further to this, single class warriors and rangers will require assistance from other players if they need to complete certain quests or campaigns within this area while working on the goal (if they do not yet have access to their level 201 skills). Do not start this goal unless you have one of the skills listed below! It isn’t kidding about quests and campaigns being impossible!
Slit, disintegrate, banishment, holy word, blind, dispel magic, charm, or strangle will work against the mobs in the city who try to transport you after you’ve started the goal. You can initiate combat in these ways without being transported.*
Goal information for: Help the women retake the city!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The male dark elves have forced the female dark elves out of the city. Are
you sneaky enough to help the females and earn the favor of their dark
goddess?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Difficult
Recommended Level: 160
Minimum Level : 120
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
START: Find Dark Elf High Priestess and say Yes
Twist in the Tunnels
This is a short, twisting tunnel. Its floor is so smooth that it causes an
individual to wonder if a body of water rushed through here at some point.
This thought comes to mind because the sound of a rushing river arises from
the north. The acrid scent of smoke comes from the west. It does not smell
like the smoke from a grass or a tree fire, this smell is heavier, and more
disturbing. The cold, damp air of the tunnel causes the smoke to begin to
etch its way into clothes, and also causes a headache to begin to form.
Aside from the annoying scent of smoke, and the abnormally smooth floor, this
tunnel is quite similar in appearance to any of the other tunnels. There are
a couple of interesting geological features in the tunnel that might prove
interesting, one would simply need to investigate them.
The dark elf high priestess whispers, “Well met, my friend.”
The dark elf high priestess bows formally.
The dark elf high priestess whispers, “I am in serious trouble. A number of
my sisters have been imprisoned by cyclopses, and the rest have been taken
by cerejellums.”
The dark elf high priestess furrows her brow.
The dark elf high priestess whispers, “I need help to rescue them.”
The dark elf high priestess peers at you, her eyes pleading.
The dark elf high priestess whispers, “I also need someone to help me take
the city back from the fearsome male dark elves. If you are willing to
help me, please say yes.”
– Say Yes
The dark elf high priestess whispers, “It is not safe to talk.”
The dark elf high priestess glances around nervously.
The dark elf high priestess whispers, “I will need to use the sign language
of the dark elves. I will teach you this language, so that we may communicate
with each other effectively. I warn you, do not say anything as you wander
through the caverns here, for if you are heard, you will be attacked.”
The high priestess begins to instruct you.
The high priestess whispers to you as she moves her hands about fluently and
makes subtle facial expressions, which are just barely visible in the dim
light of the tunnel.
The dark elf high priestess whispers, “Here is how you sign rescue.”
The dark elf high priestess uses an amicable expression and moves her hands
with a flourish.
She continues on, and gradually her lessons become more advanced.
Eventually you are signing back and forth to each other at a
rapid pace.
The dark elf high priestess signs, “…Good. If you are ready to carry
on now, please sign yes…”
** Goal Added : A Dark Elf Dilemma
** Task Added : Help the High Priestess
– Sign Yes
The dark elf high priestess signs, “…Thank you! I suggest that you first
explore the lair of the cyclopses. That should be the simpler part of this
endeavor. The entrance to their lair has been cleverly concealed, but I have
faith that you will experience no difficulty in finding it and rescuing my
sisters…”
The dark elf high priestess smiles at you warmly.
** Task Added : Rescue the Dark Elves from the Cyclopses
– Find Hidden Entrance
A Sharp Corner
In order to enter this passage, a traveler needs to stoop-walk. Close-set
walls create a bit of a tight squeeze to wiggle through, but directly after
this, the ceiling and walls expand away from each other, and walking space
once again becomes abundant. The eastern wall of the cave has initials
inscribed upon it, in what appears to be candle-soot. The letters seem to be
QYV, but it is tough to tell for certain. The western wall seems to be made
up of rock that is far lighter in hue than that of the eastern wall. Since
the rocks here seem slightly different, it might be prudent to
investigate.
– Investigate
The wall seems to shimmer here. It looks like you could walk through it.
– Walk through wall
Cyclops Lair
This is the eastern end of a long and straight tunnel. The cyclopses hollow
out their lairs by using a combination of magic and slave power. The cyclops
possesses the power of disintegration within its eye, a power which happens
to be perfect for hollowing-out an underground passageway. As a result, this
tunnel is almost perfectly cylindrical in shape, and large enough to fit
through a cyclops of who is fifteen feet tall. The rock wall at the eastern
end of this tunnel looks a bit different. It could prove useful to
investigate it.
You notice a shimmer in the wall, and decide to walk through it.
– If a cyclops sees you you’ll be thrown out of the area so just sit when one
looks at you and stand when it’s safe.
A cyclops enchanter stops and carefully scans the upper half of this cavern.
Maybe you should get down low!
– Sit
You sit down.
The cyclops does not see you, it’s safe to continue!
– Stand
An Enchanter’s Room
The walls, ceiling, and floor of this room are lined with smooth, grey
stones; exactly like the corridor to the west. The room is small,
rectangular, and terrifically cluttered. It looks like this room has been set
up for an enchanter. At the center of the room is a tall table, the perfect
height to stand at while creating potions. The wall to the east contains
shelves that have been stuffed full of books and scrolls. The northern wall
is flanked by a counter that has been stocked with empty vials and a myriad
of ingredients in bags, jars, and other strange-looking containers. The
southern wall contains a rack that carries items similar to those upon the
counter to the north. Dozens of candles are being used to keep this room lit.
They don’t seem to be enchanted, since they are dripping wax all over the
table where they have been placed. There are red candles, white candles, and
black candles. The room smells of old parchment, something like vinegar, and
candle wax.
(Magic) A tall table stands in the middle of the room, ready for use.
(Magic) This counter extends its length along the northern wall.
(Magic) A long rack covers the length of the southern wall.
(Magic) This shelf has been built to cover all of the eastern wall.
– Read Instruction
Shape-changing Potion
————————————————————–
First gather together your inactive shape-changing potion
mixture (identify the potion, to make sure you have the
correct one), a lock of hair from the creature you wish to
shape-change into, your stirring bar, and your straw.
Next, proceed with the following instructions:
Step 1 – Fill flask.
Step 2 – Add hair.
Step 3 – Hold the stirring bar provided and mix potion.
Step 4 – Do not move the potion at this point, it is highly
volatile. Instead, insert straw.
Step 5 – Slurp potion.
————————————————————–
– Get All Rack
You get 3 * a potion from a rack.
– id Potion
+—————————————————————–+
| Keywords : potion |
| Name : a potion |
| Id : 1301552070 |
| Type : Potion Level : 120 |
| Worth : 60 Weight : 1 |
| Score : 0 |
| Material : glass |
| Flags : hum, magic, nosell, rot-death, nolocate, |
| : melt-drop, nosave, V3, nocontainer |
+—————————————————————–+
| Spells : 1 use of level 120 ‘armor’ |
+—————————————————————–+
| In order to use this potion, first you must obtain a lock of |
| hair from the being that you wish to shape-change into. Place |
| a flask on a hard surface and do not move it while creating |
| the potion, since the ingredients are highly volatile once |
| activated. Fill the flask with this pre-mixed part of the |
| potion, then add hair in with the potion. Mix the potion with |
| a stirring bar, insert a straw, then slurp up the potion. |
+—————————————————————–+
– Collect the ingredients
Hair by Killing Troll
Stirring Bar – On Table
– Fill Flask
– Add Hair
You toss a strand of troll hair into the flask.
– Hold Bar
– Mix Potion
You stir the potion, and the hair dissolves.
– Insert straw
You insert the straw into the potion.
– Slurp potion
Your body contorts itself until it resembles that of the troll slave!
– Wear Robe
You slip into the troll’s robe, and cover your head with the hood.
Maybe this disguise will come in useful!
You wear a heavy cotton robe around your body.
– Head to Cyclops pit and Jump In
– Listen Eldar
A cyclops elder says, “This orb showed me that you were on your way here.
Prepare to die.”
– Kill Eldar
The very fabric of the world rejects a cyclops elder and a cyclops elder’s life is over!! He is DEAD!
You get a key from the corpse of the cyclops!
As you put away the key, your body reverts back to its natural form!
– All other Cyclops will now aggro you in pit.
– Examine Key
This key looks like it won’t fit into a lock until it has been fixed; it has
been bent and warped. Fixing the key won’t be an easy task, since the key is
massive.
– Head to city and Make Way to Forge
A Burned-Out Forge
The disastrous city fire did not spare this small forge, but it looks like
the dark elves have been in here recently, possibly even this very day. It
seems that they don’t have time at the moment to tear down the burned-out
building and build from scratch, but they do have need of a forge.
Therefore, they have made this room useful. The hearth that serves as the
forge is happily crackling away in the far right-hand corner, the smoke being
filtered out through a mysterious chimney that must lead to some unused
cavern above the dark elf city. A freshly painted sign stands beside the
forge with useful instructions for novice blacksmiths. Since the room’s walls
are made from stone, the damage to the overall structure of the building has
been minimal. The items inside of it, however, must have been a different
story, since the ones here now all appear to be brand new. A stout square
anvil stands near the hearth, with a hammer leaning against its side. A
trough of clear water sits close to the door. The wall opposite the hearth is
accompanied by a tall wooden table that has an empty weapons rack, bellows,
and pliers sitting on top of it.
(Magic) A wooden table with one drawer stands stoically against the wall.
– Read sign
Forge your items here!
—
Step 1 – Wear the provided tongs.
Step 2 – Hold the item you wish to forge.
Step 3 – Heat it up.
Step 4 – Give your heated item to the anvil.
Step 5 – Wear the provided hammer.
Step 6 – Hammer anvil.
– Get hammer
You get a massive hammer.
– Examine table
This table has been set up along a wall in order to hold some of the room’s
supplies. It is such a new table that it still smells freshly built. The
table has one drawer and four legs.
– Open drawer
You open a drawer.
– Get all drawer
You get some tongs from a drawer.
– Wear tongs
You wield some tongs.
Some tongs feels like a part of you!
– Hold key
You hold a warped key in your hand.
– Heat it up
You heat up the key until it is red hot!
– Give key anvil
You give a red hot warped key to a stout anvil.
– Wear hammer
You stop wielding some tongs in your primary hand.
You wield a massive hammer.
A massive hammer feels like a part of you!
– Hammer anvil
You hammer the key until it is perfectly fixed!
id key
+—————————————————————–+
| Keywords : key perfect |
| Name : a perfect key |
| Id : 1301625393 |
| Type : Key Level : 120 |
| Worth : 1 Weight : 5 |
| Score : 0 |
| Material : bronze |
| Flags : magic, nosell, rot-death, burn-proof, nolocate, |
| : melt-drop, nosave, nosteal, V3, noauction, iskey, |
| : nocontainer |
+—————————————————————–+
– Head to Prison Door
– Open South
You unlock the door to the dormitories with a perfect key.
You open the door to the dormitories.
The dark elf priestesses rush out of the prison, and bow to you before
they race off silently into the darkness. The dark elf high priestess
emerges from the shadows.
The dark elf high priestess signs, “…Thank you! The next step is to
rescue the rest of my sisters from the cerejellum lair. Its entrance is
also hidden, and the cerejellums are powerful, but I have faith in your
abilities…”
** Task Done : Rescue the Dark Elves from the Cyclopses
** Task Added : Rescue the Dark Elves from the Cerejellums
– Head to Cerejellum Area and go to Birthingg Chambers
The Birthing Chambers
As strange as the cerejellums are, you haven’t questioned how they reproduce
– until now. A large cerejellum floats in a massive tank, with large tubes
that protrude to other smaller tanks. Within each tank, there’s a smaller
cerejellum, obviously a youngling. The tank seems to be a major source of the
thick air throughout these tunnels.
(Red Aura) The cerejellum leader rests here in a tank of mysterious goo.
A voice booms in your head, ‘WHO GOES THERE?’
The skin on your head crawls and your ears burn and itch as you feel the
cerejellum leader use its power to probe into your mind.
The cerejellum leader’s voice echoes through your mind, ‘…So, I see you are
here to rescue my dark elf prisoners…’
‘…Hmm once these priestesses are set free they endeavor to take their city
back from the male dark elves…’
‘…This could work out in our favor… Yes, the female dark elves will be like
our puppets…’
Ha ha ha ha ha! (The laughter echoes eerily in your mind.)
‘…Let us assist these female dark elves in their espionage of the city. I know
of a weapon that will work well for this plan…’
‘…My spies just recently returned from the land of the surface dwellers.
They have discovered a Tinkers’ Guild in The Grand City of Aylor. The gnomes
there carry the plans that hold the perfect weapon for this adventure…’
‘…You will need to retrieve these plans, then gather the necessary supplies.
Once you return, give everything to my chief dark gnome slave here. Then we
shall release the prisoners and use the weapon to attack the city…’
The chief dark gnome slave bows before you.
– Return to Aylor and head 4s
North of the Grand Plaza (G)
The sounds of the city echo between the buildings that line the sides of
this broad street. Standing here, the oppressive size of the city is fully
evident. The northern sky is dominated by the elegant spires of the Grand
Aylorian Temple, while the southern horizon is punctuated by glimpses of the
Guild towers. A queer building rises up on the eastern side of the street,
though it seems to have developed a slight list to one side. The door to
the building is boarded over and bears a sign reading: “Out of Order!!!!
Decapitation Hazard!! –Tinker’s Guild Safety Committee.” In its place,
a complex series of pulleys operates a bucket that carries visitors up to a
second floor window. Ominous explosions, thuds, and various other sounds of
mass destruction escape the building at random intervals. In an alley
beside the slanting structure, a giant, clockwork machine of some sort
occasionally belches out clouds of smoke and fire. A series of crudely
hammered metal chutes leading down from the upper stories of the structure
rains trash down into the incinerator. A large sign in the alley reads:
“Posted: Hard Hat Zone.”
Obvious exits from [ North of the Grand Plaza ]:
North : Whitewind Avenue
South : The Grand Plaza
West : Midgaardian Publishing House Reception Area
Custom : Tinkers’ Guild: Second Floor
Name: Bucket
– Enter Bucket
– Head to Grand Exposition Room and Kill Gnome
Tinkers’ Guild: The Grand Exposition!!!
A giant banner has been strategically placed to greet those coming up the
steps from the second floor: “Welcome to the Grand Exposition of INDUSTRY
and SCIENCE!!! Ask About Our Adopt-an-Inventor Program!!! –Tinkers’ Guild
Exposition Committee.” Proud inventors stand next to their displays to show
them off and answer questions from the visitors. The exhibits have been
grouped according to category, and several sport ribbons denoting them as
prize winners. The subtle tilt of the building is more noticeable in the
upper stories. Walking here actually takes concentration not to lose
balance or go sliding across the showroom floor (which the Gnomes have seen
fit to wax to a high shine. Anything to impress the public!). Each
display stand has been engineered with a fantastically advanced gyroscopic
counterweight to keep the exhibits from tipping over. A ladder at the back
of the room leads up through a trapdoor to the top level of the Guild. A
sign posted by the ladder reads: “DANGER: Senior Guild Members Only!!!”
– Kill Gnome
You’ve found the brand new x-89q kakorrhaphiophobic super blazebomb plans!
You get x-89q kakorrhaphiophobic super blazebomb plans from the perforated
corpse of an exhibiting gnome.
– Examine plans
These plans include a detailed list of what items to gather in order to
create this bomb.
– Read list
This list shows the items that must be collected in order to create this
bomb. Look at each item in order to read each one’s more detailed
instructions on how to obtain it:
1. a giant dynamite bat
2. a fire elemental
3. a cobweb
4. explosive gas
– Look Giant
Obtaining a giant dynamite bat — The giant dynamite bat must be alive.
Since giant dynamite bats are extremely dangerous, it is recommended that you
first attack the bat with a dark elf’s crossbow bolt. The dark elves use a
specific type of paralytic poison with a really short shelf life that will
put the giant dynamite bat to sleep for a certain duration.
– Look Fire
Obtaining a fire elemental — Where there is fire, you will find a fire
elemental. Just look where the flames are at their hottest in order to find
one. A fire elemental is usually quite willing to cooperate, just ask for its
help and most likely you will get it.
– Look Cobweb
Obtaining a colossal spider’s cobweb — Seek out a colossal spider for its
cobweb.
– Look Gas
Obtaining explosive gas — In order to obtain explosive gas, first buy an
empty vial from Aeleron’s Alchemy Supplies. Next, you will need to do some
investigating in the caverns around the dark elf city in order to find this
gas and fill the vial.
– DYNAMITE BAT (Expires in 50 seconds)
————————————–
– Return to Dark Elf City and Kill an Elf carying a crossbow
– Examine Elf
This dark elf archer is crouched behind a pile of rubble, and ready to
release his arrow upon a target, once he spots it. His stance is steady, and
his level of concentration is high. He wears an outfit of soft black leather
that covers his entire body, and a hooded cowl, to block out anything that
could break his concentration. His red eyes study his environment with the
intensity of a professional hunter.
A dark elf archer is in perfect health.
A dark elf archer is using:
[ Primary Weapon ]: (Magic) a bolt and crossbow
– Kill Elf
You get a bolt and crossbow from the perforated corpse of a dark elf archer.
– Head to the outskirts and Find a Giant Dynamite Bat
A Deep Gorge
This must be the deepest gorge in the area. The tunnel to the south continues
onward at this deep level, and the tunnel to the west continues upward,
possibly the better way to travel if seeking the solace of the land of the
surface dwellers. The darkness here is so thick that it would be impossible
to continue on without a light source or night vision. This gorge is used as
a main route for travel, so the handholds and footholds along its walls are
carefully maintained, and worn down from centuries of regular use. Upon
noting some of the unusual geological formations in this area, an individual
may take great interest, and stop to investigate.
– Wield Crossbow
– Kill Bat
The bat falls asleep and you carefully place it in your inventory.
– FIRE ELEMENTAL
—————-
– Head to forge in City
A Burned-Out Forge
The disastrous city fire did not spare this small forge, but it looks like
the dark elves have been in here recently, possibly even this very day. It
seems that they don’t have time at the moment to tear down the burned-out
building and build from scratch, but they do have need of a forge.
Therefore, they have made this room useful. The hearth that serves as the
forge is happily crackling away in the far right-hand corner, the smoke being
filtered out through a mysterious chimney that must lead to some unused
cavern above the dark elf city. A freshly painted sign stands beside the
forge with useful instructions for novice blacksmiths. Since the room’s walls
are made from stone, the damage to the overall structure of the building has
been minimal. The items inside of it, however, must have been a different
story, since the ones here now all appear to be brand new. A stout square
anvil stands near the hearth, with a hammer leaning against its side. A
trough of clear water sits close to the door. The wall opposite the hearth is
accompanied by a tall wooden table that has an empty weapons rack, bellows,
and pliers sitting on top of it.
(Magic) A wooden table with one drawer stands stoically against the wall.
A dark elf blacksmith is scouring the city wreckage, seeking useful materials.
A stout, square anvil has been placed near the fireplace.
– look Hearth
A fire elemental jumps out of the hearth and dances around!
The fire elemental understands your need for help, and hops up to travel in
the midst of all your items.
– COBWEB
——–
– kill colossal spider
The colossal spider almost seems to glare at you.
The colossal spider sends its thoughts your way, ‘If you want my help then
listen to me; you won’t be getting any cobwebs by killing me.’
– listen spider
The colossal spider sends its thoughts your way, ‘I will exchange eight juicy
bugs for one of my cobwebs. Bow to me once you have collected the eight bugs
and you are ready to receive your cobweb.’
– A big, juicy bug crawls out from the shadows.
– Kill bugs until you have 8
You get a juicy bug from the torn and twisted corpse of a big, juicy bug.
– Return to spider and Bow
You bow before it.
The colossal spider nods at you approvingly.
You receive the cobweb of a colossal spider from a colossal spider.
– EXPLOSIVE GAS
—————
– Return to Aylor and Runto Potion
Aeleron’s Alchemy Supplies (G)
This small stand is surrounded by an average sized fence, which has
only three openings to let customers into the shop. The small fence
contains a vast number of cauldrons boiling and bubbling with liquids of
reds, blues, magentas, and greens. Many signs sit everywhere, saying,
“Do not touch!”, “Leave it alone!”, and “Hands to Yourself!”.
A small, old gnome stands on a step stool, busily pouring a bubbling gel
into a small flask.
an attempt to bottle ‘immolation’ goes awry.
– Buy empty
You buy an empty vial from Aeleron for 200 gold.
– Return to Uprising and investigate rooms
A Swift Underground River
A river crashes through this cavern. An extensive bridge has been built so
that traveling over it by foot is possible. It is a simple wooden bridge,
built wide enough for only one individual to travel across at a time, and it
is quite rickety. The water rushing by underneath is inky black and smells
strongly of sulfur. The river makes this the noisiest part of this
subterranean world, where the creatures are so quiet, a traveler can lull
themselves into a false sense of security. But an individual must always be
on the alert, for the creatures here are long-practiced in the art of a
silent hunt. There are some interesting geological formations around this
river, it may be useful to investigate them.
– Investigate
You discover a strange smell emanating from a crevice in the floor. You
capture some of the explosive gas in your vial and cork it!
– Get Bat Last (Expires)
– Return to Birthing Chambers
The Birthing Chambers
As strange as the cerejellums are, you haven’t questioned how they reproduce
– until now. A large cerejellum floats in a massive tank, with large tubes
that protrude to other smaller tanks. Within each tank, there’s a smaller
cerejellum, obviously a youngling. The tank seems to be a major source of the
thick air throughout these tunnels.
The chief dark gnome slave takes the bomb-related items from you and begins to
study the plans.
The cerejellum leader’s voice echoes through your mind, ‘…Excellent. Now,
while we create this bomb, please gather twelve dark elf weapons for the
priestesses to use. Once that is done, return here and by then we should
have the bomb ready…’
** Task Done : Rescue the Dark Elves from the Cerejellums
** Task Added : Gather Twelve Dark Elf Weapons for the Priestesses
– Head back to Uprising area and kill DarkElves
– Kill Elf
You gather up the necessary weapon. A cerejellum sage appears and summons
the weapon to itself.
You gather up the final necessary weapon. A cerejellum sage appears and summons
the weapon to itself. Time to return to the cerejellum leader!
– Return to Birthing Chamber
The Birthing Chambers
As strange as the cerejellums are, you haven’t questioned how they reproduce
– until now. A large cerejellum floats in a massive tank, with large tubes
that protrude to other smaller tanks. Within each tank, there’s a smaller
cerejellum, obviously a youngling. The tank seems to be a major source of the
thick air throughout these tunnels.
(Red Aura) The cerejellum leader rests here in a tank of mysterious goo.
The cerejellum leader’s voice echoes through your mind, ‘…Now take the bomb
that is given to you and plant bomb on the pulpit of the church. We have
extra supplies, so if your first attempt is not successful, you can come back
and get another bomb. The dark elf priestesses will try to keep the male
elves occupied while you complete your task…’
One by one the dark elf priestesses appear in the room, each with one of the
weapons you obtained for them. Silently, they file out of the room, with the
dark elf high priestess last to pass through the chamber.
You receive a blazebomb from the chief dark gnome slave.
** Task Done : Gather Twelve Dark Elf Weapons for the Priestesses
– Blazebomb is timed so need to move fast
– Head to Pulpit in City
At the Pulpit
The center of the dais features a statue honoring the Dark Lady. Since the
Dark Lady does not like to hear her name spoken by mortals, or for them to
depict her in her true form, the dark elves have created a sculpture of her
as she likes to appear to mortals when she is feeling especially mischievous.
At these times the Dark Lady enjoys taking on the form of a grotesque-looking
monster, and subsequently scaring all of those who have been disloyal to her.
This is a monster with nothing more than an elven skull for a head, an undead
dragon’s body and wings, and a gigantic scorpion tail, complete with a
venomous stinger. This statue is at least fifteen feet tall, and has been
created from white marble; in stark contrast with its dark surroundings, and
therefore the focal point of the room.
(Red Aura) The demigoddess Erwinashina lounges here, carefree.
– Plant bomb
Oolitheph looks at you ponderingly.
You successfully plant the bomb on the pulpit!
You race out of the city as fast as you can!
Approaching the City
The tunnel here has been cut into the shape of an arch. The walls, ceiling,
and floor, have been lined with flat black stones that glimmer when a
traveler’s dim light source chances upon them. The view to the east makes it
obvious that the dark elf city has been hit with disaster. The gates no
longer stand tall, but have been blown apart, and their remnants have become
strewn haphazardly around the area. Every so often, a shadowy form darts out
into the rubble, and then retreats back into the city. The scent of smoke is
so strong here that breathing becomes harsh and difficult.
Time to find the high priestess and celebrate with her!
– Return to Dark Elf Priestess
Twist in the Tunnels
This is a short, twisting tunnel. Its floor is so smooth that it causes an
individual to wonder if a body of water rushed through here at some point.
This thought comes to mind because the sound of a rushing river arises from
the north. The acrid scent of smoke comes from the west. It does not smell
like the smoke from a grass or a tree fire, this smell is heavier, and more
disturbing. The cold, damp air of the tunnel causes the smoke to begin to
etch its way into clothes, and also causes a headache to begin to form.
Aside from the annoying scent of smoke, and the abnormally smooth floor, this
tunnel is quite similar in appearance to any of the other tunnels. There are
a couple of interesting geological features in the tunnel that might prove
interesting, one would simply need to investigate them.
The dark elf high priestess hugs you.
The dark elf high priestess signs, “…Thank you, my dear friend! We are
so happy for your help that our goddess, the Dark Lady, is willing to give you
a reward. When you are ready to go and visit her, simply find me and nod to
me. Then I will call upon the higher powers to transport you…”
– Nod Elf
You nod at the dark elf high priestess.
The dark elf high priestess smiles at you, then closes her eyes…
In the Dark Lady’s Realm
What you are now standing on appears to be a gigantic slab of black marble
that is floating in the middle of black space. This stone surface continues
onward to the north, but drops off sharply to the south. There isn’t a hint
of ground below the drop-off, so jumping off the edge would be a bad idea.
To the north, there is a wisp of a dark figure standing at what must be a
tall, white throne. Any other direction just leads to an edge of the marble
slab, so the only sensible way to travel is to the north. But if that figure
is the Dark Lady, how will she treat you when you meet her? She must have
been the one who summoned you here, so you’d better take a deep breath, and
move to meet her.
– North
In the Dark Lady’s Realm
This is where the Dark Lady spends much of her time. The Dark Lady’s realm is
nothing more than a huge slab of marble suspended somewhere in endless, black
space. The marble floor does have a visible edge to it, only noticeable since
magical red spheres of light are highlighting this fact. An individual
wouldn’t want to step off of the marble floor’s edge, since it appears as if
nothing exists below. It is quite possible that jumping off the edge would
lead to an endless freefall for all eternity. There is ample walking room,
at any rate, at least a hundred feet in every direction. In front of you
stands a massive, white throne. The throne is the only point of interest upon
this slab of black marble. Three white stone steps lead up to the massive
stone chair. The Dark Lady stands proudly at the top of these stairs.
You genuflect to the Dark Lady in reverence.
The Dark Lady says, “Greetings, Lizza! I have the perfect reward for
someone so strong of spirit as yourself.”
The Dark Lady says, “Thank you so much for helping those who worship me. I
shall give you an optional task. If you complete this task, then you may
give the high priestess a nod in order to return to me. The dark elves
have stolen and concealed hundreds of my amulets. Return to me with just
five of these amulets, and I will give you something you may treasure.”
** Task Done : Help the High Priestess
** Goal Completed: A Dark Elf Dilemma
REWARD: You receive 25 quest points.
INFO: Lizza has earned the favor of the Dark Lady.
– Retrieve 5 Amulets for the Dark Lady
+—————————————————————–+
| Keywords : dark ladys lady’s blessing |
| Name : the Dark Lady’s blessing |
| Id : 1301784549 |
| Type : Light Level : 131 |
| Worth : 524 Weight : 4 |
| Duration : permanent |
| Wearable : light |
| Score : 195 |
| Material : fire |
| Flags : unique, invis, magic, burn-proof, nolocate, V3 |
| Notes : Item has 4 resistance affects. |
+—————————————————————–+
| Stat Mods : Damage roll : +13 Intelligence : +6 |
| Dexterity : +7 |
+—————————————————————–+
UPRISING (30)
————-
[S]
|
[ ]-[ ]-[ ]
| |
[1]-[ ]-[ ] [ ]-[ ]
| |
[ ] [5]
| |
[ ] [ ]-[ ]
| |
[2]-[ ]-[ ] [4] [4]
| |
[2] [ ] [ ] [ ]
| | |
[3] [3] [C] [ ]-[ ] [X]
| | |
[ ]-[ ]-[ ]-[ ]
S – Start
C – Entrance to City
1 – A Sharp Corner: Investigate – Walk Through Wall
Entrance to Cyclops
2 – Custom Exit: Squeeze (A Tight Cubby)
3 – Custom Exit: Squeeze (A Tiny Hole)
4 – Custom Exit: Squeeze (A Squishy Nook)
5 – A Slippery Ledge: Investigate – Squeeze Through
Entrance to Cerejellums
X – Complete Goal to get to Dark Lady’s Realm
CITY (20)
———
[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | |
[ ] [ ] [T]-[ ] | |
[ ]-[ ]-[ ]-[ ]-[I] [I]-[ ] |
[C]
C – Entrance to City
T – Entrance to Temple
I – Enter Tent
TEMPLE (8)
———-
[ ] [T]-
| |
[ ]-[ ]-[ ]
T – Entrance to Temple
CYCLOPS LAIR (20)
—————-
[P] [P] [ ] | |
[ ]-[ ]-[ ]-[ ]-[1] |
[ ] |
[ ]-[ ]-[ ] |
[ ] |
[X]-[ ] | |
[ ]-[ ]
1 – Walk Through Wall
Exit back to City
P – Jump In – Must be wearing Troll Disguis or are transported to X
Climb Out
CEREJELLUMS LAIR (21)
———————
[ ]-[ ]-[ ]
| |
[ ] [ ]
| |
[ ]-[ ]-[ ] [ ]-[B]
| |
[ ]-[D]-[ ]
|
[D]
|
[ ]-[ ]
|
[ ]
|
[ ]
|
[ ]
|
[5]-[ ]
5 – Squeeze Through
Exit back to Uprising
B – Birthing Chamber
D – Ornate Door (OPEN)
- Published in Area Quests/Goals
Helegear
Goal information for: Helegear Survival – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Ice Troll’s hate the Yeti’s and both groups want to kill each other on
sight. The crippled immortal Eternal Cold hates both of them as well as
others. There are adventures to be found and treasure to gain if you choose
your friends well and your enemies better.
Saying “troll” or “yeti” when in the room with Eternal Cold will cause
Eternal to transfer you to that iceberg.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Difficult
Recommended Level: 180
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Serve the being Eternal Cold! Kill Yetis! : Completed
2 – Be a lackey for the Eternal. : Completed
3 – Kill the Yeti Shaman : Completed
4 – Do a task for the Yeti Shaman : Completed
5 – Make a deal with Grooshm : Completed
6 – Doublecross Eternal with a fake Yeti Shaman heart : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Hunt Eternal Cold
Action: say I will serve you
** Task Added : Be a lackey for the Eternal.
** Task Added : Kill the Yeti Shaman
You need to kill 30 Yetis and 30 Trolls
2. Go to Kralgar in Yeti Area.
Room: Healer’s Hut
Mapper: mapper goto 30748
Action: say I will doublecross eternal
** Task Added : Do a task for the Yeti Shaman
You need to collet 20 Eyes of Albatross
** Task Added : Make a deal with Grooshm
3. Go to Grooshm in the Troll Part
Room: Armory
Mapper: mapper goto 30747
Action: say yoggitz
4. Find Gvozd
Room: Sunken Ship
Action: kill Gvozd
* I cannot exactly tell you how to get there but in the Helegear Sea Maze you
need to find the room with ID 30709 it also has a graffiti. Once there ‘dive’.
* There are only 4 rooms on this new maze Freezing Depths. Look for rooms with graffiti.
WARNING: These rooms are infested with aggro sharks of multiple numbers be sure you have lots
of pots.
WARNING: The new maze is also negative regen room so if you don’t want to get trapped like I did
bring lots of potions especially refresh potions.
* You need to find a room with a ship then ‘enter ship’
* The room where Gvozd is are also full of other aggro mobs so you won’t fight him 1 on 1.
To get out find the room with another graffiti and type ‘surface’
5. Go back to Grooshm
Room: Armory
Mapper: mapper goto 30747
Action: give heart grooshm
** Task Done : Make a deal with Grooshm
** Task Added : Doublecross Eternal with a fake Yeti Shaman heart
6. Go back to Eternal Cold
Action: say igsofritz
** Task Done : Kill the Yeti Shaman
** Task Done : Doublecross Eternal with a fake Yeti Shaman heart
** Goal Completed: Uncover the mysteries of Helegear Sea.
Reward:
It will now be easy to get to troll or yeti area. Autohunt eternal
and once there just say “troll” or “yeti” to Eternal Cold and she
will transfer you.
After you kill Gvozd he will drop this portal.
Unfortunately it can only be used 36 times but I think you can farm it.
+—————————————————————–+
| Keywords : ice portal helegear gvozd |
| Name : Icy Portal of Gvozd |
| Id : 1313975762 |
| Type : Portal Level : 130 |
| Worth : 5,000 Weight : 20 |
| Wearable : hold, portal |
| Score : 0 |
| Material : energy |
| Flags : glow, hum, magic, nolocate, nosteal, V3 |
| Found at : Helegear Sea |
| Leads to : Helegear Sea |
+—————————————————————–+
| Portal : 36 uses remaining. |
+—————————————————————–+
- Published in Area Quests/Goals
Aardington Estate
Goal information for: Aardington – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Earl is a very busy man and his staff are a little short handed and
they are always looking for good people to help out around the estate.
The Earl’s staff have some very interesting ‘jobs’ they need help with.
The Earl and his staff are most grateful for your help around the estate
grounds. You have been well paid for your troubles and are always welcome to
visit and stay for a few days.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Medium
Recommended Level: 90
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Help the Earl’s staff with odd jobs around the manor. : Completed
2 – Berta, in the kitchens, needs your assistance. : Completed
3 – Get a basket full of apples from the apple grove. : Completed
4 – Introduce yourself to the gate guard before leaving. : Completed
5 – Pick up some liquor for Berta from Ivar’s Pub. : Completed
6 – Get a bottle of Elvish Icewine from the hidden wine cellar. : Completed
7 – Take a hamper of food over to the temple. : Completed
8 – Find the holy relic for the Sisterhood of Ayla. : Completed
9 – Talk to the distracted guard about Marna. : Completed
10 – Give Mistress Marna the white rose and return. : Completed
11 – Help the horse trainer near the stables with the animals. : Completed
12 – Drive the nightmare out of the dark woods. : Completed
13 – Collect a dragons’ egg from the Hatchling Aerie. : Completed
14 – Help the housekeeper with her troubles. : Completed
15 – Collect feathers from the ducklings. : Completed
16 – Help the maid with her floral arrangements. : Completed
17 – Help the servant with her tea order. : Completed
18 – Collect two drops of honey from the bees in the garden. : Completed
19 – Talk to the Earl and receive your reward. : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
How to use this guide:
1. Be sure to have ‘pass door’ spell active. “potsearch ‘pass door'” to get the potion if you can’t cast it.
2. The run commands start from the previous room.
3. It is also assumed you have runprefix set by now. If not just go back to global recall and use ‘runto
4. If you can’t find the mob at the designated room, use ‘where
adjacent from the given possible room.
5. When there are no actions it means that it triggers automatically once you enter the room.
1. Find the Earl of Aardington
Room: The Earl’s Den
Mapper: mapper goto 47533
Run: run 5nwn *from aardington entrance
Action: say yes
2. Find Berta and she will give you a basket.
Room: Kitchen
Mapper: mapper goto 47534
run: run sen
3. Go get some apples.
Room: A grove of apple trees [Hedgehog Paradise]
Mapper: mapper goto 15190
Run: run 3n;enter gate;run nwn
Action: shake tree *shake tree until you fill your basket with apples
4. Go back to Berta
Room: Kitchen
Mapper: mapper goto 47534
Run: run ses;enter gate;run 3s
Action: give basket Berta
5. Buy Pinot at Ivar’s Pub in Aylor.
Room: Ivar’s Pub [Aylor]
Mapper: mapper goto 32688
Run: runto ivar *From global recall
Action: buy 2 2 *Buy two bottles of Pinot
5. Buy Stout
Room: Ivar’s Hawt Club Scene [Aylor]
Run: w
Action: buy 2 3 *Buy two bottles of Stout
6. Go back to Aardington and stop at the Gate Guard First
Room: A path through the estate
Mapper: mapper goto 47510
Run: runto aardington;n
7. Go back to Berta.
Room: Kitchen
Mapper: mapper goto 47534
Run: run 5n
8. Get the Elvish wine.
Room: Wine Cellar
Mapper: mapper goto 47555
Run: run dw;open n;n
Action: get elvish cellar
9. Go back to Berta.
Room: Kitchen
Mapper: mapper goto 47534
Run: open s;run seu
Action: give elvish Berta
10. Find the resident.
Room: The Dais
Mapper: mapper goto 47591
Run: run n2e2s6e
Action give hamper resident
11. Kill the Banshee for Relic
Mapper: mapper goto 47602
Run: run wsdsw2sen
Action: kill banshee *Be sure to enable autoloot.
12 Go back to the resident
Room: The Dais
Mapper: mapper goto 47591
Run: run sw2nenune
Action: give relic old
13 Go back to Berta.
Room: Kitchen
Mapper: mapper goto 47534
Run: 6w2n2ws
14. Find Lendan.
Room: A beautiful garden *There are 5 rooms with this name
Mapper: mapper goto 47584
Run: run n2e2s2ene
Action: say yes
*This mob will move around rooms with the same room name
15. Find Marna
Room: Starlight Way – East [Aylor] *There are also about 5 rooms with same name
Mapper: mapper goto 32431
Run: run 2s4e *from global recall
Action1: give rose Marna
Marna: “How beautiful, why are you giving me this rose?”
Action2: say It is from Lendan
*This mob will move around rooms with the same room name.
16. Go back to Lendan
Room: A beautiful garden
Mapper: mapper goto 47584 *This mob will move around the area
Run: runto aardington;run 2n2en2ene
Action: give paper Lendan
17. Go back to Berta
Room: Kitchen
Mapper: mapper goto 47534
Run: run ws2w2n2ws
Action: say Lendan says thanks
18. Go back to the Earl
Room: The Earl’s Den
Mapper: mapper goto 47533
Run: run swn
Action: say finished helping Berta
19. Find the horse trainer.
Room: A corral
Mapper: mapper goto 47580
Run: run se2n2ws2ws
20. Kill the Nightmare.
Found in: ‘A dark wood’ Maze
*This mob is nowhere and nohunt but it can be scanned once you are in dark wood maze.
21. Go back to horse trainer.
Room: A corral
Mapper: mapper goto 47580
Run: run 3e2s2ws2ws *From the first room outside of maze.
22. Find the gnomish egg attendant in Hatchling Aerie.
Room: Egg incubation room 2 [Hatchling Aerie]
Mapper: mapper goto 34673
Run: runto hatchling;run 3nunw
Gnomish egg attendant says, “Are you here from the Earl? Well, are you? A simple yes or no will do.”
Action1: say yes
Gnomish egg attendant says, “‘Let’s make this quick, give me the gold and I’ll give you the egg,
then you never come here again, understood? Good. Now give me the gold quick.”
Action2: give 5000 coin attendant
23. Go back to horse trainer.
Room: A corral
Mapper: mapper goto 47580
Run: runto aardington;run 2n2w2n2ws
Action: give egg man
24. Go back to the Earl.
Room: The Earl’s den
Mapper: mapper goto 47533
Run: run n2en2e2swn
25. Find the housekeeper.
Room: Store Room
Mapper: mapper goto 47547
Run: run sesu2w * From the Earl
Task 15 : Collect feathers from the ducklings. Feathers left to collect: 50.
Get 50 feathers from ducklings. *Its a lot and there’s only 5 per repop
Room: A quiet lake
Mapper: mapper goto 47559
Run: run 2ed5n2e * From the housekeeper
Action: kill ducklings *These ducklings can only be found in this room.
* You can give the feathers one-by-one to housekeeper.
26. Find the Maid.
Room: East wing
Mapper: mapper goto 47540
Run: run 3e * From the housekeeper
Task 16 : Help the maid with her floral arrangements.
Collect 5 Red and 5 Yellow Rose Petals
Room: A beautiful garden
Mapper: mapper goto 47586 *Can only be found on this specific room
Run: run wd2s2en2ese * From the maid
Mob: A red/yellow rose bush * 2 mobs only per repop
Action: kill bush
* The color is determined by its font color.
* Color of petal dropped is random
Collect 3 Green and 3 Yellow Feather
Room: Behind the Manor [47520] / Path around the manor [47526] * Can only be found in these two rooms.
Mob: a beautiful lorikeet * 2 mobs only per repop
Action: kill lorikeet
* Color of feather dropped is random.
* You need to collect all petals and feathers before going back to maid or it won’t trigger.
27. Find the Servant
* You need to get the skeleton key found inside the desk in The Earl’s Den [47533]
Room: Trophy Room
Mapper: mapper goto 47537
Run: run s2e;open s;s *From the Earl
Task 18 : Collect 2 honey drops from the bees in the garden.
Mob: any bees
Action: kill bee
* Drops are random
* Once done go back to the servant and give the honey drops.
28. Get back to the housekeeper
Room: Store Room
Mapper: mapper goto 47547
Run: open n;run nwsu2w
29. Get back to the Earl
Room: The Earl’s Den
Mapper: mapper goto 47533
Run: run 2ednwn
Reward:
You receive 10 quest points. +8 QP from earlier task
The Earl gives you 20,000 gold. +8,000 gold from earlier task
You receive 10 training sessions from the Earl.
- Published in Old AQ Guides/Goals
Coral Kingdom
goal coral
Goal information for: The Coral Kingdom
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The king of Sharkatan has been overthrown by a tyrant. The once peaceful
kingdom is now in turmoil. Will you seek out the true king and restore
peace and tranquility to the kingdom?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Easy
Recommended Level: 45
Reward : 10 QP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You have not yet unlocked any of the tasks in this quest.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
About the Area: This area has a tiny maze. The maze separates two areas.
One section, I would like to call it the northern Section, has the Hermit.
The other section, I would like to call it the southern Section, has all
other mobs in this walk-through. As I was doing this goal, I found
that 99% of the time, going 2W from the Entrance of the
Northern Section [On the Edge of a Coral Reef] will take you to the
Entrance of the Southern Section [On the Ocean Floor] {mapper room # 4572}.
But, vice-versa is not true. To best navigate the area,
place a pet at the entrance of the northern section [On the Edge of a Coral Reef],
and go there first whenever you enter this area, then go 2W to get to the Southern
section. The pet can be easily found by the blue colored exclamation
mark in the ascii map when you’re in the maze.
Note: Roomnames are in brackets [Roomname]
Notes are preceded by double dashes —
What you need to type follows ‘>’
To start, find sharkonian hermit
[The Hermit’s Den] — mapper goto 4579>listen hermit
A sharkonian hermit says, “You’ve found me! Thank the fishes! I’ve waited
here for years in hope a brave adventurer might find me. I am the true
king of Sharkatan who once ruled this great kingdom peacefully with sharks
and mermaids together. Until one day, my most trusted advisor overthrew
me. I barely escaped with my life to this cave, where I’ve been hiding
ever since. Will you help me remove the tyrant ruler so I can reclaim my
throne? Just say, ‘Yes.'”
>say yes
You say ‘yes’
A sharkonian hermit exclaims, “Excellent! I had a feeling you would.
However, you won’t have to do it alone. There are three subjects still
loyal to me in Sharkatan. Although, some of them may not be very open
about their loyalty in the presence of certain Sharkonians. Seek their
assistance in overthrowing that back-stabbing tyrant!”
** Goal Added : Restore the true king of the Coral Kingdom.
Type ‘goals Coral’ for full details on this quest.
** Task Added : Find the loyal subjects.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
— go find Master Cleric at a room called [The Temple of Mysharak] [The Temple of Mysharak] — mapper goto 4591
— kill all except for the Master Cleric
— then type listen master
>listen master
(W) The Master Cleric of Mysharak stands here.
The Master Cleric of Mysharak says, “Thank goodness those oppressive
guards and clerics have left us for the time being. If they learned I was
still loyal to the true king, I’d be banished, or worse, for sure! When
the time comes to restore the true king to his throne, I will do
everything in my power to help. However, my book of power was taken from
me when that back-stabbing tyrant came to power. Please return my book to
me so I can strengthen and rally our mermaid friends in battle.”
** Task Added : Return the Master Cleric’s spellbook.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
— High Commander is the other Loyal Subject.
[The Military Council Chamber] — mapper goto 4607The high commander of the sharkatan military is examining some scrolls here.
>listen commander
The commander of the Sharkatan military says, “That champion thinks he’s
hot stuff. If only I were in my prime, I’d make him swim with the fishes,
so to speak. You look young and strong, please teach him a lesson.”
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
— Go 2S and kill champ — mapper goto 4608
[The Champion’s Suite](R) The largest meanest looking sharkonian stands before you looking for a fight.
>k shar
— After killing the champ, go 2N, back to the High Commander.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>listen comm
The commander of the Sharkatan military says, “You’ve defeated the
champion! Well done. You are a strong little fish, indeed. Perhaps you’d
be willing to help overthrow that back-stabbing tyrant of a ruler. He
ousted my beloved king in the most dishonorable way.”
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
— Raztoth is the 3rd Loyal Subject.
[Raztoth’s Munchies] — mapper goto 4594— kill all except Raztoth then,
>listen raz
Raztoth says, “While nobody is looking, I need you to know I do not
support the back-stabbing tyrant ruling my fair city. I know the true king
still lives and is waiting for the opportunity to reclaim his throne. I
will do what I can to help when the time comes.”
** Task Done : Find the loyal subjects.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
— From Razroth
>run 2s2e — to get to the room with a desk.
— There are two rooms with the name, ‘In a Simple Sharkonian Dwelling’, one has a desk.
— You’ll need a key called, fishbone key. I found it by killing a sharkatan citizen
— at 1W of the room with the desk.
(M) An old decaying wooden desk sits here.
>open desk
You unlock a desk using a fishbone key.
You open a desk.
>get all desk
You get a soggy book from a desk.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
— go to [The Temple of Mysharak] — mapper goto 4591
— not sure if this was necessary, but I killed off
— all sharkatans and even a merfolk slave, then
(W) The Master Cleric of Mysharak stands here.
>give book master
You give a soggy book to the Master Cleric of Mysharak.
The Master Cleric of Mysharak says, “Thank you very much for finding my
book! I feared it was lost forever. With it, the mermaids will become
strong enough to help us carry out our plan.”
** Task Done : Return the Master Cleric’s spellbook.
** Task Added : Storm the castle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
— go to the throne room and kill all
[The Throne Room of the Sharkatan Royals] — mapper goto 4609(W) The Lord of Sharkatan is here, fueling his hatred of the Merfolk.
>k lord
Suddenly, the true king’s loyal subjects and mermaids charge into the room to finish the tyrant off!
The Lord of Sharkatan boggles, “Noooooo! How dare you destroy me?!”
The Lord of Sharkatan exclaims, “Mark my words, I will return with
vengeance!!”
** Task Done : Storm the castle.
** Task Added : Restore the true king.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
— go back to the hermit to complete the goal.
[The Hermit’s Den] — mapper goto 4579(W) A disheveled looking sharkonian sits here.
>say you are restored
You say ‘you are restored’
A sharkonian hermit says, “Thank you so much for all you’ve done.
Unfortunately, all these years of hiding in this cave have left me
penniless. However, I do have these trinkets I earned when I was a young
adventurer like yourself. Please take them as a token of my gratitude.”
You receive 10 quest points.
** Task Done : Restore the true king.
** Goal Completed: Restore the true king of the Coral Kingdom.
INFO: Negader has restored the true king of Sharkatan!
Goal information for: The Coral Kingdom – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The king of Sharkatan has been overthrown by a tyrant. The once peaceful
kingdom is now in turmoil. Will you seek out the true king and restore
peace and tranquility to the kingdom?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Easy
Recommended Level: 45
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Find the loyal subjects. : Completed
2 – Return the Master Cleric’s spellbook. : Completed
3 – Storm the castle. : Completed
4 – Restore the true king. : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reward: 10 QP
- Published in Area Quests/Goals
Blood Opal of Raukora
Raukora — The Blood Opal of Rauko’ra — mapper goto 6040
Recommended Level 170.
=========================================================
(G)(W) An old adventurer sits under the shadow of the gates.
!!!>listen old
An old adventurer says, “Hold on, stranger! Let me give you a warning
about yon citadel and if you choose to enter anyway, hear my request.”
An old adventurer says, “Within lurk many creatures, as dangerous as they
are evil. However, two of my companions have ventured within, seeking a
treasure of some interest to me.”
An old adventurer says, “You see, I am a collector of magical artifacts
and I have spent the better part of a decade searching for the Blood Opal
of Banderios. I have learned that it has fallen into the hands of
Rauko’ra, the lord of the citadel.”
An old adventurer says, “My companions have gone in search of it, to take
it by force if necessary.”
An old adventurer asks, “I suspect that Darien and Ungold have failed. I
beg you to help me in this quest. Will you?”
The old man looks at you, hopefully.
!!!>say i will
You say ‘i will’
The old adventurer sighs with relief.
An old adventurer says, “Foremost on my mind is the whereabouts of Darien.
Find her within and make sure that she is safe, and tell her that you are
here to help.”
An old adventurer says, “Once you have done this, please try to find the
Blood Opal and bring it back to me. With its power in my hands, I will be
able to guide my companions to safety.”
** Goal Added : Return the Blood Opal of Banderios from Rauko’ra.
Type ‘goals raukora’ for full details on this quest.
** Task Added : Retrieve the Blood Opal from Rauko’ra for your reward.
** Task Added : Talk to Darien
An old adventurer says, “If you succeed in this, I promise to give you a
reward you will value.”
An old adventurer says, “In order for you to succeed, you will need to
find a stolen elven blade and helm, each of which will impart luck in your
quest.”
— Find Darien
[The Black Fountain] [**> PK <**] -- mapper goto 6055
(M) A corpse of a huge shadowcat is lying here.
A black fountain is in the middle of the room.
(G)(W) A beautiful woman is resting beside the corpse of a shadowcat.
(H)(G) A mourning dove coos softly in your ear.
!!!>say i am here to help
You say ‘i am here to help’
Darien becomes happier upon hearing the words she has so long been waiting for.
Darien says, “It is so nice that you brought me his words. But, I’m not
leaving before we find the Blood Opal. Please, can you find Ungold and
tell him these words? *The Blood Opal is inside the crown of Rauko’ra.*”
** Task Done : Talk to Darien
Darien sighs.
Darien starts crying again, but then remembers to say:
Darien says, “Take this cape as proof that you saw me. It may prove
useful to you even later. This fortress is full of dark secrets.”
You receive a cape of black silk from Darien.
— After receiving the cape of black silk, Find Ungold.
— Have the cape of black silk in inventory.
!!!>say The Blood Opal is inside the crown of Raukora
You say ‘The Blood Opal is inside the crown of Raukora’
Ungold boggles, “Are you really Darien’s messenger?!”
Ungold’s doubts disappear as you show him the cape.
Ungold says, “Yes, I remember when she wore it, riding with her shadowcat
over the plains of our homeland.”
Ungold sighs.
Ungold awakens with a somewhat happier face.
Ungold says, “Maybe you can finish the quest that I failed.”
Ungold says, “Here, take my blade.”
You receive Ungold’s Blade from Ungold.
Ungold bows before you.
— Ungold’s Blade is a key to the crown of Raukora.
— Go back to Darien, and get the heart of the shadowcat.
[The Black Fountain] — mapper goto 6055
Note: Sometimes Darien will not allow you to open the corpse
of the shadowcat, but keep trying at different ticks.
!!!>open corpse
!!!>get all corpse
–you get shadowcat’s heart
–Find Sleepy Dragon at [Dragon’s Cell] — mapper goto 6076
(W) A sleepy dragon is taking a nap, not caring about the situation.
!!!>give cape sleepy
You give a cape of black silk to a sleepy dragon.
A sleepy dragon eyes a cape of black silk very carefully.
A sleepy dragon exclaims, “So smooth and silky, not like my scales!”
A sleepy dragon giggles.
The dragon removes the helm from his head and casts the cape over it.
A sleepy dragon removes a Stolen Elvish Helm from its head.
He then begins to dance around the room. Wheeeee! Wheeeee!
As he dances, the helm falls to the floor, forgotten.
A sleepy dragon drops a Stolen Elvish Helm.
And the dragon dances right out of the room.
!!!>get helm
!!!>wear helm
–Find Demon Adrift at [Demon’s Cell] — mapper goto 6066
(W) A demon adrift between the worlds of the living and dead is here.
!!!>give heart adrift
You give a shadowcat’s heart to a demon adrift.
A demon adrift takes a little bite out of a shadowcat’s heart.
A demon adrift exclaims, “Mmmm… tastes so powerful!”
A demon adrift eats a shadowcat’s heart.
A demon adrift’s muscles surge with heightened power!
A demon adrift takes out his stolen blade and points it in your direction.
A demon adrift exclaims, “Oh, well!”
You receive Stolen Elven Blade from a demon adrift.
A demon adrift winks suggestively at you.
— rem all weapons and wear the ‘Elven Blade’ in your Primary Hand
— and wear shield if you have it. It’s going to be a long fight.
Note: To kill Rauko, I had to spend about 50+ healing potions.
Rauko doesn’t take any damage from spells I casted,
only took damages from the puny level 150 ‘blade’.
While fighting Rauko, he will summon three more demons.
And they do some good damages to you.
After killing Rauko, the three demons will die on their own.
== Killing Ranah is NOT required to complete the goal ==
Also, There is a hidden trap door that you can go down.
There, a weak zombie is all alone, then North is a mean
mob called Ranah (level 215 mob).
If you’re going down farther to confront Ranah – NOT required
and NOT recommended, you may want to take additional
healing potions)
Again, take lots of healing potions even if you don’t
confront Ranah.
=========================================================
— wear the helm
— wear the blade
— to get to Rauko’ra, go down from the Sleepy Dragon’s Room, [Dragon’s Cell]
Rauko is at [The Throne Room of Rauko’ra]
kill Rauko
The thralls of Rauko’ra cry in misery as his soul is ripped
from his black body and sent into the Nethermost Void of the Universe for eternity!
You feel cleansed as the burden of Evil lifts from your heart.
The stolen elven blade explodes into thousands of little pieces.
You hear a heavy crash as the crown of Rauko’ra falls to the ground.
Rauko’ra vanishes amid flashes of blue smoke and crashes of thunder.
An elite demon commits suicide after seeing Rauko’ra defeated!
An elite demon commits suicide after seeing Rauko’ra defeated!
An elite demon commits suicide after seeing Rauko’ra defeated!
Hall of the Citadel. The room is blacker than black and filled with all sorts
of weapons of death and torment. It’s also lit by fire but it doesn’t make
the room any brighter. The great throne of Rauko’ra is now empty. You see a
hidden trapdoor beneath that was left unnoticed before. Perhaps Rauko’ra had
all your attention.
(M)(G) A huge crown is on the ground; from it comes holy light.
(M)(G) The hammer of Rauko’ra lies here.
(M)(G) A key made of glass is lying here.
!!!>get all
— If you want to just complete the goal, which I would recommend,
leave now, and go and find the old adventurer.
— if you want to endanger yourself further, then go down.
Old Adventurer is at [Behind the Gates of the Citadel] — mapper goto 6040
!!!>open crown
— You unlock Crown of Rauko’ra using Ungold’s Blade.
!!!>get all crown
— you’ll get the Blood Opal of Banderios
!!!>give opal adv
You give Blood Opal of Banderios to an old adventurer.
An old adventurer asks, “So, you claim that this is the Blood Opal?”
An old adventurer investigates Blood Opal of Banderios.
An old adventurer exclaims, “By our lady, this really is the Blood
Opal!”
An old adventurer looks at you in amazement and great wonder.
An old adventurer says, “I will be able to enter the Citadel and find
Darien and Ungold easily now, with this in my hands.”
An old adventurer exclaims, “Your brave deed shall be rewarded kindly
indeed!”
An old adventurer takes out a beautiful, silvery dagger.
You receive Bite from an old adventurer.
An old adventurer says, “Wield this blade with great pride, for it is the
best that has ever been made by elves.”
An old adventurer thinks for a moment.
An old adventurer says, “I have here another thing, made years ago by
elven craftsmen, to attack the heart of the Citadel. We no longer have a
need for it. However, you may have it, should you one day need to return
to this place.”
You receive Black Darkness of the Citadel from an old adventurer.
An old adventurer exclaims, “May the blessing of our lady protect you
forever!”
** Task Done : Retrieve the Blood Opal from Rauko’ra for your reward.
** Goal Completed: Return the Blood Opal of Banderios from Rauko’ra.
INFO: Negader has retrieved the Blood Opal from Rauko’ra, Lord of the Citadel of Lost Souls.
+—————————————————————–+
| Keywords : black darkness citadel |
| Name : Black Darkness of the Citadel |
| Id : |
| Type : Portal Level : 130 |
| Worth : 750 Weight : 10 |
| Wearable : hold, portal |
| Score : 0 |
| Material : energy |
| Flags : glow, hum, magic, held, V3 |
| Leads to : The Blood Opal of Rauko’ra |
+—————————————————————–+
+—————————————————————–+
| Keywords : bite dagger shortsword |
| Name : Bite |
| Id : |
| Type : Weapon Level : 150 |
| Worth : 2,250 Weight : 1 |
| Wearable : wield |
| Score : 1264 |
| Material : metal |
| Flags : glow, hum, magic, blessed, V3 |
+—————————————————————–+
| Weapon Type: dagger Average Dam : 316 |
| Inflicts : mental energy Damage Type : Mental |
| Specials : vorpal |
+—————————————————————–+
- Published in Area Quests/Goals
Sennarre2
Goal information for: Sen’narre Lake – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A sleeping rabbit in Sen’narre must be dreaming. You have taken it upon
yourself to help fulfill the rabbit’s dreams… By finding skill, beauty, and
love for the rabbit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Easy
Recommended Level: 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Help the rabbit achieve Skill. : Completed
2 – Help the rabbit achieve Beauty. : Completed
3 – Help the rabbit achieve Love. : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
from area entrance
–> run 3w5n3es
–> enter rabbit
What do rabbits dream of?
Being in a rabbit hole, you can understand rabbits better.
Or think you do…
Someone (guess it could be a rabbit) whispers ‘A rabbit dreams of skill, beauty, and love, of course!’
Do you want to help fulfill a rabbit’s dream?
–> say yes
You say ‘yes’
You said it out loud but… there’s no response.
You can help anyway.
** Goal Added : Help fulfill a rabbit’s dream.
Type ‘goals sennarre2’ for full details on this quest.
** Task Added : Help the rabbit achieve Skill.
** Task Added : Help the rabbit achieve Beauty.
** Task Added : Help the rabbit achieve Love.
*** Help the rabbit achieve Skill. ***
–> find a frog
–> kill it for leaping lessons
–> go back to rabbit hole
–> give Lessons rabbit
You give Leaping Lessons! to a sleeping rabbit.
The rabbit twitches its legs, as if to jump! … but continues sleeping.
** Task Done : Help the rabbit achieve Skill.
*** Help the rabbit achieve Beauty. ***
–> run 2en
–> get flowers
–> go back to rabbit hole
–> give flowers rabbit
You give wildflowers to a sleeping rabbit.
The rabbit’s nose twitches as if to smell your flowers … but continues sleeping.
** Task Done : Help the rabbit achieve Beauty.
*** Help the rabbit achieve Love. ***
–> run en3w3s3e (to the shop)
–> buy 1
–> go back to the rabbit hole.
–> give rabbit rabbit
You give an adorable bunny rabbit to a sleeping rabbit.
The rabbit reaches out to grab the figurine … and continues sleeping.
** Task Done : Help the rabbit achieve Love.
… And nothing happens.
Oh well, it was a silly idea anyway, helping a rabbit achieve his dreams.
You might do better off with a dreamcatcher.
** Goal Completed: Help fulfill a rabbit’s dream.
Rewards: none that I noticed.
- Published in Area Quests/Goals
Pet store
Giants Pet Store (fin)
———————————-
– find linda near entrance
– nod linda
– kill an employee at entrance
– go to linda, say “see a manager”
– do “shakes manager”
– now hunt the dragons in each of the dens
– go back to bob and give him any of the scales of the dragons (you need all)
- Published in Area Quests/Goals
halls of the damned
Halls of Damned (fin)
———————————-
– talk to darkon still at entrance
– Kill Eight Armed Skeleton to get belt.
– Give Belt wounded warrior, receive cat’s eye.
– Give Cat’s Eye exorcising priest, receive holy cross.
– Give cross to Darkon Stills, receive key to temple.
– (Hunt alister if you cant find temple door)
– Make sure you dont have detect invis (true seeing)
– k priests with victim woman
– go north kill all golems
– go north kill alistar
– drink or cast trueseeing (detect invis)
– get key from alistar
– go south kill high priest and enter glass
– there should be a heart on the floor.
– Give heart to nerull, kill and get head.
– Give head to Darkon Still
- Published in Area Quests/Goals
Prospers Island 2
Goal information for: Help build a new ship for Captain Prosper. – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tiberius Wright is working on a new ship for Captain Prosper, as his ship,
‘The Tempest’, has been irreparably damaged. He just needs a few items to
finish it. With your help, the ship will be finished in no time!
Your future visits to Prosper’s Island will be unimpeded by raiders or
thieves.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Medium
Recommended Level: 110
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Help build a new ship for Captain Prosper. : Completed
2 – Find the ship parts needed to complete the job. : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goto dry dock (key is on Sycorax’s spies)
sit bench
You sit on the workbench next to Tiberius Wright.
You hand the shipwright a wrench and watch him work for a few minutes.
** Task Added : Help build a new ship for Captain Prosper.
** Task Added : Find the ship parts needed to complete the job.
Tiberius Wright says, “I still need an energy cell, Torskman.”
Tiberius Wright says, “I still need a bypass element, Torskman.”
Tiberius Wright says, “I still need a storm coil, Torskman.”
Tiberius Wright says, “I still need a crystal majoris, Torskman.”
Tiberius Wright says, “I still need a turbine capacitor, Torskman.”
* Energy cell *
Go to The Island trivia shop
buy 1
* bypass element *
go back to shop and buy another energy cell
open d;d
give cell stomach
get bypass
* storm coil *
goto the bottom right ‘Southwest of ‘The Sea Witch” room
get carrot hole
find the rabbit, he will east your carrot.
then kill him for storm coil!
* Crystal majoris *
Go to ‘The room of the crystals’
open cabinet (If there is a guard in the room he will fight back) he is immune to most magic, found that bash dam works.. )
get all cabinet
* turbine capacitor *
goto the base of a sand dune
go up.
open nest
get all nest (a raven egg) the black raven fights back
give egg raven, (while fighting) for turbine capacitor
go back to tiberious and sit bench
You sit on the workbench next to Tiberius Wright.
Tiberius Wright exclaims, “Now I am able to finish the ‘Tempest II’!”
Working diligently, Tiberius Wright gets to work and puts all items into their place.
Then, proudly, Tiberius Wright invites you aboard.
The shipwright launches ‘The Tempest II’ into the ocean and you feel
the wind on your face as the ship’s turbines begin to whirl. After its
first spin around the island, the Tempest II comes to a rest.
Tiberius Wright exclaims ‘Thank you, Torskman! Take my shipwright’s hat as a reward!’
You receive Tiberius’ Shipwright’s Hat from Tiberius Wright.
The two of you feel like celebrating the event at the Island Oasis Bar together,
with a few traders who you passed on your quick turn about the island.
A gambling game ensues, and having a great deal of luck on your side, you manage to win a share of the island’s lucrative casino.
You receive a Share Ownership of Hotele Royale from Tiberius Wright.
** Task Done : Help build a new ship for Captain Prosper.
** Task Done : Find the ship parts needed to complete the job.
INFO: Torskman has helped complete a new ship for Captain Prosper.
Rewards:
+—————————————————————–+
| Keywords : share ownership royale |
| Name : a Share Ownership of Hotele Royale |
| Id : 1239223703 |
| Type : Portal Level : 100 |
| Worth : 4,000 Weight : 25 |
| Wearable : hold, portal |
| Score : 0 |
| Material : energy |
| Flags : magic, V3 |
| Owned By : Torskman |
| Leads to : Prosper’s Island |
+—————————————————————–+
+—————————————————————–+
| Keywords : tiberius wrights shipwrights hat |
| Name : Tiberius’ Shipwright’s Hat |
| Id : 1239223702 |
| Type : Armor Level : 125 |
| Worth : 2,500 Weight : 5 |
| Wearable : head |
| Score : 100 |
| Material : steel |
| Flags : glow, hum, magic, blessed, burn-proof, nolocate, |
| : V3 |
+—————————————————————–+
| Stat Mods : Damage roll : +10 Hit roll : +10 |
+—————————————————————–+
| Resist Mods: All magic : +5 Slash : +7 |
| Bash : +6 Pierce : +7 |
| Negative : +32 Fire : -16 |
+—————————————————————–+
| Skill Mods : Modifies Second attack dual by +5 |
| Modifies Third attack dual by +5 |
| Modifies Dual wield by +5 |
| Modifies Fourth attack by +5 |
| Modifies Fifth attack by +5 |
+—————————————————————–+
- Published in Area Quests/Goals
Annwn
Note: You can’t be neutral on this goal!
Note2: I am allways vis when doing goals, don’t know if it’s neccessary on this one, havent tried without beeing vis.
Note3: this area is full of no exit rooms, to be prepared to recall and find your way back, also it’s swarming with angry mobs…
Start the goal by giving a gold coin to the ferryman
give 1 gold ferryman
** Goal Added : Discover the secrets of the afterlife.
Type ‘goals Annwn’ for full details on this quest.
** Task Added : Enlist on a ship.
go to the lost souls inn,
say fool the harbourmaster
give 6000 gold innkeeper
wait for him to give you a mask
wear it and go back to the harbourmaster outside the inn
say Pwyll
** Task Done : Enlist on a ship.
** Task Added : The slaying of Hafgan.
**** PWYLL ****
listen Aranw
say hunting
say hafgan
run ne2s2w3n4e2s
say Hafgan
go all the way south, the 2w,
unearth sword
now find and kill Hafgan, nowhere, nohunt, moves around thru the pwyll section.
** Task Done : The slaying of Hafgan.
** Task Added : Hafgan is dead! Notify Aranw.
go back to Aranw
say Hafgan is dead
** Task Done : Hafgan is dead! Notify Aranw.
** Task Added : Fight the battle of the trees.
**** CAD GODDEU ****
Head to Cad Goddeu and see if you can help Gwidon with the Battle of the
Trees. This is the second secret of Annwn that needs to be unlocked.
go all the way back around Pwyll to get to the port, or just recall and run there again…
this tim sail to cad goddeu
go one east, and
listen magician.
make your way to the caves, find Amaethon
say upcoming battle
** Task Added : Bring Amaethon a dog.
** Task Added : Bring Amaethon a lapwing.
** Task Added : Bring Amaethon a roebuck.
find a dog with a collar, (look at them) then beckon it and return to Amaethon and say dog
** Task Done : Bring Amaethon a dog.
find a lapwing and beckon it, return to Amaethon and say lapwing
** Task Done : Bring Amaethon a lapwing.
NOTE!! The eerie cave part requires you to NOT fly!
for roebuck, go to the bottom left part, go up and circle your way north, when it’s black go west.
DO NOT FLY!
beckon roebuck and go back to Amaethon and say roebuck
You receive a tarnished medal from Amaethon.
** Task Done : Bring Amaethon a roebuck.
** Task Added : Get the flower maiden to translate the inscription for you.
Now go back to the area where to roebuck where, but continue north instead of west, keep circeling your way north/west until you find blodwedd..
read inscription
The letters have been oxidized, but the words on the medal look like:
“Buant hwyr yr vydin”
say Buant hwyr yr vydin
Blodwedd says, “Ah, the sacred language. Minstrels still sing those words,
not knowing what they mean.”
Blodwedd nods.
Blodwedd says, “That means, ‘We are late to the fray’. You will need to
return to Gwidon and speak those words in order to free him from the
enchantment.”
** Task Done : Get the flower maiden to translate the inscription for you.
** Task Added : Free Gwidon from the enchantment.
go back to the start of the area, to Gwidon
say We are late to the fray
** Task Done : Free Gwidon from the enchantment.
** Task Done : Fight the battle of the trees.
** Task Added : Help Talisin find the Grail.
**** PREIDDEU ****
You will automatically be transported here.
enter the area and walk follow the path for a while.
Talisin will start talking automatically when you arrive at him. Let him speak and he will say who to visit next.
find Maltholwg’s wife, dont know if she walks around, but I found Maltholwg’s wife n2en from Talisin
say grail
** Task Added : Speak with Ahrtr about a dagger.
go far south west enter custom exit (swim ashore) to find Ahrtr in this area.
find him and
say dagger
** Task Done : Speak with Ahrtr about a dagger.
** Task Added : Successfully create the lion’s bone dagger.
return to the Talisin area
start killing lions, it will take ALOT of them… but eventually you’ll get thigh bone. dont give up
go 1w from Talisin
open cistern, put bone cistern, close cistern, open cistern
Inside the cistern sits the lion’s bone dagger! Grab it, quick!
** Task Done : Successfully create the lion’s bone dagger.
** Task Added : Kill Maltholwg with the lion’s bone dagger.
go back through the custom exit to the west, go all west to find Maltholwg
wield the dagger
kill maltholwg
** Task Done : Kill Maltholwg with the lion’s bone dagger.
** Task Added : Tell Maltholwg’s wife the good news!
go back to the wife
say maltholwg is dead
You receive aura of the grail from Maltholwg’s wife.
** Task Done : Tell Maltholwg’s wife the good news!
go back to Talisin and give the grail to him
you will be transported to the last island.
**** HARLECH ****
go sw, (top left spot, stand there for a while,
** Task Added : Not everyone enjoys weddings…
run e2sw
say invited to Branqwen and Matholwch’s wedding
** Task Done : Not everyone enjoys weddings…
** Task Added : Slay the horses.
kill 6 horses, (stallions, mares etc.. )
** Task Done : Slay the horses.
** Task Added : See how Matholwch reacts to the slaughtering of horses.
find maltholwxh (the area to the right in this place)
** Task Done : See how Matholwch reacts to the slaughtering of horses.
** Task Added : Let Bendigeidfran know that Matholwch is furious.
go back to the start of the area, top left to get to bendigeidfran’s son
say matholwch is furious
** Task Done : Let Bendigeidfran know that Matholwch is furious.
** Task Added : Find 3 animal spirits in the dense foliage.
go all the way down and 1 e to a room named dense foliage
hold mirror
raise the mirror
repeat until you have three spirits (tasks here will keep count for you)
** Task Done : Find 3 animal spirits in the dense foliage.
** Task Added : Feed the animal spirits to the cauldron.
go to the far right to the black forest,
go 1s
type open shed,
if nothing happens try in another room 🙂
go west into the shed
open case;get key case;open chest;get cauldron chest;feed caulron
** Task Done : Feed the animal spirits to the cauldron.
** Task Added : Give the cauldron to Matholwch.
go east to exit the shed and go back to matholwch
give him the cauldron
** Task Done : Give the cauldron to Matholwch.
** Task Added : Listen to Branqwen in order to find out how to help her.
listen branqwen
** Task Done : Listen to Branqwen in order to find out how to help her.
** Task Added : Tame a myna.
You receive Branqwen’s letter from Branqwen.
you can pilfer eggs from the bandit,
or go back to the inn at the very start of annwn, (where you buy the mask) and buy 3 egg meals then come back.
go to the far south place south of the bandit to find the myna.
feed myna
repeat three times
give letter myna
wait for it to return with another letter then go to branqwen
give letter branqwen
** Task Done : Tame a myna.
** Task Added : A house as a gift.
goto the far north, house in the clearing
open flour
** Task Done : A house as a gift.
** Task Done : Rid the house of the sly lords.
listen efnisien
you will be attacked, this fight is tougher!
kill them all.
then
push efnisien
** Task Done : Push a willing human sacrifice into the cauldron.
** Task Added : Bendigeidfran is in trouble, hurry and help him!
find bendigeidfan in the forest to the east (next to the black forrest)
kill minions (they will flee)
listen to him
chop head
go to the densest forest (at the start)
dig hole
fight the souls that are fighting
drop head
** Task Done : Bendigeidfran is in trouble, hurry and help him!
** Task Done : Discover the final secret on the island of Harlech.
** Task Added : Brag to the Harbormaster.
you’ll be transported bar the annwn area start.
go to the harbourmaster
say yes
** Task Done : Brag to the Harbormaster.
** Goal Completed: Discover the secrets of the afterlife.
INFO: Torskman has completely unraveled Talisin’s poetic conundrum.
REWARD:
You have traveled the islands of the afterlife and lived. The harbormaster
is impressed and grants you fast access to the docks. Just say docks
to the ferryman in order to utilize this privilege.
- Published in Area Quests/Goals