mayhem
Goal for Artificers Mayhem
Requirements
Solution
1. Kill Baryn for the Ring of Controlling
2. Kill Aaryn for the Royal Crown of Fal’Shara and Aura of Binding.
3. Head to Anthalir and kill him for the Ring Of Magius.
4. Kill the Platemail for the Mythril Boots.
5. Kill the Platemail again until you get the Mythril Platemail.
6. Keep killing the Onkiron until you get a set of Mythril Gloves.
7. Kill one of the animated weapons until you get one of the Mythril
weapons.
8. Wear the Weapon, the Aura, the Crown, the Gloves, the Boots,
Both Rings, and Platemail.
9. Head to the Throne room and as soon as you walk in (must be visible!), Lorn will give you the key to the chests. Plus he hands you three of the most
worthless pieces of quest eq known to man. (no longer gives eq)
10. Head to the Northeast part of the Balcony and open the chest that
holds the portal. (I found the Compendium in one of the chests on the Eastern side, not Northeast: Argetlam)
11. Return to Lorn and give the Compendium of Fal’Shara to Lorn to goal complete. You receive a Compendium that is no longer rot-death, and is now burn-proof, as well as the Seal of Fal’Sharan.
Reward
Object ‘amulet fal’shara shara’ is type armor
Extra flags: magic anti-good anti-evil anti-neutral rot-death.
Weight is 12, value is 4000, level is 200.
Worn take neck.
Armor class is 42 pierce, 45 bash, 57 slash, and 41 vs. magic.
Affects intelligence by 5.
Affects wisdom by 5.
Affects luck by 5.
Affects save vs spell by -10.
Object ‘platemail mail fal’shara shara’ is type armor
Extra flags: magic anti-good anti-evil anti-neutral no-locate.
Weight is 30, value is 5200, level is 200.
Worn take torso.
Armor class is 76 pierce, 93 bash, 75 slash, and 94 vs. magic.
Affects wisdom by -10.
Affects save vs spell by 10.
Affects strength by 8.
Affects constitution by 8.
Affects hit roll by 5.
Affects damage roll by 5.
Object ‘imperial leggings fal’shara shara’ is type armor
Extra flags: magic anti-good anti-evil anti-neutral no-locate.
Weight is 20, value is 4500, level is 200.
Worn take legs.
Armor class is 63 pierce, 76 bash, 82 slash, and 68 vs. magic.
Affects constitution by 10.
Affects wisdom by 10.
Affects damage roll by 10.
Affects hit roll by 10.
Object ‘compendium fal shara royal history q6’ is type portal
Extra flags: magic bless rot-death no-locate.
Weight is 1, value is 2500, level is 180.
Worn take hold.
+—————————————————————–+
| Keywords : seal falsharan fal sharan ring |
| Name : the seal of Fal’Sharan |
| Id : 853069358 |
| Type : Armor Level : 200 |
| Worth : 5,000 Weight : 20 |
| Wearable : finger |
| Score : 340 |
| Material : platinum |
| Flags : unique, invis, magic, held, burn-proof, V3 |
| Found at : Artificer’s Mayhem |
+—————————————————————–+
| Stat Mods : Constitution : +10 Strength : +5 |
| Damage roll : +21 Hit roll : +7 |
+—————————————————————–+
| Resist Mods: All magic : +7 All physical : +11 |
+—————————————————————–+
- Published in Area Quests/Goals
maelstrom
Goal for The Maelstrom
Requirements
none
Solution
1. from entrance: run 4e2s;enter opening;enter pool;run d2ne2n2w2send
2. this is the centre room. trying to go north/south/west/east sometimes may get you rejected and you will end up in a different room than the one you originally intended to. if this happens, go back to centre and try again.
3. from centre, go south. run 3s2u (coral city god)
4. say free the sea
5. say yes
6. run 2dn, farm pearls from oysters in the coral city and kelp forest and graveyard of ships (west and east of centre). this is random drop and takes pretty long, be prepared to wait 10-15 repops.
7. once collect all 4 different pearls, head back to the god and give all.pearl god
8. test of courage: back to entrance of area, run 4ed, kill insane spirit
9. test of wisdom: climb up; run 2s;enter opening;kill adventurer;wear aura (have autoloot on!!)
10. test of strength: enter pool; run de2n; type ‘furl the main-sail’
11. test of luck: entrance; run 4e2s; enter opening; enter pool; kill all mobs in all rooms leading back to the centre. ie run de2ns2ws2n2e2n2w2send. also kill all mobs north/east/west/south of centre. you will reach a point where you kill a mob and a message will appear saying “A sand dollar, miraculously unbroken, falls into your hands” and the task will close. Not sure if it is random but Basically just clear the whole area till the task closes.
12. Go back to city god, he will give you weapon, hand of god.
13. remove weaps, wield hand of god, run 2d6n3d, enter vent, kill jengu
14. goal complete
note: if you are missing 3 rooms chances are you didnt go through the entire maelstrom (after entering pool) and you missed entering two portals (the breach hull) one is above at the gorgon level and another is at the graveyard of ships to the east of centre.
Reward
Gills give underwater breathing for those without the wish/spell.
+—————————————————————–+
| Keywords : coral gills
| Name : Coral Sea Gills
| Id : 267662380
| Type : Armor Level : 41
| Worth : 1,500 Weight : 2
| Wearable : neck
| Flags : magic, burn-proof, V3
| Notes : Item has 2 resistance affects.
+—————————————————————–+
| Stat Mods : Damage roll : +9 Strength : +1 |
| Dexterity : +1
+—————————————————————–+
- Published in Area Quests/Goals
losttime
Goal for Island of Lost Time
Requirements
Solution
1. Go to Fred and ‘bellow’ to begin.
2. Buy Crude Oil and Wizardstick from shop.
3. Go to Shaman and kill him for Crystal Figurine.
4. Repeat as you need two Figurines.
5. Go to Ratty Headman and kill for Twisted Root.
6. Unlock and open turtle and get Gold Nugget turtle.
7. Go to Doorguard and kill for Stone Carving of a Key.
8. Go to Crab and kill for Belligerent Tablet.
9. Go to Brontosaurus and kill for Bubbling Vial of Green
Liquid.
10. Go to Horned Lizard and kill for Bloody Bucket of fish guts.
11. Go to Budd and give Oil, Key, Crystal, Bucket, Vial, Root,
Nugget, and Tablet to him for a pack of mixed-up ingredients.
12. Give ingredients to Mumbling Mage.
13. Go to Earthworm and kill for Worm’s mirror.
14. Go to Mongoose and kill for Sizzling meteor.
15. Go to Stegosaurus and kill for Turtle Shell Helmet.
16. Go to Mumbling Mage and give him Mirror, Meteor, and Helmet.
17. Give Wizardstick to Mumbling Mage for Calming Potion.
18. Go to T-Rex and give him Calming Potion for Belligerent tablet.
19. Go to Shaman and give him tablet.
20. Go to Seven Wonders and kill Mrs. Robinson for Lipstick.
21. Go to Mickjaeg and give him Lipstick for Mountain Dew.
22. Go to Shamon and give him Mountain Dew for beautifying potion.
23. Go to Bren and give her the beautifying potion.
24. Go 2w and she will leave for pet shop.
25. Go se and open east.
26. Go 3e and open n with Crystal Figurine.
27. Go 2n3ed and Bren will steal spellbook from Kraken and give it to you.
28. Go to T-Rex and give him spellbook to finish and get the portal.
Reward
+—————————————————————–+
| Keywords : time capsule timegold interesting item |
| Name : Time Capsule |
| Type : Portal Level : 80 |
| Worth : 500 Weight : 50 |
| Wearable : hold, portal |
| Flags : unique, glow, magic, burn-proof, V3 |
+—————————————————————–+
| Stat Mods : Strength : +1 Dexterity : +1 |
| Intelligence : +2 Wisdom : +3 |
| Constitution : +1 |
+—————————————————————–+
and 10000 gold
- Published in Area Quests/Goals
lemdagor
Goal for Storm Ships of Lem-Dagor
Requirements
Solution
To start: run e2swe;’listen officer’
Type ‘enlist’ when prompted.
** Task Added : Cripple the Spy network’s intelligence.
From officer, run nw to reach the spies.
Kill 4 spies in the Sick Bay to complete this task.
** Task Added : Repel the pirates. Hold Tigi’s Bar!
From officer, run 3ne to reach the pirates.
Kill 6 pirates in Tigi’s Bar to complete this task.
** Task Added : Knock out the Wave runners and their Sarge.
From officer, run 2nw to reach the wave runners.
Kill 6 waverunner bandits to complete this task.
** Task Added : Massacre the Great Mastiffs of the Witch.
** Task Added : Waste the Wolf Hounds of the Witch.
** Task Added : Hunt down the Hounds of the Witch.
** Task Added : Destroy the Dogs of the Witch.
From officer, run 3nw;o u;u;o e;e
Kill 10 of each mob in this section to complete each task.
** Task Added : Silence the Sentient Hound of the Witch.
From officer, run 3nw;o u;u;o e;run e2nw (door is passable).
Kill 10 of these mobs to complete this task.
When you’re finished, run back to the officer to task update.
Run wsne3nwu;o e;run e2nw (passable) to goal complete.
Reward
10 QPs
+—————————————————————–+
| Keywords : FIL sailors knot |
| Name : F.I.L. Sailor’s Knot |
| Id : 918007397 |
| Type : Armor Level : 101 |
| Worth : 1,000 Weight : 15 |
| Wearable : wrist |
| Score : 60 |
| Material : metal |
| Flags : invis, magic, held, burn-proof, nolocate, V3, |
| : saveable |
| Found at : Storm Ships of Lem-Dagor |
+—————————————————————–+
| Stat Mods : Constitution : +6 |
+—————————————————————–+
| Resist Mods: All physical : +9 All magic : +6 |
| Fire : +3 Energy : +3 |
| Magic : +3 Electric : -9 |
+—————————————————————–+
- Published in Area Quests/Goals
lagoon
Goal for Black Lagoon
Requirements
Solution
1. From entrance, head north, all down, enter crack, run 2n, all down, run 2n2ened, listen blood, say yes
2. Go back to start, head north, all down, say ‘meteor’ at the gatekeeper. He will push you into the
portal.
3. Head two north and all down.
4. Unlock the door down and kill Magma. He has the orb.
5. Unlock down and head to the imprisoned creature, give him
the orb and he will recall you and hand over the portal.
Reward
Object ‘black lagoon pendant’ is type portal
Extra flags: glow hum evil magic no-locate burn-proof.
Weight is 5, value is 1000, level is 160.
Worn take hold.
- Published in Area Quests/Goals
labyrinth
Goal for The Labyrinth
Requirements
Solution
1. Go to Princess Zanya and say ‘yes i will help you’.
2. Type ‘accept’ to begin goal.
3. Go to Sphinx and give him the locket.
4. Go to Former Court Jester and say ‘love’.
5. Now give him the book after his message.
6. Go to Queen’s Feeble Grandmother and give her the note.
7. Go to the Giant Queen Bee and kill her for the key.
8. Go to Yelsem the poor farmboy and give him the key to finish.
Reward
15qp
Item Rewards seem to be random
+—————————————————————–+
| Keywords : yelsems denim britches |
| Name : Yelsem’s (:*Denim Britches*:) |
| Type : Armor Level : 41 |
| Worth : 1,800 Weight : 3 |
| Wearable : legs |
| Flags : unique, magic, burn-proof, V3 |
+—————————————————————–+
| Stat Mods : Damage roll : +4 Intelligence : +1 |
+—————————————————————–+
| Resist Mods: All magic : +2 All physical : +2 |
+—————————————————————–+
| Skill Mods : Modifies Dodge by +5 |
+—————————————————————–+
+—————————————————————–+
| Keywords : yelsems promise ring |
| Name : Yelsem’s (:*Promise Ring*:) |
| Type : Armor Level : 41 |
| Worth : 1,800 Weight : 1 |
| Wearable : finger |
| Flags : unique, magic, burn-proof, V3 |
+—————————————————————–+
| Stat Mods : Damage roll : +3 Constitution : +1 |
+—————————————————————–+
| Resist Mods: All magic : +2 All physical : +2 |
+—————————————————————–+
| Skill Mods : Modifies Time shift by +5 |
+—————————————————————–+
+—————————————————————–+
| Keywords : yelsems roughened hands |
| Name : Yelsem’s (:*Roughened Hands*:) |
| Type : Armor Level : 41 |
| Worth : 1,800 Weight : 3 |
| Wearable : hands |
| Flags : unique, magic, burn-proof, V3 |
+—————————————————————–+
| Stat Mods : Damage roll : +4 Luck : +1 |
| Dexterity : +1 |
+—————————————————————–+
| Resist Mods: All magic : +2 All physical : +2 |
+—————————————————————–+
| Skill Mods : Modifies Hand to hand by +5 |
+—————————————————————–+
+—————————————————————–+
| Keywords : yelsems purpose |
| Name : Yelsem’s (:*Powerful Frame*:) |
| Type : Armor Level : 40 |
| Worth : 1,800 Weight : 2 |
| Wearable : body |
| Flags : unique, invis, magic, burn-proof, auctioned, V3 |
+—————————————————————–+
| Stat Mods : Damage roll : +4 Intelligence : +1 |
| Strength : +1 |
+—————————————————————–+
| Resist Mods: All magic : +2 All physical : +2 |
+—————————————————————–+
| Skill Mods : Modifies Second attack by +5 |
+—————————————————————–+
+—————————————————————–+
| Keywords : yelsems twisted bandana |
| Name : Yelsem’s (:*Twisted Bandana*:) |
| Type : Armor Level : 41 |
| Worth : 1,800 Weight : 3 |
| Wearable : neck |
| Flags : unique, magic, burn-proof, auctioned, V3 |
+—————————————————————–+
| Stat Mods : Damage roll : +3 Constitution : +1 |
+—————————————————————–+
| Resist Mods: All magic : +2 All physical : +2 |
+—————————————————————–+
| Skill Mods : Modifies Meditation by +5 |
+—————————————————————–+
+—————————————————————–+
| Keywords : yelsems purpose |
| Name : Yelsem’s (:*Powerful Frame*:) |
| Type : Armor Level : 40 |
| Worth : 1,800 Weight : 2 |
| Wearable : body |
| Flags : unique, magic, burn-proof, auctioned, V3 |
+—————————————————————–+
| Stat Mods : Damage roll : +4 Constitution : +1 |
| Intelligence : +1 Strength : +1 |
+—————————————————————–+
| Resist Mods: All magic : +2 All physical : +2 |
+—————————————————————–+
| Skill Mods : Modifies Second attack by +5 |
+—————————————————————–+
+—————————————————————–+
| Keywords : yelsems freedom |
| Name : Yelsem’s (:*Freedom*:) |
| Type : Portal Level : 15 |
| Worth : 1,800 Weight : 3 |
| Wearable : hold, portal |
| Flags : magic, burn-proof, V3 |
+—————————————————————–+
Portal Farming
Must be under lvl 60
1. Kill Queen Bee for key again.
2. Go to Queen Jula and give her the key for yoke portal.
(5% random, have to keep trying it)
+—————————————————————–+
| Keywords : yoke wooden |
| Name : a wooden yoke |
| Type : Portal Level : 15 |
| Worth : 90 Weight : 5 |
| Wearable : hold, portal |
| Flags : magic, V3 |
+—————————————————————–+
- Published in Area Quests/Goals
kobaloi
Goal for Keep of the Kobaloi
Requirements
Recommended lvl 25 minumum level 1 max level
Solution
From entrance run 2nwunw and buy both permits
run eu5nu4n say yes at king
run 4sd4seu to the captain
Go south and buy chest plate and the level 16 kobaloi axe go back north
Give axe to the captain then the chest plate
Run dwsed2ene to the master fisher
Run w2s and buy a key, a fishing pole and a fishing permit
Run 2ne back to the fishing master and give him the fishing pole
Run ws2w3d2eswsdesd3n and kill the 4 thieves around you
Run 3sunwunen2w3u2ene back to the fishing master
Run ws2wuwneu back to the captain
Run dw3nwun turn autoloot on and kill the dark elf thief
Run sdenu4n to the king and give him documents you looted from the dark elf
Reward
10 qp
As a Kobalos, you will not need a passport or permit to wander freely about
the Keep.
- Published in Area Quests/Goals
knossos
Goal for The Great City of Knossos
Requirements
Solution
Goal information for: The Great City of Knossos – Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The king’s sickness is a manifestation of his worrying mind. He fears that
his son has been slain by the Athenians. Androgeus left long ago to partake
in the Athenian games, and has yet to return. Help Mino discover the truth,
and perhaps his mind will be calmed, or worse…
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty : Medium
Recommended Level: 80
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tasks:
1 – Cajole the princess to help you tame the minotaur. : Completed
2 – Find the minotaur and gain his favor. : Completed
3 – Find an Athenian who knows the fate of Androgeus : Completed
4 – Find the hidden item and present it to Mino. : Completed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run the old AQ to get to the castle part.
1. Go to Spirit of Daedalus, Say ‘Androgeus’.
2a. Go to Queen and say ,’the bull is dead’. Get Treats.
3. Go to Princess say ‘I love you’. She gives string.
4. Go to Minotaur (PK rooms so watch out), give string Minotaur.
He gives Silver Dollar.
4a. Say Athenians to Minotaur.
4b. Give Treats to Minotaur for Collar.
5. Back to start of area, go to beggar. Give Dollar beggar.
6. Beggar gives the flue-opener.
7. Go to fireplace (the 1st west house), open it, get Medal.
8. Go to King Mino and say ‘mino! est! gott!’
9. Give Medal Mino.
Rewards:
+—————————————————————–+
| Keywords : Princes Crown |
| Name : ^=^=^= Androgeus’ Crown =^=^=^ |
| Id : |
| Type : Armor Level : 80 |
| Worth : 990 Weight : 8 |
| Wearable : head |
| Flags : invis, magic, burn-proof, nolocate, V3 |
| Found at : The Great City of Knossos |
+—————————————————————–+
| Stat Mods : Hit points : -80 Mana : +40 |
| Constitution : +2 Wisdom : +3 |
| Intelligence : +3 |
+—————————————————————–+
| Resist Mods: All magic : +3 All physical : +4 |
+—————————————————————–+
+—————————————————————–+
| Keywords : passport knossos portal |
| Name : Passport to Knossos. |
| Id : |
| Type : Portal Level : 59 |
| Worth : 500 Weight : 10 |
| Wearable : hold, portal |
| Flags : glow, hum, magic, blessed, held, burn-proof, |
| : nolocate, solidified, resonated, V3 |
| Found at : The Great City of Knossos |
+—————————————————————–+
OLD AQ
1. Buy steak from leosek.
2. Give steak to Tlars for Forged Passport.
3. Buy chain from hasbil.
4. Give silver chain to sayra for papers.
5. Give the idenification papers to guard.
6. Wait a moment to be transported and then give passport to guard.
7. Say ‘i love you’ at the princess for ball of string.
8. Wait a moment and you will be teleported to maze.
9. Make your wait through the maze and enter the lair.
10. Give Minotaur the ball for the Silver Dollar.
11. Go back to begining and give the beggar the dollar for the key
to the fireplaces.
12. Get the Gold Medal out of one of the fireplaces.
13. Say ‘the bull is dead’ to the queen for treats.
14. Give treats to minotaur at end of maze for collar.
15. Say ‘mino! est! gott!’ to King Mino to get to the last room.
16. Give the medal to the real king for crown and portal.
Yankovic: knossos2 alias
knossos
open n
run nes
buy steak
run n2wn
buy silver
run 2swn
enter shack
give steak hobo
run esen2en2w
enter crack
give silver sayra
run 2e4nwn
vis
give id gua
give pass gua
Reward
Object ‘Golden Collar’ is type armor
Extra flags: magic no-locate burn-proof.
Weight is 11, value is 410, level is 80.
Worn take neck.
Armor class is 25 pierce, 28 bash, 23 slash, and 16 vs. magic.
Affects hit roll by 2.
Affects wisdom by 1.
Affects intelligence by 2.
Object ‘Princes Crown’ is type armor
Extra flags: invis magic no-locate burn-proof held.
Weight is 8, value is 990, level is 80.
Worn take head.
Armor class is 25 pierce, 21 bash, 25 slash, and 16 vs. magic.
Affects intelligence by 3.
Affects wisdom by 3.
Affects constitution by 2.
Affects mana by 40.
Affects hp by -80.
Object ‘passport knossos portal’ is type portal
Extra flags: glow hum magic bless no-locate burn-proof held
resonated solidified.
Weight is 10, value is 500, level is 58.
Worn take hold.
- Published in Area Quests/Goals
insanitaria
Goal for Insanitaria
Requirements
Good alignment and Minimum level : 105
Solution
Last tested, need to be evil-align to get teleported to Salin.
If you are having problem getting teleported to Salin, first kill all the experimenting wizards in the area and Seb as well. Then wait for repop and kill Seb again and wear all his items and then you should now get teleported to Salin. Not sure if this is intentional or if this is a bug.
Note: Portal not farmable.
cha’tai is mob in insani who have key to pink room. have to have autoloot on
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. run esen and type “sleep” to get transported [You have to be good aligned for the dwarf to recognize you]
2. Wait until the dwarf finishes speaking and say “yes”
3. Wake, go sw3nw to Seb Ligalt and kill him
4. Wear all 5 pieces of equipment you got from him: Seb Ligalt’s ring, an
Order signet ring, brown robes, Ivory sandals, a wooden staff
5. Go e3ses and say “prisoner” to get transported [You need 4 Experimenting wizards in this room, evil aligned, and have the 5 items listed above for this line to work]
6. Remove Seb’s equipment and say “help you” to complete task [You have to be good aligned fro this line to work]
7. Return to the beginning, go e2nw to Seb again
8. Kill Tnyikmeja for a key, unlock and open desk, and get the greenish
powder and the ball of light from the desk.
9. Go e3s2ende and get kelp (if it’s not there, wait for repop)
10. Kill a large mizga for a mizga fillet.
11. Type “enter cave”, go n2ws to the dwarf
12. Give the kelp, then the greenish powder to the dwarf
13. Say “Salin is alive” again, and the dwarf should trust you
14. Go 2n and get a vegetable knife
15. Find Ayistazinagro, give him fillet and say “Salin is alive”
16. Find a nispeung spy, give him the knife, and say “Salin is alive”
17. Return to the beginning, go esw, get the light blue potion
18. Wear all 5 pieces of equipment from Seb again, go 2es and say
“prisoner” to get transported to Salin again
19. Remove Seb’s equipment and say “help you”
20. Give him the light blue potion
Thanks to Miracle and Hiroki for providing important information!
And Warlen for all the fixes / edits!
Reward
Reward: Cedria
+—————————————————————–+
| Keywords : flower Cedria preserved portal |
| Name : a Cedria |
| Type : Portal Level : 85 |
| Worth : 0 Weight : 5 |
| Wearable : hold, portal |
| Flags : magic, donated, nosteal, V3 |
| Found at : Insanitaria |
+—————————————————————–+
- Published in Area Quests/Goals
inferno_tier_epic
Goal for Journey to the Inferno
Requirements
Lvl 201 Journey To The Inferno is an Epic
Solution
1. At Alai type �ask� to open the goal and to recieve the first
two tasks.
2. First thing to do is to clear the room two east of Alai and
then south of that room, Once these are clear the entire
party will go back north and type �stare spire�.
3. Once the whole party is in here, the group holder will
attempt to go north, after a brief wait the entire party will
be sent to the crypts.
4. Someone who is organizing needs to go east and south
and look rune and make note of shape and color.
5. Once all are in, the group holder will move the party east
and north, in this room is a shade. Make sure everyone
understands they need to be fast and then the entire
party will �greet shade� for an Ash-Covered Medallion, wear
them immediately and don�t remove it.
6. Now all will be back on the bridge, and possibly kicked out,
do not worry the bridge will reopen. This is how the bridge has
to be approached. The group has to manually move together
across the bridge, so if the lead tank goes east all of the group
has to manually go east. You need to clear the mobs from the rooms
east and south, try to make sure the group clears all of them.
7. Once on the other side, clear the rooms there and then its
time to challenge Charon. Charon will call waves of mobs so make
sure to have group aim off of Charon and kill the mobs as they come.
Once Charon dies he will leave a lantern on the ground, make sure
someone picks it up.
8. Now give the Lantern to someone with over 551 Int and Wis, they will id the
Lantern and report the shape and color of the Rune, then give it back to
the organizer.
9. Two north from where Charon died is the room to drop the Lantern. The Lantern
is melt drop so make sure you are in the right room. The desc will mention a
place to put a Lantern. Once you drop it, the door down from Charon will open
and now if 3 or more wait at Alai he will transport you across the bridge.
10. Now for the Battlefield, down from Charon is a bat, at this bat the main tanks
will manually move south and call for party to join, once you manually go south
Task 3 will open. Now to clear the battlefield. The first crucial part in this
is the fact you have to have a Medallion and be wearing it to participate here.
If not, the Sentries will call alot of Orc Troopers which are a pain and will
kill alot of the group. First thing is first, clear the room with the spring.
Someone with over 551 Int and Con will �drink spring� and report the shape and
color to the organizer. From here the group will move to clear all the rooms
without the demonlords. The Demonlords are swsw from south of bat, swswsw from
south of bat, se from south of bat, sese from south of bat, and 5s from south
of bat.(Also ignore the room right next to the 5s one) Once all those rooms
are clear we can begin on the Demonlords.
11. Minos is located swsw from south of the bat, during this fight he may randomly
throw people around which is why it was crucial to clear the mobs, if you land
in a room with mobs word of recall out asap. Other than that, Minos is the
easiest of the Demonlords, once he is dead, head to the room with the rubble
blocking east and up.
12. Once there, clear up, then the three west rooms, then the two up rooms to clear
some of the archers. Now back to the bottom and clear out the east and two north
rooms. Once clear, the organizer will �look barrel� and make note of the shape
and color of the Rune.
13. Now for Plutos, before anything, you must organize two tanks to first hold Plutos�
room then to have another tank go east of him, then whole party will clear that
room. Once it is clear we are ready for Plutos.
14. Now Plutos is to be treated like Asverien in OC. He will call three different
waves of mobs. His room is no quaff so healers will have to go east and quaff.
It is crucial to not dispel Plutos and when the wave of mobs come that all
aim off Plutos and kill the mobs, to do this you will have to retreat east and
come back. More importantly is that Plutos will eat someone randomly. If you are
eaten do not panic, it is up to you to �look rune� and report to organizer the
shape and color for the Rune. Also do not touch anything in there as �touch rune�
will reset and require us to kill Minos again. Once the three waves are done, you
can dispel Plutos and kill him.
15. Now it is time for Geryon, she is located se of south of the bat. The first thing
to do is to clear the mobs around her and then have the party retreat west and
Geryon reheal to 100%. Now the key to Geryon is to poison her, someone needs to
land green death on her, then she will not respawn after some time.
16. Now it�s time to kill Malebranche. He is located five south of the bat, there
isn�t much to him except you cannot flee or retreat from him. If you managed
Plutos then this is a piece of cake.
17. Now to head to the room with the rubble blocking west. Clear out the last of the
archers in the parts to the west and the two barrel rooms. In the room with the
second barrel organizer will �look rune� and make note of the shape and color.
18. Now we are ready for Nimrod he is located 2sese from south of the bat. He also
like Plutos must be approached like Asverien, Nimrod has four waves and the
special thing here is to not quaff or recite in his room or else he will
massively blind everyone. As before it is crucial to make sure noone dispels
Nimrod and aims off of him and kills the wave of mobs before the next wave,
this is especially important for wave three and four as fourth comes soon
after the third. Once all four waves are done, dispel and finish off Nimrod.
The person landing the killing blow will get Enlightenment, give this to the
organizer.
19. Now the group holder will lead the group to the gargoyals by where Malebranche
was. Make sure to pick up anyone who died first via the Alai transfer. Once
everyone is at the Gargoyal the organizer will give the Enlightenment to the
Gargoyal and the group holder will enter the gateway and Task 3 will close and
Task 4 will open. Now time for the Great Hall. Everyone can take turns exploring
the up room and all of the Great Hall rooms. But do not touch anything in the up
room. Also at this time Alai will begin to now send three or more directly to
the Great Hall.
20. Now once everyone is ready to solve the Great Hall puzzle, the lowest hp/tier
person will go up and will become the controller. Each room has a Rune you can
see by �look rune� it is crucial to find the six Runes from privious parts. Once
you do you must plan the route for the orbs. Keep in mind a red orb can not
cross a room a blue orb is already in or it will create a Supernova mob. Now
it is important to make sure autoass is off and if anyone at anytime is
fighting an orb to have them flee off asap. When ready and the plan is known
the controller will touch the red of blue crystal. The way this works is the
opposite color orb must be placed on one of the six Runes, in doing this you
will have to decide which rooms to be cleared of mobs to make it easier for
someone with no weapons on to push the orbs into the correct rooms, this can
be done without having to clear out alot of the rooms. Once all six are
placed, the controller will touch the green crystal and an explosion will
shoot the party two north of center and all mobs will disappear. Keep in mind
that at random times the green crystal will break before all orbs can be
placed. If this happens wait for two minutes and a message will let you know
that the mobs have disappeared. Just start over from begining of orb puzzle.
21. Once the orb puzzle is done the down door will be open, inside is a noquaff,
nomagic room with a Guardian. The key to this is to establish some �up healers�
just like Asverien and a tank rotation. Those hitting will need to go up and
say �heal� for the healers to heal them, make sure the tank gets to come up
too at times. If this is done right the Guardian will die, which will open an
archway south, east, and east from the center, the group holder will take the
party there and enter the archway. Entering the Archway will close a task. Now
Alai will begin to send people directly to the underground river and the bat
will block all from entering the battlefield.
22. Next part requires everyone to gather at the well, from here the party will go
west and meet Artisural, The Skeleton Lord. He will give you the rules of the
next part and open a new task. If you forget you can �bow artisural� to see
them again. Now this part will require alot of organization. As the goal here
is to hold the center, south, north, up, and down rooms. Now this becomes
more tricky thanks to the fact that the north room is noquaff, and the south
room is noquaff and nomagic. The key here is to divide up the group with two
tanks per room, and as many healers as possible with keeping in mind an extra
tank for south and extra healers for south and north to make up for having to
move to heal and quaff. Once ready you must count down and have the tanks
move first to their assigned rooms and once the test begins the healers will
go to their assigned rooms and heal. The goal is to keep at least one person
in all 5 rooms at all times, if one room empties you will be rewarded with
another explorable room and like twenty mobs that will kill the whole party.
Once you begin the rooms with get 2-3 minor mobs and one boss mob. South room
boss is Jacob, North room boss is Robert, Down room boss is Emile ,Up room
boss is Victor, and Center room boss is Artisural, The Skeleton Lord.
Once all rooms are clear the last mob will give a key that opens west of center.
23. Now move the group west to the well and enter the well, this will close a task
and you will enter a room with a mob named Kaare, Alai will now transport you
here. In order to close Task 2, get Task 6, and continue you must �nod Kaare�.
24. This next part again requires proper planning, you have to send 3 �sacrifices� out
one each to east, west, and south. Once they go in place healers will also go to
those rooms where the main tank will move to Death�s room. The other t9s who are
not a �sacrifice� also move to Death�s room. If any of the �sacrifices die,
stand up, or move, then the whole party will be sent to Aylor. Noone dispels
Death as this has to be done Asverien style like Plutos and Nimrod. When mobs
come everyone must retreat off of Death and come back and rescue one of the
wave mobs off. When someone needs healing they will retreat out of Death�s
room and get healed by one of the healers with the �sacrifices�. Waves come
around 85ish, 75ish, 60ish, 45ish, 25ish, 15ish and 8ish. Continue with the
strategy until Death is dead. Person who gets last hit will get a seal, no clue
what it is for yet but we have a Seal of Flame and Seal of Spirit so far.
25. Once Death is dead a portal will open and Khrysta will appear and talk to you.
Inside the gateway will have a �helprewards� with this message.
A loud voice fills your head:
Congratulations on making it this far, adventurer.
You will be rewarded for traveling this close to the Inferno.
You will be given a reminder of your journey here. Each subsequent
journey will change the markings on that stone. Do not attempt to
alter those markings by any means � you will lose what you have
attained.
There are five ranks to climb here. Each has special rewards and
advantages. Higher ranks also give rank rewards more frequently than
lower ones.
Some objects here have magical properties that can only be ascertained
through a spell like identify.
Again, congratulations. Now prepare yourself for the fright of your life.
26. Make sure everyone is ready and wearing medallions and lodestones(if not first
run) and enter gateway, open down and go down and �bow Burakumin� when he
appears to finish goal and area. Rewards are Random.
Reward
Everyone gets a Lodestone to mark their progress
(From Death no idea what it is yet)
+����������������������+
| Keywords : Seal Inferno Flame |
| Name : the Seal of Flame |
| Id : 244175490 |
| Type : Treasure Level : 201 |
| Worth : 2,000 Weight : 5 |
| Wearable : hold |
| Flags : glow, hum, magic, held, nolocate, nosteal, V3 |
+����������������������+
| Stat Mods : Hit points : +500 |
+����������������������+
+����������������������+
| Keywords : Seal Inferno Light |
| Name : the Seal of Spirit |
| Id : 247349772 |
| Type : Treasure Level : 201 |
| Worth : 2,000 Weight : 5 |
| Wearable : hold |
| Flags : glow, hum, magic, nolocate, nosteal, V3 |
+����������������������+
| Stat Mods : Moves : +500 |
+����������������������+
Non Rank
Various ammounts of Gold
A Blank Chaos Portal
A Trivia Point Token
+����������������������+
| Keywords : Spark from the Inferno |
| Name : ^^^^ A Spark from the Inferno ^^^^ |
| Id : 244178827 |
| Type : Treasure Level : 200 |
| Worth : 2,000 Weight : 1 |
| Flags : glow, hum, magic, burn-proof, nolocate, V3 |
| Owned By : AQer |
| Found at : Journey to the Inferno |
+����������������������+
(This can be turned into an imm for different rewards, ive seen one
for a summon life)
+����������������������+
| Keywords : Speed Wand |
| Name : a wand of speed |
| Id : 247350783 |
| Type : Wand Level : 200 |
| Worth : 2,000 Weight : 2 |
| Wearable : hold |
| Flags : glow, hum, magic, held, burn-proof, nolocate, |
| : noreown, heroonly, V3, recharged |
| Owned By : Dagonet |
| Found at : Journey to the Inferno |
+����������������������+
(Holding this wand will cast spellup spells instantly)
+����������������������+
| Keywords : Wand Magic Nullification |
| Name : a wand of nullification |
| Id : 247350782 |
| Wearable : hold |
| Flags : glow, hum, magic, held, burn-proof, nolocate, |
| : noreown, heroonly, V3, recharged |
| Owned By : AQer |
| Found at : Journey to the Inferno |
+����������������������+
(This can be used to try to disrupt your foe�s magical defenses.)
+����������������������+
| Keywords : Small Ruby Earring |
| Name : a Small Ruby Earring |
| Id : 244178587 |
| Type : Armor Level : 200 |
| Worth : 2,000 Weight : 20 |
| Wearable : ear |
| Flags : invis, magic, burn-proof, nolocate, auctioned, V3 |
+����������������������+
| Stat Mods : Hit roll : +18 Saves : +2 |
| Strength : +5 Intelligence : +5 |
| Dexterity : +2 |
+����������������������+
| Resist Mods: All magic : +8 All physical : +11 |
+����������������������+
+����������������������+
| Keywords : Undead Eyes |
| Name : Undead Eyes |
| Id : 244178666 |
| Type : Treasure Level : 200 |
| Worth : 2,000 Weight : 20 |
| Wearable : eyes |
| Flags : invis, magic, burn-proof, nolocate, V3 |
+����������������������+
| Stat Mods : Damage roll : +24 Dexterity : +4 |
| Constitution : +4 |
+����������������������+
| Resist Mods: All magic : +8 All physical : +11 |
+����������������������+
+����������������������+
| Keywords : Grace Demonlord Ring |
| Name : the Grace of a Demonlord |
| Id : 244219672 |
| Type : Treasure Level : 200 |
| Worth : 2,000 Weight : 20 |
| Wearable : finger |
| Flags : invis, magic, held, burn-proof, nolocate, V3 |
| Found at : Journey to the Inferno |
+����������������������+
| Stat Mods : Saves : +18 Wisdom : +10 |
| Constitution : +2 |
+����������������������+
| Resist Mods: All magic : +8 All physical : +11 |
+����������������������+
+����������������������+
| Keywords : Small Ruby Ring |
| Name : a Small Ruby Ring |
| Id : 247350618 |
| Type : Treasure Level : 230 |
| Worth : 2,000 Weight : 23 |
| Wearable : finger |
| Flags : invis, magic, burn-proof, nolocate, V3 |
+����������������������+
| Stat Mods : Damage roll : +20 Dexterity : +6 |
| Constitution : +10 |
+����������������������+
| Resist Mods: All magic : +10 All physical : +13 |
+����������������������+
+����������������������+
| Keywords : Heat Scarred Feet 230feet |
| Name : Heat-Seared Feet |
| Id : 244178607 |
| Type : Armor Level : 230 |
| Worth : 2,000 Weight : 23 |
| Wearable : feet |
| Flags : invis, magic, held, burn-proof, nolocate, V3 |
+����������������������+
| Stat Mods : Damage roll : +22 Intelligence : +15 |
| Luck : +8 |
+����������������������+
| Resist Mods: All magic : +10 All physical : +13 |
+����������������������+
+����������������������+
| Keywords : Blood Stained Mail 250body |
| Name : Blood Stained Mail |
| Id : 244178605 |
| Type : Armor Level : 250 |
| Worth : 1,000 Weight : 25 |
| Wearable : body |
| Flags : invis, magic, burn-proof, nolocate, V3 |
| Found at : Journey to the Inferno |
+����������������������+
| Stat Mods : Damage roll : +28 Strength : +10 |
| Dexterity : +5 Luck : +10 |
+����������������������+
| Resist Mods: All physical : +14 All magic : +11 |
+����������������������+
+����������������������+
| Keywords : Cloak of Darkness 255back |
| Name : Cloak of Darkness |
| Id : 244178781 |
| Type : Armor Level : 255 |
| Worth : 2,000 Weight : 26 |
| Wearable : back |
| Flags : invis, magic, held, burn-proof, nolocate, V3 |
| Found at : Journey to the Inferno |
+����������������������+
| Stat Mods : Saves : +28 Damage roll : +26 |
| Constitution : +10 Luck : +6 |
+����������������������+
| Resist Mods: All magic : +10 All physical : +14 |
+����������������������+
+����������������������+
| Keywords : blood shot bloodshot eyes |
| Name : Bloodshot Eyes |
| Id : 244178487 |
| Type : Armor Level : 271 |
| Worth : 2,000 Weight : 28 |
| Wearable : eyes |
| Flags : invis, magic, burn-proof, nolocate, V3 |
| Found at : Journey to the Inferno |
+����������������������+
| Stat Mods : Hit roll : +2 Intelligence : +10 |
| Damage roll : +32 Wisdom : +10 |
| Dexterity : +10 |
+����������������������+
| Resist Mods: All magic : +12 All physical : +16 |
+����������������������+
+����������������������+
| Keywords : Bronze Leggings 291legs |
| Name : Bronze Leggings |
| Id : 244178815 |
| Type : Armor Level : 291 |
| Worth : 2,000 Weight : 30 |
| Wearable : legs |
| Flags : invis, magic, burn-proof, nolocate, V3 |
| Found at : Journey to the Inferno |
+����������������������+
| Stat Mods : Damage roll : +37 Saves : +15 |
| Strength : +5 Intelligence : +10 |
| Dexterity : +10 |
+����������������������+
| Resist Mods: All physical : +16 All magic : +12 |
+����������������������+
+����������������������+
| Keywords : Soul Manacles 291wrist |
| Name : Soul Manacles |
| Id : 244177105 |
| Type : Armor Level : 291 |
| Worth : 2,000 Weight : 30 |
| Wearable : wrist |
| Flags : invis, magic, held, burn-proof, nolocate, V3 |
| Notes : Item has 2 resistance affects. |
+����������������������+
| Stat Mods : Saves : +15 Damage roll : +27 |
| Strength : +7 Dexterity : +7 |
+����������������������+
Rank1 Rewards
+����������������������+
| Keywords : Grasp Demonlords Rank1Wrist |
| Name : the Grasp of the Demonlords |
| Id : 244178399 |
| Type : Treasure Level : 200 |
| Worth : 2,000 Weight : 6 |
| Flags : invis, magic, burn-proof, nolocate, noreown, |
| : heroonly, V3 |
| Owned By : AQer |
| Found at : Journey to the Inferno |
+����������������������+
| Stat Mods : Damage roll : +25 Strength : +3 |
| Intelligence : +5 Dexterity : +5 |
| Constitution : +5 Mana : +100 |
+����������������������+
+����������������������+
| Keywords : Mist Blood Rank1Aura |
| Name : a Mist of Blood |
| Id : 253533076 |
| Type : Armor Level : 200 |
| Worth : 2,000 Weight : 20 |
| Wearable : float |
| Flags : invis, magic, held, burn-proof, nolocate, noreown, |
| : heroonly, V3 |
| Owned By : AQer |
+����������������������+
| Stat Mods : Damage roll : +35 Hit roll : +35 |
| Strength : +5 Hit points : +150 |
+����������������������+
| Resist Mods: Bash : +100 Pierce : +100 |
| Slash : +100 |
+����������������������+
+—————————————————————–+
| Keywords : Reflection Inferno Rank3Light |
| Name : A Reflection of the Inferno |
| Id : 1068681830 |
| Type : Treasure Level : 230 |
| Worth : 2,000 Weight : 3 |
| Wearable : light |
| Score : 618 |
| Material : light |
| Flags : invis, magic, held, burn-proof, nolocate, noreown, |
| : heroonly, V3 |
| Owned By : —- |
| Found at : Journey to the Inferno |
+—————————————————————–+
| Stat Mods : Damage roll : +45 Strength : +6 |
| Intelligence : +6 Wisdom : +6 |
| Dexterity : +6 Constitution : +6 |
| Luck : +6 Hit points : +150 |
| Mana : +100 |
+—————————————————————–+
- Published in Area Quests/Goals