Trivia Portal and Restring Requests
In this guide I will explain how to get trivial portals and how to do restrings. First off a basic explanation of color codes. Aardwolf has standard color codes you can see with help colors. Also there is a 256 color option called xterm which help xterm can help with.
Trivia portals:
When requesting a trivia portal, you will want to write on the upgrades board and address the note to imm. What they will need to know is the following.
Keywords: What keywords you want, can be up to 3.
Shortdesc: This is what the portal will look like in inventory. It can be up to 100 characters including color codes.
Longdesc: This is what it looks like on the floor of a room or when you type look keyword. It can be up to 80 characters including color codes.
A sample note would be…
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From : Madrox: Triv Portal to Ancient Greece
Forum : Upgrades – #50303
To : imm
Date : Mon Mar 10 14:10:54 2025
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Triv Portal to Ancient Greece
keywords: Greece Greek tragedy
short: (100 on the dot, whew)
@x197A@x203n@x210o@x211t@x218he@x224r @x255G@Wre@x224e@x211k
@x197Tr@x203a@x204g@x210e@x217d@x218y@w
long:
@x197Kings will fall to their knees and end up only knowing one word, esaelp.@w
Cost: 15 TPs
Madrox
Note auto-formatted…use ‘note ran’ to read unformatted.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you write yours, in order to make it come out with the color strings like above you have to put 2 @ symbols. This is convenient for imms so they can cut and paste.
Keep in mind Imms process upgrades in orders so it might be a couple of days before you get your portal. Keep patient.
Now restrings are very similar, but are done in person with an imm. Restrings cost 2tp per object.
I usually prewrite what I want with color codes and such and then when I find an imm, usually Ocho, via who imm and they come to me(I’m in my manor but can be a clan hall or such) I then give them the item I want them to restring, and then I cut and paste the info like this
say keywords: pointy dagger
say short:
say @@BA Pointy Dagger@@w
say long:
say @@BA pointy dagger lies here.@@w
After immhax they will give you back your new bright blue “A Pointy Dagger”.
Generally If I have a lot of restrings to do I will tell the imm how many I have and always give them the option to do as little of them as they have time for. Sometimes it might take 2-3 sessions to get 10 restrings done. Again be patient and kind.
- Published in Public-Guides
Chaos Portals
In this small guide I will write about the basics of chaos portals, their function, how to make them, how to know if one is good and value.
First off Chaos Portal is a spell. You use it to cast on an item and make a random portal to one of many rooms on aardwolf. These rooms need to have the ability to have a portal land in them. Builders can flag rooms to block chaos portals from being able to be made to that room. The room you get is completely random, there is no way to predict what room it will go to unless you have a very special type of blank chaos portal which I will get into now.
There are 4 types of blank chaos portals. There is the normal generic blank chaos portal, a silvery blank chaos portal, a shiny platinum chaos portal, and a diamond chaos portal.
Blank Chaos Portal: These are the basic chaos portal ingredient. You cast chaos portal and it uses up one of these and turns it into a live chaos portal. You can get blank chaos portals from daily blessings, via merge chaos and as well as rewards for some epic activities. The best way to obtain a normal blank is to spend 5 tps at Ravi via tpspend bcp for one as it gives you a tiny chance at getting a special ingredient.
Silver Blank Chaos Portal: Pretty much same as above, except when casted it will ignore all continent rooms. You can get Silver Blanks from daily blessings or Ravi randomly when tpspend bcp. Must be navigator to cast on these.
Platinum Blank Chaos Portal: These are the first level of super awesome blank chaos portals. These will allow you to have a 50/50 chance at landing an unowned chaos portal in the room you are standing in. A navigator must cast, but being its unowned you can get a navigator friend to try for you. You can get these via daily blessing, tpspend bcp at Ravi, or via merge chaos.
Diamond Blank Chaos Portal: These are the cream of the crop, not only is it a 100% chance to land in the room you are in, but its also golden. Because of this, these are one of the most expensive items on Aardwolf based on worth. You can get these via daily blessing, tpspend bcp at Ravi, or via merge chaos.
Note: All blank chaos portals when casted on have a small chance of being golden, the diamond having a 100% chance. A golden chaos portal will allow you to use it during global quests. That makes golden chaos portals very important.
Im going to list worth of chaos portals incase you find yourself with one and want to sell it. Keep in mind these prices are as of March 10th 2025 and always can increase or decrease based on the TP economy.
Normal BCP: 55mil
Silver BCP: 70mil
Platinum BCP: 1-1.2bil
Diamond BCP: 3-3.9bil
Use for Chaos Portals:
Investing in chaos portals for your own use can be rewarding but ultimately probably not the best way to spend your wealth. It should be considered something you either begin early and build through the years or something you do after you are very deep into already having high potential, mastery, and instincts. If you do, there is two ways of going about collecting chaos portals. You can buy left over ones from people who sell, these method is gonna go slow as not a lot of people sell off large lists of chaos portals. Or you can buy them from Ravi yourself or via market or auction. What I like to do is collect like 20+ blanks and wait until right before I redo/remort and switch to Navigator. With the free weekly class change this is the way to go. Being Navigator allows you to not only cast on silver, platinum and diamond blanks but a navigator gets a one time re-roll on any chaos portal that lands in a continent, severely cutting down on “useless” chaos portals. I have personally bought about 1000 blank chaos portals from Ravi, I have gotten about 7 silver, 3 platinum, and 1 diamond. The rest have been normal so it is a real gamble for the special ingredients.
What makes a chaos portal location good:
As far as normal chaos portals, any one you make that saves you movement can be used for faster quests and campaigns. I only keep normal live cps that save me 10 movements. I consider each direction in a speedwalk as well as the use of a portal as 1 move when I tally which are good. I find sometimes in really large areas its worth it to have multiple to different parts of the area as long as they are more than 10 movements apart. Of course having your live be a golden cp makes it even nicer. I would try my best to keep those and not sell them as building a collection of them over the years will help with your GQ speed.
What do I do with “useless” chaos portals?:
Well you can sell ones that just go to places you already have. I like to form a mudbin of a list of areas, which room number it goes to and price I want. I usually try for 7tps as I get back 5tps and spend the extra 2 for the reown fee. You can reown any owned chaos portal for 2tps via the reown command. If you want to get rid of a bunch of useless continent ones, collect them in a pile and when you can find a 201 crafter with max stats. They will usually merge for you, which requires 4 chaos portals. They can then cast and make them into 1 new blank chaos portal. There is a slim chance to get the special ingredients via merge but I’ve never seen it. Crafters usually charge 1mil per merge with a 5mil per special ingredient tax.
What about all the normal chaos portals I set up in mapper, how do I GQ like this?:
This answer comes thanks to Sath. Sath has written a plugin called chaosmap. What it does is it organizes your chaos portals, makes sure they are mapped, and when a gq happens you can use an alias to set all the normal chaos portals to level 300 so it wont try to use them. This is incredibly useful and a must if you are going to venture into collecting chaos portals.
I would just like to specify again that this is all a gamble and it would take years to make back your gold/tps/qps spent on this endeavor. At some point you will also need to have multiple pocket wishes as you will eventually end up with ALOT of live chaos portals. I hope this has been an educational journey for you.
- Published in Public-Guides
Keys for questing and leveling
This guide is designed to help with obtaining keys, which are necessary for faster leveling or questing. It isn’t meant to help with exploration or goal solving, so empty rooms or rooms used only in goals are omitted here.
It’s still WIP, so feel free to comment if you notice any inconsistencies or are willing to fill in any blanks.
The version with color highlighting is here
The version in table form is here
Lvl 1:
Art of Melody (1-15):
Backstage (non-passable): a bunch of heavy keys – a guitar tabulature – Guard room
Hidden Antique Storeroom (non-passable): old rusty keys – Sophia the old caretaker (somewhere on the second floor)
Lowlands Paradise ’96 (1-5):
In Between the Tents (passable): an orange catering band – a catering volunteer – Snack Stand
Alpha Tent – Backstage (passable): an Orange-Green Backstage Band – an enschede ploeg volunteer – In Between the Tents
Alpha Tent – Dressing Rooms (passable): a Red Stage Band – a Shallow Grave – On stage in Echo Tent
Tournament Camps (1-10):
Tarob’s room (passable): a small silver key – a fortress guard – A tiny landing
Lvl 5:
Aardwolf Zoological Park (5-35):
Zoo Director’s Office (passable): a small, brass key – Missy – Administrative offices
Brightsea and Glimmerdim (5-35):
Harbor Master’s Private Office (non-passable): a fishing rod – a local fisherman – wanders around
The Amber Mines (non-passable): a pass to the mines – can be bought – Entrance to the Amber Mines
The basement of a dark home (non-passable): a dark key – a thief in training – First Ave
Captain Morgan’s Home (non-passable) and The Ship’s Hold (non-passable): a skeleton key – the Master Thief of Brightsea – The basement of a dark home
Chaprenula’s Laboratory (5-15):
The Aviary (passable) and The Paddock (passable): a gate key – Pancjo – The Overlook
Cloud City of Gnomalin (5-35):
The governor’s mansion (passable): the Cloud Key – the Ancient Leader – Floating Cloud Sanctuary
Dortmund (5-25):
A log cabin (non-passable): a spare key – in the desk – Darkon’s house
Bloke’s room (passable): a tiny key – in the long bar – The Fish Eye Inn
A jail cell (non-passable): a jail key – a jailor – A simple guard room
The First Ascent (5-15):
Dark and forgotten (non-passable): a thin dragonscale key – can be bought – A room with a view! (Atop the platform)
The Gauntlet (5-30):
Main Entrance to the Hidden Temple (passable): a stone key – a disguised guard – Stone Room
The High Priestess’s Private Chamber (G) (): ? – ? – ?
Giant’s Pet Store (5-20):
All locked doors (non-passable): an employee’s keyring – say see a manager (Checkout Counter (G) – shakes Bob – Manager’s Office (G) (no need if the goal is complete)
Jotunheim (1-40):
A Mountain Path (non-passable): a black key – a chained dragon – The Gates of Ymir
The Shrine of Ymir (passable): an ebony key – kill Jarnivor, unlock a large chest – The Forgotten Lair
The Land of the Beer Goblins (1-20):
The Crystal Stein Meeting Hall (passable): a Crystal Stein Meeting Hall key – Harris the Barkeep – The Inn’s Bar
The Inn Water Closet (G) (passable): a water closet key – Harris the Barkeep – The Inn’s Bar
A Trashed Suite (G) (passable): a Trashed Suite key – Harris the Barkeep – The Inn’s Bar
The Beer Keg Suite (passable): a Beer Keg Suite key – Harris the Barkeep – The Inn’s Bar
Siren’s Oasis Resort (5-15):
A Suite Facing the Beach (non-passable): a Hotel Suite Key – a hotel manager – A-Row Seats 21-30
Secret Storeroom (non-passable): a secret key – a lady in a bikini – Golden Sands
The Town of Solan (5-35):
Town vault (passable): a depository key – the Town treasurer – Town treasurer
Lvl 10:
Fort Terramire (10-35):
A Civilian Burrow (non-passable): a shiny key – a security guard – An Intersection
Gallows Hill (1-20):
Entering the fog (non-passable): a gate key – William and ? – The forest gate and ?
Hotel Orlando (1-20):
all locked doors (passable): a room key – on the front desk and Mr. Spade – Manager’s Office
Keep of the Kobaloi (10-80): (no need if the goal is complete)
Before a Stone Gate (passable): an entry pass – can be bought – A Cramped Cave
Entrance to the Palace (passable): a Kobalos Palace pass – can be bought – A Cramped Cave
A Steep Shaft (passable): a fishing permit – can be bought – Tackle Shop
The Trapped Ponds (passable): a heavy iron key – can be bought – Tackle Shop
New Thalos (10-35):
The Grand Entrance (passable): the palace key of New Thalos – a tax collector – wandering around The Market Square
Cell (8 rooms) (passable): the jail key – the jailor – Jailor’s Room
Sho’aram, Castle in the Sand (10-30):
A Strange Tunnel (non-passable): a small, black metal key – a ghostly caretaker – A Crypt Passageway
Storm Mountain (10-35):
A Buried Avalanche Shelter (non-passable): a small silver key – a mountain goat – Trail Around the Mountain
The Temple of Shouggoth (10-50):
Room of the High Priest of Yuggoth (passable): a corroded green key – kill a decaying scribe, open a desk – Dusty Study
Cavern of Summoning (passable): an ethereal key – an ethereal wraith – Bottom of the Stairs
Lvl 15:
Aerial City of Cineko (15-30):
A jail cell (passable): the jailhouse key – annoy Rerlduo until the key is dropped – Entering the jailhouse
A storage room (non-passable): a cloudy key – Nupkiim – A cloudy building
The windhouse’s roof (non-passable): a rusted key – Selfsar – The windhouse
Kerofk (5-100):
Cells (passable) and The Blue Temple (passable): an odd scroll – inside a chest – MouseRider’s Temple
Kul Tiras (15-30):
In a Secret Hallway (non-passable): a crystal ball (persistent) – Madam Ave – Madam Ave’s Tent
Necromancers’ Guild (15-30):
An old grave (non-passable): a large shovel – a large, fat rat – wanders around
A storage room (passable): a key to the storage room – a teacher of necromantic arts – Classroom
A cell (non-passable): a cell key – a cell keeper – Dungeon entrance
The Wood Elves of Nalondir (5-30):
A Collapsed Throne Room (passable): the Crest of Wood (persistent) – the castle guard – Path to the Throne
Mage School (passable): a magic staff key – an elf mage student – wanders around
Soldier’s Barracks (passable): Crossed Swords Key – Yarrol, the Master Soldier – Advisors’ Table
The Underground Caverns… (non-passable): a Wand of Earth Displacement (persistent) – Peryana, the Master Mage – Advisors’ Table
Lvl 20:
Atlantis (20-40):
Entering The Sunken City (passable): a small coral key – a hidden merfolk – The Ocean Floor
The Vault (non-passable): a small key with a golden emblem – Percival, the ancient king – The Throne Room
The Cell (passable) – a cell key – a prison guard – The Prison Hallway
The Fractured Lands (20-40):
Dungeon Cell (non-passable): a cell key – a Black Knight – In the Guild’s Dungeon
King Ahknarr’s Quarters (passable): the King’s Key – King Ahknarr – King’s Throne Room
The Infestation (5-35):
Branches Leading Everywhere… (non-passable): the Shrew’s key – the forest Shrew – The Shrew’s Bed
Kingdom of Ahner (20-50):
Dungeon Cell (non-passable): a skeleton key – the Butcher – Walk of Death
Realm of the Zodiac (20-30):
Taurus the Bull (non-passable): a large gate key – a Fecal custodian – End of the Hallway
Swordbreaker’s Hoard (5-50):
Entryway to the City (passable): a golden key – a dwarven gate guard – Before the Massive Gates
The Palace Entrance (non-passable): a shining gold key – a dwarven palace guard – At a Grand Intersection
Inside a Magma Tube (non-passable): the amulet of flames (persistent) – Tbir the Swordbreaker – An Opulent Throne Room
Thandeld’s Conflict (20-50):
The grand foyer (passable): a small golden key – a guarding vampire – Standing before a gigantic mansion
Top of the stairs (non-passable): the basement key – the vampiric head chef – A huge kitchen
Lvl 25:
Sheila’s Cat Sanctuary (25-35):
Quarantine (passable): a skeleton key – Lady Sheila – wanders around
The naughty room (non-passable): an iron key – Lady Sheila – wanders around
Lvl 30:
The Labyrinth (30-60):
a large, heavy iron key – just give it to Queen Jula if you can’t get inside
Lvl 35:
The Blighted Tundra of Andarin (35-60):
The upper caverns (passable): a silver key covered in blood – a bloody carcass – An ice cold room
A hidden library (passable): a silver key covered in blood – a bloody carcass – An ice cold room
A hidden passage (passable): a small shiny key – a huge, black crow – A crow’s nest
The hidden corridor (non-passable): a dragon’s charm – a large trunk in An igloo – opened with a bone key (a massive white dragon)
Diamond Soul Revelation (35-85):
Inside a dingy cell (3 rooms) (passable): Marie Antoinette’s key, Ellyde’s key and Navin’s key – the jailor – Inside the jail
Magnificent View (non-passable): an amethyst key – read the graffiti and follow the instruction – Corrupted Stairway(G)
Onyx Bazaar (35-55):
Private show (non-passable): a gambling pass – a burly guard – Guards
A Dimly Lit Passageway (non-passable): the slave quarter pass – the Boss – Boss’s Personal Chamber
Lvl 40:
The Darkside of the Fractured Lands (40-60):
The Castle Doors (passable) and Inside Castle Liavango (passable): a short iron key – a werewolf – At the Gates
Hatchling Aerie (5-45):
A tunnel to the heart of the mountain (passable): a key to the gauntlet – Ladon the Guardian – Before the heart
All the subsequent keys are held by the subsequent guardians
Kingsholm (1-50):
The General’s Quarters (passable): a silver key – a guard – The Military Corridor
The Dungeon (passable): a small key – a patrolling guard – A Quiet Intersection
The Seal of Ymani and the rest (all non-passable): the keys are held by guardians in previous rooms starting from Entrance to the Seals of Kingsholm
The Silver Volcano (30-100):
Forge (non-passable): the horseshoe – the soul of a horse – One of the pens
The Entrance to the Silver Volcano (non-passable): a chunk of silver rock – the Balrog’s Adept – A turn in the road
The Wobbly Woes of Woobleville (40-60):
A Storage Room (passable): Icky Gooey Slime – a stinky, slimy sea snake – wanders around
A Tiny Space Above the Coral Reef (passable): a concealable key – a sneaky sea snake – A Hidden Passage
A Stone Tunnel (11369) (passable): a rusty key – a sea snake guard – A Stone Tunnel (11367)
Dungeon Cell (passable): Ill-gotten Gains on a Ring – a sea snake guard – In the Great Hall
Zangar’s Demonic Grotto (40-60):
A Glowing Chamber (non-passable): a grumbling key – a grot with a goatee – wanders around
A Cozy Chamber (non-passable): a mumbling key – a burrowing grod – A Mineral Labyrinth
Markle’s Hideout (non-passable): a crumbling key (short-living) – give a treatise on vampires to Don Crumble, then kill it – An Amethyst Sea (6200)
Lvl 50:
Castle Vlad-Shamir (50-80):
Inside the Main Courtyard of the Castle (passable): a misty potion (persistent) – a castle patrol guard – Before the Grand Gates of Castle Vlad-Shamir (G)
Dungeon Cell (passable): a ring of cell keys – a cell keeper – A Hallway of Cells (G)
Hallway of Shimmering Stars and Lights (passable): a black key – Valkur’s lab guard – Passing Under Some Iron Gates
Valkur’s Treasure Room (non-passable): a dark amulet – on the floor – Inside the Weapons Closet
The Flying Citadel (50-70):
Under the labyrinth (non-passable): an Iron Key (short-living) – HUGE hellhound – The Labyrinth
The Dark Guardian’s Lair (non-passable): a large hammer (persistent) – a werewolf – A blocked path
The otherside of the doors (non-passable): a trick – a centaur guard – The castle gates
The Imperial City of Reme (30-100):
A Fortress Courtyard (non-passable): a small bronze key – a stocky Reman centurion – Inside the Great Gates – there’s a way around the door
Mine Shaft (non-passable): a heavy silver key – a mortally wounded legionnaire – A Road Ending at a Mineshaft
Tilule Rehabilitation Clinic (50-80):
The janitor’s closet (non-passable): the janitor’s closet key – a clinical janitor – A bright hallway
Lvl 60:
Realm of Deneria (60-85):
Throne Room (passable): the throne key – Mirlanda – In the Gates
Rosewood Castle (60-150):
A Secret room… (non-passable): a key – a lord inquisitory – A plain looking Cell (G)
The Ruins of Diamond Reach (60-120):
Common Square (non-passable) or Path to the Mines (non-passable): a large iron key – a cityguard – Path to the Mines and cityguards in different rooms
Before the Tower (passable): the same key
Lvl 65:
Imperial Nation (65-201):
Captain’s office (passable): a small red key – an Imperial soldier – Imperial guardroom
Entrance to the Mad Scientist’s Lair (passable): a small leaf – an Imperial city guard – Finian Lane
Castle Holding Cells (passable): a small blue key – Jereck – The Antechamber
The Prince’s Chambers (G) (non-passable): a mystical key – on the floor – The Inner Sanctum
Lvl 70:
Aardington Estate (70-90):
Trophy room (non-passable): a skeleton key – inside a large mahogany desk – The Earl’s den
The Fabled City of Stone (70-130):
Stone Avenue (non-passable): a gatekey – a gateguard – Stone Archway – no need for good aligned players
Dungeon (non-passable): a stone key – Brax – Jailor’s room
A Very Smelly Chamber (non-passable): a Jewelled Key – wizard’s apprentice – The Wizard’s Secret Chamber
The Relinquished Tombs (70-100): (no need if the goal is complete)
A dark storage room (non-passable) and An overstuffed tomb (non-passable): a huge iron key – inside a corpse – An abandoned tomb
Inside the tombs (non-passable): a wooden key – inside a chest – The preparation room
A glowing tomb (non-passable): a golden key – grab key – Standing before the tombs
Floating in the mist (non-passable): a tiny key – an intangible being – wander around
Wayward Alehouse (70-90):
In the stockroom (non-passable): the stockroom key (short-living) – a waitress – wanders around
The Unicorn Stable (non-passable) and all the guestrooms (passable): the Alehouse keyring (short-living) – Brandt (also has the stockroom key) – In the Alehouse
Lvl 80:
Anthrox (80-110):
Underwater prison (passable): a rusty key – kill the puking troll (A Troll House), give a bucket to Xixaxu, get key – Xixaxu’s Home
Deathtrap Dungeon (80-130):
Chamber of Chaos (non-passable): a whisper of Chaos – can be bought – Chamber of Darkness
A dungeon cell (6 rooms) (non-passable): a cell key – a Cell Guard – A dungeon hallway
The Gladiator’s Arena (80-100):
Peasants’ Seating – Wooden Benches (non-passable) and Nobles’ Seating – Plush Individual Chairs (non-passable): a master key – a troll guard – West Entrance to the Peasants’ Seating and West Entrance to the Nobles’ Seating
Island of Lost Time (80-110):
The Prehistoric Jungle (passable): a crystal figurine – Shaman – Shaman’s Hut
The Keep of the Asherodan (80-90):
A Green Obelisk (non-passable): a brass key – *greet statue – An Uncommon Sculpture (G)
Cells (12 rooms) (non-passable): a metallic key – an ogre guard – wanders around
Kobold Siege Camp (80-100):
A dangling cage (passable): a rough iron key – a kobold detention center guard – A rarely used path
The Realm of the Hawklords (80-100):
The mines (non-passable): a mine key – a mine guard – The guard room
The Silver Volcano (30-100):
Dracos’ Chamber (passable): a Dragon Head Key – a dragon guard – The Guard Room
Snuckles Village (80-100):
Shay’s Atelier (non-passable): a silver and gold locket (persistent) – give 10000 gold Dan – Path Into Snuckle Village
Storm Ships of Lem-Dagor (50-100):
The Room of Conspiracy (non-passable) and some other rooms: a Wave Runner master key (short-living) – a Wave Runner jailor (Before Two Locked Doors) and the Wave Runner Captain (The Captain’s Quarters)
Wedded Bliss (80-100):
The Lord’s Room (G) (non-passable): a golden key – the father of the bride – Steps to Comfrey Manor
Lvl 90:
Dark Elf Stronghold (90-125):
Prison Cell (passable): a cell key – the cellkeeper – Prison Guard Cave
The Monastery (90-120):
Entrance to Monastery (passable): a stone key – a robed sentry – Inside Sentry Reprieve
Entrance to the Foyer (non-passable): a blue key – a martial monk – wanders around
Pompeii (90-110):
Armory (non-passable): a war scroll – inside a table – House of the Civic Crown
Palaestra Atrium (non-passable): an invitation (short-living) – Proculus – Armory
Chamber of Faun (non-passable): a small silver key – the wife of Faun – House of Faun
House of the Wild Boar (non-passable): >xxxxx(seal of the Wild Boar)xxxxx< (persistent) – a retired gladiator – House of the Hunt
The Scarred Lands (90-110):
A steep path (non-passable): a powder keg – kill a persistent miner, give a pick a wounded miner – A small camp
A path into the mountains (non-passable): a powder keg – kill a dragonsnake, give a head Pete (Pete gives it automatically if the goal is complete) – A small camp
Lvl 95:
Halls of the Damned (95-115):
The temple entry (non-passable): a star key – kill eight-armed skeleton (A large, lit cavern), give a belt to a wounded warrior (A cavern), give an eye to an exorcising priest (A rough hewn passageway of stone), give a cross to Darkon (Outside a dark cave (G))
Chamber of the cauldron (non-passable): a secret key – Alister – Alister’s study
Insanitaria (95-115):
High-Security Area (non-passable): a puzzling ring (persistent) – kill Tnyikmeja, get the key from the desk – The Great Magician’s Study
Pink Room (non-passable): a ball of light (persistent) – Cha’tai – The Room of Sleep
Lvl 100:
Ascension Bluff Nursing Home (100-120):
The Janitor’s Storage Room (passable): a small key etched with a J – Chief Nurse Executive Helene – around The Lounge
The Staff Room (passable): an all-purpose lock pick – Winston the Janitor – The Janitor’s Storage Room
Into the Long Night (100-200):
A Candle Lit Room (passable): ? – ? – ?
First Baptist Church (passable): ? – ? – ?
First Parish Church (passable): ? – ? – ?
Convent Entrance (passable): ? – ? – ?
Academy Courtyard (passable): ? – ? – ?
A Long Narrow Hallway (passable): ? – ? – ?
First Floor Hallway (passable): ? – ? – ?
Above the Courtyard (passable): ? – ? – ?
A Small Wooden Landing (passable): ? – ? – ?
A Long Concrete Porch (passable): ? – ? – ?
An Entryway (passable): ? – ? – ?
Free Baptist (passable): ? – ? – ?
Regina’s House (passable): ? – ? – ?
The Wilkerson’s (passable): ? – ? – ?
The Bancourt’s (passable): ? – ? – ?
Prosper’s Island (100-201):
The Brig (non-passable): the key to the brig – Calabus – Calabus’ Post
Outside the Sea Witch (non-passable): kill Witch Sycorax
In the Grain Silo (passable): the key of the silo – One of Sycorax’s spies – A Commonly used Path
A Hotel Room (non-passable): a Share Ownership of Hotel Royale – AQ
Sanctity of Eternal Damnation (100-201):
A Zombie-Infested Cell (non-passable) and A Caved-in Cell (non-passable): a small key (short-living) – a cell keeper – A Long, Dusty Hallway
A Secret Passageway (non-passable): an old dragonscale key – a runaway kobold – A Hidden Passageway (wanders around)
A Damp Cave (non-passable): a bent key – king zombie (short-living) – A Dusty Cave
Entrance to a Grand Courtyard (non-passable): a large iron key – king skeleton – A Damp Cave
On the Mansion’s Front Porch (non-passable): an ornate gate key – the nightmare spectre – Middle of the Courtyard
Inside a Kitchen (non-passable): a secret key – an evil jacket – A Walk-in Closet
Tai’rha Laym (70-110):
The Necromancers Vault (non-passable): a Shard of Darkness – kill The Necromancer and Ishta, then get shard – The Dark Altar (G)
Xyl’s Mosaic (100-120):
A Corridor of Cinnamon and Silver (398) (non-passable): Devil’s Hand (persistent) – say handsome devil – Gates to Mosaic
(multiple rooms) (non-passable): a rock key – a rock bandit – Rock Garden
(multiple rooms) (non-passable): a rubber key – kill Gas Rat (Rose Ether, noscan & nohunt mob), give a sack Rubber Baron – Rubber Garden
(multiple rooms) (non-passable): a green key – lick Dhrip – Rose Ether
Lvl 110:
Christmas Vacation (110-150):
Inside Santa’s Cabin (G) (passable): a Key to Santa’s Cabin – the Snowman – The North Pole (G)
Inside the Cell (passable): a Key to the Prison Cells – an Elf guard – The Entrance to the Cells
Lvl 120:
The Broken Halls of Horath (120-150): (no need if the goal is complete)
The Second Gate (non-passable): the demon key – Fane – Dwarven Mines
The Third Gate (non-passable): the demon key – Umli – Umli’s Hidden Chamber
The Fourth Gate (non-passable): the demon key – Wysoda of the Green Caverns – Servants’ Quarters
Vast Cavern (non-passable): the demon key (short-living) – Aiwiss – The Mist
The Eighteenth Dynasty (120-140):
The Royal Corridor (non-passable): a tiny copper rose – Hapuseneb – Hapuseneb’s Private Chambers
The Tomb of Pharaoh Hatshepsut (non-passable): a lover’s bracelet (persistent) – Senmut – The Pharaonic Chambers
Gilda And The Dragon (120-140):
Lady Esthar’s Quarters (non-passable): a pitted and scarred key – SubDuran – Great Hall
Magician’s Quarters (non-passable): a silver and gold key – SubDuran – Great Hall
Dragon’s Lair (non-passable): a LARGE lever – Chisel – Before A Huge Stone
The Sanguine Tavern (120-140):
Private Room (passable): Blue Key – a suspicious patron – Private Room
Stairs leading down into the dark (non-passable): a glowing figurine – give 5000 gold Count von Tokil – A Dark, Secluded Corner of the Tavern
The School of Horror (120-175):
A Bloody Stairway (non-passable): a demon school gate key – a security guard – A Dark Forest Path
The Slaughter House (120-145):
The Chamber of Titanus (passable): ? – ? – ?
Sepulchrumalum’s Throne Room (non-passable): a screw of flesh – a zombie sentinel – The Root Cellar
The Uprising (120-160):
A Sleeping Dormitory (passable after the goal is complete): Goal
Verdure Estate (120-140):
The Storeroom (non-passable): a golden chain (persistent) – Lord Verdure – Verdure Castle
An ascending stone passage (non-passable): a silver bracelet adorned with silvery leaflets (persistent) – give a necklace to a petite waitress – At the Bar (G)
Lvl 125:
The Blood Opal of Rauko’ra (125-201):
(all locked doors) (non-passable) – kill a tower guard (any) for a key (any), open a chest for a golden key – Watchtower (any)
Tumari’s Diner (125-145):
Bar storage room (non-passable): a silver key (short-living) – a quickly moving bartender – Behind the bar
Lvl 130:
The Dark Temple of Zyian (130-150):
From A Dead End… to A Large Library (non-passable): the Necklace of Dark Fortune (persistent) – Goal
Before the Temple (non-passable): the Crest of Combat – Nyruk, the Black Mage – A Smaller Library…
Before the Temple (passable): the Crest of Magic – the Black Knight – A Battle Pit
The Drageran Empire (130-150):
The Outer Courtyard (non-passable): a heavy iron sturdy key – a gate guard – The Gatehouse
A Special Stall (non-passable): a stall key – a hostler – Entrance to the Stables
Morrowe’s Laboratory (non-passable): an ornate silver key – Luo the butler – The Castle Library
The Chamber of Eternal Torment (non-passable): A rusted key – a tormented spirit – The Antechamber
The Chamber of Unlife (non-passable): Glyph of Passing – Shalandra the Younger (open the cage) – The Chamber of Eternal Torment
A Dingy Cell (non-passable): the jailor’s key – The Keeper of the Dungeons – The Imperial Dungeon
An Audience Chamber (non-passable): An iron key – the Sergeant of the Guard – The Palace Gates
The Mountains of Desolation (130-175):
The Royal Bedroom (passable) and A Room of Glittering Gold and Fabulous Treasure (non-passable): a key of emerald – Eldar Krysten – The Throne of the Stone Giants
The Reman Conspiracy (130-170):
A Dungeon Cell (non-passable): a small black key – a drow lieutenant – Dungeon Hallway
A Small Twisty Tunnel (non-passable): a small silver key – a drow assassin – Hallway
Tir na nOg (130-150):
The Maze of Mirrors (non-passable): a heavy bronze key (short-living) – Goddess Airemed – Dian Cecht’s Apothecary
Lvl 140:
The Cougarian Queendom (140-160):
Come and Join the C.A.T.S.! (Cougarian Army: Tactical Squad) (non-passable) and Through a Rusty Gate (non-passable): an ivory key – a human doctor – A Medic Tent (G)
A Hidden Den (non-passable): a key to the Cougarian Magi guild – Jennara’s Bemet familiar – An Ancient Den
The General’s HQ (non-passable): a lock of Cougar’s hair (short-living) – Hevine, C.A.T.S. Sergeant – Cougarian Defense Line (14357)
The Empire of Aiighialla (140-180):
Inside the Front Gates (non-passable): a gate key – an Imperial White Guard – The Gates of Lochbuie, Holy City of Light
The Gathering Horde (140-170):
Behind the Gates (passable): the key to the |Horde| camp – a watchtower guard – Beneath an Imposing Watchtower
Imagi’s Nation (140-160):
The administration room (non-passable): a shiny key – Faellsa – The reception area
Unearthly Bonds (140-170):
A Gloomy Cell (passable): a large iron key – Ivrel – The Offices of the DIS (G)
Lvl 150:
The Cataclysm (150-201):
An Ancient Tomb (20015) (non-passable): a human bone key (short-living) – Something – Deep Inside the Catacombs (20012)
An Ancient Tomb (20016) (non-passable): a silver snake key (short-living) – a gilded mummy – An Ancient Tomb (20015)
In a Lavishly Decorated Chamber (non-passable): a crimson silverback key snake (short-living) – a zombified corpse – An Ancient Tomb (20016)
The Ruins of Stormhaven (150-201):
Cells (several rooms with different names) (non-passable): a cell key – a castle guardian – The Dungeon
Lvl 160:
The Covenant of Mistridge (160-201):
The Entrance to the Tower (non-passable): a large iron key – an elven guard – The Outer Field – no need for good aligned players
The Cellar (non-passable): a Small Key Made of Bone – Felix Necromius – wanders around
The Great Hall (4449) (other): kill the magical room – The Western Hall (G)
Dread Tower (160-180):
High Mages Chantry (non-passable): a permission card – give 15000 gold to a lazy guard – Grand Entrance Hall (G)
Underwater Enchanted Herb Garden (non-passable): key of Trials – say I have to the mage – High Mages Chantry
Hallway (non-passable): a Grate key – complete the trial (AQ) – Atlantean Test Ground
Helegear Sea (160-180):
Yeti Village (non-passable): a gate key – a yeti guard – Iceberg of the Yeti
Ice Troll Fort (non-passable): a fort key (short-living) – a troll guard – Iceberg of the Ice Troll
The Witches of Omen Tor (160-201):
A Cell (non-passable): the housekeeper’s key – Hellewis the Housekeeper – Elvina’s Chambers
Lvl 170:
Avian Kingdom (170-190):
Harpy Holding Cell (non-passable): Harpy Holding Key – Narok of the Rook Order – Avian Prison Entrance
Avian Courtyard (non-passable): Crystal key – a stratus guard – Before the Avian Kingdom
Eternal Autumn (170-201):
Before the Great Hall (non-passable): an iron key – an unholy sentinel – At the Base of the Stair
Lvl 175:
Black Rose (175-201):
The Mayor’s Home (non-passable): a small gold key – Goal
Slave Quarters (): key small stone – jailor – A Stone Hallway
A Well Furnished Room (): key black rose – revelyin – ?
Intrigues of Times Past (175-201):
Tavern of Balmtor (G) (non-passable): Mr. Key – a snail – Mad Gerald’s Keep
The Keep of Kearvek (175-201):
Within the Keep of Kearvek (other): some mystical gems – can be bought (Nearing the Keep), give the gems to Coran – The Mighty Gates of the Keep
Before the Vampiric Tower (non-passable): a magical key – Lunix – Shrouded in Darkness (29749)
Before the Dungeons (non-passable): a mysterious key – Knizak – Top of the Vampiric Tower
The Dungeons (non-passable): a mystical key – Rydra – Before the Dungeons
Mount duNoir (175-201):
Resurrection chamber (non-passable): a heavy wooden key – Degiri – Banished Meeting Chamber
Cell (non-passable): a blood-splattered key – a vicious guard dog – Opulence
Lvl 180:
The Astral Travels (180-201):
Falling into Darkness (non-passable): Key to Eternity – get a golden grain of sand (The Room of Spirits), give Golden Grain of Sand to an insomniac – A Black Room
The Partroxis (180-201):
Outside the Great Tree (non-passable): Grax’s Trust – kill Hendry the Assassin (A Ledge), give accursed dagger to Grax – The Opus
The Warloxan Palace (non-passable): Grax’s Ambition – kill Elf (The Viewing Chamber), give vision to Grax – The Opus
Streets of Octantis (non-passable): Grax’s Hope – kill Dwarf (Streets of Octantis or Before the Palace), give map to Grax – The Opus
Rebellion of the Nix (150-190):
Xavier’s Prison (non-passable): Nita Privo’s key – say horn at Nita Privo – Before a Great Barrow
The Temple of Shal’indrael (180-201):
The Point of Balance (non-passable): a Yin-Yang Chakram (persistent) – Goal
The Heart of Purity (non-passable): a ray of light (short-living) – the Being of light – The Throne Room of Light
The Heart of Darkness (non-passable): a skeleton key (short-living) – Dar’karath – The Lair of Dar’karath
The Witches of Omen Tor (160-201):
Aethelswyth’s Chamber of Stars (non-passable): a gift of hope – kill Athri Chieftain (A Misty Bog), give Headdess to Cwenhild – Council Chamber
Lvl 190:
The Deadlights (175-201):
In the Hold (non-passable) and The Cavern of Shadows (non-passable): an iron key of ancient design – the spirit retainer – The Path of the Dead (16938)
At the Center of it All (non-passable): a silvery mystical key – a greater karmic being – The Sea of Eternal Torment (16945)
Concentrated Shafts of Pure Whiteness (non-passable): a battered age-ridden seal – a large sea turtle – The Holding Chamber
Imperial Nation (65-201):
Inside the Laboratory (non-passable): a mystical key – an Imperial sentry – The Dungeon Tower
A Bloody Workshop (non-passable): an Identification card – an Imperial sentry – The Dungeon Tower
The Trouble with Gwillimberry (190-201):
The Botanical Gardens (non-passable): a ticket to the Botanical Gardens (persistent) – can be bought – The Ballroom
Umari’s Castle (190-201):
A Castle Cache (non-passable): a large iron key – Hathil the Half-Griffon – The Wizard’s Workdesk
Among the Many Pages of the Books (non-passable): a red key – A Red Book – The Western Wing of the Castle Library
A Sea of Ink and Floating Paper (non-passable): a blue key – A Blue Book – The Western Wing of the Castle Library
Yggdrasil: The World Tree (180-201):
Den of Iniquity (non-passable): a skull key – a rebel – Within the Halls of Judgement
Lvl 200:
Afterglow (200-201):
The Lower Vault (): vault key – sentry chief
The Showcase (): vault key – sentry chief
The Blood Sanctum (180-201):
A Dungeon Cell (non-passable): Shadowbound Key – Shadow Jailor – Dungeon Hallway
A Dungeon Cell (non-passable): Deathbound Key – Lich Jailor – Dungeon Hallway
A Dungeon Cell (non-passable) and Half-destroyed Cell (non-passable): Frostbound Key – Wraith Jailor – Dungeon Hallway
The Nyne Woods (200-201):
The Calm (): a shimmering shadow key – ? – ?
Qong (200-201):
Hall of the Rat (non-passable): a Lobster key – an unctuous functionary – Hall of the Inoshishi
Inside the Bookshelf (): a paper key – pet lobster, say appetite – ?
Realm of the Sacred Flame (200-201):
A cell (non-passable) and The hidden cell (G) (non-passable): a prison key – a prison guard – The dungeons
The Earth Lords (200-201):
Entrance to the Earth Village (non-passable) – a stone key – a hulking guardsman – The Earthen Valley
A Hidden Garden (non-passable) – a stone key – the wife (random drop) – An Adobe Home
Lvl 201:
Bloodlust Dungeon (201):
The Vault Corridor (non-passable): the vault key – kill all the heirs in order from Krahtal the first to Domanal the seventh
The Council of the Wyrm (190-201):
The Ivory Court (): a jet black key – the Guardian – At the brink of Darkness
Rift of Despair (), A Foreboding Hallway () and The door from The Pit of Insanity (): a steel key silver shining – The Mad Priest Derrick – The Pit of Insanity
The Origin of Evil (): a bright silver key – a manifestation of Sirkaroth – Pillar of Unholy Power
A Stairway Leading to Nothingness (): a ring skull naga key – a Behir – Rift of Despair
Crynn’s Church (195-201):
Bloody Masses (): a bloody key – angarr – ?
Main Altar (): the Crynn’s key – say I have the orbs – ?
Shadow’s End (200-201):
Trench Foot (): key ancient design(?) – say key at an archivist – ?
An Isolated Mausoleum (): a crooked key – on a deceptive thief, give mullet from purple to zebra(?) – ?
The Eastern Mausoleum (): a twisted key – on a dead fish, give mullet from purple to zebra(?) – ?
(the rest of the rooms) (): ? – ? – ?
- Published in Public, Public-Guides
Installing MUSHclient on Mac
The following is a quick guide to installing MUSHclient on Mac using Homebrew & Wine. There’s an optional step that will allow you to add MUSHclient to your applications folder and open the game like a native macOS program.
Step 1: Open a Terminal
Click the Launchpad icon in the Dock, type Terminal in the search field, then click Terminal.
*Visit the Apple Terminal Guide for more information about the terminal.
Step 2: Install Homebrew
Copy and paste the following into the terminal and hit enter:
/bin/bash -c “$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)”
For the installation, follow the on-screen instructions. The script will pause to explain what it does and provide prompts.
Once Homebrew has been installed, it’s a good idea to run the following two commands in the terminal:
brew update
brew upgrade
You can use these commands routinely to keep Homebrew & Wine up to date.
*Visit the Homebrew site for more information about this program.
Step 3: Install Wine
In the terminal, copy and paste the following, then hit enter:
brew install –cask –no-quarantine wine@devel
*Visit the WineHQ site for more information about running Windows programs on Mac.
Step 4: Install Aardwolf
First, you will need to download the Aardwolf client. Please leave your download file of choice in the default Downloads folder on Mac.
Copy and paste the following into the terminal and hit enter:
wine install Downloads/Aardwolf_MUSHclient_r2295.exe
NOTE: The MUSHclient version may change after this guide is created. The pasted information above will need to match the client version.
Once installation begins, you will be prompted to pick an install location for Aardwolf. Rather than allowing the program to install on the desktop, it’s recommended you save it to your documents folder or another location of your choice.
You should now be able to run MUSHclient by navigating to the MUSHclient folder, right or option, clicking on MUSHclient.exe, selecting run with, and then choosing Wine. However, if you’ve made it this far, there is an easier way to launch the program (below).
*The Aardwolf Client Package was created by Fiendish, and full documentation is available on GitHub.
Step 5: Make A Run Script (Optional)
Creating a Run Script allows you to launch MUSHclient like any other application.
Click the Launchpad icon in the Dock, type Automator in the search field, then click Automator.
On the left-hand side, select the “Applications” folder -> Then click “New Document”
Select Application from the pop-up Menu -> Select “Choose”
In the search bar type ‘shell’ and double click “Run a Shell Script” -> Paste the following into the new window:
cd Documents/MUSHclient/
/opt/homebrew/bin/wine MUSHclient.exe
This assumes that you chose your Documents folder as the save location for MUSHclient.
Hit run (top right) to test the script. Once you’ve confirmed that this opens MUSHclient, hit stop (top right).
Navigate through the menus to “File -> Save -> Input Aardwolf as the program name and ensure that this is being saved as an application -> Click “Save”
There should now be an Automator icon with the name “Aardwolf” in your launchpad that you can click to run MUSHclient and open Aardwolf.
- Published in Public, Public-Guides
Deathtrap Dungeon Master Alias by Anssett
Set an alias and name it
dtmaster *
then set the body to
masterTable = {
[“thief”] = “owl tattoo”,
[“psi”] = “robes mind energy”,
[“mage”] = “journeyman boots well-worn”,
[“warrior”] = “Lieutenants badge”,
[“cleric”] = “white flowing robes exotic”,
[“paladin”] = “coat arms ancient”
}
Execute(“c major ” .. masterTable.%1)
set it to execute and voila. dtmaster thief will create the item you need. Now if you cexit to buy whis;;ent cleric;;op d;;d;;dtmaster class;;give (item) soul for each class with the proper item given to the soul and mapper will take you right to each master. Requires major create skill.
- Published in Public, Public-Guides
Some Handy Things to Know by Gretl
Some Handy Things to Know
1. The Chasm and the Catacombs
Can be a bit confusing and frustrating.
To help a bit, here are the mobs that are in the four different
sections from the centre. If you have hunt you can hunt one of those
mobs to get to your target mob. If you do not have hunt, it is helpful
to scan when you are in the room where you have to choose which way to
go. Sometimes there will be 2 or 3 mobs visible from there, and if you
know where they belong you can choose to go that path
The Obsidian Ravine
Sulfur Wraith (note there is also one of these in The Iceborg)
Obsidian Spectre
Green Gas
Dwarven Zombie (also one in Dark Blue/Blue cave)
Purple Bat
Hambone
Green rock
Lair of the Gecko
Porkessa
Asp
Kyoob
Blood Gecko
Gecko Queen
The Iceborg
Sulfur Wraith (note there is also one of these in Obsidian Ravine)
Lemon Zombie
Iceroach
Bone Zombie
Iceborg
Blue Cave/Dark Blue
Razorfog
Snx
Sad Mage
Zog
Dwarven Zombie (also one in Obsidian Ravine)
Arff
Wooden Leg
Siren
Mystic
Abyssal Caverns of Sahuagin
to get to the blind elf, it is always down, east, south,down
then vis, nod elf
There are 16 Garrison Sharks there, 4 per corridor in each part
When you hunt trick them, this is the order in which the sharks are distributed
1 – 4 are in Tumek
5 – 8 are in Kutrok
9 – 12 are in Vekma
13 -16 are in Azhrilur
Kutrok is all about Religion
Mobs there are missionaries and curates
Azhrilur is about Money
Mobs there are cache wardens and accountants
Tumek is about Breeding
Mobs there are Nannies and Hathcling
Vekma is about Punishment
Mobs there are punishers and enforcers
The punishers are also called Vekma`s punishers, so if you need to
kill Vekma or his bodyguards, hunt Enforcer
Flying Citadel
Pairs of Angels are
Saminga and Laurence
Beleth and Blandine
Valefor and Janus
Gabriel and Belial
Baal and Michael
The Keys in Partroxis
1. ent mountain, hunt Hendry, autoloot on
Uncurse the dagger
return to Grax
give dagger grax – receive Grax’s Trust
2. enter tree, open north, all the way north and up
kill Elf for Map
give map Grax
receive Grax’s Hope
3. Enter canyon, find a dwarf, sometimes in the part going north,
sometimes in the prison part, kill for Vision
give Vision Grax
get Grax´s ambition
Be invis when wandering about there, Gyanis do hurt, but do not see invisible
Mobs in Ocean part
Waylor, Olivia, Gegturk, Elijah, Tuttle
Mobs in mountain part
Quickskilver, Coven, Assassin, Alembic, Telesphore, Barett, Iris
Mobs in Canyon
Kendrake Dandria Elijah Johna
Mobs in Tree
Gyanis x 3 rooms full of them
Feris
Crynn
If you get the Black Rose mob, you need to say ‘take me to the masses’
at the western organ and the room the Rose is in is always west,
south, north. Kill Rose. From there 2 east, 2 down to get out again
If you have not done the goal you need to get the key from Angarr,
then go to western organ for this to work
- Published in Public, Public-Guides
Lesser Known Mapper Functions by Raavus
https://docs.google.com/document/d/1ezrwqTJ-Z3455ey8ymqU5GGuoaduhohi4J2Omz4OPII/edit?tab=t.0#heading=h.klg4o7e4mbwp
- Published in Public, Public-Guides
Aardwolf Color Charts
Standard Color Codes
Extended xterm256 Color Codes
To use these codes use @x[0-255]. Like for lime green I would use @x46
Here is a list of HTML RGB Color versions of the xterm256 colors for using with Orphean’s Gradients
List of colors #
The following list contains 256 (Xterm) colors, including an example of the displayed color
Xterm system colors #
Display | Xterm Number | Xterm Name | HEX | RGB | HSL |
---|---|---|---|---|---|
0 | Black (SYSTEM) | #000000 | rgb(0,0,0) | hsl(0,0%,0%) | |
1 | Maroon (SYSTEM) | #800000 | rgb(128,0,0) | hsl(0,100%,25%) | |
2 | Green (SYSTEM) | #008000 | rgb(0,128,0) | hsl(120,100%,25%) | |
3 | Olive (SYSTEM) | #808000 | rgb(128,128,0) | hsl(60,100%,25%) | |
4 | Navy (SYSTEM) | #000080 | rgb(0,0,128) | hsl(240,100%,25%) | |
5 | Purple (SYSTEM) | #800080 | rgb(128,0,128) | hsl(300,100%,25%) | |
6 | Teal (SYSTEM) | #008080 | rgb(0,128,128) | hsl(180,100%,25%) | |
7 | Silver (SYSTEM) | #c0c0c0 | rgb(192,192,192) | hsl(0,0%,75%) | |
8 | Grey (SYSTEM) | #808080 | rgb(128,128,128) | hsl(0,0%,50%) | |
9 | Red (SYSTEM) | #ff0000 | rgb(255,0,0) | hsl(0,100%,50%) | |
10 | Lime (SYSTEM) | #00ff00 | rgb(0,255,0) | hsl(120,100%,50%) | |
11 | Yellow (SYSTEM) | #ffff00 | rgb(255,255,0) | hsl(60,100%,50%) | |
12 | Blue (SYSTEM) | #0000ff | rgb(0,0,255) | hsl(240,100%,50%) | |
13 | Fuchsia (SYSTEM) | #ff00ff | rgb(255,0,255) | hsl(300,100%,50%) | |
14 | Aqua (SYSTEM) | #00ffff | rgb(0,255,255) | hsl(180,100%,50%) | |
15 | White (SYSTEM) | #ffffff | rgb(255,255,255) | hsl(0,0%,100%) |
Xterm non-system colors #
Display | Xterm Number | Xterm Name | HEX | RGB | HSL |
---|---|---|---|---|---|
16 | Grey0 | #000000 | rgb(0,0,0) | hsl(0,0%,0%) | |
17 | NavyBlue | #00005f | rgb(0,0,95) | hsl(240,100%,18%) | |
18 | DarkBlue | #000087 | rgb(0,0,135) | hsl(240,100%,26%) | |
19 | Blue3 | #0000af | rgb(0,0,175) | hsl(240,100%,34%) | |
20 | Blue3 | #0000d7 | rgb(0,0,215) | hsl(240,100%,42%) | |
21 | Blue1 | #0000ff | rgb(0,0,255) | hsl(240,100%,50%) | |
22 | DarkGreen | #005f00 | rgb(0,95,0) | hsl(120,100%,18%) | |
23 | DeepSkyBlue4 | #005f5f | rgb(0,95,95) | hsl(180,100%,18%) | |
24 | DeepSkyBlue4 | #005f87 | rgb(0,95,135) | hsl(97,100%,26%) | |
25 | DeepSkyBlue4 | #005faf | rgb(0,95,175) | hsl(07,100%,34%) | |
26 | DodgerBlue3 | #005fd7 | rgb(0,95,215) | hsl(13,100%,42%) | |
27 | DodgerBlue2 | #005fff | rgb(0,95,255) | hsl(17,100%,50%) | |
28 | Green4 | #008700 | rgb(0,135,0) | hsl(120,100%,26%) | |
29 | SpringGreen4 | #00875f | rgb(0,135,95) | hsl(62,100%,26%) | |
30 | Turquoise4 | #008787 | rgb(0,135,135) | hsl(180,100%,26%) | |
31 | DeepSkyBlue3 | #0087af | rgb(0,135,175) | hsl(93,100%,34%) | |
32 | DeepSkyBlue3 | #0087d7 | rgb(0,135,215) | hsl(02,100%,42%) | |
33 | DodgerBlue1 | #0087ff | rgb(0,135,255) | hsl(08,100%,50%) | |
34 | Green3 | #00af00 | rgb(0,175,0) | hsl(120,100%,34%) | |
35 | SpringGreen3 | #00af5f | rgb(0,175,95) | hsl(52,100%,34%) | |
36 | DarkCyan | #00af87 | rgb(0,175,135) | hsl(66,100%,34%) | |
37 | LightSeaGreen | #00afaf | rgb(0,175,175) | hsl(180,100%,34%) | |
38 | DeepSkyBlue2 | #00afd7 | rgb(0,175,215) | hsl(91,100%,42%) | |
39 | DeepSkyBlue1 | #00afff | rgb(0,175,255) | hsl(98,100%,50%) | |
40 | Green3 | #00d700 | rgb(0,215,0) | hsl(120,100%,42%) | |
41 | SpringGreen3 | #00d75f | rgb(0,215,95) | hsl(46,100%,42%) | |
42 | SpringGreen2 | #00d787 | rgb(0,215,135) | hsl(57,100%,42%) | |
43 | Cyan3 | #00d7af | rgb(0,215,175) | hsl(68,100%,42%) | |
44 | DarkTurquoise | #00d7d7 | rgb(0,215,215) | hsl(180,100%,42%) | |
45 | Turquoise2 | #00d7ff | rgb(0,215,255) | hsl(89,100%,50%) | |
46 | Green1 | #00ff00 | rgb(0,255,0) | hsl(120,100%,50%) | |
47 | SpringGreen2 | #00ff5f | rgb(0,255,95) | hsl(42,100%,50%) | |
48 | SpringGreen1 | #00ff87 | rgb(0,255,135) | hsl(51,100%,50%) | |
49 | MediumSpringGreen | #00ffaf | rgb(0,255,175) | hsl(61,100%,50%) | |
50 | Cyan2 | #00ffd7 | rgb(0,255,215) | hsl(70,100%,50%) | |
51 | Cyan1 | #00ffff | rgb(0,255,255) | hsl(180,100%,50%) | |
52 | DarkRed | #5f0000 | rgb(95,0,0) | hsl(0,100%,18%) | |
53 | DeepPink4 | #5f005f | rgb(95,0,95) | hsl(300,100%,18%) | |
54 | Purple4 | #5f0087 | rgb(95,0,135) | hsl(82,100%,26%) | |
55 | Purple4 | #5f00af | rgb(95,0,175) | hsl(72,100%,34%) | |
56 | Purple3 | #5f00d7 | rgb(95,0,215) | hsl(66,100%,42%) | |
57 | BlueViolet | #5f00ff | rgb(95,0,255) | hsl(62,100%,50%) | |
58 | Orange4 | #5f5f00 | rgb(95,95,0) | hsl(60,100%,18%) | |
59 | Grey37 | #5f5f5f | rgb(95,95,95) | hsl(0,0%,37%) | |
60 | MediumPurple4 | #5f5f87 | rgb(95,95,135) | hsl(240,17%,45%) | |
61 | SlateBlue3 | #5f5faf | rgb(95,95,175) | hsl(240,33%,52%) | |
62 | SlateBlue3 | #5f5fd7 | rgb(95,95,215) | hsl(240,60%,60%) | |
63 | RoyalBlue1 | #5f5fff | rgb(95,95,255) | hsl(240,100%,68%) | |
64 | Chartreuse4 | #5f8700 | rgb(95,135,0) | hsl(7,100%,26%) | |
65 | DarkSeaGreen4 | #5f875f | rgb(95,135,95) | hsl(120,17%,45%) | |
66 | PaleTurquoise4 | #5f8787 | rgb(95,135,135) | hsl(180,17%,45%) | |
67 | SteelBlue | #5f87af | rgb(95,135,175) | hsl(210,33%,52%) | |
68 | SteelBlue3 | #5f87d7 | rgb(95,135,215) | hsl(220,60%,60%) | |
69 | CornflowerBlue | #5f87ff | rgb(95,135,255) | hsl(225,100%,68%) | |
70 | Chartreuse3 | #5faf00 | rgb(95,175,0) | hsl(7,100%,34%) | |
71 | DarkSeaGreen4 | #5faf5f | rgb(95,175,95) | hsl(120,33%,52%) | |
72 | CadetBlue | #5faf87 | rgb(95,175,135) | hsl(150,33%,52%) | |
73 | CadetBlue | #5fafaf | rgb(95,175,175) | hsl(180,33%,52%) | |
74 | SkyBlue3 | #5fafd7 | rgb(95,175,215) | hsl(200,60%,60%) | |
75 | SteelBlue1 | #5fafff | rgb(95,175,255) | hsl(210,100%,68%) | |
76 | Chartreuse3 | #5fd700 | rgb(95,215,0) | hsl(3,100%,42%) | |
77 | PaleGreen3 | #5fd75f | rgb(95,215,95) | hsl(120,60%,60%) | |
78 | SeaGreen3 | #5fd787 | rgb(95,215,135) | hsl(140,60%,60%) | |
79 | Aquamarine3 | #5fd7af | rgb(95,215,175) | hsl(160,60%,60%) | |
80 | MediumTurquoise | #5fd7d7 | rgb(95,215,215) | hsl(180,60%,60%) | |
81 | SteelBlue1 | #5fd7ff | rgb(95,215,255) | hsl(195,100%,68%) | |
82 | Chartreuse2 | #5fff00 | rgb(95,255,0) | hsl(7,100%,50%) | |
83 | SeaGreen2 | #5fff5f | rgb(95,255,95) | hsl(120,100%,68%) | |
84 | SeaGreen1 | #5fff87 | rgb(95,255,135) | hsl(135,100%,68%) | |
85 | SeaGreen1 | #5fffaf | rgb(95,255,175) | hsl(150,100%,68%) | |
86 | Aquamarine1 | #5fffd7 | rgb(95,255,215) | hsl(165,100%,68%) | |
87 | DarkSlateGray2 | #5fffff | rgb(95,255,255) | hsl(180,100%,68%) | |
88 | DarkRed | #870000 | rgb(135,0,0) | hsl(0,100%,26%) | |
89 | DeepPink4 | #87005f | rgb(135,0,95) | hsl(17,100%,26%) | |
90 | DarkMagenta | #870087 | rgb(135,0,135) | hsl(300,100%,26%) | |
91 | DarkMagenta | #8700af | rgb(135,0,175) | hsl(86,100%,34%) | |
92 | DarkViolet | #8700d7 | rgb(135,0,215) | hsl(77,100%,42%) | |
93 | Purple | #8700ff | rgb(135,0,255) | hsl(71,100%,50%) | |
94 | Orange4 | #875f00 | rgb(135,95,0) | hsl(2,100%,26%) | |
95 | LightPink4 | #875f5f | rgb(135,95,95) | hsl(0,17%,45%) | |
96 | Plum4 | #875f87 | rgb(135,95,135) | hsl(300,17%,45%) | |
97 | MediumPurple3 | #875faf | rgb(135,95,175) | hsl(270,33%,52%) | |
98 | MediumPurple3 | #875fd7 | rgb(135,95,215) | hsl(260,60%,60%) | |
99 | SlateBlue1 | #875fff | rgb(135,95,255) | hsl(255,100%,68%) | |
100 | Yellow4 | #878700 | rgb(135,135,0) | hsl(60,100%,26%) | |
101 | Wheat4 | #87875f | rgb(135,135,95) | hsl(60,17%,45%) | |
102 | Grey53 | #878787 | rgb(135,135,135) | hsl(0,0%,52%) | |
103 | LightSlateGrey | #8787af | rgb(135,135,175) | hsl(240,20%,60%) | |
104 | MediumPurple | #8787d7 | rgb(135,135,215) | hsl(240,50%,68%) | |
105 | LightSlateBlue | #8787ff | rgb(135,135,255) | hsl(240,100%,76%) | |
106 | Yellow4 | #87af00 | rgb(135,175,0) | hsl(3,100%,34%) | |
107 | DarkOliveGreen3 | #87af5f | rgb(135,175,95) | hsl(90,33%,52%) | |
108 | DarkSeaGreen | #87af87 | rgb(135,175,135) | hsl(120,20%,60%) | |
109 | LightSkyBlue3 | #87afaf | rgb(135,175,175) | hsl(180,20%,60%) | |
110 | LightSkyBlue3 | #87afd7 | rgb(135,175,215) | hsl(210,50%,68%) | |
111 | SkyBlue2 | #87afff | rgb(135,175,255) | hsl(220,100%,76%) | |
112 | Chartreuse2 | #87d700 | rgb(135,215,0) | hsl(2,100%,42%) | |
113 | DarkOliveGreen3 | #87d75f | rgb(135,215,95) | hsl(100,60%,60%) | |
114 | PaleGreen3 | #87d787 | rgb(135,215,135) | hsl(120,50%,68%) | |
115 | DarkSeaGreen3 | #87d7af | rgb(135,215,175) | hsl(150,50%,68%) | |
116 | DarkSlateGray3 | #87d7d7 | rgb(135,215,215) | hsl(180,50%,68%) | |
117 | SkyBlue1 | #87d7ff | rgb(135,215,255) | hsl(200,100%,76%) | |
118 | Chartreuse1 | #87ff00 | rgb(135,255,0) | hsl(8,100%,50%) | |
119 | LightGreen | #87ff5f | rgb(135,255,95) | hsl(105,100%,68%) | |
120 | LightGreen | #87ff87 | rgb(135,255,135) | hsl(120,100%,76%) | |
121 | PaleGreen1 | #87ffaf | rgb(135,255,175) | hsl(140,100%,76%) | |
122 | Aquamarine1 | #87ffd7 | rgb(135,255,215) | hsl(160,100%,76%) | |
123 | DarkSlateGray1 | #87ffff | rgb(135,255,255) | hsl(180,100%,76%) | |
124 | Red3 | #af0000 | rgb(175,0,0) | hsl(0,100%,34%) | |
125 | DeepPink4 | #af005f | rgb(175,0,95) | hsl(27,100%,34%) | |
126 | MediumVioletRed | #af0087 | rgb(175,0,135) | hsl(13,100%,34%) | |
127 | Magenta3 | #af00af | rgb(175,0,175) | hsl(300,100%,34%) | |
128 | DarkViolet | #af00d7 | rgb(175,0,215) | hsl(88,100%,42%) | |
129 | Purple | #af00ff | rgb(175,0,255) | hsl(81,100%,50%) | |
130 | DarkOrange3 | #af5f00 | rgb(175,95,0) | hsl(2,100%,34%) | |
131 | IndianRed | #af5f5f | rgb(175,95,95) | hsl(0,33%,52%) | |
132 | HotPink3 | #af5f87 | rgb(175,95,135) | hsl(330,33%,52%) | |
133 | MediumOrchid3 | #af5faf | rgb(175,95,175) | hsl(300,33%,52%) | |
134 | MediumOrchid | #af5fd7 | rgb(175,95,215) | hsl(280,60%,60%) | |
135 | MediumPurple2 | #af5fff | rgb(175,95,255) | hsl(270,100%,68%) | |
136 | DarkGoldenrod | #af8700 | rgb(175,135,0) | hsl(6,100%,34%) | |
137 | LightSalmon3 | #af875f | rgb(175,135,95) | hsl(30,33%,52%) | |
138 | RosyBrown | #af8787 | rgb(175,135,135) | hsl(0,20%,60%) | |
139 | Grey63 | #af87af | rgb(175,135,175) | hsl(300,20%,60%) | |
140 | MediumPurple2 | #af87d7 | rgb(175,135,215) | hsl(270,50%,68%) | |
141 | MediumPurple1 | #af87ff | rgb(175,135,255) | hsl(260,100%,76%) | |
142 | Gold3 | #afaf00 | rgb(175,175,0) | hsl(60,100%,34%) | |
143 | DarkKhaki | #afaf5f | rgb(175,175,95) | hsl(60,33%,52%) | |
144 | NavajoWhite3 | #afaf87 | rgb(175,175,135) | hsl(60,20%,60%) | |
145 | Grey69 | #afafaf | rgb(175,175,175) | hsl(0,0%,68%) | |
146 | LightSteelBlue3 | #afafd7 | rgb(175,175,215) | hsl(240,33%,76%) | |
147 | LightSteelBlue | #afafff | rgb(175,175,255) | hsl(240,100%,84%) | |
148 | Yellow3 | #afd700 | rgb(175,215,0) | hsl(1,100%,42%) | |
149 | DarkOliveGreen3 | #afd75f | rgb(175,215,95) | hsl(80,60%,60%) | |
150 | DarkSeaGreen3 | #afd787 | rgb(175,215,135) | hsl(90,50%,68%) | |
151 | DarkSeaGreen2 | #afd7af | rgb(175,215,175) | hsl(120,33%,76%) | |
152 | LightCyan3 | #afd7d7 | rgb(175,215,215) | hsl(180,33%,76%) | |
153 | LightSkyBlue1 | #afd7ff | rgb(175,215,255) | hsl(210,100%,84%) | |
154 | GreenYellow | #afff00 | rgb(175,255,0) | hsl(8,100%,50%) | |
155 | DarkOliveGreen2 | #afff5f | rgb(175,255,95) | hsl(90,100%,68%) | |
156 | PaleGreen1 | #afff87 | rgb(175,255,135) | hsl(100,100%,76%) | |
157 | DarkSeaGreen2 | #afffaf | rgb(175,255,175) | hsl(120,100%,84%) | |
158 | DarkSeaGreen1 | #afffd7 | rgb(175,255,215) | hsl(150,100%,84%) | |
159 | PaleTurquoise1 | #afffff | rgb(175,255,255) | hsl(180,100%,84%) | |
160 | Red3 | #d70000 | rgb(215,0,0) | hsl(0,100%,42%) | |
161 | DeepPink3 | #d7005f | rgb(215,0,95) | hsl(33,100%,42%) | |
162 | DeepPink3 | #d70087 | rgb(215,0,135) | hsl(22,100%,42%) | |
163 | Magenta3 | #d700af | rgb(215,0,175) | hsl(11,100%,42%) | |
164 | Magenta3 | #d700d7 | rgb(215,0,215) | hsl(300,100%,42%) | |
165 | Magenta2 | #d700ff | rgb(215,0,255) | hsl(90,100%,50%) | |
166 | DarkOrange3 | #d75f00 | rgb(215,95,0) | hsl(6,100%,42%) | |
167 | IndianRed | #d75f5f | rgb(215,95,95) | hsl(0,60%,60%) | |
168 | HotPink3 | #d75f87 | rgb(215,95,135) | hsl(340,60%,60%) | |
169 | HotPink2 | #d75faf | rgb(215,95,175) | hsl(320,60%,60%) | |
170 | Orchid | #d75fd7 | rgb(215,95,215) | hsl(300,60%,60%) | |
171 | MediumOrchid1 | #d75fff | rgb(215,95,255) | hsl(285,100%,68%) | |
172 | Orange3 | #d78700 | rgb(215,135,0) | hsl(7,100%,42%) | |
173 | LightSalmon3 | #d7875f | rgb(215,135,95) | hsl(20,60%,60%) | |
174 | LightPink3 | #d78787 | rgb(215,135,135) | hsl(0,50%,68%) | |
175 | Pink3 | #d787af | rgb(215,135,175) | hsl(330,50%,68%) | |
176 | Plum3 | #d787d7 | rgb(215,135,215) | hsl(300,50%,68%) | |
177 | Violet | #d787ff | rgb(215,135,255) | hsl(280,100%,76%) | |
178 | Gold3 | #d7af00 | rgb(215,175,0) | hsl(8,100%,42%) | |
179 | LightGoldenrod3 | #d7af5f | rgb(215,175,95) | hsl(40,60%,60%) | |
180 | Tan | #d7af87 | rgb(215,175,135) | hsl(30,50%,68%) | |
181 | MistyRose3 | #d7afaf | rgb(215,175,175) | hsl(0,33%,76%) | |
182 | Thistle3 | #d7afd7 | rgb(215,175,215) | hsl(300,33%,76%) | |
183 | Plum2 | #d7afff | rgb(215,175,255) | hsl(270,100%,84%) | |
184 | Yellow3 | #d7d700 | rgb(215,215,0) | hsl(60,100%,42%) | |
185 | Khaki3 | #d7d75f | rgb(215,215,95) | hsl(60,60%,60%) | |
186 | LightGoldenrod2 | #d7d787 | rgb(215,215,135) | hsl(60,50%,68%) | |
187 | LightYellow3 | #d7d7af | rgb(215,215,175) | hsl(60,33%,76%) | |
188 | Grey84 | #d7d7d7 | rgb(215,215,215) | hsl(0,0%,84%) | |
189 | LightSteelBlue1 | #d7d7ff | rgb(215,215,255) | hsl(240,100%,92%) | |
190 | Yellow2 | #d7ff00 | rgb(215,255,0) | hsl(9,100%,50%) | |
191 | DarkOliveGreen1 | #d7ff5f | rgb(215,255,95) | hsl(75,100%,68%) | |
192 | DarkOliveGreen1 | #d7ff87 | rgb(215,255,135) | hsl(80,100%,76%) | |
193 | DarkSeaGreen1 | #d7ffaf | rgb(215,255,175) | hsl(90,100%,84%) | |
194 | Honeydew2 | #d7ffd7 | rgb(215,255,215) | hsl(120,100%,92%) | |
195 | LightCyan1 | #d7ffff | rgb(215,255,255) | hsl(180,100%,92%) | |
196 | Red1 | #ff0000 | rgb(255,0,0) | hsl(0,100%,50%) | |
197 | DeepPink2 | #ff005f | rgb(255,0,95) | hsl(37,100%,50%) | |
198 | DeepPink1 | #ff0087 | rgb(255,0,135) | hsl(28,100%,50%) | |
199 | DeepPink1 | #ff00af | rgb(255,0,175) | hsl(18,100%,50%) | |
200 | Magenta2 | #ff00d7 | rgb(255,0,215) | hsl(09,100%,50%) | |
201 | Magenta1 | #ff00ff | rgb(255,0,255) | hsl(300,100%,50%) | |
202 | OrangeRed1 | #ff5f00 | rgb(255,95,0) | hsl(2,100%,50%) | |
203 | IndianRed1 | #ff5f5f | rgb(255,95,95) | hsl(0,100%,68%) | |
204 | IndianRed1 | #ff5f87 | rgb(255,95,135) | hsl(345,100%,68%) | |
205 | HotPink | #ff5faf | rgb(255,95,175) | hsl(330,100%,68%) | |
206 | HotPink | #ff5fd7 | rgb(255,95,215) | hsl(315,100%,68%) | |
207 | MediumOrchid1 | #ff5fff | rgb(255,95,255) | hsl(300,100%,68%) | |
208 | DarkOrange | #ff8700 | rgb(255,135,0) | hsl(1,100%,50%) | |
209 | Salmon1 | #ff875f | rgb(255,135,95) | hsl(15,100%,68%) | |
210 | LightCoral | #ff8787 | rgb(255,135,135) | hsl(0,100%,76%) | |
211 | PaleVioletRed1 | #ff87af | rgb(255,135,175) | hsl(340,100%,76%) | |
212 | Orchid2 | #ff87d7 | rgb(255,135,215) | hsl(320,100%,76%) | |
213 | Orchid1 | #ff87ff | rgb(255,135,255) | hsl(300,100%,76%) | |
214 | Orange1 | #ffaf00 | rgb(255,175,0) | hsl(1,100%,50%) | |
215 | SandyBrown | #ffaf5f | rgb(255,175,95) | hsl(30,100%,68%) | |
216 | LightSalmon1 | #ffaf87 | rgb(255,175,135) | hsl(20,100%,76%) | |
217 | LightPink1 | #ffafaf | rgb(255,175,175) | hsl(0,100%,84%) | |
218 | Pink1 | #ffafd7 | rgb(255,175,215) | hsl(330,100%,84%) | |
219 | Plum1 | #ffafff | rgb(255,175,255) | hsl(300,100%,84%) | |
220 | Gold1 | #ffd700 | rgb(255,215,0) | hsl(0,100%,50%) | |
221 | LightGoldenrod2 | #ffd75f | rgb(255,215,95) | hsl(45,100%,68%) | |
222 | LightGoldenrod2 | #ffd787 | rgb(255,215,135) | hsl(40,100%,76%) | |
223 | NavajoWhite1 | #ffd7af | rgb(255,215,175) | hsl(30,100%,84%) | |
224 | MistyRose1 | #ffd7d7 | rgb(255,215,215) | hsl(0,100%,92%) | |
225 | Thistle1 | #ffd7ff | rgb(255,215,255) | hsl(300,100%,92%) | |
226 | Yellow1 | #ffff00 | rgb(255,255,0) | hsl(60,100%,50%) | |
227 | LightGoldenrod1 | #ffff5f | rgb(255,255,95) | hsl(60,100%,68%) | |
228 | Khaki1 | #ffff87 | rgb(255,255,135) | hsl(60,100%,76%) | |
229 | Wheat1 | #ffffaf | rgb(255,255,175) | hsl(60,100%,84%) | |
230 | Cornsilk1 | #ffffd7 | rgb(255,255,215) | hsl(60,100%,92%) | |
231 | Grey100 | #ffffff | rgb(255,255,255) | hsl(0,0%,100%) | |
232 | Grey3 | #080808 | rgb(8,8,8) | hsl(0,0%,3%) | |
233 | Grey7 | #121212 | rgb(18,18,18) | hsl(0,0%,7%) | |
234 | Grey11 | #1c1c1c | rgb(28,28,28) | hsl(0,0%,10%) | |
235 | Grey15 | #262626 | rgb(38,38,38) | hsl(0,0%,14%) | |
236 | Grey19 | #303030 | rgb(48,48,48) | hsl(0,0%,18%) | |
237 | Grey23 | #3a3a3a | rgb(58,58,58) | hsl(0,0%,22%) | |
238 | Grey27 | #444444 | rgb(68,68,68) | hsl(0,0%,26%) | |
239 | Grey30 | #4e4e4e | rgb(78,78,78) | hsl(0,0%,30%) | |
240 | Grey35 | #585858 | rgb(88,88,88) | hsl(0,0%,34%) | |
241 | Grey39 | #626262 | rgb(98,98,98) | hsl(0,0%,37%) | |
242 | Grey42 | #6c6c6c | rgb(108,108,108) | hsl(0,0%,40%) | |
243 | Grey46 | #767676 | rgb(118,118,118) | hsl(0,0%,46%) | |
244 | Grey50 | #808080 | rgb(128,128,128) | hsl(0,0%,50%) | |
245 | Grey54 | #8a8a8a | rgb(138,138,138) | hsl(0,0%,54%) | |
246 | Grey58 | #949494 | rgb(148,148,148) | hsl(0,0%,58%) | |
247 | Grey62 | #9e9e9e | rgb(158,158,158) | hsl(0,0%,61%) | |
248 | Grey66 | #a8a8a8 | rgb(168,168,168) | hsl(0,0%,65%) | |
249 | Grey70 | #b2b2b2 | rgb(178,178,178) | hsl(0,0%,69%) | |
250 | Grey74 | #bcbcbc | rgb(188,188,188) | hsl(0,0%,73%) | |
251 | Grey78 | #c6c6c6 | rgb(198,198,198) | hsl(0,0%,77%) | |
252 | Grey82 | #d0d0d0 | rgb(208,208,208) | hsl(0,0%,81%) | |
253 | Grey85 | #dadada | rgb(218,218,218) | hsl(0,0%,85%) | |
254 | Grey89 | #e4e4e4 | rgb(228,228,228) | hsl(0,0%,89%) | |
255 | Grey93 | #eeeeee | rgb(238,238,238) | hsl(0,0%,93%) |
Important information #
Errata exists:
There are duplicate color names in the list due to clashes between X11 and Web color names in the CSS color scheme
, as described on Wikipedia
.
- Published in Public
Triggers to recast sanctuary while wearing Mist of Blood
Purpose:
Recast Sanctuary before it ends, so it will be continuous despite not having aura of sanctuary/being in fight.
The only dangerous (and very rare) situation is when your sanctuary is dispelled by mobs/players. In this case you’d need to wear item / recasting will be handled by your spell-up plugin.
Requires:
Combat End plugin
https://github.com/udequina/aardwolf-plugins/blob/main/loqui/Nok3_Combat_End.xml
You can modify it to add your end of combat message, e.g. replace “Your_text” with your message when combat ends.
function CombatEnd()
inCombat = false
if (reportCombatEnd) then
Simulate(“Your_text”)
end
end
Access to spells: sanctuary, disruption (practised to 100%)
Triggers 1-3 should be send to script. Make sure options “enabled” and “regular expression” are checked.
1) Trigger 1 – after first/any cast of sanctuary add timer (below 15 mins, modify as required) and variable to do not disrupt sanctuary yet.
Regex: ^You are surrounded by a shimmering white aura of divine protection.$
Body:
require “gmcphelper”
lvl = tonumber(gmcp(“char.base.level”))
SetVariable(“sanctcheck”, “no”)
if lvl == 201 then
DeleteTimer(“sanctuary_check”)
AddTimer(“sanctuary_check”, 0, 15, 0, “c disrupt sanctuary”, timer_flag.Enabled + timer_flag.OneShot, “”)
end
2) Trigger 2 – after combat cast disrupt
Regex: same as you set above replacing “Your text”
Body:
if sanct_status == “yes” then
SendNoEcho(“c disrupt sanctuary”)
end
3) Trigger 3 – During fight add variable that when fight is done disrupt should be cast.
Regex: ^You can’t concentrate enough to cast ‘disrupt’.$
Body: SetVariable(“sanctcheck”, “yes”)
4) Trigger 4 – in case of failed disruption (but not failed casting of disruption). Please note this trigger is send to world.
Regex: ^You need to be more disruptive. The sanctuary is still there!$
Body: c disrupt sanctuary
- Published in Public, Public-Guides
Good Aard Hunting (and Hunt Trick): a Primer
The Hunt Skill
( ingame review: help hunt )
As the help file in game says:
“Using a combination of tracking, intuition, acute hearing, and reading the signs of nature, a skilled character can hunt a target within an area. This skill will tell the direction the target has gone, as well as general certainty of the results.”
The hunt skill is an incredibly useful tool for finding mobs, players, or pet/summon which in the same in-game area you are in but, for whatever reason, their location is unknown to you. Even if your character does not have the hunt skill, its existence enables the “hunt trick” which is available to all characters at all levels and will be covered below after the skill review.
For instance:
hunt raccoon
You are certain that a raccoon is east from here.
Would indicate that I need to move east from my current location to approach (and possibly reach) a mob named “raccoon”.
In an area with multiple mobs of the same exact name, you can use an increment prior to the name (e.g hunt 2.raccoon, hunt 3.raccoon, etc) to target each other mob of the same name (just like accessing multiple items of the same name would be done) like:
hunt 2.raccoon
You are certain that a raccoon is south from here.
Class access
Every class has access to the hunt skill at some point, although four of the seven primary classes will have to tier up quite a bit to have access to it earlier in the game.
Levels for Hunt (Sn: 301) —————————————————-
Mage Level : 201
Cleric Level : 201
Thief Level : 42
Warrior Level : 68
Ranger Level : 20
Paladin Level : 201
Psionicist Level : 201
Racial access
All Wolfen characters have access to the hunt skill at lvl1 as well, regardless of class.
Subclass Perk
The Navigator subclass of the Psionicist pclass have the ability to use the hunt skill (once acquired through class/racial means) to hunt through portals.
Campaign Mob Immunity
All campaign mobs are immune to the hunt skill revealing their direction, resulting in an “unable to hunt that target” message as shown below:
hunt pixie
You seem unable to hunt that target for some reason.
Nohunt Flag
Also, you should know that some mobs in game have a “nohunt” flag, meaning they are invisible to the hunt skill resulting in this message when hunted:
As an example of a nohunt mob:
look at cleric
This evil-looking cleric scouts around for all types of things. You can see on his waist a belt with ingredients for a spell that looks extremely deadly. The dark elf cleric is in perfect health.
However, when hunted:
hunt cleric
No one in this area by the name ‘cleric’.
This message indicates that the mob (which you can interact with normally via it’s name) has a nohunt flag set.
Hunting speed and the Fasthunt wish
By default, the hunt skill has a recovery lag after each attempt using the skill which can introduce a significant delay in gameplay while hunting many mobs in an area. There is an available wish, called “fasthunt” which reduces this lag.
“Fasthunt: When you are hunting victims out in the wild, you will take less time to recover before being able to hunt again.”
Cost for the fast hunt wish is (see ingame: “help wish” for more information about wishes): 5000 quest points + adjustment based on previously purchased wishes
This concludes the review of the basic function and use of the hunt skill, but where the skill really shines in Aardwolf is the in game feature called the “hunt trick”.
The Hunt Trick (a trick for all classes and ages)
( ingame review : help hunt trick )
Regardless of race, class, level and/or tier every character can attempt to use the hunt skill, even though the results are very unreliable. This particular oddity, coupled with cp mob hunt immunity, is what allows all classes of any level to leverage the “feature” called “hunt trick”.
From the hunt trick help file:
“During campaigns you will get a specific message when you try to hunt your target, preventing you from doing so. Other targets with the same or similar names may still be hunted, however. This is very useful when, for example, your target is ‘a guard’ in an area with 30 different guards and only one will give credit.”
So in an area with multiple mobs of the same name as your sought after cp mob, often only one of those mobs will give credit for your current campaign. The hunt trick will often allow you to locate your particular cp mob’s exact location (using the where command):
For instance looking for a cp mob names “troll warrior” but I see many troll warriors in my current area, it would take me a very long time to kill them all to find my partiuclar cp mob. Using the hunt trick I am able to:
hunt troll warrior
You are certain that a troll warrior is south from here.
hunt 2.troll warrior
You are certain that a troll warrior is south from here.
hunt 3.troll warrior
You seem unable to hunt that target for some reason.
Ah ha! The cp mob is “3.troll warrior” and the where command reports that particular mob is:
where 3.troll warrior
a troll warrior South-East corner of the battlefield
So my cp mob is located in the room: “South-East corner of the battlefield”
And all I need to do is navigate to that room (manually move, mapper find+goto, or use a plugin like SnD which will leverage your mapper data) and kill the mob. If more than one of that name mob “troll warrior” happens to be in that same room, you still might have to kill all of them there to get your cp mob, but this is vastly better than having to kill all of them in the zone (there can be 20+ of some mobs in the same zone).
The more you use the hunt trick, the more easily grasped this concept is and the more quickly you will be able to complete those precious campaigns for sweet, sweet quest point rewards!
Commonly hunted mobs
Now that you are familiar with the hunt skill and the hunt trick, here are some commonly hunted mobs, listed by area with a brief description of why they are commonly hunted.
Area | Mob | Common Hunt Reason |
Gauntlet | Deep Dragon, Lightning Golem, Death Tyrant | hunting these mobs will help you locate the Battle Room through the maze |
Verume | lizardman citizen / lizardman priest / lizardman warrior | hunt trick useful to narrow down cp mob from many similar mobs |
Lower/Upper Planes | pet/summon | to locate entrance (which is also the exit) room after moving from it (remember to order pet/summon to sleep in entrance room, then hunt it to return) |
Citadel | Blandine/Beleth Valefor/Janus Gabriel/Belial Michael/Baal Jean/Vapula Lauence/Saminga |
hunting one of each of these pairs will lead you to the other; useful for hunting cp mob e.g. if your mob is “Michael” then you would hunt “Baal” |
Maelstrom | overgrown oyster / coral / seagrass | hunt trick useful to narrow cp mob down from many similar mobs |
Fairy Tale 1 | youngest prince second prince third prince fourth prince fifth prince sixth prince eldest prince |
after killing one of these in the Great Palace you can hunt the one of the others (might have to increment the #.<mob>) to find the exit |
Firebird | Princess Elena | a “nowhere” mob |
Prosper | nymph | to find exit to the imaginarium (type exits in room with nymph) |
Nenukon | exile eagle champ/paladin of the lynx tribe ice demon/yota timo fox master/lynx master mounted |
hunt exile for “entering Nenukon” hunt eagle champion/paladin of the lynx for “Pit of Monhui” hunt ice demon/yoto timo for “Small Cave/Yota Timo’s Lair” hunt fox master/lynx master for “Far Side / Great Wall” hunt #.skele (increasing) for “Yota Timo’s Army” |
Promises | zombie / 6.Captain | hunted to navigate to “On the Flying Dutchman” across the “On the Ocean” maze |
Scarred | pete | to exit the winding tunnels into main area |
Xylmos | rubber | to exit the Rose Ether to rubber room |
Horath | spider/queen minion/Aiwiss dragon/horde |
spider/queen to lead through mines maze and to find the other in pair minion/Aiwiss to lead into mist maze and to find other in pair dragon/horde to find gates on other side of mist maze and to find other in pair |
Sahuagin | Azhirlur/accountant/treasure room Kutrok/unholy missionary Tumek/nanny/near-blind hatchling Vekma/punisher/enforcer |
hunt these names to find their respective rooms through the maze; if you have a cp mob of one of the Prince names, you can increment the mob count (2.<mob>, 3.<mob>, etc) until you are able to hunt it to lead you to the room in question |
Lagoon | gatekeeper | to find cexit “enter crack” |
Cougarian | field guard | to locate the entrance to main Cougar area (then “roar) |
Helegar Sea | eternal cold | hunted to find the iceberg for cexit “climb iceberg” which leads to yeti area; the iceberg will be within 1 move (N,E,S,W) from eternal cold |
Good luck and have fun!
-Flynnt
- Published in Public, Public-Guides